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murkalael#7691 murkalael Member Posts: 184 Arc User
I'm sort of old returning player. I have one maxed out character out of six. I decided to make other characters to catch up and max them out, so the fastest way, for me at least, is doing missions. But doing same missions over and over get tiresome watching same cutscenes over and over and not beeing able to skip them. And they're all over the game, cutscenes unskipable. So I kinda would like a bit more control over skipping cutscenes, also I would like to skip areas where only missions are ground that I hate very much.

Thanks for reading.
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Post edited by baddmoonrizin on

Comments

  • echattyechatty Member Posts: 5,916 Arc User
    On computer, some cutscenes are skippable by pressing the esc button.
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  • murkalael#7691 murkalael Member Posts: 184 Arc User
    Yes I know, the unskipable are the real issue.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Most of the newer missions have all skippable scenes. It's the older ones where you see this.

    If you're just leveling using missions, play newer missions and you should be able to skip most if not all of the cut scenes.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    What I find ironic about skippable cutscenes in this game is that when you press escape when the cutscene finishes but before it fades to black, you instantly get back to the gameplay without any issues, while the fade to black takes a while to disappear for literally nothing if you let it run its course.
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  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    The ones that really bother me are the cutscenes mid-fight in Borg Disco TFO. Even after all these years, they still make me snarl in frustration.

    And yet despite this irritation, Borg Disconnected seems to be very popular lately. It pops faster than CCA most times, at least for me.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    There's no good reason for unskippable cutscenes, but it is also clear Cryptic hasn't done these with any rhyme or reason. All we can do is suffer through them and hope they get fixed someday.
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    There's no good reason for unskippable cutscenes, but it is also clear Cryptic hasn't done these with any rhyme or reason. All we can do is suffer through them and hope they get fixed someday.
    Sure there is. Its to hide the horribly ugly hacks devs take to move things around to the point they needs to be once the cutscene ends in games, which is why games do them all the time.

    That's not true for this game. No such hiding is necessary, and if there is, that's a load screen.
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  • murkalael#7691 murkalael Member Posts: 184 Arc User
    I agree on the borg disconnected tfo, is so frustrating on mid battle, an unskippable cutscene to prevent you to liberate a borg. I also created a new toon to check more on this subject, and one good example is on the hur'q saga where you go to some asteroid base to check founder's work, at the very beggining already inside the base, there's an unskippable cutscene of you activating the power of the base, what in my oppinion there's nothing to do with the story.
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  • nixie50nixie50 Member Posts: 1,343 Arc User
    I just step away form the computer during the cutscenes, stretch, get a kiss from my man, get water, whatever. cutscenes are useful when i do a marathon
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  • age03age03 Member Posts: 1,664 Arc User
    It would be nice if it had skip button like another game I played .
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    That's not true for this game. No such hiding is necessary, and if there is, that's a load screen.
    Except it is true for this game, and is THE stated reason for why there are unskippable cutscenes.

    Like during Battle of the Binary Stars, the unskippable cutscene of the Klingon Cleave ship plowing into Admiral Anderson's ship exists to hide the fact they are moving the players, and enemy ships, around, and back into a standard formation, for the final phase.

    No, they don't need to do that. I get them wanting to hide it, but they don't NEED to hide it. There is zero reason a cutscene in a mission should not be skippable.

    Go play Time and Tide. You can skip cutscenes where you're moving around in some big ways, while the big scene in the hall can't be skipped despite moving no where.

    Having been a Foundry author I'm well aware that they can instantly turn on and turn off assets in this game. Is it jarring to see it? Sure, but by the time you escape out of the cutscene the magic is basically done, because there is no physically moving anything like on a stage for a play. It happens as soon as the server processes whatever its told to do.

    It is a near instant transition and seeing it happen, like in skippable scenes of Time and Tide is what the player asked for by skipping the cutscene. Also, no such transition takes the kind of time in the annoyingly long hostage scene in Time and Tide.

    In STFs its more understandable because what happens when 2 players skip while the other 3 watch the cutscene? That's a different issue though.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    the same thing that happens when those players don't skip the unimatrix cutscene in hive - they just sit there being useless while the ones who DID skip can start working on them​​
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