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Reporting a bug regarding UI/HUD

jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
I wish to report a bug regarding switching between ships. Upon switching between a T5 to a T6 ship, my bridge crew tray layout in the hud changes. It cannot be reset to default, this happens on all my characters. When switching back to a T5 the hud rests back to default, to make it clear while on an T6 I get a new bridge crew layout in the hud and it cannot be reset. I hope this is fixable and that I can get my hud layout back

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  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    Resizeing the hud does not help. I don't know how to make it more clear, insted of one horizontal bar I have two there you have it. I can not be more clear without a screenshot or something.
  • eazzieeazzie Member Posts: 4,334 Arc User
    edited August 2020
    Resizeing the hud does not help. I don't know how to make it more clear, insted of one horizontal bar I have two there you have it. I can not be more clear without a screenshot or something.

    Provide screen shots please. As with coldnapalm I too are at a loss to what exactly you are referring too. Press F12 and you can resize layouts. Elongate them if you wish, or squish them up if you wish.
  • edited August 2020
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  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    eazzie wrote: »
    Resizeing the hud does not help. I don't know how to make it more clear, insted of one horizontal bar I have two there you have it. I can not be more clear without a screenshot or something.

    Provide screen shots please. As with coldnapalm I too are at a loss to what exactly you are referring too. Press F12 and you can resize layouts. Elongate them if you wish, or squish them up if you wish.

  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    edited August 2020
    I have made the screenshots wish I could have made the hud screenshots aswell. The first picture is the Lukari T5 scout ship with the Default UI. This was the default ui for All ships regardless of tier, the next picture show my T6 Arbiter with the new ui. I want my default ui back on All ships.
    https://imgur.com/Ww9Rcv5
    https://imgur.com/JzlHDX2
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    https://imgur.com/Ww9Rcv5
    westmetals wrote: »
    Am thinking the issue is the placement of the officers (since the difference is a change from a T5 ship to T6) and as @coldnapalm mentioned they have different numbers of BOFF abilities.

    One possible workaround is to hide the BOFF tray completely (this is an option in the HUD settings) and simply manually slot all the abilities into the ability tray (along with things like Brace for Impact, etc.) The tray size can be adjusted to the number of rows (x10 abilities) you feel necessary. (I peronally usually keep it at five, as I have yet to find a situation where I have more than 50 trayable abilities that aren't duplicated in other trays, but I have seen cases of more than 40.)

    Incidentally this takes up less total space as well, although the tradeoff is that your officers themselves are not pictured (if you care about that).

  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    edited August 2020
    I only care about the default ui hud. I made the screenshots check them out, and what comes after I don't know.
  • edited August 2020
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  • eazzieeazzie Member Posts: 4,334 Arc User
    Thanks for the screen shots. Got some recommendations for ya. Up to you if you wish to use them. But play around abit and see what best works for you.
    Firstly. If you want to keep everything on screen, then you may need to lower your interface scaling from the options.

    Secondly I personally find having the power levels ui visible all the time is not needed. Once the power levels are set, having it visible (for me that is) is a waste.
    Next I have my Endeavor ui up next to my mini map, thus giving extra space below for power tray, Boff tray etc etc etc.

    Do whatever best suits you. Play around with the interface scale and F12 and find what you like.

    Stay safe, Keep well
  • edited August 2020
    This content has been removed.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    eazzie wrote: »
    Thanks for the screen shots. Got some recommendations for ya. Up to you if you wish to use them. But play around abit and see what best works for you.
    Firstly. If you want to keep everything on screen, then you may need to lower your interface scaling from the options.

    Secondly I personally find having the power levels ui visible all the time is not needed. Once the power levels are set, having it visible (for me that is) is a waste.
    Next I have my Endeavor ui up next to my mini map, thus giving extra space below for power tray, Boff tray etc etc etc.

    Do whatever best suits you. Play around with the interface scale and F12 and find what you like.

    Stay safe, Keep well

    Not sure what you meant by the endevour ui but ok ty.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    coldnapalm wrote: »
    Yeah...as I thought. You can fix it to how you like it by using the edit UI and streching the boff tray so it's on one line. T6 ships have more abilities and sometimes more officer slots even which is why that happens. If you want the issue resolved by default...well...too bad that won't happen.

