test content
What is the Arc Client?
Install Arc

My thoughts on the Fe'rang after acquiring, and flying it.

ichaerus1ichaerus1 Member Posts: 986 Arc User
Well, it's that time again, though this came quicker due to shortened Winter Event. Just like last year with the S'torr, I give a review of what I've come across regarding this year's Winter Event ship, the Fe'rang Dreadnought Carrier. Some may disagree, and they're free to do so. But without further ado, here we go, into the Spoiler Room Brawl!

Let's start with something simple.

The appearance. I like a good portion of this look. The little fire jets billowing out, the spiky bits. When I unlocked the ship, and readied it to go with my Corrosive Plasma/Fire Dmg build, I looked at the ship and found myself saying "LET THE GALAXY BURN!" And then I got to swiveling the camera around. And I could almost feel Khorne breathing heavily down my neck, urging me to expand the list of planetary massacres involving the followers of Khorne, because the list is unfinished. The ship reminded me some of Abaddon the Despoiler's ship Vengeful Spirit. Until I got to the underbelly, looking from bottom up. And it made me think of something from Slaanesh. Something that if I mentioned in greater detail, I would end up on the forum gulag's naughty list. As long as I don't look at the ship from that view, I do like a good portion of how the cathedral angry puffer fish appears. Throw on Sol Defense engine visuals for extra burning, Aegis deflector for extra angry red(If on a KDF, Rom/KDF, or JH/KDF pylon). I would've of course loved cannon mounts or weapon mounts, but that's just me. The ship reeks of the blood and brimstone from Warhammer 40k, but that doesn't surprise me. As this ship, and the S'torr look like they were very much pulled from Warhammer 40k. And I love Warhammer 40k's grimdark very much. For this department, I give the art department an overall compliment.

The interior. It sucks. Copy/paste from last few event ships(reaching from the Bajoran bird ship). Kar'fi had options for KDF bridges. Cryptic could've made the S'torr that much greater by giving the Fek'ihri their own bridge(like how the Breen have their own themed bridge, and the Vorgon have their own themed bridge as well. Even the T5-U Risian luxury cruiser has multiple bridge choices). This stinks of laziness. Or not putting forth their best effort when creating a new ship line. A missed opportunity, to put it nicely. 0/10 for this one.

How the ship handles. With a base turnrate of 5, I believe it matches that of the Ha'apax Advanced Warbird. A "Get out and Push," for maneuverability. The Ha'apax though looks big. It has a fat rear end, and is wide. It looks large, and feels large. It's a fat bird. This ship looks chubby tall, and handles even slower. Maybe a bit iceberg or pear-shaped. The maneuverability is something that is a detriment if you're wanting to field dual cannons and dual heavy cannons with their more narrow firing arcs, and needing decent agility to keep the dakka dakka on target. Unless you want to mount lots of turrets, or turrets and single barrel cannons up front. An RCS and full pilot spec with the Advanced Engines v2 and Helmsman trait brings it up to around 15.4 degrees at half throttle. I believe the T5-U Scimitar and T5-U Bloatasqu' ships are more agile as "dreadnoughts." At least the ship isn't a 5/2, or 6/1 tactical carrier. Not sure how I would feel if it was a 3/4 ship. 4/3 isn't bad though. The ship groans when you want to have it turn, unless you build for turnrate spikes with consoles, frequent Evasive Maneuvers, and boff abilities. Of course, you can also forgo a lot of this, and just load beam arrays and broadside all day long. Giving this a score is difficult, due to the fact that it's far, far less agile than I am used to, and the profile feels weird in the handling. For my playstyle though, and my opinion, maybe a 4/10. Others may like it though.

The console. Graphically, it's pleasing. There's no huge windup Popeye punch to it like there is with something such as the Thalaron Pulse or the Elachi cannon boom. Feels more like the Hirogen lobi space set windup with its sniper shot. It can do damage that isn't terrible, in an AoE. It boosts three things at once, and can be mounted on any ship. This is good, considering how there are only a few sources of fire damage, with one of them being the experimental Phlogiston flame cannon from the Maquis Raider lobi ship. Looking forward to more fire sources of damage in the future. However...There is no set bonus attached to the ship console. Which is...disappointing. The Breen ships, the Vorgon ships, the Risian ships had set bonuses that worked with their themes, and had synergy with their respective ships. Even though this console, and the Chains of Gre'thor consoles can be mounted on any ship, a set bonus should've been included. Not asking for anything game-breaking either. This is another knock against Cryptic for most likely rushing their objective. It also summons a gaggle of ghosts to REEEE!!! at enemies for 30 seconds. It's good for a themed build, and the flaming skull looks cool, but no synergy with the other console hurts the rating. Not perfect, but still pretty good. 8/10

The Bridge Officer Seating. I like this. No obscenely heavy amount of tactical bridge officer abilities locked in, for a tactical ship. You can still run it as an AUX2BAT build, or an AUX2ID build(if you want to make the angry puffer fish a bit more agile). You can even give it some space magic capability. Or do something to make it more "hully." I don't understand giving it Miracle Worker seating, but someone knows a good amount about that specialty. I admit, I'm not that someone. What I see though, I have no problems with this seating, however.

