test content
What is the Arc Client?
Install Arc
Options

Mastery System - Any hope?

124»

Comments

  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    Substituting money for everything is the F2P way and I fully support Cryptic taking the money of anyone who wants to pay, even for things that I wouldn't pay for myself.

    My only issue with the demands of ship traits (or rewards in general) be given away instantly/for free is that it would be one less thing to reward gameplay with, therefore making gameplay less valuable. This game needs more reasons to play, not less.

    However, I do think that dissmissing those of us who like being rewarded for our gameplay as "no-stake holders" is still rather disparaging and completely uncalled for.
  • Options
    lianthelialianthelia Member Posts: 7,825 Arc User
    The system is working as intended. I'm not seeing the problem with the system. Now, if you're complaint is unlocking every Trait on every ship on every character on your account, that's something that you're putting yourself through.

    The system isn't as much the problem as the fact you hardly get anything from doing most things other than patrols. No one says you should get tier 5 in just a few STFs but you know taking like half a dozen of them just to get tier 1 is a little slow.
  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    lianthelia wrote: »
    The system is working as intended. I'm not seeing the problem with the system. Now, if you're complaint is unlocking every Trait on every ship on every character on your account, that's something that you're putting yourself through.

    The system isn't as much the problem as the fact you hardly get anything from doing most things other than patrols. No one says you should get tier 5 in just a few STFs but you know taking like half a dozen of them just to get tier 1 is a little slow.
    Yeah, there's still content/enemies that just don't drop any XP at all even though they said during the Pahvo Gauntlet scandal that all kills were meant to count.
  • Options
    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited September 2019
    @seaofsorrows Agreed. As for the payment, it would not be my preferred choice either, but it would still be better than forking 3k zen for a ship and then having to unlock the trait for it on 10 characters.

    @warpangel For free? Ships are not free, unless they come from events. Even if we don't consider Lobi/Lockbox ships the same as C-Store ones, paid-for ships are still the highest number. So, seeing as C-Store ships don't come for free, is it wanting to unlock the trait when you buy the ship really asking to have it "for free"?
    I would agree that we need more reason to play. No doubt about that. But seeing as most content do not reward Mastery points as it should (or none at all), unlocking a trait is not "gameplay". It's a chore.

    And you're right. You guys aren't "no-stake holders", but we aren't asking to be given stuff "for free", either. That's just as disparaging and uncalled for.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • Options
    ltminnsltminns Member Posts: 12,569 Arc User
    Well, we should have plenty of excess time on our hands now to unlock Traits because Events have been made quicker and easier to do, don't you know. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    For free? Ships are not free, unless they come from events. Even if we don't consider Lobi/Lockbox ships the same as C-Store ones, paid-for ships are still the highest number. So, seeing as C-Store ships don't come for free, is it wanting to unlock the trait when you buy the ship really asking to have it "for free"?
    I would agree that we need more reason to play. No doubt about that. But seeing as most content do not reward Mastery points as it should (or none at all), unlocking a trait is not "gameplay". It's a chore.​​
    Regardless of where the ship comes from, it is still asking for the trait to come for free (with the ship), that currently would be given as reward for playing the game (with the ship).

    And while there are content that do not give XP as they should, as the devs have said they are meant to, that I totally agree should be fixed so they do give XP, that doesn't change the fact that gameplay is still required to acquire XP. And just because you don't like a particular area of gameplay, doesn't stop from being gameplay.
  • Options
    kiralynkiralyn Member Posts: 1,576 Arc User
    I recall similar stats for Mass Effect 3, which showed that male Shepard was played 80+% of the time, solder was the most played class of Shepard at 50% of the time, and that around 64% of people played Paragon.

    That doesn't mean that they didn't have "alts" (i.e, multiple playthroughs in the case of an SP RPG), just that they aren't into variety.

