It's the same 3 or 4 TFOS that people cheese non stop. It should be called Auto-fill or Auto-join, because random denotes I am queueing for a completely random tfo, not a fill for others looking.
It is random in the sense that if you queue for it and there's no one else queued for *anything*, then the system picks you and other 4 people and puts you in a randomly choosen STFs between the ones that make up the random pool.
It does the same if you are in a full group already.
The problem with this system is that it takes people already queued and add you to their group.
This is done to avoid having people waiting too much for a queue to pop, but it can results in having few queues just going on on repeat, while others pop way less frequently - if at all.
Not agreeing with someone doesn't give you the right to be an TRIBBLE.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
I don't think I have done any TFO lately other than Starbase One, The Conduit, or Gateway to Grethor (on Xbox) unless I specifically queue for something different.
The Random TFO system is a joke. They should split it into two queues: an Auto-fill TFO queue and a truly random TFO queue. At the very least they should stop calling it Random, and instead call it Auto-fill as the OP suggested.
I have stopped joining the "Random" queue at this point because I am so sick of playing the same three TFO's over and over again because for whatever reason, someone is always queuing for Starbase One.
The system is working perfectly as planned, but it has this side effect of deterring players like me from using it.
I've never done a lot of random TFO's, but started to so I could complete my KDF Recruit and noticed I get a lot of Swarm, ISA, KSA, GtG, DSB1. I think those are the most common. I was getting Miner Instabilities at the beginning of the recruitment event, but now that most people probably have that achievement done I haven't gotten it in a while. I've also gotten Into the Hive a handful of times as well.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,576Community Moderator
Its random in the fact you take what you get. They designed it to fill in slots yes, however as STO doesn't actually show who's queued up for what or how many people are queued in for whatever... you don't know what you're going to get. Therefor it does fit the definition of Random on the player side. You never know what you get.
That being said... as it does fill in open slots, more often than not you're probably going to get some of the more popular ones. Although a recent Random I did actually threw me a curveball and stuck me in an Undine Assault.
I'm not going to debate the semantics, but I understand and agree with the need for a "fill existing queue that needs members" mechanic. It was a good idea and has worked well IMO.
That said, I would ALSO like to see a truly "random" option added. Both should exist, IMO. And both can actually work together. Say I click the "random" button and it picks someone queue that no one else is queued for. At that point anyone who clicks the "fill existing queue" option would start getting put in my random queue.
That would allow the people who actually want something random to get it, and also allow the people who are willing to be put anywhere to do that too.
Its random in the fact you take what you get. They designed it to fill in slots yes, however as STO doesn't actually show who's queued up for what or how many people are queued in for whatever... you don't know what you're going to get. Therefor it does fit the definition of Random on the player side. You never know what you get.
That being said... as it does fill in open slots, more often than not you're probably going to get some of the more popular ones. Although a recent Random I did actually threw me a curveball and stuck me in an Undine Assault.
Unless I missed a change that is incorrect. I don’t use the Random feature anymore so I could have missed a change but I was under the impression based on people talking in channels that one can still see and decline the “random mission” before going into it. You can see what you are queued up for with random and decline the same old missions that keep coming up. Just today someone was talking about getting a bunch of Defend Star Base TFO's in a row and declining them so I assume its still possible. Very often you get the same mission 6 or 7 times in a row so just decline until you get someone different.
One of the worst features the devs did was remove the UI to see how many people are queued up for what. I know it was never 100% accurate but that single UI change ruined TFO running for me and a lot of people. It killed off an entire part of the community. I still wish they would bring it back so I could run TFO's again. That change massively lowered quality of life for me.
EDIT: Reading below it looks like I am wrong and there was a change to Random TFO's that I missed.
Its random in the fact you take what you get. They designed it to fill in slots yes, however as STO doesn't actually show who's queued up for what or how many people are queued in for whatever... you don't know what you're going to get. Therefor it does fit the definition of Random on the player side. You never know what you get.
That being said... as it does fill in open slots, more often than not you're probably going to get some of the more popular ones. Although a recent Random I did actually threw me a curveball and stuck me in an Undine Assault.
Unless I missed a change that is incorrect. I don’t use the Random feature anymore so I could have missed a change but I was under the impression based on people talking in channels that one can still see and decline the “random mission” before going into it. You can see what you are queued up for with random and decline the same old missions that keep coming up. Just today someone was talking about getting a bunch of Defend Star Base TFO's in a row and declining them so I assume its still possible. Very often you get the same mission 6 or 7 times in a row so just decline until you get someone different.
One of the worst features the devs did was remove the UI to see how many people are queued up for what. I know it was never 100% accurate but that single UI change ruined TFO running for me and a lot of people. It killed off an entire part of the community. I still wish they would bring it back so I could run TFO's again. That change massively lowered quality of life for me.
