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Out with the Old

flash525flash525 Member Posts: 5,441 Arc User
Having been absent from STO for a while, I became curious last week about the games status, and it's progress. Yesterday I re-downloaded the game onto my laptop (which may not quite be up to the task of running it efficiently) and today I completed the update, and beamed in.

Upon a little exploring, I've got to say that I'm disappointed, not so much in what has been added, but more in what's been ignored. KDF character cosmetics seem forever limited; hairstyles, ridges, clothing. I was even expecting the KDF Academy and the First City to have received an overhaul by now, but no luck there. Could've sworn there was talk about that when I used to play.

For reference, I'm a lifer, and have managed to rack up some 21,000 zen since I last played, so that's nearly three years of absence. Cross faction bridge officers (be them rewards, or republic etc) still can't wear their chosen faction uniforms (seriously - we can dress up a Cardassian in FED or KDF clothing, but not a Republic Romulan?), there's no dilithium exchange officer for the Republic, and there's still no T6 Nova?

There certainly seems to be a huge element of missions and character specific abilities that have been added, far too many for me to get invested in at this time. And the ships and all those specilisations. Woah! That's going to be something to get my head around. If I do make this return long-term, I suspect I'll need to sit down and work it all out. I see the lock boxes are still going strong, and we've finally got those Son'a ships. I further see the game has managed to catch up with (and overtake) the JJverse, and Disco timeline too; no doubt with very costly JJ D7's and DSC Constitutions.

Plentiful guest characters too, which is nice to see (and hear). If there's one thing I would jump on first, it would be anything to do with Garak; loved his character.

Speaking of Cardassians, as playable characters, as boffs, and some new spoon headed ships, we haven't got any actual Cardassian faction or introduction? Very underwhelmed at that; would a Cardassian-themed introduction have killed the game? All we'd need is five mini episodes with a Hideki Destroyer in Cardassian space before joining Starfleet or the KDF.

When we've got a TOS-specialised faction (which later merges with standard Starfleet), a DSC-specialised faction (which later merges with standard Starfleet), a Republic mini faction (that later merges with the FEDs or KDF) and a Jem Hadar micro faction (that also later merges with the FEDs or KDFs) I'm actually rather disappointed that this element of the Cardassians was overlooked. It's obviously possible.

Granted, I haven't explored half of what this game has to offer over the last three years, and I suppose this seems more of a rant than a compliment, but it certainly seems as though everything is being thrown at providing new content whilst not caring about what's come before. It's just my opinion, but ensuring the foundations of your creation are updated and that they reflect the overall experience is paramount to a healthy build. I can't help but feel this isn't the case here?

The game is obviously still going strong, so something is working right, but as stated, I'm feeling a little disappointed by what hasn't happened in three years, rather than astounded by what has. :/
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Comments

  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    They're revamping older content as they go.
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  • flash525flash525 Member Posts: 5,441 Arc User
    They're revamping older content as they go.
    Where have they gone in the last three years?

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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    They've redone or canned a lot of older missions that unless you play a new character you won't notice, and in doing so messed up the storyline a bit, especially if you haven't redone them and have no idea what they are talking about in newer missions. There are of course a lot of new missions as well, more reputations to grind, and more ships to buy or not buy as the case may be.

    Oh, and the foundry is gone.

