In Argala, we used to be able to do 4 of 5 waves, exit the system, rinse and repeat until we completed the mastery.
I went to Argala, did 4 waves, exited, and couldn't get patrol to start again.
Is there a trick to doing it now or is this no longer possible?
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You can't do that anymore, if you leave the map, the patrol goes on cooldown.
Instead finish the patrol to get the 15 marks at the end, and then pick another patrol from the Patrol system. All patrols in the patrol system give double ship mastery skill points. Since they all go on a 30 minute cooldown after completion, you might want to run 5-6 different patrols in succession before you begin from the start. I think after a while the community will have figured out which patrols are the optimal ones. The Double XP should mean that overall, you need less patrols than before.
Also, as long as the current event is running, the new Mycelial-related patrols also grant progress toward the event.
Take C-store ships as an example you bought the thing with money but can't access the trait as its still locked behind another wall a time/grind wall.
Changing Argala is a bad decision its all designed to try to and herd you towards the new patrols.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Why?
You made it clear in the other thread that you dislike Argala and don’t play it yourself. In short you have zero stakes in what cryptic did with it!
I suspect you fully realize that Argala meant much to a lot of other players in this game. So, what exact purpose does it serve to voice your minority opinion on the topic here nonetheless?
I mean I could somehow comprehend the questionable concept of getting some weird excitement out of stepping on other players sand castles but from the looks of it you are not even part of the sandbox.
It makes no sense so please explain.
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Agreed. That's pretty much all I did during the last "Red Alert" weekend, grind out ships. Not fun.
You could judge a build and your flying skills based on how long it took you to clear Argala, but the new patrols have infinite spawns on a timer at the end so it always takes roughly the same amount of time and counting XP isn't nearly as reliable. Of course , those infinite spawns do have the potential to rapidly train ship mastery if your DPS is good enough/have a grav well. On the other hand the propensity for the enemies in the new patrols to hit you with a viral impulse burst is more than a little annoying and will royally mess up your DPS output unless you are killing them as fast as they spawn.
Sadly Cryptic/PWE wants to punish players for not playing the way they want us to, rather than understand why we play that way. The new patrols let you enter from right in front of a ship selector which is nice, but with their hidden timers and infinite spawns you don't even know what you're going to get from them in terms of your performance.
Having to master every starship to get the trait on every character on your account is a stupid and tedious process. It's something that a large number of players (not everyone) doesn't enjoy, it's been discussed on multiple occasions.. and what does Cryptic do to fix it?
Closes the door on the band aid fix.
Brilliant.
I don't care if you don't use Argala or not, goodie for you.. but a lot of us did to get around this horrid system. The one thing this update has done though, is shown that Cryptic's agenda is obviously shifted toward getting the player to stay online longer. Progress from events was changed to take significantly longer and they obviously want it to take much longer to unlock starship traits. I am expecting Admiralty and Daily Endeavors to be targeted next.
All these changes have done for me is made this week my fewest hours played in STO in a long time. I'm also done collecting ships since the traits are now a huge chore to unlock. If you didn't use Argala, that's fine.. it wasn't hurting you. For those of us that relied on it for experimentation with builds, it's yet another change in the wrong direction.
I don't like the new trend of trying to force more daily time out of players. I get it.. but I don't like it. I have the traits I want/need on all my characters to date..but this change will definitely impact my decision to acquire future ships outside of free event ships. I view this as a very negative change.
Try it out - if it's not good enough at that, explain how and why, maybe Cryptic will adjust something.
I think the "build-judging" will get better for you eventually, as you figured out a new routine of patrols to do. It won't necessarily be quite as convenient, since before, you only needed to concern yourself with remembering your performance in one patrol, and then it will be 5 or so.
But everything else - you just power level by doing the Patrols in the Patrol System. Instead of just doing Argala, you have 8 options or so. You don't need to worry about heading back to space dock, because you can use the Patrol UI to stay in space dock (or whatever other social zone you prefer) at all times.
Good thing then you don't have to master every starship on every character.
I might even agree with you on the starship mastery being kinda stupid, though probably for the exact opposite reason. I would want the system to be more interactive and...playable for lack of a better word, rather than something that just pops up after flying the ship for a while and that's it. But it is optional and as a reason to at least fly all my ships for a while instead of an infinite string of claiming Admiralty cards before discarding, it works.
