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Leveling Mastery at Argala

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  • edited September 2019
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    Considering there's very few places to power level starship mastery and most want the trait asap for their builds, "Not" to have to fly 4/5 different ships for longer than they have to unlock these traits. This is a poor game choice by Crypti
    You seem to be missing that they also added new places to power level your starship mastery! That's what the Patrol System is for.
    Try it out - if it's not good enough at that, explain how and why, maybe Cryptic will adjust something.
    For me the patrols completely fail at that. The new patrols are horrible to play some of them require me to sit AFK 10+ mins waiting for pointless timers which is not fun or productive. There is no way I am levelling any ships in the new patrols. They are not fun and badly designed compared to Angela. All I do is spend over half the mission waiting for Red Alert to end a dozen+ times.
    I haven't played most of the old Delta Quadrant patrols, but none of the new Mycelial patrols require you to wait AFK 10+ minutes for pointless timers. They clearly have hidden timers, but they are just used to spawn a quasi-infinte amount of ships that drop loot and skill points. So if you're playing these patrols for the starship skill mastery, they are ideal. Just played The Ninth Rule, and it brought me from Tier 3 to Tier 4 in one take.
    They do for me. Take Within the Briars! I had over 20 Red Alerts breaking interactions and having to wait 30 ish seconds for each one to end before the popups appear so around 10mins just waiting. I spend more time waiting then playing.
    What interrupts you? Each interact has a klingon spawn when you arrive and there is no point trying the interact until the badniks are dead, so there shouldn't be anyone there to interrupt you at that point.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    azrael605 wrote: »
    > @pottsey5g said:
    > (Quote)
    > What is the problem with it? I didn't even do it for the XP but to test builds out in a solo environment. I see no benefits from this change only negatives.

    I test builds in patrols too, and I finish them > @peterconnorfirst said:
    > (Quote)
    >
    > Aha! And since you are part of the grand jury of whats right and wrong in this game justice has finally been served.
    >
    > Majority is unhappy but you are. Grats!
    >
    > You are such an inspiration to us all. :D

    Look Peter I like you and have always respected you but neither you nor I represent any majority in this game. You stated your opinion and I stated mine. Neither of us has to like the other's and that is that.

    @jennycolvin

    Playing the content in a way it is not intended is an exploit by definition. Bugs and glitches are not required.
    ^^^
    An 'Exploit' is defined by the Developers/Programmers. They have software they are running that provides metrics on what the players are doing, and are WELL AWARE of what they play and how they play it. They have announced when they consider something an Exploit - and again - IF they felt what was being done with the old patrols as they existed was a major problem, they would have announced it as an Exploit, and have their programming staff correct said Exploit. The Romulan patrols have been in game 7 years to date <--- PLENTY of time to identify and correct IF the Devs felt it was an issue/exploit.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    @azrael605 It was never said, ANYWHERE, that you needed to complete the Patrols. You only needed to do it if you wanted the END reward.
    An exploit can happen when you play something in a way that's not intended, sure, but when you get something out of it that you otherwise wouldn't get unless you were playing in the inteded way. That didn't happen.
    So, yeah... still NOT an exploit.

    And really, if you care so little for it, if you never used it... why are you going around every thread that speak of the matter to just TRIBBLE on everyone that did care? Instead of being happy because others are not, try something called sympathy.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Aha! And since you are part of the grand jury of whats right and wrong in this game justice has finally been served.

    Majority is unhappy but you are. Grats!

    You are such an inspiration to us all. :D

    You believing something does not make it the majority opinion.

    Even if you group opinions in this thread it doesn't prove anything about the majority since the majority of players don't visit the forums, and of those who do the majority don't post in any given thread.

    No they are in game giving their opinion about it in chats. I have 600 in my own. Hence my reply here. Most of them are too discusted about this place to give it a try and players who dont run argala themselves but feel free to voice their empty opinion on the matter are a major reason as to why. ;)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Wouldn't be the STO forums without the semantic nitpicking I guess. :p