    I took a break almost as long as yours and its pretty much the same game it has been since Delta came out. Changes here and there, worse performance overall, but I think there is more content, even with all the things they delete.
  • thevampinatorthevampinator Member Posts: 637 Arc User
    edited September 2019
    Yeah they took out a few storyarcs from the mainstream. Some federation storyarcs like the b'vet thing was removed they might return or are working on revamping those missions but it might take them a while some might never come back. Basically with the spectors well that was cross faction being optional and b'vet questline part of the war. Federation unique missions unique stand alone without crossfaction have actually gone away. So Kdf and romulans have more compared to them now. But they did do gamma quaderant, added a Dominion half faction with victory is lfie. With awakening romulan characters can wear federation and kdf outfits now along with Jem Hadar. Though they are still working on opening those up with remans and liberated romulans. Normal roms and rom aliens can wear the uniforms. Rom boffs before joining a faction don't seem to have access to fed or kdf uniforms but those that are acquired after that have the options for it. So yeah major things other then the tos and discovery alternate starts were the inclusion of Playable Jem Hadar and Cardassions and other things. Revamp of Ui and other quality improvements. So there has been a lot of change since you played I'd imagine. Going by your post.
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    flash525 wrote: »
    They're revamping older content as they go.
    Where have they gone in the last three years?

    Not sure what you're expecting, but technically they have gone *forward*. STO did see improvements over time, but expecting to see radically drastic changes would be unrealistic.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited September 2019
    It's still the same game. It's not going to be a different game entirely if you take a break. But lots of stuff has changed. A quick list off the top of my head:

    - new ships
    - new episodes, with new voice actors
    - new end-game reward systems (T6 reps, and Endeavours)
    - new abilities and mechanics
    - new content from Disco, the TOS-era movies, TNG, DS9, and Kelvin
    - new uniforms, and expanded access to old uniforms
    - new species to play as, including mini-factions
    - updated textures and lighting
    - updated skins for ships that needed a touch-up
    - updated events and rewards
  • jonsillsjonsills Member Posts: 10,460 Arc User
    My particular favorite change, as an altaholic -

    You can now select a T6 ship on leaving the tutorial (joining the 25th century if you start a DSC or TOS Feddy, choosing a side for a Rom), and command the same ship for your entire career (more ship abilities and equipment slots will unlock as you level). Capt. John Rutsey has been commanding the USS Rocinante since the day he was brevetted to command of a ship after being thrust forward in time (he started in DSC, where the tutorial introduces you to Cadets Lee, Lifeson, and Peart), just as I had envisioned when I made him.
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  • richsimmons71richsimmons71 Member Posts: 4 Arc User
    jonsills wrote: »
    My particular favorite change, as an altaholic -

    You can now select a T6 ship on leaving the tutorial (joining the 25th century if you start a DSC or TOS Feddy, choosing a side for a Rom), and command the same ship for your entire career (more ship abilities and equipment slots will unlock as you level). Capt. John Rutsey has been commanding the USS Rocinante since the day he was brevetted to command of a ship after being thrust forward in time (he started in DSC, where the tutorial introduces you to Cadets Lee, Lifeson, and Peart), just as I had envisioned when I made him.

    This is a great change, IMO. You know how a ship works with what consoles/weapons, good for RP, and decent scaling!
  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    To add to the list above:

    - Re-engineering of gear item modifiers
    - Reputation T6 vanity shields and alternate energy type
    - Visual slots on ships
    - Admiralty Ship System
    - Account unlocks for event shinies

    ... but yes, it's still almost the same game as in 2014 and aside from crafting and reputation gear not that different from in 2012 when I first played.
  • kilroy129kilroy129 Member Posts: 3 Arc User
    edited September 2019
    (Off topic, trolling rant moderated out. - BMR)
    Post edited by baddmoonrizin on
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  • djf021djf021 Member Posts: 1,382 Arc User
    edited September 2019
    (Response to moderated comments removed. - BMR)
    Post edited by baddmoonrizin on
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    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • flash525flash525 Member Posts: 5,441 Arc User
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?
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  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    edited September 2019
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?

    Well, bye.

    Play if it's fun for you, don't play if it isn't. Cryptic isn't going to add a new mini-faction just to get you to come back though.

    I forgot a couple:
    - Sector space revamp
    - Endeavor system
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?

    Well, bye.

    Play if it's fun for you, don't play if it isn't. Cryptic isn't going to add a new mini-faction just to get you to come back though.

