It was nice, once you figured out a good path, to be able to do that good path every time. Now it'll go back to giving some of the tedious sets (anything involving DS9 or Bajor, for instance). Ah, well.
Which reminds me of my other issue with the game this year - is there any way to call Q remotely to get the quest, like we used to be able to, or do you have to teleport back to ESD/Qo'nos every time?
It was nice, once you figured out a good path, to be able to do that good path every time. Now it'll go back to giving some of the tedious sets (anything involving DS9 or Bajor, for instance). Ah, well.
Which reminds me of my other issue with the game this year - is there any way to call Q remotely to get the quest, like we used to be able to, or do you have to teleport back to ESD/Qo'nos every time?
You can, it just takes a few clicks.
On the Overview page of the Journal, click Info under the 11th anniversary event window. Then click Hail to talk to Q, then "Tell me about the anniversary".
Sigh. Cryptic, you accidentally made things better instead of forcing us to transwarp to the other quadrant and often do a long warp slog cross-map.
You stumbled onto a nice improvement to the event, why couldn't you just pretend it was intentional?
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rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
While it was nice... odds are the reason they have particles in some places is to give people incentive to visit them. Although I personally wish Andoria wasn't a case of "Run across the map only to get there as the particle fades, and have to run all the way back to the new one".
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
While it was nice... odds are the reason they have particles in some places is to give people incentive to visit them. Although I personally wish Andoria wasn't a case of "Run across the map only to get there as the particle fades, and have to run all the way back to the new one".
That, and it forces new players to get particles in all 3 colors so they learn how to craft the green ones.
Still for STO Geezers like me this was a nice change
While it was nice... odds are the reason they have particles in some places is to give people incentive to visit them. Although I personally wish Andoria wasn't a case of "Run across the map only to get there as the particle fades, and have to run all the way back to the new one".
If that is the reason, I'm not sure it is a very good one. If there isn't a reason people want to go to an area (or, there is a reason they don't want to go there), forcing the issue like this isn't likely to engender much positivity toward those areas anyway.
Now, one reason I can think of they'd want the mission structured like this is so people will, on average, get a mix of blue, red, and yellow to craft with as opposed to all red by staying around ESD/Qo'noS. I can see that, but think the solution is to give that bit of extra info in the mission so people are informed enough to have the choice.
I wished they kept all the locations in. There are new players that don't know there is locations in Alpha quadrant you can go to. Also, they have reduced the amount of spawns for the Red Omega Traces from all the maps? Is Crypted planing on removing omega upgrades all together?
What happened to the choice? I thought that we are all adults and capable to make our own decisions so we can decide whether to stay in one place(/one sector space) rather than running all over the places for it? If the people want to run all over for those, let them. If the people want to do it in one place/one sector space, let them.
This new update is making omega game more grinding and less fun.
And for goodness sake - REMOVE that bloody map of Andoria from omega game. It's super annoying and buggy (not to mention that it's hard to see blue omega against blueish environment.).
What happened to the choice? I thought that we are all adults and capable to make our own decisions so we can decide whether to stay in one place(/one sector space) rather than running all over the places for it? If the people want to run all over for those, let them. If the people want to do it in one place/one sector space, let them.
This new update is making omega game more grinding and less fun.
And for goodness sake - REMOVE that bloody map of Andoria from omega game. It's super annoying and buggy (not to mention that it's hard to see blue omega against blueish environment.).
I agree with Ironman7 totally. Before I could hit the academy, dock and space and be done. Now you have us running all over the place and it's setup picking a planet system but just one location out of that system? Either space or ground? Plus if it's on ground you have one or two traces to FIND if they are not hid under a bridge or in a shrub?
I know dev's like to make things harder not smarter but this is ridicules
Another drawback to the "fix" is that now you have bigger groups of people clustered in just a few spots. We already had players complaining about lag in the mini-game, now you deal with crowds and a good chance some lovely person will put up a dance sphere to cause even more issues.
Did not have that happen once when I could pick where to go.
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rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
IMO a good compromise would have been to split the listed locations between blue, yellow, and red, then said you had to get one of each. That way you still have to get one of each, but you can actually choose where to go for each one.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
IMO a good compromise would have been to split the listed locations between blue, yellow, and red, then said you had to get one of each. That way you still have to get one of each, but you can actually choose where to go for each one.
I could live with that, if they can change the quest mechanics to allow for it. I'm not sure it wouldn't break in a new way, though.
IMO a good compromise would have been to split the listed locations between blue, yellow, and red, then said you had to get one of each. That way you still have to get one of each, but you can actually choose where to go for each one.
That would be OK with me. It would teach new players about the three seashells and might still spread out players more to reduce lag.
I would vote to make the "bug" a feature too. I liked it & just thought it was another stealth QoL improvements Cryptic has been doing a bit at a time.
IMO a good compromise would have been to split the listed locations between blue, yellow, and red, then said you had to get one of each. That way you still have to get one of each, but you can actually choose where to go for each one.