I know. They're finally showing willingness to reward players who want to play the game for more than 5 minutes a day. I like it.
And I've played a lot more. Not just the event content, either. The game in general feels less like something to log in just to pick up a daily event trinket and come back tomorrow now, so I'm more motivated to play other content as well.
Granted, the rather excellent tailor unlocks are also a source of inspiration.
Not "force." They are making it worthwhile to play the game, exactly as they should. Only you can "force" yourself to play.
Personally, I've never felt any need to go out of my way to grind ship traits. They'll pop up on the side while I'm playing and then it's the next ship in line. Not like the game has any content that would actually require me to have any specific trait(s) right now.
In the end, it's impossible to please everyone all the time. They have to make the hard choices and this time they went in this direction. Some people will like it, other won't. I believe diversifying their content/event lineups will do the game good.
Removing something to force you into different content is not an improvement
Also it was never an exploit as any exploit would have been being able to obtain the dil and mark rewards after completing wave 5/5.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If they really considered it a major problem, they would have fixed it way sooner. That said, the new system is overall quiker because of the 2X XP; the only 'downside' is you need to shift gears a bit because you can't do the exact same thing over and over ad infinuitum.
Overall, it's a BETTER system that they instituted (although I too hate having to level ships I don't particularly want to use to get access to a ship trait on EVERY SINGLE character <---- That's the system that sucks. (IMO)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I'd also be fine with not needing to level mastery though I'd get less value out of those ships if I never fly them.
Account-wide trait unlocks is tricky because of lobi, lock box, phoenix pack and R&D pack ships. Cryptic would lose money if they gave all of your characters the unlock "for free."
Me neither.
But when they're always coming out with new stuff, there is always a new ship to level and a new trait to try. Most ships have garbage traits that you wouldn't want anyway, but when they keep releasing stuff with shiny new traits.. people want to try them. If a trait proves to be worth while, then they want to get it for multiple characters.
In the end, I can just opt to stick with the traits I already have. If they make new ships with new traits.. it just won't be worth the effort.
The only one that semi works solo for me is Sentinels. The rest all have multiple long Red Alarts that take ages to end and you cannot interact until they end and/or have interruptions. None of them at least with the builds I run, function smoothly like Argala. Sentinels is the only playable one for me and the cooldown means its no good for mastery.
I recently took an alt through that process, and started off with the Phantom for reciprocity. I thought maybe grinding marks would reliably get through one ship first, but it didn't, so I had to go to Argala. Then I did it again for the Arbiter. Then I did it for the Dauntless. So back to back to back Argala over a few days, because normal play just wouldn't get me there.
And that particular scenario shows part of the problem with the mastery system, in that I'm flying 3 very different ships with one batch of equipment for them. Escort to cruiser to science ship do not make for a very interchangeable experience with weapons and consoles. The ship mastery trait system is a huge reason for me to not want to level alts. I don't plan on a new character until they do a Temporal recruit rerun, and luckily I don't forsee any need to grind ship traits on the rest for a long time either, so hopefully I'm done with it for a while, and perhaps they will improve the system by then.
There was no bug nor glitch involved, not even lag, so no. It wasn't an exploit, no matter how many times you and others say it was.
And it didn't reinforce anything except, maybe, the knowledge that you could get something you PAID for (I'm obviously talking about C-Store ships, here) in a reasonable amount of time. Especially if you needed the trait on more than one character.
The fact that they felt the need to avoid talking about this change before making it shows that they were well aware of what they were doing, but didn't want the backlash. Easier to ask for forgiveness than to ask for permission.
And the new patrols (with or without bonus xp) just make it clear that they're tightening the noose on how and on what we play. And for how long. Because they're not thinking about anything but metrics.
If the new even system isn't enough for you, just look at the last 3 UE: all of them "coincidentally" related with this new mushroom stuff. They're outright manipulating the system to force people to stay in game longer to pump their data.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Aha! And since you are part of the grand jury of whats right and wrong in this game justice has finally been served.
Majority is unhappy but you are. Grats!
You are such an inspiration to us all.
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You believing something does not make it the majority opinion.
Even if you group opinions in this thread it doesn't prove anything about the majority since the majority of players don't visit the forums, and of those who do the majority don't post in any given thread.