    (That "80% MaleShep" statistic is one I've seen lots of time, but usually in the "do you play a male or a female character" threads. And the 80/20 split shows up in all sorts of games. Even in Mass Effect, where you'd think everyone was playing FemShep based on the gaming forum gushing about how Jen Hale's FemShep was soooo much better than MaleShep. Just another example of "game forums don't represent the 'average player'.")


    ----
    Aaaaanyway.... re: people having alts. Yes, perhaps lots of people have alts (Fed, KDF, Rom, Delta, Jem, etc). That doesn't mean that they're all "mains" or 100%'d. People who have plenty of alts and think that they have to max out everything on them, is another sub-fraction of a fraction of the playerbase. So, yeah - the devs likely aren't designing game features around that playstyle. Even if they think people will have alts.
  • Options
    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    Traits are not "rewards". They are part of the ship they come from.
    Otherwise, specific consoles should be considered as "rewards", too. And yet, I've not seen anyone arguing that we shouldn't get them immediately. Why is that, I wonder?

    And repeating the same thing again and again and again just to unlock something that you should already have - because, again, you PAID for it - it's not gameplay. It's grinding. And grinding it's not gameplay.
    I actually have fun playing Patrols when I feel like it. I also like repeating episodes I've already played many times when the mood strikes me, and of course I queue for STFs on a daily basis. Because I like to, regardless of whether I need a specific piece of gear, marks, elite marks or whatever else I may gain from all the content I run everyday.
    What I don't like is being forced to go a specific route - the one I know works best from experience - just to unlock something I already have on who knows how many other toons, (maybe even for nothing, because the build I'm working on, with that particular character flying that specific ship does not benefit as much as I thought from the trait I unlocked).

    My suggestion still stands: if the devs don't want to give us account-wide unlocks upon first completion of a ship's Mastery, they should speed it up for the subsequent times, in addition to fixing the content so that it gives the proper XP.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • Options
    ikonn#1068 ikonn Member Posts: 1,449 Arc User
    Ok, OP, let me break this down for you...

    You are using one character for ship mastery... How is that one character going to convey mastery of a ship to other characters? Yes, this is a game, but even logic has a place in this case.

    That one character did the work to learn and "master" the ins and outs of that particular vessel... Correct?

    Some things in this game need to stay at the character unlock level, and mastery of a ship they took the time to use for the T5 unlock should be one of them.

    I am an admitted altaholic (24 characters), and even I realize that what you are wanting is a way to ease the grind for ship mastery... I get that!

    But here is the problem... getting mastery on each character is YOUR CHOICE. If you don't want to do the work, then I suggest focusing on unlocking all those mastery traits on one character and buy a bunch of ship and drydock slots so you can switch out ships/builds at your leisure.

    In other words, prioritize!
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    edited September 2019
    Traits are not "rewards". They are part of the ship they come from.
    They are rewards, for playing the game while using the ship. You would want them to be part of the ship, but currently they aren't.
    Otherwise, specific consoles should be considered as "rewards", too. And yet, I've not seen anyone arguing that we shouldn't get them immediately. Why is that, I wonder?
    The consoles aren't given as rewards for playing the game. They come for free with the ship. That's not to say they should or shouldn't be given as rewards, just that they aren't.
    And repeating the same thing again and again and again just to unlock something that you should already have - because, again, you PAID for it - it's not gameplay.

    I actually have fun playing Patrols when I feel like it. I also like repeating episodes I've already played many times when the mood strikes me, and of course I queue for STFs on a daily basis. Because I like to, regardless of whether I need a specific piece of gear, marks, elite marks or whatever else I may gain from all the content I run everyday.

    What I don't like is being forced to go a specific route - the one I know works best from experience - just to unlock something I already have on who knows how many other toons, (maybe even for nothing, because the build I'm working on, with that particular character flying that specific ship does not benefit as much as I thought from the trait I unlocked).
    Whether you want to repeat the same thing again and again to unlock the trait is your choice. And still gameplay.

    Personally, I find that given traits are neither time-limited nor required for anything, I can play what I want and unlock them on the side. Which is inherently superior to playing what I want and not unlocking anything on the side.