    I forgot a couple:
    - Sector space revamp
    - Endeavor system

    I believe he was around for the sector space revamp. That happened in 2015.
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?

    I think the biggest problem with a Cardassian introduction is that there has to be something that they bring in that makes it worthwhile to play as a Cardassian.

    Romulans were brought in having the Elachi and the Tal Shiar as primary enemies. TOS Federation was given the Na'khul along with the Klingons & Romulans as classic enemies. The Dominion, while not adding anything outright new, gave them a common adversary to deal with alongside the alliance in the Hur'q. Discovery Feds have house Mo'kai & J'Ula to deal with.

    The Cardassians only have the True Way as kind of a de facto enemy group, though there cannot be any resolution there as the true resolution has to come at the end of the Cardassian struggle arc.

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  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?

    Well, bye.

    Play if it's fun for you, don't play if it isn't. Cryptic isn't going to add a new mini-faction just to get you to come back though.

    I forgot a couple:
    - Sector space revamp
    - Endeavor system

    I believe he was around for the sector space revamp. That happened in 2015.
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?

    I think the biggest problem with a Cardassian introduction is that there has to be something that they bring in that makes it worthwhile to play as a Cardassian.

    Romulans were brought in having the Elachi and the Tal Shiar as primary enemies. TOS Federation was given the Na'khul along with the Klingons & Romulans as classic enemies. The Dominion, while not adding anything outright new, gave them a common adversary to deal with alongside the alliance in the Hur'q. Discovery Feds have house Mo'kai & J'Ula to deal with.

    The Cardassians only have the True Way as kind of a de facto enemy group, though there cannot be any resolution there as the true resolution has to come at the end of the Cardassian struggle arc.

    Even more than that, the TNG era stuff has fallen out of the focus with new Star Trek series like DSC and Picard happening, so the Cardassians and Dominion and anyone else from the older shows are unlikely to get much attention or effort, at least in the short run.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited September 2019
    Some stuff has been removed. Some stuff has been added. Par for the course. Of course there are many things that were removed that I miss but Cryptic has made good decisions more often than they've made bad decisions. Not by much but more than 50% I'd say.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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  • flash525flash525 Member Posts: 5,441 Arc User
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?
    Cryptic isn't going to add a new mini-faction just to get you to come back though.
    I'm not naive enough to think Cryptic would cater just to little old me. It just seemed the next logical step to do something significant with the Cardassians, before the Jem Hadar, but Cryptic switched that around and I feel the Cardassians have been cheated.

    if I'm not mistaken, there was a poll in which the Dominion came out on top. Great, I accept that, but what they should've done is to have saved the Cardassian for a later update; it would've even been a good business move on their part too, as many players would have created a Cardassian-specific character within a Cardassian specfic (micro) faction.
    - Sector space revamp
    - Endeavor system
    I believe he was around for the sector space revamp. That happened in 2015.
    @davefenestrator is correct, I was around during the sector space revamp, though the endeavour system is new to me.
    flash525 wrote: »
    Maybe it'll be another three years... :p Someone give me a shout when the KDF has been given an overhaul, and the Cardassians have their introduction missions?
    I think the biggest problem with a Cardassian introduction is that there has to be something that they bring in that makes it worthwhile to play as a Cardassian.

    Romulans were brought in having the Elachi and the Tal Shiar as primary enemies. TOS Federation was given the Na'khul along with the Klingons & Romulans as classic enemies. The Dominion, while not adding anything outright new, gave them a common adversary to deal with alongside the alliance in the Hur'q. Discovery Feds have house Mo'kai & J'Ula to deal with.

    The Cardassians only have the True Way as kind of a de facto enemy group, though there cannot be any resolution there as the true resolution has to come at the end of the Cardassian struggle arc.
    That's just lazy though, isn't it? Cryptic created the Elachi for the Republic, the Na'khul (or rather, an expansion of them) for TOS Feds, and an extension of the Hur'Q for the Dominion etc.