While you still get the popup with the option to decline the TFO, it doesn't tell you which TFO it is if you're queued for a random TFO.
Its random in the fact you take what you get. They designed it to fill in slots yes, however as STO doesn't actually show who's queued up for what or how many people are queued in for whatever... you don't know what you're going to get. Therefor it does fit the definition of Random on the player side. You never know what you get.
That being said... as it does fill in open slots, more often than not you're probably going to get some of the more popular ones. Although a recent Random I did actually threw me a curveball and stuck me in an Undine Assault.
Unless I missed a change that is incorrect. I don’t use the Random feature anymore so I could have missed a change but I was under the impression based on people talking in channels that one can still see and decline the “random mission” before going into it. You can see what you are queued up for with random and decline the same old missions that keep coming up. Just today someone was talking about getting a bunch of Defend Star Base TFO's in a row and declining them so I assume its still possible. Very often you get the same mission 6 or 7 times in a row so just decline until you get someone different.
One of the worst features the devs did was remove the UI to see how many people are queued up for what. I know it was never 100% accurate but that single UI change ruined TFO running for me and a lot of people. It killed off an entire part of the community. I still wish they would bring it back so I could run TFO's again. That change massively lowered quality of life for me.
While you still get the popup with the option to decline the TFO, it doesn't tell you which TFO it is if you're queued for a random TFO.
It used to be you could navigate to TFO -> Private (tab) and press the 'Select' button to see what random mission you would get then choose to decline. I haven't used Random TFO in years in fact ever since the badly designed new queue UI I stopped 95% of my TFO running because its now next to impossible to play what I want to play how I want to play it:( That one feature almost made me quit the game as it had that bad an impact.
I wonder what the people in chat are talking about when declining to do random Defense of Star base. I should have asked them to explain in more detail as I just assumed they where using the private tab "feature"
I'm not going to debate the semantics, but I understand and agree with the need for a "fill existing queue that needs members" mechanic. It was a good idea and has worked well IMO.
That said, I would ALSO like to see a truly "random" option added. Both should exist, IMO. And both can actually work together. Say I click the "random" button and it picks someone queue that no one else is queued for. At that point anyone who clicks the "fill existing queue" option would start getting put in my random queue.
That would allow the people who actually want something random to get it, and also allow the people who are willing to be put anywhere to do that too.
Never worked well for me...if I queue for something other than the typical popular ones I'm still left sitting for a half hour or more
So if I want some rep gear I either do randoms and get all my marks from boxes and I'm forced to waste 100s to sometimes over a 1000 marks just to get the advanced tokens needed. Or I could sit for hours hoping I maybe get 1 or 2 tokens from queues
If it's going to be "random" it should be random...not fill up popular queues because they're missing a player
Can't have a honest conversation because of a white knight with power
I sat yesterday night in queue with everything but the most common ones I get queued up and after 3 hours nothing popped, are people just queueing for the cheese ones? I miss when TFOs where active.
I'm not going to debate the semantics, but I understand and agree with the need for a "fill existing queue that needs members" mechanic. It was a good idea and has worked well IMO.
That said, I would ALSO like to see a truly "random" option added. Both should exist, IMO. And both can actually work together. Say I click the "random" button and it picks someone queue that no one else is queued for. At that point anyone who clicks the "fill existing queue" option would start getting put in my random queue.
That would allow the people who actually want something random to get it, and also allow the people who are willing to be put anywhere to do that too.
Never worked well for me...if I queue for something other than the typical popular ones I'm still left sitting for a half hour or more
So if I want some rep gear I either do randoms and get all my marks from boxes and I'm forced to waste 100s to sometimes over a 1000 marks just to get the advanced tokens needed. Or I could sit for hours hoping I maybe get 1 or 2 tokens from queues
If it's going to be "random" it should be random...not fill up popular queues because they're missing a player
Never worked for me either and if anything it got worse and worse as time went on. To the point where TFO's that used to take 5 to 10 seconds at most now take 5 to 10mins and sometimes I even find they take half an hour or more. I used to do a TFO every morning and another one at mid day. Now it takes so long to start I don't even bother.
When you press the queue button, pressing the random button is no different mechanically than having checked off every single box in the list of queues. What you get is what you get. You're telling the system that you don't care what it puts you, just as long as it puts you in something. You're basically telling the system you'll play anything.
When you queue for specific queues the system looks for folks who are also set for that specific queue. In this case lets assume there is a group queued for Starbase One. They queue specifically for that TFO only. At the same time you queue up for a random TFO. The system sees 4 people in that Starbase One TFO, and you have queued up for a random TFO, thus it puts all 5 of you together. In a slightly different scenario, let's suppose our hypothetical Starbase One group only has 3 people that specifically queued for it and you have queued for a random TFO. That's 4 people the system could put together right there which is not enough to launch the queue. Now let's suppose that 4 other people queue up for a random TFO. The system sees that a group of 4 people has queued up for a random, and that you still aren't in a run. It takes you and pairs you with the 4 that just queued and launches all 5 of you into a run.