    And at least for the time being, some of the patrols I'd be playing for the event anyway are extremely good XP.
    My suggestion still stands: if the devs don't want to give us account-wide unlocks upon first completion of a ship's Mastery, they should speed it up for the subsequent times, in addition to fixing the content so that it gives the proper XP.​​
    Perhaps they should, perhaps not. That I would leave for the devs to decide. However, given what I have observed of XP drops between various content, the actual requirements are extremely light already and the "problem" if you want to call it that is almost entirely on differnt content/enemies giving vastly different amount of XP for no adequate reason.

    Regarless, giving the traits for free with the ship would be a negative for me. Less reason to play the game.
  • Options
    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    Actually, making Traits account unlocks would reduce time spent in game, because a player would no longer need to run Mastery on their various alts.

    Everything should award Mastery XP. There's really no excuse for why something wouldn't.

    If account unlocks were to be done, I think it would be best to add the T6 level to all ships. T5 would unlock the Trait on the character, T6 would unlock the Trait for the account.

    Just because we want a thing, though, doesn't mean that it's the best thing to do.

    Actually that would be 'one' of the few idea's that might work; T6 mastery to unlock the trait account-wide. Then your various ALTS could choose to focus on one ship to earn the higher level mastery on to unlocking it for various toons.

    Still I think they really want people to invest the time on the character's they intend to play the most.

    It would be nice however if we had a few more things to do with the Gold Pressed Latinum we've accumulated; unlocking T5 Ship Trait's might be one answer.

    I'd still rather see a few expanded options for Faction Starship Interior's being far more customizable with various textures, colors, lighting levels, and/or replacement of furniture, chairs, rugs, painting, artifacts, musical instruments allowing more items replaced thru the existing trophy mechanic that already exists.

    Yet I'm not sure we'll see either in the near future?
    0zxlclk.png
  • Options
    jennycolvinjennycolvin Member Posts: 1,100 Arc User
    @warpangel Nope. Not rewards, they come with the ship as part of the ship. And it's not "my choice", since the content does not award Master XP as it should - or at all, in a lot of cases. But you don't care, because for you traits are not "required for anything" so I'm done trying to reason with you about something that doesn't interest you in the slightest. You enjoy your gameplay, I will do my best to have this grinding reduced to a minimum.

    Going back to what counts - which is to say, the suggestions on how to make this system at least bearable: T6 mastery as an account-wide unlock, like with the Jem'Hadar ships that come out with ViL, would be a good compromise. You work a little more, but then you don't have to do it anymore. It's still wrong, imho, but way better than the current system.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • Options
    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Ok, OP, let me break this down for you...

    You are using one character for ship mastery... How is that one character going to convey mastery of a ship to other characters? Yes, this is a game, but even logic has a place in this case.

    That one character did the work to learn and "master" the ins and outs of that particular vessel... Correct?

    Some things in this game need to stay at the character unlock level, and mastery of a ship they took the time to use for the T5 unlock should be one of them.

    I am an admitted altaholic (24 characters), and even I realize that what you are wanting is a way to ease the grind for ship mastery... I get that!

    But here is the problem... getting mastery on each character is YOUR CHOICE. If you don't want to do the work, then I suggest focusing on unlocking all those mastery traits on one character and buy a bunch of ship and drydock slots so you can switch out ships/builds at your leisure.

    In other words, prioritize!


    No one actually wants ship mastery itself unlocked account wide, just the traits. You can, afterall, make the same argument against reputation sponsorship and various account bound items. Its all because of one thing: this is a video game.

    But then why can't our mastered captains teach the unmastered? Isn't that how a lot of people learn a lot of things, with a teacher? They can't write a manual on how to Reciprocity? They can't write a program for the flight computer to handle it? No really, think about this. We learn a trait on one ship, then we get to use it on any ship, including those we've never flown before. Do you think Reciprocity really works identically on a fat cruiser as a tiny raider? It does, so maybe teaching alts isn't that silly of an idea.