The Mastery lineup. For the first part of this, I don't have a problem with. Having carrier pets that recharge in, or around 10 seconds for deployment seems fast to me. It boosts hull, shields, and how hard you smack the target. Pretty well balanced between making something more durable, but adding punch to what it dishes out. For levels 1-4, no bad marks from me. But for part 5, we come to the next stage.

The trait. When you burp out hangar pets, or use Narrow Band Sensors, your ship has a "loose explosion" nova effect that deals fire damage, and can possibly confuse them. This wasn't thought out very well for a few reasons. The first reason is that it is completely worthless to someone who wants to roll as much fire into a ship like the S'torr as possible. Because the S'torr can't launch pets, and has no Miracle Worker seating to use the NSB ability. No backwards compatibility, no linking of the theme together via traits. Cryptic was pretty effective here in blocking theme synergy to the S'torr. Yet two things from the S'torr can be used by the Fe'rang. The Fe'rang is also as speedy as a herd of sloths, so getting into the fight to belch that first ring will take a speed steroid effect to trigger. It might look graphically pleasing, but that's about it. This would get a generous 2/10 for me. Due to the percentage of ships that are locked out of being able to use this ship mastery trait.

The Admiralty Card. It's an admiralty card. It gives more tac for each engineering ship you slot with it for an admiralty mission, which can be helpful to someone who has a gaggle of cruisers. Just like how the S'torr gives +Sci for tactical ships. I have a feeling that the next Fek'ihri ship will give +Eng for science ships. Not sure if it'll be a tactical ship like a destroyer class, or a Fek'ihri minelayer ship. Maybe it'll be a tactical ship that crosses over to have something like engineering auras. The card doesn't hyper-specialize on the tactical stat, so that's a good thing. No bad marks from me on this one.

The hangar pets. You can mount the Skul fighters, or the new Lost Souls of G-REEEEEEE!-'thor. It's strange sending in 12 melee pets to go hug and burp fire at enemies, but in a chuckle kind of way. With how fast you can replenish lost fighter craft on this ship, and using the console, you can surely come up with ways to surround enemies with bees. Angry fire-breathing bees. That can sting the lawn fudge out of opposition. It gets silly when you use the console to hatch another 12 of them in a fight. There's no being able to use the Fer'Jai frigates, but that's understandable. As the Fer'Jai are built for the Kar'fi. Like how the Vo'quv, fleet Vo'quv, and MU Vo'quv are the only ships that can use the B'rel Bird of Prey ships. And gives the Kar'fi something going for it. I'm not sure yet if the Kar'fi can use the Lost Souls of G-REEEEEEE!-'thor hangar pets. Will have to test that in the future.

All in all, I want to like the ship. But in my subjective opinion, it has a few glaring potholes that keep it from being a great ship. Or even a good ship. I like how much of it looks, but there are some things that don't gel very well at all. It also feels like the ship breaks away from wanting to really link with the S'torr, in that it can take things from the S'torr, but only give one thing for the S'torr to use. The Kar'fi has this problem as well. And other than when I want to use the Kar'fi, the hangar pets won't see much use. The console however, will see a great deal of use. Most likely the admiralty card as well. From time to time, I may pull the ship out for a special occasion since I have a Withering Disruptor build and Corrosive Plasma build for fire themes(no Agony Phaser build yet), or mostly to float around in space going "put-put-put." I gave the S'torr a 9/10 last time, but that's because the only two things that I didn't like about it were the bridge, and not being allowed to use the Phlogiston flame cannon experimental weapon. This ship, falls well short of the 9/10. Maybe around half of that.

What opinions do you guys have for the ship?
Post edited by baddmoonrizin on

Comments

  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    appearance: 10/10 , the devs made a great job

    boff seating: 8/10 , suffisant enough for having a lot of fun

    pets: 8/10 , they don't die quickly, and they are fun.

    global note, 9/10. i'm not going to use it, because this ship is not the kind of ships that i use; (turn rate too low, too slow, difficult to maneuver), but it is a cool ship.
  • strathkinstrathkin Member Posts: 2,707 Bug Hunter
    appearance: 10/10 , the devs made a great job

    boff seating: 8/10 , suffisant enough for having a lot of fun

    pets: 8/10 , they don't die quickly, and they are fun.

    global note, 9/10. i'm not going to use it, because this ship is not the kind of ships that i use; (turn rate too low, too slow, difficult to maneuver), but it is a cool ship.

