Since the more engineering focused Valkis Temporal Heavy Dreadnought Warbird features 4 aft weapon slots compared to the T‘laru‘s 2, and with the changes to many ships like escorts a while back imho the more science focused T‘laru should receive either a slot for a secondary deflector (preferably) or an experimental weapon.
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The Jupiter is even older, and therefore most probably in need of an update, too. In almost 2 years I can‘t remember of ever having a player seen using it. The Jem‘Hadar Vanguard Carrier features two extra vessels, the Vanguard Wingmen to compliment it. They feature unique abilities and do not require a hangar bay slot. So practically you can have these out in addition to your 4 frigates, or 12 fighters. If they are compensating for one or two extra weapon slots, I can’t tell. But they surely are adding.
The Vanguard Carrier features the Vanguard Wingmen, two unique vessels to compliment it. They have their own abilities and do not require a hangar bay, so they are in addition to it‘s weaponry, and to the 4 frigates or 12 fighters the Vanguard Carrier can have up and running. I don‘t know if they make up for 2 aft weapon slots, or an experimental weapon, but they surely are an asset.
Of course you could add something similar to the T‘laru (and the Jupiter), but imho a secondary deflector would fit the T‘laru much better, since it is science focused.
But then what of normal sci ships? There should be something that sets a regular sci ship apart from a sci carrier. After all, carrier's main job (be it sci, eng, or tac) is to pump out and support pets.
Don't get me wrong, I think sci carriers need to be more science focused. I would love to have a sci carrier with a sci focused trait like "Increase the damage your carrier pets by X% to enemies effected by your control abilities". Or maybe "Increase your exotic damage by Y% for each carrier pet you have active".
Of the aforementioned vessels the Valkis is not science focused, it leans more toward a tac/engi emphasis. Regarding the latter two, yes they are, but the Vanguard already has an additional armament, namely the Vanguard Wingmen. It‘s also got tac as a strong secondary emphasis, which give it some more weight.
Regarding ordinary science vessels, or as you call „normal“ science ships. I always opted for an experimental weapon slot (in addition to their secondary deflector) for those. I mean, those are science vessels, so what ship type would be more suitable to mount experimental weapons. But this, again, is subject to another topic. Regardless I am agreeing with you for the most part.
I always opted for science vessels - or normal science ships as you name them - to feature an experimental weapon slot. As their name suggests what ship type could be more suitable for that.
As for the wouldn't fly anything else issue, it would have already been an issue already if that is a particularly huge deal, as there are already Science Dreadnoughts which have all the features of a regular Science ship, plus an extra standard weapon slot and a hangar, as well as the much older (at least Fed side, with the T5 Vesta) Multi-Mission Science vessels that merely have an extra hangar. In Engineering categories, there was only minor Mastery differences between the Command Battlecruisers and Flight-Deck Cruisers, but the Flight-decks became full carriers and the Command Battlecruisers got nothing. Another earlier Eng same-but-better issue is the Enterprise-J and faction equivalents also having dual hangars with no downside over regular cruisers.
Special functions just for true carriers would be welcome, but they've seemed to be reluctant to do anything like that.
There were calls to buff the Jupiter before it was even released, time has made those issues largely worse.
I wouldn't count those, as there 8 weapon and even 8 weapon plus 1 hangar ships that have Wingmen too. Based on stats of the various ships, you pay for the Wingmen with Hull HP taken off the main ship.
With the fact that a lot of T6 ships come standard with a hangar bay, for no reason other than why not, I think T6 true carriers should be allowed three hangar bays as compensation. Of course the issue with this is it would just add more space clutter to TFO maps where it is already difficult to manually target enemies (only effective way for Xbox, no good tab target) because of all the pets.
I think the future of carriers is slipping away quickly as they are just being subsumed by the other ships classes. Pretty soon every new ship will come standard with one or two hangar bays making the only difference between carriers and "normal" ships a single measly hangar bay (on Xbox carriers don't even have carrier commands!).
I easily dumped several hundred dollars into lockbox keys trying to get my T'laru a couple years ago, and I'm pretty miffed that there are carriers on the zstore for 30$ that completely wipe the floor with it for armament and stats. Of course, they don't look as nice, but looks don't kill (unfortunately).
IMO, all of the old 3/3 carriers (and the 4/2's like in the case of the jem'hadar vanguard carrier or the t'laru) need to be brought up to standard. At the very least, they should be improved to 5/3 weapon layouts to match the newer support carriers (which also have command auras on top of that... wtf). If they can't do that, they should all be given secondary deflector and experimental weapon slots to be more versatile.