Or in simpler terms think of it like playing Poker with deuces wild. Let's assume you have a Queen, Jack, 9, and 8 of clubs, and are waiting on the dealer to give you a new card. Your goal is to make a straight flush. In this instance there are 2 cards that could help you, the 10 of clubs, or a wild card. Either way you still make a straight flush. In TFO queue terms, think of the queue group as the 4 cards in your hand, and the folks joining the queue system as the new cards. You as the person queuing for the random are like the wild card the system needs to make a straight flush.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
This will highlight my ignorance, even more, but my only gripe about the "random" TFO system had always been the pre-selected Space versus Ground Specializations but hasn't that now been changed to where we can do that while on a "battle-map" for lack of a proper title?
This will highlight my ignorance, even more, but my only gripe about the "random" TFO system had always been the pre-selected Space versus Ground Specializations but hasn't that now been changed to where we can do that while on a "battle-map" for lack of a proper title?
From what I've seen, traits and such aren't locked when in active zones. I've been able to change traits around in a TFO when I realize I've got something set wrong. So yeah, that seems like a recent and positive change. Must have missed it in the patch notes when this was changed.
I noticed something changed as well but also missed the exact nature of the change and when it happened. Thanks for mentioning this.
I'm not going to debate the semantics, but I understand and agree with the need for a "fill existing queue that needs members" mechanic. It was a good idea and has worked well IMO.
That said, I would ALSO like to see a truly "random" option added. Both should exist, IMO. And both can actually work together. Say I click the "random" button and it picks someone queue that no one else is queued for. At that point anyone who clicks the "fill existing queue" option would start getting put in my random queue.
That would allow the people who actually want something random to get it, and also allow the people who are willing to be put anywhere to do that too.
Never worked well for me...if I queue for something other than the typical popular ones I'm still left sitting for a half hour or more
So if I want some rep gear I either do randoms and get all my marks from boxes and I'm forced to waste 100s to sometimes over a 1000 marks just to get the advanced tokens needed. Or I could sit for hours hoping I maybe get 1 or 2 tokens from queues
If it's going to be "random" it should be random...not fill up popular queues because they're missing a player
Never worked for me either and if anything it got worse and worse as time went on. To the point where TFO's that used to take 5 to 10 seconds at most now take 5 to 10mins and sometimes I even find they take half an hour or more. I used to do a TFO every morning and another one at mid day. Now it takes so long to start I don't even bother.
Been noticing that more too...used to be easier to at least get into the original Borg tfo's and now they can take 10-15 minutes, the only one that typically doesn't take that long to get into is infected and that's because that tfo is used as the defacto "dps meter" tfo and it's rather quick and straight forward
Can't have a honest conversation because of a white knight with power
I ran five TFOs on random just now. Three of them were storming the spire. Has the event tfo not been removed from the listing or did I just suffer the wrath of RNGesus?
Borg TFOs! Because who doesn't need more omega marks, am I right??
At least they removed most of the TRIBBLE ones from the RTFO list so you cant get thrown into the ground TFOs(except Into the Hive since that one is ok)
Really I think the removed the ones who where with the most fun because for a freaking MMO where you suppose to play as a team in groups of 5 here there is nothing left what requires that other then the 2 Borg TFO's they left out. I remember Kael embarrassing himself playing Infected ground and a few days later it was taken out because it was so "difficult". Then there was the big promise that they get worked on well how long ago was that again? Gimme a break. I'm amazed they put Kithomer Ground back but i guess that happened by mistake since that needs at least teamwork of 2 people.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
Or in simpler terms think of it like playing Poker with deuces wild. Let's assume you have a Queen, Jack, 9, and 8 of clubs, and are waiting on the dealer to give you a new card. Your goal is to make a straight flush. In this instance there are 2 cards that could help you, the 10 of clubs, or a wild card. Either way you still make a straight flush. In TFO queue terms, think of the queue group as the 4 cards in your hand, and the folks joining the queue system as the new cards. You as the person queuing for the random are like the wild card the system needs to make a straight flush.
Or in simpler terms think of it like playing Poker with deuces wild. Let's assume you have a Queen, Jack, 9, and 8 of clubs, and are waiting on the dealer to give you a new card. Your goal is to make a straight flush. In this instance there are 2 cards that could help you, the 10 of clubs, or a wild card. Either way you still make a straight flush. In TFO queue terms, think of the queue group as the 4 cards in your hand, and the folks joining the queue system as the new cards. You as the person queuing for the random are like the wild card the system needs to make a straight flush.