    Edit: Also not a bug.

    Well I am playing for a year, and for a year I had one line just like on the T5 not sure why it changed now... But that's how it was anyways ty for the feedback.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    westmetals wrote: »
    As I suspected... it's overflowing the size of the box when you get to T6 because of having 13 abilities rather than 12.

    Unless the box itself is resizeable (in the HUD adjustment interface) to an adequate size, you will not be able to fix that.

    As I mentioned, there is a workaround though - if you click on the upper right corner button in the ability tray (that's the three-rowed box just below), you can customize what appears in the ability tray, INCLUDING putting your officer abilities in there. You could then set the HUD settings to hide the BOFF area completely.

    (The tradeoff is that your officer's profile shots/names will not be shown.)

    Incidentally... your combat performance would probably be improved by adjusting your ship's power settings as well.

    Ok ty eh I tought my power setting are set to defense so that I don't die alot.
  • eazzieeazzie Member Posts: 4,334 Arc User
    eazzie wrote: »
    Thanks for the screen shots. Got some recommendations for ya. Up to you if you wish to use them. But play around abit and see what best works for you.
    Firstly. If you want to keep everything on screen, then you may need to lower your interface scaling from the options.

    Secondly I personally find having the power levels ui visible all the time is not needed. Once the power levels are set, having it visible (for me that is) is a waste.
    Next I have my Endeavor ui up next to my mini map, thus giving extra space below for power tray, Boff tray etc etc etc.

    Do whatever best suits you. Play around with the interface scale and F12 and find what you like.

    Stay safe, Keep well

    Not sure what you meant by the endevour ui but ok ty.

    As per your image you have your endeavor ui bottom right corner with what looks like the low priority message over lapping it it. That endeavor ui window I have to the left of my mini map in the upper right.
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  • eazzieeazzie Member Posts: 4,334 Arc User
    @darkbladejk @wingedhussar#7584 As this is not a bug. If you are in agreement this thread would be more suited to be in The Academy.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    edited August 2020
    eazzie wrote: »
    eazzie wrote: »
    Thanks for the screen shots. Got some recommendations for ya. Up to you if you wish to use them. But play around abit and see what best works for you.
    Firstly. If you want to keep everything on screen, then you may need to lower your interface scaling from the options.

    Secondly I personally find having the power levels ui visible all the time is not needed. Once the power levels are set, having it visible (for me that is) is a waste.
    Next I have my Endeavor ui up next to my mini map, thus giving extra space below for power tray, Boff tray etc etc etc.

    Do whatever best suits you. Play around with the interface scale and F12 and find what you like.

    Stay safe, Keep well

    Not sure what you meant by the endevour ui but ok ty.

    As per your image you have your endeavor ui bottom right corner with what looks like the low priority message over lapping it it. That endeavor ui window I have to the left of my mini map in the upper right.
    Ah ok lol sorry.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    eazzie wrote: »
    @darkbladejk @wingedhussar#7584 As this is not a bug. If you are in agreement this thread would be more suited to be in The Academy.

    Well sure not sure how to move it tough. I just want to add something upon cheking some stuff ingame I got my default ui back it was a resolution problem. I'm suprised how no one tought of that, how something so simple can mess things up. We would made poor engi and sci officers but anyways upon switching the to the right resolution I got it back. Here's a screenshot.
    https://imgur.com/L2mnLBN
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    westmetals wrote: »
    westmetals wrote: »
    As I suspected... it's overflowing the size of the box when you get to T6 because of having 13 abilities rather than 12.

    Unless the box itself is resizeable (in the HUD adjustment interface) to an adequate size, you will not be able to fix that.

    As I mentioned, there is a workaround though - if you click on the upper right corner button in the ability tray (that's the three-rowed box just below), you can customize what appears in the ability tray, INCLUDING putting your officer abilities in there. You could then set the HUD settings to hide the BOFF area completely.

    (The tradeoff is that your officer's profile shots/names will not be shown.)

    Incidentally... your combat performance would probably be improved by adjusting your ship's power settings as well.

