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Kelvin T‘laru Intel Carrier Warbird tweak (experimental weapon or secondary deflector)

karlderhammerkarlderhammer Member Posts: 19 Arc User
Since the more engineering focused Valkis Temporal Heavy Dreadnought Warbird features 4 aft weapon slots compared to the T‘laru‘s 2, and with the changes to many ships like escorts a while back imho the more science focused T‘laru should receive either a slot for a secondary deflector (preferably) or an experimental weapon.

Comments

  • garaffegaraffe Member Posts: 1,353 Arc User
    Do any of the science carriers have secondary deflectors? Jupiter, Jem Vanguard, and Tholian don't. Of course the Tholian is a MW ship and does have the extra universal console slot.
  • karlderhammerkarlderhammer Member Posts: 19 Arc User
    edited May 2020
    garaffe wrote: »
    Do any of the science carriers have secondary deflectors? Jupiter, Jem Vanguard, and Tholian don't. Of course the Tholian is a MW ship and does have the extra universal console slot.

    The Jupiter is even older, and therefore most probably in need of an update, too. In almost 2 years I can‘t remember of ever having a player seen using it. The Jem‘Hadar Vanguard Carrier features two extra vessels, the Vanguard Wingmen to compliment it. They feature unique abilities and do not require a hangar bay slot. So practically you can have these out in addition to your 4 frigates, or 12 fighters. If they are compensating for one or two extra weapon slots, I can’t tell. But they surely are adding.
  • karlderhammerkarlderhammer Member Posts: 19 Arc User
    edited May 2020
    garaffe wrote: »
    Do any of the science carriers have secondary deflectors? Jupiter, Jem Vanguard, and Tholian don't. Of course the Tholian is a MW ship and does have the extra universal console slot.
    The Jupiter is quite old and most probably in need of an update of it‘s own, too. Haven‘t come across any of those in the last 2 years, or at least I can‘t remember having. But this is something to be discussed elsewhere than in the Romulan Discussion.

    The Vanguard Carrier features the Vanguard Wingmen, two unique vessels to compliment it. They have their own abilities and do not require a hangar bay, so they are in addition to it‘s weaponry, and to the 4 frigates or 12 fighters the Vanguard Carrier can have up and running. I don‘t know if they make up for 2 aft weapon slots, or an experimental weapon, but they surely are an asset.

    Of course you could add something similar to the T‘laru (and the Jupiter), but imho a secondary deflector would fit the T‘laru much better, since it is science focused.
    Post edited by karlderhammer on
  • garaffegaraffe Member Posts: 1,353 Arc User
    All of those ships are science focused having a commander science BOFF slot.

    But then what of normal sci ships? There should be something that sets a regular sci ship apart from a sci carrier. After all, carrier's main job (be it sci, eng, or tac) is to pump out and support pets.

    Don't get me wrong, I think sci carriers need to be more science focused. I would love to have a sci carrier with a sci focused trait like "Increase the damage your carrier pets by X% to enemies effected by your control abilities". Or maybe "Increase your exotic damage by Y% for each carrier pet you have active".
  • karlderhammerkarlderhammer Member Posts: 19 Arc User
    edited May 2020
    garaffe wrote: »
    All of those ships are science focused having a commander science BOFF slot.
    But then what of normal sci ships? There should be something that sets a regular sci ship apart from a sci carrier. After all, carrier's main job (be it sci, eng, or tac) is to pump out and support pets.

    Don't get me wrong, I think sci carriers need to be more science focused. I would love to have a sci carrier with a sci focused trait like "Increase the damage your carrier pets by X% to enemies effected by your control abilities". Or maybe "Increase your exotic damage by Y% for each carrier pet you have active".

    Of the aforementioned vessels the Valkis is not science focused, it leans more toward a tac/engi emphasis. Regarding the latter two, yes they are, but the Vanguard already has an additional armament, namely the Vanguard Wingmen. It‘s also got tac as a strong secondary emphasis, which give it some more weight.

    Regarding ordinary science vessels, or as you call „normal“ science ships. I always opted for an experimental weapon slot (in addition to their secondary deflector) for those. I mean, those are science vessels, so what ship type would be more suitable to mount experimental weapons. But this, again, is subject to another topic. Regardless I am agreeing with you for the most part.
    Post edited by karlderhammer on
  • karlderhammerkarlderhammer Member Posts: 19 Arc User
    edited May 2020
    The Valkis is not science focused. It‘s tac/engi. As mentioned the Vanguard already has an additional weapon, it‘s Vanguard Wingmen. It compliments it‘s also strong secondary tactical emphasis.

    I always opted for science vessels - or normal science ships as you name them - to feature an experimental weapon slot. As their name suggests what ship type could be more suitable for that.