That's not simpler!
Guess there's not that many poker players on these forums, which is actually a bit surprising to me if that's the case
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
Comments
It does the same if you are in a full group already.
The problem with this system is that it takes people already queued and add you to their group.
This is done to avoid having people waiting too much for a queue to pop, but it can results in having few queues just going on on repeat, while others pop way less frequently - if at all.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
The Random TFO system is a joke. They should split it into two queues: an Auto-fill TFO queue and a truly random TFO queue. At the very least they should stop calling it Random, and instead call it Auto-fill as the OP suggested.
I have stopped joining the "Random" queue at this point because I am so sick of playing the same three TFO's over and over again because for whatever reason, someone is always queuing for Starbase One.
The system is working perfectly as planned, but it has this side effect of deterring players like me from using it.
That being said... as it does fill in open slots, more often than not you're probably going to get some of the more popular ones. Although a recent Random I did actually threw me a curveball and stuck me in an Undine Assault.
That said, I would ALSO like to see a truly "random" option added. Both should exist, IMO. And both can actually work together. Say I click the "random" button and it picks someone queue that no one else is queued for. At that point anyone who clicks the "fill existing queue" option would start getting put in my random queue.
That would allow the people who actually want something random to get it, and also allow the people who are willing to be put anywhere to do that too.
The-Grand-Nagus
Join Date: Sep 2008
One of the worst features the devs did was remove the UI to see how many people are queued up for what. I know it was never 100% accurate but that single UI change ruined TFO running for me and a lot of people. It killed off an entire part of the community. I still wish they would bring it back so I could run TFO's again. That change massively lowered quality of life for me.
EDIT: Reading below it looks like I am wrong and there was a change to Random TFO's that I missed.
While you still get the popup with the option to decline the TFO, it doesn't tell you which TFO it is if you're queued for a random TFO.
I wonder what the people in chat are talking about when declining to do random Defense of Star base. I should have asked them to explain in more detail as I just assumed they where using the private tab "feature"
Never worked well for me...if I queue for something other than the typical popular ones I'm still left sitting for a half hour or more
So if I want some rep gear I either do randoms and get all my marks from boxes and I'm forced to waste 100s to sometimes over a 1000 marks just to get the advanced tokens needed. Or I could sit for hours hoping I maybe get 1 or 2 tokens from queues
If it's going to be "random" it should be random...not fill up popular queues because they're missing a player
infected space, starbase 1, borg disconnected and “Peril Over Pahvo” usually. often times its just borg borg borg borg borg ds9 ground.
When you queue for specific queues the system looks for folks who are also set for that specific queue. In this case lets assume there is a group queued for Starbase One. They queue specifically for that TFO only. At the same time you queue up for a random TFO. The system sees 4 people in that Starbase One TFO, and you have queued up for a random TFO, thus it puts all 5 of you together. In a slightly different scenario, let's suppose our hypothetical Starbase One group only has 3 people that specifically queued for it and you have queued for a random TFO. That's 4 people the system could put together right there which is not enough to launch the queue. Now let's suppose that 4 other people queue up for a random TFO. The system sees that a group of 4 people has queued up for a random, and that you still aren't in a run. It takes you and pairs you with the 4 that just queued and launches all 5 of you into a run.
Or in simpler terms think of it like playing Poker with deuces wild. Let's assume you have a Queen, Jack, 9, and 8 of clubs, and are waiting on the dealer to give you a new card. Your goal is to make a straight flush. In this instance there are 2 cards that could help you, the 10 of clubs, or a wild card. Either way you still make a straight flush. In TFO queue terms, think of the queue group as the 4 cards in your hand, and the folks joining the queue system as the new cards. You as the person queuing for the random are like the wild card the system needs to make a straight flush.
Star Trek Online volunteer Community Moderator
Been noticing that more too...used to be easier to at least get into the original Borg tfo's and now they can take 10-15 minutes, the only one that typically doesn't take that long to get into is infected and that's because that tfo is used as the defacto "dps meter" tfo and it's rather quick and straight forward
Really I think the removed the ones who where with the most fun because for a freaking MMO where you suppose to play as a team in groups of 5 here there is nothing left what requires that other then the 2 Borg TFO's they left out. I remember Kael embarrassing himself playing Infected ground and a few days later it was taken out because it was so "difficult". Then there was the big promise that they get worked on well how long ago was that again? Gimme a break. I'm amazed they put Kithomer Ground back but i guess that happened by mistake since that needs at least teamwork of 2 people.
That's not simpler!
Guess there's not that many poker players on these forums, which is actually a bit surprising to me if that's the case
Star Trek Online volunteer Community Moderator