What are some underrated ships you like or surprised you?
So I've held on to my fleet modules for a long time after reaching T6 on all of my reputations. I decided to spend a few on the T6 Fleet Recon Destroyer- New Orleans Class. It's been a surprisingly fun little ship. It has a 4/3 weapon layout with 5 tac consoles and an experimental weapons slot. Boff seating provides Commander Tactical, LT. Commander Science and Lt. Commander Universal/Intel, LT Engineering and Ensign Tactical. So it provides a little flexibility in set-ups.
"The Recon Destroyer provides a middle ground between the toughness of a cruiser and the maneuverability and firepower of an escort."
https://sto.gamepedia.com/Fleet_New_Orleans_Recon_Destroyer
Comments
All in all a nice ship that looks like a tiny Galaxy class with markers glued on.
I mean, how many ships have all the following benefits baked into a single package?
- Commander Tactical Station
- 5 Tac Consoles
- 5 Forward Firing Weapons
- Excellent Experimental Weapon
- META Ship Trait
- Intel Spec (still a very good spec, one downside is it isn't a full spec ship.)
- Great turn rate
- It even has a hangar bay (I use the Discoprise pets for this)
Overall I highly recommend it.
The Europa class is another one that turned out to be surprisingly good. On paper it does not look that impressive, and I would not have gotten it myself (it was a third party promotion code offer) but it is good enough that I now have it as the main ship of one of my characters.
One ship that I kept hearing bad things about but I picked up anyway because it is very close to the ship of one of one of my old favorite characters from a tabletop Star Trek game, is the Faeht. I heard that the c-store version was weak and that I should get the fleet version instead (I still might get it eventually though), so I was expecting problems but it flies well and is not weak in combat.
Watching everyone float about in Dreads as attack ships, then cringe when a new command vessel is offered; is:
https://sto.gamepedia.com/Cheyenne_Heavy_Cruiser_Retrofit
This means strategic careful planing, raising shields to max before incoming alpha strikes, using all abilities to stay alive, escaping with cloak to heal and allow the cool-downs to replenish, and dealing big damage at windows of opportunity which with the right setup leads to a lot of self-healing necessary to stay engaged and demolish millions of HP that chase you around your map were it not for cloak and singularity abilities.
I use them with particle-emissions plasma torp on rear and two low-level temporal-exotic abilities, which when possible build entropy to full then either scatter it or deal spike exotic damage powered by 4 sci exotic consoles, 3 of which also boost shields, overall powering the exotic torpedo consoles that come with the ships. Honored dead starship trait makes it possible to be super squishy at the start facing impossible odds, but work them right (spam all abilities, shift subsystem powers where needed, divert shield facings, etc.) to charge it, power the singularity core, and it reminds me why I still bother with this half-broken game cause of how much fun it can sometimes be.
They shield tank (with the right setup) against otherwise killer tops, they maneuver fast to dodge giant hits (defense), they hit hard to self-heal from damage out, and have pretty decent exotic alpha strikes, plus I really enjoy the way they look.
The Vanguard is different enough from the warbird that it tanks way more due to higher subsystem power - hard shields with high regeneration and self-healing from cannon output are impacted by shield power in a significant way and tank projectiles that would otherwise obliterate you - and wingmen which act to amplify defense rating by being targeted instead of you quite often, and help in combat greatly. It's definitely "we go into battle to reclaim our lives" since short of evasive maneuvers, rock and roll, temporal spec immunity, there is no easy escape like the warbird. Did I already mention the Vanguard looks epic?
Kholhr Temporal Warbird
Jem'Hadar Vanguard Temporal Warship
Faeht is an awesome ship if you make use of what it offers: enhanced battle cloak, intel vulnerability scan, plasma beam that trips vulnerability instantly, high maneuverability, and singularity charge and abilities to stay alive with thin hull.
There's so much misinformation due to great variety of player skill, game knowledge, and equipment that it's best to test everything yourself and only put weight on those who have clearly proven to you to know what they're talking about at any particular iteration of game balance point.
I've learned this not from here but other PVP gaming forums where the 'experts' at game stats are clearly incapable of recognizing stats in themselves are meaningless if not accounting for how all the stats interact to produce an end result greatly modified by player experience and skill, networking, and strategic application. It is a lot of fun to prove them wrong in practice by account-wide stats only to see them whine their OP gear is somehow lacking, and then to also win repeatedly against them with inferior stuff on both the game-wide level and in 1vs1s.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I want to add my voice in support of the Romulan Dyson ships. If for no other reason than the fact that they are some darn good looking ships.
Also I love the Fleet Malem with the T'varo console set, Romulan shield and engine, and compeditive deflector and singularity core with a plasma THY build. So much fun.