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Been mostly away for awhile, looking for current advice to catch back up

aesicaaesica Member Posts: 736 Arc User
So for nearly a year, I've just been playing this game in maintenance mode. As in, log on for certain events, then log off. Now, I'd like to "catch up" with more modern information on what's good, what isn't, etc. So!
  • Is the lobi herald stick still a top-tier weapon? What else is considered up there, besides the boolean (not really a fan) and leck's knives (also not a fan)
  • What's considered the best defensive ground set? I'm currently using the Iconian stuff, but that's got to be getting pretty old by now.
  • Likewise, what's the best defensive space set? Also currently using the Iconian set.
  • Any "must have" c-store ships? I'm sitting on a 100% off ship coupon (and another pretty soon) and want to make sure it goes for something good. Note that a particularly-OP console or exp weapon can also be a good reason to get particular ship. The Earhart Strike Wing Escort looks interesting, is it decent or TRIBBLE/outdated?
  • How about good kit modules/consoles? The free Neutronic Eddy Generator seems pretty broken, and since it was free, this leads me to believe there's even more broken consoles and such out there, ripe for the picking.
Rubberband Dance has been unlocked!
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Post edited by baddmoonrizin on

Comments

  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I can't comment on ground gear. I don't think your decisions on gear matters remotely as much as in space.

    The new Disco rep set is definitely a good defensive set. Whether it is better than the Iconian set, I don't really know. I'd say its likely better for cruisers and dreadnoughts for the high base hull HP and how it buffs regen and hull capacity.

    I wouldn't say there are must have Cstore ships from the past year, unless you want to count the Legendary pack, but even that isn't really must have. Most people like the Gagarin or its KDF counterpart as very good Cstore ships, in spite of how ugly they may be. The Earhart is okay as I understand, but I don't think anyone considers it a must have, and the trait isn't anything special.

    On traits in general, adaptive offense is a Borg lockbox trait in space and ground flavors, and Intelligence Agent Attache from the Angel's wake box.

    If you ask me, the Eddy console is hot garbage, because it tosses enemies all over the place. For grav well builds you probably missed the retrofitted assimilator console from the Borg lockbox and there is the fragment of AI tech trait as well from the Angel's Wake lockbox. The borg box also has kit frames and the assimilate module which are seemingly popular.

    The Kelvin divergence box has two useful consoles, the hull image refractors being generally useful for a simple +20% damage mod, and swarmer matrix very useful for certain builds, and for kit modules the bio essence transfer might be useful if your tact captains need some healing options and the chain conduit capacitor is fun. It also has delayed overload cascade BOFF power which might be useful to a grav well build.

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    Really aren't any "required must have" traits, unless you are a serious meta player trying to squeeze out every last decimal point of performance.

    Things that are nice to have:
    • Reciprocity from the Phantom Intel Escort
    • All Hands on Deck from the Presidio Command Battlecruiser
    Other than those... really just starship traits that fit into your playstyle.

    Ground weapons... I don't really know what's top tier or not, other than maybe the TR-116. On the lobi side... honestly I think anything you like the look of can be effective.
    Same with sets. My main still runs at least the 2 piece MACO set. *shrug* Like that Emergency Shield Capacitor.
    Space... probably build dependant. I run the Kobali set myself.
    Kit modules and consoles... again I'd have to say whatever suits your build or theme.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • edited October 2020
    This content has been removed.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    Oh yea... the Narendra does... and the added bonus of it being persistant until map change.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • This content has been removed.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    westmetals wrote: »
    rattler2 wrote: »
    Oh yea... the Narendra does... and the added bonus of it being persistant until map change.

    And sometimes beyond that! I've noticed it sticking in the "Herald Sphere" TFO.

    Well that isn't a real map change, as far as I'm aware, but it ports you between different parts of the same map for the different phases.

    Agree on the Narendra/Vor'ral though, they have a very nice general use trait and you may like the ships too.
  • smi3thsmi3th Member Posts: 218 Arc User
    If you ask me, the Eddy console is hot garbage, because it tosses enemies all over the place.

    I really hate it when I'm running a gravwell build in a TFO or a battlezone and someone drops a neutronic eddy and knocks all the enemies out of my gravwell. Torques me off. It definitely should not be used in conjunction with a grav well or any other effect that does AoE damage in a specific spot.

    But I have found that it actually makes for a decent alternative to Tractor Beam: Repulsors in clearing out ships that are swarming you. If you are running a gravwell build this might be good if you are at a distance from your well and gravwell is still on cooldown. It worked quite well in the gamma quadrant story missions, for example.

    The main question is, it it worth a console slot to have that ability? You have to decide for yourself.





  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    Its kinda entertaining with a megawell build though. The pull of the grav well is strong enough to keep them in the area, while they're getting tossed around like ragdolls.
    Might not be good for DPS, but its good for a laugh.
    SPIN CYCLE WEEEEEEEE!
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
This discussion has been closed.