    Regardless of whether the devs considered cooldown-skipping a "major" problem, they have decided they don't want people to do it, which is why they've made it impossible.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    warpangel wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Considering there's very few places to power level starship mastery and most want the trait asap for their builds, "Not" to have to fly 4/5 different ships for longer than they have to unlock these traits. This is a poor game choice by Crypti
    You seem to be missing that they also added new places to power level your starship mastery! That's what the Patrol System is for.
    Try it out - if it's not good enough at that, explain how and why, maybe Cryptic will adjust something.
    For me the patrols completely fail at that. The new patrols are horrible to play some of them require me to sit AFK 10+ mins waiting for pointless timers which is not fun or productive. There is no way I am levelling any ships in the new patrols. They are not fun and badly designed compared to Angela. All I do is spend over half the mission waiting for Red Alert to end a dozen+ times.
    I haven't played most of the old Delta Quadrant patrols, but none of the new Mycelial patrols require you to wait AFK 10+ minutes for pointless timers. They clearly have hidden timers, but they are just used to spawn a quasi-infinte amount of ships that drop loot and skill points. So if you're playing these patrols for the starship skill mastery, they are ideal. Just played The Ninth Rule, and it brought me from Tier 3 to Tier 4 in one take.
    They do for me. Take Within the Briars! I had over 20 Red Alerts breaking interactions and having to wait 30 ish seconds for each one to end before the popups appear so around 10mins just waiting. I spend more time waiting then playing.
    What interrupts you? Each interact has a klingon spawn when you arrive and there is no point trying the interact until the badniks are dead, so there shouldn't be anyone there to interrupt you at that point.
    The gas I assume. I would be seconds away from interacting being complete then Red Alert would start with zero Klingons around and I have another 30seconds wait timer before I can try interacting with the object again. Rinse repeat. Frustration grows.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    pottsey5g wrote: »
    warpangel wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Considering there's very few places to power level starship mastery and most want the trait asap for their builds, "Not" to have to fly 4/5 different ships for longer than they have to unlock these traits. This is a poor game choice by Crypti
    You seem to be missing that they also added new places to power level your starship mastery! That's what the Patrol System is for.
    Try it out - if it's not good enough at that, explain how and why, maybe Cryptic will adjust something.
    For me the patrols completely fail at that. The new patrols are horrible to play some of them require me to sit AFK 10+ mins waiting for pointless timers which is not fun or productive. There is no way I am levelling any ships in the new patrols. They are not fun and badly designed compared to Angela. All I do is spend over half the mission waiting for Red Alert to end a dozen+ times.
    I haven't played most of the old Delta Quadrant patrols, but none of the new Mycelial patrols require you to wait AFK 10+ minutes for pointless timers. They clearly have hidden timers, but they are just used to spawn a quasi-infinte amount of ships that drop loot and skill points. So if you're playing these patrols for the starship skill mastery, they are ideal. Just played The Ninth Rule, and it brought me from Tier 3 to Tier 4 in one take.
    They do for me. Take Within the Briars! I had over 20 Red Alerts breaking interactions and having to wait 30 ish seconds for each one to end before the popups appear so around 10mins just waiting. I spend more time waiting then playing.
    What interrupts you? Each interact has a klingon spawn when you arrive and there is no point trying the interact until the badniks are dead, so there shouldn't be anyone there to interrupt you at that point.
    The gas I assume. I would be seconds away from interacting being complete then Red Alert would start with zero Klingons around and I have another 30seconds wait timer before I can try interacting with the object again. Rinse repeat. Frustration grows.
    That may be it then. I always blow the gas away in missions like this. I also noticed my carrier pets clearing gas on their own. It may be safest to shoot all the gas ASAP so it's clear when interacting.
  • This content has been removed.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2019
    (Trolling comments moderated out. - BMR)
    Post edited by baddmoonrizin on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • edited September 2019
    This content has been removed.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    pottsey5g wrote: »
    warpangel wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Considering there's very few places to power level starship mastery and most want the trait asap for their builds, "Not" to have to fly 4/5 different ships for longer than they have to unlock these traits. This is a poor game choice by Crypti
    You seem to be missing that they also added new places to power level your starship mastery! That's what the Patrol System is for.
    Try it out - if it's not good enough at that, explain how and why, maybe Cryptic will adjust something.
    For me the patrols completely fail at that. The new patrols are horrible to play some of them require me to sit AFK 10+ mins waiting for pointless timers which is not fun or productive. There is no way I am levelling any ships in the new patrols. They are not fun and badly designed compared to Angela. All I do is spend over half the mission waiting for Red Alert to end a dozen+ times.
    I haven't played most of the old Delta Quadrant patrols, but none of the new Mycelial patrols require you to wait AFK 10+ minutes for pointless timers. They clearly have hidden timers, but they are just used to spawn a quasi-infinte amount of ships that drop loot and skill points. So if you're playing these patrols for the starship skill mastery, they are ideal. Just played The Ninth Rule, and it brought me from Tier 3 to Tier 4 in one take.
    They do for me. Take Within the Briars! I had over 20 Red Alerts breaking interactions and having to wait 30 ish seconds for each one to end before the popups appear so around 10mins just waiting. I spend more time waiting then playing.
    What interrupts you? Each interact has a klingon spawn when you arrive and there is no point trying the interact until the badniks are dead, so there shouldn't be anyone there to interrupt you at that point.
    The gas I assume. I would be seconds away from interacting being complete then Red Alert would start with zero Klingons around and I have another 30seconds wait timer before I can try interacting with the object again. Rinse repeat. Frustration grows.
    To avoid the gas, I make all the pockets explode before interacting (on the first "probe" or whatever it is") and before getting into combat with the Klingons. It last a bit longer this way, because I make sure to stay well out of the explosions range, but it works. And if I'm fast enough in dealing with the Klingons, I can be done before the gas respawn.
    The last fight is a bit trickier, though, because there group is much larger and even with the Elachi sometimes it takes a bit to long for the trick to work.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • ltminnsltminns Member Posts: 12,572 Arc User
    I'm not clear how 4/5 is the same thing as AFKing trolling. The first is a solo action and not a Queue that affects others. The second IS/DOES affect others.