    Ok ty eh I tought my power setting are set to defense so that I don't die alot.

    No, it's set to balanced (50 in everything)... which is the default but usually not the best for performance. Generally you want max power to weapons, unless you are running an "exotic damage" science build, in which case you want max-aux.

    However from what I can see of your weapons and officer ability choices... your build itself probably needs a lot of help too.

    I am not really sure what the problem is here, I use A2B disruptor energy beam build with the nusicaan 3 piece which I inted to sawp after I get my spiral wave disruptors. So I don't know where is the problem with my build.
  • This content has been removed.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    westmetals wrote: »
    westmetals wrote: »
    westmetals wrote: »
    As I suspected... it's overflowing the size of the box when you get to T6 because of having 13 abilities rather than 12.

    Unless the box itself is resizeable (in the HUD adjustment interface) to an adequate size, you will not be able to fix that.

    As I mentioned, there is a workaround though - if you click on the upper right corner button in the ability tray (that's the three-rowed box just below), you can customize what appears in the ability tray, INCLUDING putting your officer abilities in there. You could then set the HUD settings to hide the BOFF area completely.

    (The tradeoff is that your officer's profile shots/names will not be shown.)

    Incidentally... your combat performance would probably be improved by adjusting your ship's power settings as well.

    Ok ty eh I tought my power setting are set to defense so that I don't die alot.

    No, it's set to balanced (50 in everything)... which is the default but usually not the best for performance. Generally you want max power to weapons, unless you are running an "exotic damage" science build, in which case you want max-aux.

    However from what I can see of your weapons and officer ability choices... your build itself probably needs a lot of help too.

    I am not really sure what the problem is here, I use A2B disruptor energy beam build with the nusicaan 3 piece which I inted to sawp after I get my spiral wave disruptors. So I don't know where is the problem with my build.

    You've posted pics from multiple different ships.

    The ship I was commenting on was the circular science ship (the image you posted in response to me).... definitely not an A2B beam build.
    Yes it is not a A2B beam build it's and exotic torp build I don't know why that matters. I only used the T5 ship as refrence to show the difference between the T5 an d T6 hud. The T5 build is irrelevant.
  • edited September 2020
    This content has been removed.
  • jsmnsabljari20jsmnsabljari20 Member Posts: 17 Arc User
    westmetals wrote: »
    westmetals wrote: »
    westmetals wrote: »
    westmetals wrote: »
    As I suspected... it's overflowing the size of the box when you get to T6 because of having 13 abilities rather than 12.

    Unless the box itself is resizeable (in the HUD adjustment interface) to an adequate size, you will not be able to fix that.

    As I mentioned, there is a workaround though - if you click on the upper right corner button in the ability tray (that's the three-rowed box just below), you can customize what appears in the ability tray, INCLUDING putting your officer abilities in there. You could then set the HUD settings to hide the BOFF area completely.

    (The tradeoff is that your officer's profile shots/names will not be shown.)

    Incidentally... your combat performance would probably be improved by adjusting your ship's power settings as well.

    Ok ty eh I tought my power setting are set to defense so that I don't die alot.

    No, it's set to balanced (50 in everything)... which is the default but usually not the best for performance. Generally you want max power to weapons, unless you are running an "exotic damage" science build, in which case you want max-aux.

    However from what I can see of your weapons and officer ability choices... your build itself probably needs a lot of help too.

    I am not really sure what the problem is here, I use A2B disruptor energy beam build with the nusicaan 3 piece which I inted to sawp after I get my spiral wave disruptors. So I don't know where is the problem with my build.

    You've posted pics from multiple different ships.

    The ship I was commenting on was the circular science ship (the image you posted in response to me).... definitely not an A2B beam build.
    Yes it is not a A2B beam build it's and exotic torp build I don't know why that matters. I only used the T5 ship as refrence to show the difference between the T5 an d T6 hud. The T5 build is irrelevant.

    Because I am a semi-expert on exotic torp builds and it looked like a mess from what I could see. I was sorta offering to help with it. But.... apparently you don't want help, you want everything to be exactly the way you have it, so I guess I will shut up, go away, and ignore you and this thread.

    Well i'm sorry. Take care.
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