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Incorrect AFK penalty worse in current Red Alert

pritch#1622 pritch Member Posts: 36 Arc User
Sometimes I like to play the Borg Red Alert in a small craft - not strictly correct but can follow, buff the team tactically and deal some damage. AFK, presumably for not dealing enough damage, used to happen sometimes, now happens regularly, I assume due to power creep I'm dealing less % of total team damage inflicted in a run.

This is not the same as being AFK - either prevent use of small craft or change the way the AFK penalty is calculated.

As an aside, part of the reason I play in small craft is due to the OP nature of many of the runs now - some are ending in less than a minute. The extra dil and marks is great, but the above penalty and regular lack of challenge, less so. Time for a refresh?
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