    Exploit? Anyone remember Japori? They came down quick on that one and Cardinal Geko convened the Spanish Inquisition (no one expected that). You don't wait FIVE years to fix something if it was an exploit.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    azrael605 wrote: »
    Sympathy? For exploiters? Nope.

    What's an exploit and what isn't is NOT your decision.
    The devs haven't said anything in the 5 or so years that Argala (even more for other Patrols) has been in the game.
    Not even now, when they've made it impossible to farm it efficiently for Mastery Points (to force us to play how THEY want us to play and to make us stay in game longer for their damn metrics), have they said anything about an exploit of ANY kind related to it.

    Get off your high horse, mate. You're not better than any of us and your arrogance is misplaced.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • This content has been removed.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited September 2019
    (Trolling comments moderated out. - BMR)
    Post edited by baddmoonrizin on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2019
    coldnapalm wrote: »
    So...about ship mastery. The new patrols that have the damn time gate at the end are WAY...and I mean WAY better for ship mastery for anyone in a decent build over Argala. Like you can fill it up in 2 runs better if you run GW with improved GW and have a decent weapon damage output. Probably 3 on ships that can't use GW. But yeah...it is actually kinda stupid easy now. If the point of the Argala change was to make you stay in game longer for ship mastery...well these new patrols kinda ruined that. I fully expect them to remove exp from the continual wave portion soon (actually soon vs soon tm) however. So get em while you can.

    Sounds good. Any particular one of the 5 new ones you favor for masteries already? :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • ltminnsltminns Member Posts: 12,572 Arc User
    Seem to be a pretty big number of mobs in 'Sentinal' and 'The Ninth Rule'.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • This content has been removed.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    ltminns wrote: »
    Seem to be a pretty big number of mobs in 'Sentinal' and 'The Ninth Rule'.

    Well those two came out on top of my runs to get the daily event done so far. Will check em out for mastery XP. Thank you very much sir. B)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    Briars, too. Metreon gas can be kind of a pain, but it does give out a good amount of xp, especially the last group - which is also the largest.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    azrael605 wrote: »
    I am completely unaffected emotionally by any of this peter.

    Then why in the world voice your oppinion about it here? It does not affect or concern you to the slightest. If parts of the game get removed that I dont care about (exploration clusters, foundary) but from which I understand that many others liked it I have like zero reason to do so. You should not either. :/
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    @coldnapalm you just gave me the BEST idea ever, Cold. I've got a fleetmate that use FAW everywhere (even on ships where it's really not the best thing you can do)... I'm gonna suggest he does it for quick even points! tiger-26.gif​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    coldnapalm wrote: »
    So...about ship mastery. The new patrols that have the damn time gate at the end are WAY...and I mean WAY better for ship mastery for anyone in a decent build over Argala. Like you can fill it up in 2 runs better if you run GW with improved GW and have a decent weapon damage output. Probably 3 on ships that can't use GW. But yeah...it is actually kinda stupid easy now. If the point of the Argala change was to make you stay in game longer for ship mastery...well these new patrols kinda ruined that. I fully expect them to remove exp from the continual wave portion soon (actually soon vs soon tm) however. So get em while you can.
    They just recently added XP to respawning enemies in the first place, so that would be rather weird.

