I am wondering if there are any space sets recommend for a t6 mogia heavy warbird not the fleet version, and a t6 khopesh tactical dreadnought. I like to use both ships from time to time. I am mainly looking for survivability and a bit on dps space sets and space weapons from the reputation.
I normally use the iconian set just wondering if there a better set then that one or if it is still good. And this is for the Xbox version of the game.
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Nukara deflector - has good stats for survivability
Nukara engine - completes the 2-pc bonus giving bonus energy damage as Wes mentioned
Terran shield - covariant shield with a chance to reflect damage back to attacker as disruptor damage
Terran core - increases all power levels and completes the 2pc bonus giving more shield capacity and increasing the reflected damage from the shield
I would say that the Discovery set is more geared for beefier ships such as dreads or cruisers. So you could use it on your Khopesh rather effectively, but perhaps not so much on the Mogai.
In general, I would say it doesn't really matter as long as you are consistant with your energy type.
Terran disruptor set together with the Romulan distruptor set (requires T6 rep) makes a good combo.
I also like the Delta polaron set together with the Temporal polaron (requires T6 rep) on my sci captains.
> If you are going for a true Romulan build, you can't go wrong with the Romulan Rep weapon set. I would also add to that the Lukari plasma beam and console for the 2-pc bonus; however this does require having achieved T6 Lukari rep.
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> In general, I would say it doesn't really matter as long as you are consistant with your energy type.
> Terran disruptor set together with the Romulan distruptor set (requires T6 rep) makes a good combo.
> I also like the Delta polaron set together with the Temporal polaron (requires T6 rep) on my sci captains.
I might have to try that on when I get t6 on the romulan I am currently at t5 with it.
Weapon or equipment set?
Equipment set would be good for either of those ships.
Weapon set I would pair with the competitve weapon set, antiproton variant (requires tier 6 reputation, quite a grind) and the quantum phase torpedo and console. Fill in the remaining weapon slots with some good antiproton beams.
> Weapon or equipment set?
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> Equipment set would be good for either of those ships.
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> Weapon set I would pair with the competitve weapon set, antiproton variant (requires tier 6 reputation, quite a grind) and the quantum phase torpedo and console. Fill in the remaining weapon slots with some good antiproton beams.
I was going more with with space equipment I mean is the two piece set better then the Terran one. Because I do like using antiproton weapons mainly the herald ones.
The extra hull capacity and regen makes things feel sturdy and feed the ColoCrit modifier on the deflector ( + CrtH/D based on hull percentage) with the Discovery reputation space trait Tyler's Duality yielding even more CrtH based on hull capacity. The end result is a silly good combination of damage and survivability with the engines adding a fast way to get around a map.
Adding the Discovery reputation Lorca's Custom Fire Control's yields even more CrtH with the Mogai I have using the set above at just over 46% as well as having three separate triggers for the Fortified engines speed boost.
I'd usually use cannons on a Mogai but that's just my own personal preference. It's such such a versatile and well balanced ship it's hard to go wrong.
Have also had good results in leaving the torpedo off beam builds as it appears to reduce performance. They're still good fun for doing missions, casual TFO's and a canon experience though and yes I still use a torp at times. That's what loadouts are for.
It's just that there's lot's of good filler boff tactical abilities available that buff all your energy weapons like Kemocite Laced Weaponry (exchange) or Best Served Cold (winter event store) versus a single torpedo.
These are all things that work well for me so just passing them along
Then again, all my builds are EPG or torp builds with no emphasis whatsoever on energy damage.
As a stand alone shield (single item) the Iconian shield is very good. But as others have said the Iconian set is all about it's 3 or 4 piece set bonus (team buffs) .
But... if you have access to a Tier 3 Colony Fleet holding the Fleet Colony Intervention Deflector + Competitive Rep Engines + Discovery Rep Core or Singularity + Shield remains a top choice for PvE gameplay.
The extra CrtH/D based on hull cap from the deflector combined with the extra hull cap and regen from the Discovery 2 piece and yet even more CrtH based on hull cap from the reputation space trait Tyler's Duality all work together in a way that's hard to beat. The competitive engines get you around a map faster.
I give the combination a rating of (jaw dropping scary awesomeness that makes you smile)