    Post edited by karlderhammer on
  • garaffegaraffe Member Posts: 1,353 Arc User
    I see your point, but I just think there needs to be mechanics that separate the ships into distinct types. When comparing a normal science ship to a science carrier, the carrier cannot have all the features of the normal science ship. If it did, there would be no point in the normal sci ship even existing. If the T'laru had a seconardy deflector, it would have all the bells and whistles of a science ship + two hangar bays. Why then would anyone choose to fly say the Ha'nom?
  • tom61stotom61sto Member Posts: 3,674 Arc User
    garaffe wrote: »
    I see your point, but I just think there needs to be mechanics that separate the ships into distinct types. When comparing a normal science ship to a science carrier, the carrier cannot have all the features of the normal science ship. If it did, there would be no point in the normal sci ship even existing. If the T'laru had a seconardy deflector, it would have all the bells and whistles of a science ship + two hangar bays. Why then would anyone choose to fly say the Ha'nom?

    As for the wouldn't fly anything else issue, it would have already been an issue already if that is a particularly huge deal, as there are already Science Dreadnoughts which have all the features of a regular Science ship, plus an extra standard weapon slot and a hangar, as well as the much older (at least Fed side, with the T5 Vesta) Multi-Mission Science vessels that merely have an extra hangar. In Engineering categories, there was only minor Mastery differences between the Command Battlecruisers and Flight-Deck Cruisers, but the Flight-decks became full carriers and the Command Battlecruisers got nothing. Another earlier Eng same-but-better issue is the Enterprise-J and faction equivalents also having dual hangars with no downside over regular cruisers.

    Special functions just for true carriers would be welcome, but they've seemed to be reluctant to do anything like that.
    [...]
    The Jupiter is quite old and most probably in need of an update of it‘s own, too.

    There were calls to buff the Jupiter before it was even released, time has made those issues largely worse.
    [...]
    The Vanguard Carrier features the Vanguard Wingmen, two unique vessels to compliment it. They have their own abilities and do not require a hangar bay, so they are in addition to it‘s weaponry, and to the 4 frigates or 12 fighters the Vanguard Carrier can have up and running. I don‘t know if they make up for 2 aft weapon slots, or an experimental weapon, but they surely are an asset.

    I wouldn't count those, as there 8 weapon and even 8 weapon plus 1 hangar ships that have Wingmen too. Based on stats of the various ships, you pay for the Wingmen with Hull HP taken off the main ship.
  • garaffegaraffe Member Posts: 1,353 Arc User
    What the Jupiter needs more than a buff to its stats is a new skin. It is the ugliest ship in the game the way the nacelles just protrude directly from the lumpy looking "saucer".

    With the fact that a lot of T6 ships come standard with a hangar bay, for no reason other than why not, I think T6 true carriers should be allowed three hangar bays as compensation. Of course the issue with this is it would just add more space clutter to TFO maps where it is already difficult to manually target enemies (only effective way for Xbox, no good tab target) because of all the pets.

    I think the future of carriers is slipping away quickly as they are just being subsumed by the other ships classes. Pretty soon every new ship will come standard with one or two hangar bays making the only difference between carriers and "normal" ships a single measly hangar bay (on Xbox carriers don't even have carrier commands!).
  • revanindustriesrevanindustries Member Posts: 508 Arc User
    The best solution for carriers would be to give them some sort of buff that makes their pets more effective than pets on other ships. This avoids them stepping on the other ship type roles while still providing something unique to set them apart from every other ship that can have pets.
  • garaffegaraffe Member Posts: 1,353 Arc User
    This is also a good idea. Mechanically, what is supposed to set the carrier apart from other ships with a hangar bay is the carrier commands, being able to tell your pets what to do (sort of). Of course as an Xbox player, this does not matter to me because, as I've said before, we don't have carrier commands for our carriers (which makes carrier DOFFs pointless).
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    All of the old carriers are in dire need of improvements. The majority of older carrier designs are 3/3 science-focused ships that lack a secondary deflector. The reasoning used to be that having two hangar bays made up for the lack of weapons or the extra benefit of a secondary deflector... but that doesn't hold up one iota anymore when cryptic is releasing tons of 4/3 and 5/3 two-hangar carriers with better boff layouts.

    I easily dumped several hundred dollars into lockbox keys trying to get my T'laru a couple years ago, and I'm pretty miffed that there are carriers on the zstore for 30$ that completely wipe the floor with it for armament and stats. Of course, they don't look as nice, but looks don't kill (unfortunately).

    IMO, all of the old 3/3 carriers (and the 4/2's like in the case of the jem'hadar vanguard carrier or the t'laru) need to be brought up to standard. At the very least, they should be improved to 5/3 weapon layouts to match the newer support carriers (which also have command auras on top of that... wtf). If they can't do that, they should all be given secondary deflector and experimental weapon slots to be more versatile.
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