    Still, its not just a grind, its the same grind over and over. There is no variety to it, nothing new the second or tenth time around. You just take that ship into places where you can pew pew a lot of other ships and eventually you get a trait. And sure, for something like Emergency Weapon Cycle, its pretty much guaranteed to be a good trait. I hate grinding it out again and again and again and again, but I know its worth the effort.

    Some traits, however, you're not even sure if they are worth it. You have an idea for a build but you don't really know until you grind out 3 traits. Then what happens when you find out its terrible? You spent a lot of time grinding traits you now don't even want, at least not on that character, and you undoubtedly feel like you wasted a bunch of time. It doesn't feel like an accomplishment. It certainly doesn't endear you to the process of doing it again the next time you have a bright idea. In fact it puts you off the idea of even buying a new ship with a new, interesting trait, because you know you'd have to grind it out.

    And really? Making one character to fly every ship? That's ridiculous. Captain powers differ by class so you'd be missing out on a lot of the experience there, and having to respec all the time to go from like an escort to a science ship is a ridiculous idea. Instead I can jump on my science captain in a science ship or maybe the science captain in a raptor, or the engineer in a cruiser for whatever I'm feeling like. One character is not remotely practical and is probably even more of an inhibitor to trying and buying new traits and ships.

  • Options
    dkdrachedkdrache Member Posts: 32 Arc User
    The system is working as intended. I'm not seeing the problem with the system. Now, if you're complaint is unlocking every Trait on every ship on every character on your account, that's something that you're putting yourself through.

    I would flag your post for making too much sense on these forums, except that I cannot bring myself to support self flagellation.
  • Options
    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited October 2019
    Ugh created a new toon out of boredom and just hit the want starship traits for her space build and decided to throw that into the trash its going to take far too long to grind up in ships I don't want to fly. She can be a Dyson Ground dil farmer instead. Also noticed which I missed unless i'm mistaken is reputation sponsorship now only works once you hit tier 5. That sucks.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • Options
    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Also noticed which I missed unless i'm mistaken is reputation sponsorship now only works once you hit tier 5. That sucks.
    You are mistaken. The first character to reach T5 unlocks sponsored status for all characters on your account, but that sponsorship works exactly like it did before, starting at T1.

    Strange I queued up some projects on this new toon yesterday and the amount for progression points was 2500 and 200 instead of 5000 and 400 respectively rechecked today and it is showing the correct 5000 and 400. Go figure
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • Options
    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Sometimes, bonuses and other passive upgrades like the sponsorship bonuses wont unlock until you have logged off, and logged back in.

    That must have been the issue thank you
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • Options
    chipg7chipg7 Member Posts: 1,577 Arc User
    I haven't been keeping up with this thread, but wanted to pop in with my experience over the last weeks.

    With my Romulan ships available to my Fed main, I figured I'd roll them all to give my main access to all mastery traits I have. I basically just kitted out the warbird with what I had already, and ran the daily 4 patrols for the event. Took no more than two days of 4 patrols to master.
  • Options
    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited October 2019
    chipg7 wrote: »
    I haven't been keeping up with this thread, but wanted to pop in with my experience over the last weeks.

    With my Romulan ships available to my Fed main, I figured I'd roll them all to give my main access to all mastery traits I have. I basically just kitted out the warbird with what I had already, and ran the daily 4 patrols for the event. Took no more than two days of 4 patrols to master.

    Yeah at least for now some of the patrols are quite good for mastery XP. Argala is probably still the best and most reliable. The new patrols and some of the revamped Delta patrols have the gross inconsistency of how many spawns you get, how much XP the NPCs steal from you, and generally grossly favor any ship with a good grav well. Also the oversized spawns can be extremely difficult to deal with for a newer character compared to an established character using a slightly modified build of their normal ship. The big spawns also make life really difficult for a ship that isn't very tanky but can't quite wipe them out in seconds either.
This discussion has been closed.