It seems to happen when one plays the beam animation/emote without changing the map. That emote/animation seems to not remove the communicator when it ends, instead relying on map-change to fix that.
As a workaround playing the Hold Torch emote fixes that though.
Comments
It seems to happen when one plays the beam animation/emote without changing the map. That emote/animation seems to not remove the communicator when it ends, instead relying on map-change to fix that.
As a workaround playing the Hold Torch emote fixes that though.