Not at all happy about this "fix" when they make you do it twice to get credit this year.
Still less annoying than two Patrols, an STF, or one of those super-long missions. Plus, daily rewards on two characters. I'd likely have done it on multiple characters anyway, just for the Dil and/or other stuff.
My big gripe is that some of the areas are still bugged! Defera Ground was part of my requirements for Q today, and on my KDF Recruit it would not count until I warped all the way back to DS9 for a particle I knew wouldn't count, and came all the way back and did another Particle at Defera
Before the fix, I could at least be sure the DS9 one would work, too.
I realize why they did it, especially with how easy it would be for a Fed player to never leave home with having 3 valid locations right by Q (ESD, Starfleet Academy, Sol System).
I'll probably go back to running one of the unfailable TFOs, and on the weekend finish a few more story missions and save them for mid-week turn ins.
Call me "El," she/her only. I love my wife and I don't care who knows it!
My big gripe is that some of the areas are still bugged! Defera Ground was part of my requirements for Q today, and on my KDF Recruit it would not count until I warped all the way back to DS9 for a particle I knew wouldn't count, and came all the way back and did another Particle at Defera
Before the fix, I could at least be sure the DS9 one would work, too.
I realize why they did it, especially with how easy it would be for a Fed player to never leave home with having 3 valid locations right by Q (ESD, Starfleet Academy, Sol System).
I'll probably go back to running one of the unfailable TFOs, and on the weekend finish a few more story missions and save them for mid-week turn ins.
It can't be that they fixed it just for how easy it was to complete by staying in one area. Getting only one color was a big downside to doing that.
I'd also seen some players asking things like "why am I getting only red?" It makes more sense that it was fixed because of this and they wanted it to go back to pointing to three different colors each day.
If that is the case, though, I'd rather they add to the text of the mission to provide information on colors and number needed (there was also confusion when players thought they needed to complete the whole list). Maybe the devs will look at the feedback and consider "breaking" this mission again either this year or next.
Comments
Which reminds me of my other issue with the game this year - is there any way to call Q remotely to get the quest, like we used to be able to, or do you have to teleport back to ESD/Qo'nos every time?
You can, it just takes a few clicks.
On the Overview page of the Journal, click Info under the 11th anniversary event window. Then click Hail to talk to Q, then "Tell me about the anniversary".
The only change it needed was a line in the text saying you only had to complete 3 of the locations.
Whew. Glad THAT oversight is now fixed!
You stumbled onto a nice improvement to the event, why couldn't you just pretend it was intentional?
normal text = me speaking as fellow formite
colored text = mod mode
That, and it forces new players to get particles in all 3 colors so they learn how to craft the green ones.
Still for STO Geezers like me this was a nice change
If that is the reason, I'm not sure it is a very good one. If there isn't a reason people want to go to an area (or, there is a reason they don't want to go there), forcing the issue like this isn't likely to engender much positivity toward those areas anyway.
Now, one reason I can think of they'd want the mission structured like this is so people will, on average, get a mix of blue, red, and yellow to craft with as opposed to all red by staying around ESD/Qo'noS. I can see that, but think the solution is to give that bit of extra info in the mission so people are informed enough to have the choice.
This new update is making omega game more grinding and less fun.
And for goodness sake - REMOVE that bloody map of Andoria from omega game. It's super annoying and buggy (not to mention that it's hard to see blue omega against blueish environment.).
I agree with Ironman7 totally. Before I could hit the academy, dock and space and be done. Now you have us running all over the place and it's setup picking a planet system but just one location out of that system? Either space or ground? Plus if it's on ground you have one or two traces to FIND if they are not hid under a bridge or in a shrub?
I know dev's like to make things harder not smarter but this is ridicules
Did not have that happen once when I could pick where to go.
normal text = me speaking as fellow formite
colored text = mod mode
I could live with that, if they can change the quest mechanics to allow for it. I'm not sure it wouldn't break in a new way, though.
That would be OK with me. It would teach new players about the three seashells and might still spread out players more to reduce lag.
That idea has merit.
Still less annoying than two Patrols, an STF, or one of those super-long missions. Plus, daily rewards on two characters. I'd likely have done it on multiple characters anyway, just for the Dil and/or other stuff.
Before the fix, I could at least be sure the DS9 one would work, too.
I realize why they did it, especially with how easy it would be for a Fed player to never leave home with having 3 valid locations right by Q (ESD, Starfleet Academy, Sol System).
I'll probably go back to running one of the unfailable TFOs, and on the weekend finish a few more story missions and save them for mid-week turn ins.
It can't be that they fixed it just for how easy it was to complete by staying in one area. Getting only one color was a big downside to doing that.
I'd also seen some players asking things like "why am I getting only red?" It makes more sense that it was fixed because of this and they wanted it to go back to pointing to three different colors each day.
If that is the case, though, I'd rather they add to the text of the mission to provide information on colors and number needed (there was also confusion when players thought they needed to complete the whole list). Maybe the devs will look at the feedback and consider "breaking" this mission again either this year or next.