    In any case, I seriously doubt the thought process behind this was all that sinister. Blocking people from skipping the cooldown is just common sense, especially in content that is primarily directed toward XP reward. IOW, it's not really an "Argala change" at all.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    warpangel wrote: »
    coldnapalm wrote: »
    So...about ship mastery. The new patrols that have the damn time gate at the end are WAY...and I mean WAY better for ship mastery for anyone in a decent build over Argala. Like you can fill it up in 2 runs better if you run GW with improved GW and have a decent weapon damage output. Probably 3 on ships that can't use GW. But yeah...it is actually kinda stupid easy now. If the point of the Argala change was to make you stay in game longer for ship mastery...well these new patrols kinda ruined that. I fully expect them to remove exp from the continual wave portion soon (actually soon vs soon tm) however. So get em while you can.
    They just recently added XP to respawning enemies in the first place, so that would be rather weird.

    In any case, I seriously doubt the thought process behind this was all that sinister. Blocking people from skipping the cooldown is just common sense, especially in content that is primarily directed toward XP reward. IOW, it's not really an "Argala change" at all.

    But it isn't common sense and does lend itself to imagine motives. If they added these new patrols which give much more XP in the right conditions, that condition being a full playthrough to get the respawning waves with a ton of DPS, why do anything to older patrols? There is no point to it when you've added the new big thing, because now Argala is inferior for mastery XP, so if you're not playing through it, you're not likely after mastery XP, you just want to test things.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited September 2019
    (Trolling comments moderated out. - BMR)
    Post edited by baddmoonrizin on
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • leemwatsonleemwatson Member Posts: 5,504 Arc User
    coldnapalm wrote: »
    So...about ship mastery. The new patrols that have the damn time gate at the end are WAY...and I mean WAY better for ship mastery for anyone in a decent build over Argala. Like you can fill it up in 2 runs better if you run GW with improved GW and have a decent weapon damage output. Probably 3 on ships that can't use GW. But yeah...it is actually kinda stupid easy now. If the point of the Argala change was to make you stay in game longer for ship mastery...well these new patrols kinda ruined that. I fully expect them to remove exp from the continual wave portion soon (actually soon vs soon tm) however. So get em while you can.

    Precisely! As I said earlier, I've found these far better for levelling mastery AND on top of that the loot drops are great for EC farming especially as if you've grav welled, they are all there to pick up in one spot at the end, mostly.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited September 2019
    It's actually very simple.

    People were thinking gathering mastery-XP is grindy and MUST BE DONE FASTERRRR, even though it's really not.
    The noticed they can sit arund Argala and just skip the final wave to just restart for more mastery XP.
    A huge number of players now developed an unhealthy addiction to mastery XP gathered specifically by deliberately never actually completing the same patrol.
    Cryptic noticed the captains getting obese, not sleeping and complaining about grinding they themselves commenced voluntarily.
    They did not publically call it an exploit, but internally it might have been one in their view. Not every single exploit needs to be called out. And they were like "well, whenever we rework patrols" - which happened to be now. You guys did not see it coming?
    Now the affected players are acting like addicts in therapy. "I hate grinding. So I created my own grindfest. Now you take away from me what I hate but my daily routine NEEDS it so I enjoy things even less."


    Bottom-line is… Mastering a ship to get a trait is still fairly quick, and tbh. Argala was never good, it was just more convenient (and artificial, unnecessary) grind. And Mastery-XP is nothing one has to actually grind… can't use more than five traits for ships so what's the big deal
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2019
    can't use more than five traits for ships so what's the big deal

    It is as they remain an on a character-unlock and not we see the account as a player basis. They also have the habbit of getting more diverse, more suited for different builds, not to mention better with almost every release. Getting the most fitting ones are a major part of character progression as their impact on PvE are considerable. Much bigger than most gear or spec choices. Unlocking them is an ongoing workshop for those who care. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    Unlocking them is an ongoing workshop for those who care. :)

    Believe it or not, I constantly unlock and try out new traits too. I have always done it the same way I do it now with the changes, and I can still unlock a trait in less than an hour - I just might move around the sector-map a bit and slot a gauntlet-queue like Peril over Pahvo here and there.
This discussion has been closed.