    Creating an opposition for the Cardassians shouldn't have been difficult; they share a border with the Breen, Talarian and Tzenkethi if I'm not mistaken.
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  • flash525flash525 Member Posts: 5,441 Arc User
    I think the biggest problem with a Cardassian introduction is that there has to be something that they bring in that makes it worthwhile to play as a Cardassian.

    Romulans were brought in having the Elachi and the Tal Shiar as primary enemies. TOS Federation was given the Na'khul along with the Klingons & Romulans as classic enemies. The Dominion, while not adding anything outright new, gave them a common adversary to deal with alongside the alliance in the Hur'q. Discovery Feds have house Mo'kai & J'Ula to deal with.

    The Cardassians only have the True Way as kind of a de facto enemy group, though there cannot be any resolution there as the true resolution has to come at the end of the Cardassian struggle arc.
    The Cardassians were actually doing well for themselves most of the Path to 2409. They got massive help from the Federation and Ferengi in rebuilding their economy, and while the True Way was a bother, they were ultimately a fairly small group to begin with, thus weren't much of a problem.

    Its not like the Romulans who lost their homeworld, and spent decades fighting among each other to try to take up rule.

    There really isn't much of a Cardassian story to tell in STO, they never had the same kind of problems the other races did. Which is part of the reason why I believe Cryptic released them the way they did.
    They didn't need a huge story to tell though; I mean, how much of a Dominion story is there? The Cardassians, as stated above, wouldn't merely needed a small, maybe 5 arc story to introduce your character and then align them to the Fed or KDF. They could've even linked it specifically to a C-Store purchase I'd have thought, at least with a little tweaking to the code? An academy story of sorts, but told from a Cardassian perspective.
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  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited September 2019
    flash525 wrote: »
    They didn't need a huge story to tell though; I mean, how much of a Dominion story is there? The Cardassians, as stated above, wouldn't merely needed a small, maybe 5 arc story to introduce your character and then align them to the Fed or KDF. They could've even linked it specifically to a C-Store purchase I'd have thought, at least with a little tweaking to the code? An academy story of sorts, but told from a Cardassian perspective.

    It'd be a less interesting story tbh.

    The Dominion literally brought the hammer down on Cardassia for opposing them at the end of the Dominion-war. From there to 2409, I would guess the cardassians were busy just rebuilding and regrouping as a people like Germany after WWII. For several decades, there was mostly just rubble and quabble until it was reborn as a democracy. Most of what happened in the meantime is people working to remove scraps and build homes again.

    As compelling as a cardassian subfaction might be, from a story-standpoint it makes no sense. At all.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    I don't get some people's fixation on "factions." At this point it's plenty obvious any new "faction" they make will be only a new tutorial followed by joining Starfleet and/or KDF.

    Cardassians are already in the game, they just have to pick Starfleet/KDF in the character creator instead of after the tutorial. Big whooping difference.
  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    warpangel wrote: »
    I don't get some people's fixation on "factions." At this point it's plenty obvious any new "faction" they make will be only a new tutorial followed by joining Starfleet and/or KDF.

    Cardassians are already in the game, they just have to pick Starfleet/KDF in the character creator instead of after the tutorial. Big whooping difference.

    In fairness, the min-factions have also gotten a unique user interface skin along with visuals for scanning, beam-out, etc.

    It's nice to have the UI change when switching to my TOS, Discovery, Romulan, KDF characters, and to see the small visual differences while playing.

    Of course this being STO, some posters here complain about that and want to be able to switch to generic KDF of Fed UI.



  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    warpangel wrote: »
    I don't get some people's fixation on "factions." At this point it's plenty obvious any new "faction" they make will be only a new tutorial followed by joining Starfleet and/or KDF.

    Cardassians are already in the game, they just have to pick Starfleet/KDF in the character creator instead of after the tutorial. Big whooping difference.