    I will agree with you above.
    5hemJXp.jpg
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    Honestly the lack of a ltcom universal boff seat brings it down a bit for me.
    I stream on Twitch, look for Avoozl_
  • questeriusquesterius Member Posts: 8,582 Arc User
    Tried it this morning. Turns like a brick, but i can see the potential.
    STO's NPC appear to be made from glass and thus they should fear this brick.

    Fun aside, it might be very potent once i figure out a build.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • leemwatsonleemwatson Member Posts: 5,558 Arc User
    It's an enjoyable carrier. Built with Disruptor sets and slapped the Cardassian consoles on it, with Swarmer Matrix and Hull Image Refractors, and Orion Interceptors. Quite effective. May turn like a brick, but what do folk expect from Castle Greyskull :lol:
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited December 2019
    I have no real interest in flying the ship myself. The trait has obvious issues for any more than a handful of ships. I'd say it is more useful on miracle worker escort type ships like the one Jem Hadar vanguard warship and the Maquis raider, but also it has potential on flight deck escorts like the Alita or Earhart. I don't see it as remotely useful on the MW cruiser ships because of their awful maneuverability, only a hair better than the Fe'rang itself.

    Keeping anything within 3km is a risky move for escorts due to being in range of everything the enemies have to throw at you, but its extremely difficult to even manage on ships with poor maneuverability. So, sadly, like a lot of ships it can't work with its own trait. It is much the same problem with the explosive polarity shift trait.

    I have a Maquis raider and the vanguard warship, but I don't consider this really viable for use on them, as it is the opportunity cost of far better traits.

    I'm also not too interested in the console. It doesn't do a lot for what it is, and even on the couple ships that do fire damage like the Maquis raider or the Hestia, it isn't worth buffing their fire damage at the cost of other things.

    For me it is just an Admiralty card, and maybe I'll play with the fighters a bit too. I hope other people have fun with it though. There is bound to be someone out there who will really like the ship and come up with a fun build for it.
  • ucgsquawk#5883 ucgsquawk Member Posts: 279 Arc User
    I'm planning on running this with my orion pirate. Planning Kelvin phaser arrays for space cannon style of broadsides....might wait for a lobi sale and slap a broadside emitter on it for laughs.
    Definitely a good RCS console needed but with some faw or BO spam it should at least be entertaining and colourful.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I agree with the concern about the Starship Mastery Trait. It won't work on the previous ship. Maybe they could add another trigger, maybe let it trigger by Attack Pattern Lambda or Clean Getaway or Pilot Team?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • phoenixc#0738 phoenixc Member Posts: 5,961 Arc User
    edited December 2019
    Just a quick first impression from just one round of Defense of Starbase One so far, just transferring stuff directly over from a polaron-based Chronos-class ship instead of something tailored to it so it is not in the best light.

    The thing that hits you right away is that like most of the other true carriers it flies like a pig, not quite as bad as the Vo'Quv but worse than the Atrox. And that is with one maxed out RCS, chains of fire, and a pilot specialist captain among other things.

    The weapons layout is good, the ship itself is probably best as a beam array/turret ship and it has plenty of weapons slots for that. Boff seating is OK, though a bit awkward for the particular crew I used. I was wrestling with the maneuvering so much I forgot to test the console so I don't know how well it works yet, though those space ghost fighters are surprisingly good.

    The ship definitely has potential and looks good in a steampunk demonic sort of way that fits a few of my characters' styles. With a proper build instead of a quick transfer it should be a really good ship.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    I will say, its fighters are quite mean little buggers. From my abeit limited testing, they often tore through things much faster than I expected them to.

    In terms of appearance; eh, it's an upside-down boat that spews fire from every TRIBBLE. It turns about as I would expect; decent enough for a ship of its class. With the flame trails and such, I'm probably going to refer to it as a Fire/Death Tadpole from now on.

    Cannons seem to work fine enough; about on par with a JHV Carrier, with a little more bite. Collect stuff with Gravity Well, spew fiery death(+console) at everything caught within.

    Trait.. seems more like it would fit a vacuum build. There is some synergy to be had with the S'torr console. I'm not sure you really want to use either with Fekihri ships(given their low sci/EPG capacity), but there is certainly some theoretical use to be had.
  • leemwatsonleemwatson Member Posts: 5,558 Arc User
    I'll add that the ship looks stunning with Lukari Rep Shield visuals on it.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
This discussion has been closed.