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Cannot roll non-standard mods when crafting Omni-Directional Beams

ataru#9476 ataru Member Posts: 8 Arc User
Bug report: On craft, an Ultra-Rare Omni-Directional Beam Array does not ever roll the R&D modifiers [Pen], [Thrust], [Over], or [Snare].

Background: It used to be possible to make Omni-Directional Beam Arrays with the R&D modifiers [Pen], [Thrust], [Over], and [Snare] if and only if the modifier rolled on the initial craft AND the Omni-Directional Beam Array went Ultra-Rare on initial craft. Omni-Directional Beams have three fixed mods otherwise: [Acc][Arc][Dmg]. I am 100% positive that this was possible because not only are there several for sale on the Exchange at exorbitant prices, but a fleetmate's ship has one made about three years ago.

Recently, I made 50 Omni-Directional Beam Arrays to see if I could generate one with one of the R&D modifiers. Out of those, 20 went Ultra-Rare on initial craft. Of those 20 Ultra-Rare Omni-Directional Beam Arrays, not a single one contained ANY of the R&D modifiers [Pen], [Thrust], [Over], or [Snare]. A poster on Reddit added another 10 Ultra-Rare Omni-Directional Beam Arrays to the sample size and still no R&D modifiers. Regular Beam Arrays do not have this problem. I made 12 Beam Arrays and 7 of them contained R&D modifiers.

Statistically, it is impossible to say that I would flip a coin 30 times and only tails would show up, or roll a fair dice and get only odd numbers in 30 rolls. I could believe that RNG screwed me if I was missing one of the R&D modifiers in 30 rolls, but missing all 4 modifiers means that something is broken.

Steps to reproduce:

1) Train a character in least level 15 R&D in Beam Weapons (but preferably level 20),

2) Equip a character with a duty officer with the Beams R&D school specialization (preferably Very Rare or better)

3) Supply the character with the appropriate R&D components from the Beams R&D school. Having 4 of each type except Isolinear Chips (need 3 of those) will suffice.

4) Attempt to craft Omni-Directional Beam Arrays. The use of +50 and +25 Skill Catalysts is advised to increase the chance of the Omni-Directional Beam Array going Ultra-Rare on the initial craft.

5) Observe a statistically significant sample size and notice that no R&D modifiers ([Pen], [Thrust], [Over], or [Snare]) exist in crafted items despite there being examples on the Exchange and regular Beam Arrays having no issues being crafted with those modifiers.

Additional context:
-This has not been tested with cannons (specifically the craftable Wide-Arc cannons) or the craftable Particle Emission Plasma Torpedo but those would be worth investigation to see if the same problem occurs with those and their respective special modifiers. I am not throwing another 775,000 dilithium's worth of very rare components to do another 50-sample test with those unless Cryptic directly injects it into my account.

-I used the same duty officer Tesva P'siv from the K-13 Holding across 4 characters of varying careers. I do not believe that should matter.

-I believe this test case is 100% repeatable. It did not always work this way.

Comments

  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Well, i think the chance of that is quite low... less than 2%, but IIRC i think the crafted mods where a bug, they are suposed to use the standard mods, and that's all.. of course i cannot be sure i think it was explained in a Ten Forward weekly or something, but never had a craft modifier in all the years building those. (also, because of the bug, i think they cannot be re-eng.)
    The forces of darkness are upon us!
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    you shouldn't get one of those mods because it already has one, [arc]
    sig.jpg
  • ataru#9476 ataru Member Posts: 8 Arc User
    you shouldn't get one of those mods because it already has one, [arc]

    Omni beams with those mods already exist. Go check the exchange on PC; search for [Pen] in descending order. They used to be craftable. Now they are not. They are not in the same slot as the [Arc] mod.

    Gaevsman may be correct that they were never intended to be craftable--I don't know for sure--but is incorrect in that you can in-fact re-engineer an Omni with a non-standard mod like [Over] because my fleetmate did it (though not the [Over] mod itself, which is locked. That's the same as it is with [Over] with regular Beam Arrays).
  • oredshirt#7209 oredshirt Member Posts: 111 Arc User
    Can we get specified developer input on this please? not knowing is a waste of resources...
  • edited September 2020
    This content has been removed.
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