    In fairness, the min-factions have also gotten a unique user interface skin along with visuals for scanning, beam-out, etc.

    It's nice to have the UI change when switching to my TOS, Discovery, Romulan, KDF characters, and to see the small visual differences while playing.



    It *is* nice to have at least that little bit of consistent distinction. TOS-toons even have some unique Training-Manuals/kit-modules with slightly altered VFX and SFX.

    That being said, I kinda understand that's not much in the way of convincing Cryptic to spend time and resources in order to roll out an entire tutorial-section and a unique transition to the proverbial galaxy at large.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited September 2019
    Of course this being STO, some posters here complain about that and want to be able to switch to generic KDF of Fed UI.
    Because they don't pay enough attention to notice they can already freely choose any UI color they want. :D

    In fact, there are many more UI colors available than just the faction defaults, including several yellows that could fit a cardassian style even if they aren't named as such.
    It *is* nice to have at least that little bit of consistent distinction. TOS-toons even have some unique Training-Manuals/kit-modules with slightly altered VFX and SFX.
    That's nothing unique to TOS toons, either. Everyone can get those if they want.


    Really the only things that are actually unique to "factions" is the beam-out and warp-out effects...which is ironic as those should logically be based on the technology of the ship doing the beaming/warping, rather than the political affiliation of the captain.
  • sthe91sthe91 Member Posts: 5,967 Arc User
    warpangel wrote: »
    Of course this being STO, some posters here complain about that and want to be able to switch to generic KDF of Fed UI.
    Because they don't pay enough attention to notice they can already freely choose any UI color they want. :D

    In fact, there are many more UI colors available than just the faction defaults, including several yellows that could fit a cardassian style even if they aren't named as such.
    It *is* nice to have at least that little bit of consistent distinction. TOS-toons even have some unique Training-Manuals/kit-modules with slightly altered VFX and SFX.
    That's nothing unique to TOS toons, either. Everyone can get those if they want.


    Really the only things that are actually unique to "factions" is the beam-out and warp-out effects...which is ironic as those should logically be based on the technology of the ship doing the beaming/warping, rather than the political affiliation of the captain.

    My captain has no political affiliation. If he or she is a Romulan, they are either KDF-aligned or Fed-aligned. If Jem'Hadar (Dominion) they are either a Fed'Hadar or KDF-aligned. I understand what you are saying though.
    Where there is a Will, there is a Way.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    warpangel wrote: »
    I don't get some people's fixation on "factions." At this point it's plenty obvious any new "faction" they make will be only a new tutorial followed by joining Starfleet and/or KDF.

    Cardassians are already in the game, they just have to pick Starfleet/KDF in the character creator instead of after the tutorial. Big whooping difference.

    In fairness, the min-factions have also gotten a unique user interface skin along with visuals for scanning, beam-out, etc.

    It's nice to have the UI change when switching to my TOS, Discovery, Romulan, KDF characters, and to see the small visual differences while playing.

    Of course this being STO, some posters here complain about that and want to be able to switch to generic KDF of Fed UI.
    A few seasons ago they added customization options for the HUD, you can set it to Cardassian brown if you want.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    warpangel wrote: »
    I don't get some people's fixation on "factions." At this point it's plenty obvious any new "faction" they make will be only a new tutorial followed by joining Starfleet and/or KDF.

    Cardassians are already in the game, they just have to pick Starfleet/KDF in the character creator instead of after the tutorial. Big whooping difference.

    In fairness, the min-factions have also gotten a unique user interface skin along with visuals for scanning, beam-out, etc.

    It's nice to have the UI change when switching to my TOS, Discovery, Romulan, KDF characters, and to see the small visual differences while playing.

    Of course this being STO, some posters here complain about that and want to be able to switch to generic KDF of Fed UI.
    A few seasons ago they added customization options for the HUD, you can set it to Cardassian brown if you want.

    That's a decent start, but if you compare Discovery to TOS to modern Federation they did much more than that.
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