This is one tuff nut to crack. I keep getting taken out - practically one-shotted. Once I had him, or It, down to under 1K while bleeding from every TRIBBLE in my body and an injury list longer than a mobster's criminal record, so strategy isn't the problem but maybe tactics are. I've tried Polaron, Plasma, Disrupter, Tetryon and Phaser(s) - which seem to the have greatest impact when combined with both high-density assault beam rifles and pulsewave assault guns.
Any tips on getting this opponent to ground? .. and where can I find a Medic on New Romulus?
"Victory is not determined by whose armies are strongest. It is determined by who is left standing." - Napoléon
I believe the only Medic on New Romulus is in the Command Center, which is only accessible to Romulan characters. If you have access to the Dyson Sphere, the Joint Command hub has a Medic and it's not too far from New Romulus.
Some of my toons have also had trouble with high-ranking Tholians. I think boosting radiation damage resistance helps against Tholians, so running environmental suits may be a better choice than conventional armour.
What class do you play? Maybe changing out a couple kit modules can give you an edge.
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rattler2Member, Star Trek Online ModeratorPosts: 58,542Community Moderator
The Captain does have a special attack that can one shot you. You need to not stand in that. Breaking the Captain’s line of sight by finding some cover can help.
The Captain also likes to deploy crowd control drones that can snatch you up in a web. As with the Imperial Romulan Thalaron Drones elsewhere on New Romulus, binding the “crew attack my target” command in your keybinds menu will help a great deal. They can kill the drone even if you’re trapped and unable to attack, yourself. They just need to be told what to attack.
Also consider killing the lower ranking Tholians who accompany the Captain first; there’s no sense in letting them deal damage with impunity while the Captain tanks for them.
run around him and flank him. I always use this strategy, my boffs take the aggro and I can shoot him in the back. Everything works fine against him, but plasma is very good (romulan plasma weapon from the command center or the spire). you can use also the objects in the map to hide, the captain will choose an other target, and you have the time to flank him. I put my ground skills to do flanking damage.
the special attack is visible on the floor (if the map in not bugged) + the tholian captain prepares the movements of the attack; so you have the time to anticipate: however, only few seconds
btw, you can give at 2 or 3 of your boffs, the paradox bomb + uncertainty burst (1). the captain and the other tholians will be stuck together, and with uncertainty burst they will shoot at each other; so you have a brief moment where you can shoot at them without troubles i personally use 2 paradox bomb + 2 uncertainty burst, it is more funny.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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I'll be going into there today to get a Ground Captain for an Endeavor.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
So much this!... yes, there is a lot of cryo kits in the winter store, they are great against Tholians! i do wonder if th CMR-200 have some effect on them...
This is one tuff nut to crack. I keep getting taken out - practically one-shotted. Once I had him, or It, down to under 1K while bleeding from every TRIBBLE in my body and an injury list longer than a mobster's criminal record, so strategy isn't the problem but maybe tactics are. I've tried Polaron, Plasma, Disrupter, Tetryon and Phaser(s) - which seem to the have greatest impact when combined with both high-density assault beam rifles and pulsewave assault guns.
Any tips on getting this opponent to ground? .. and where can I find a Medic on New Romulus?
Which career are you playing as: engineer, science or tactical.
For engineers: throw down a cover shield as distraction, some mortars and bombard the captain with mines. Hurricane turret is fun as well.
Science: endothermic or cold fusion .
Tactical: Buff with all the buffs you can think of and release security escort and https://sto.gamepedia.com/Universal_Kit_Module_-_Agony_Field_Generator
If you are having difficulties getting close the flare mortar, various intel kit modules or the romulan operative set should help.
B.t.w. the most effective weapon against tholians is and always has been this beauty: https://sto.gamepedia.com/CRM_200
If you like more specific advice we'll need to know your class and which kit modules/specializations you've been using until now.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Any of my Away Team Science Boffs or if I have a Science Captain all get Cold Fusion Flash. My Discovery Tac Captain uses the Cryo Grenade and the Micro Cryonic Warhead Kit Modules. They work very well against Clusters of Borg on Defera.
I ended up not doing 'Overgrown Caves' today for the Captain Endeavor. Since I had to kill Gorn on Nimbus and Disruptor Damage Ground, I killed two Captains on Nimbus instead.
For the life of me I can't figure out what Academy the Anthropod and Worm Captains went to.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Any of my Away Team Science Boffs or if I have a Science Captain all get Cold Fusion Flash. My Discovery Tac Captain uses the Cryo Grenade and the Micro Cryonic Warhead Kit Modules. They work very well against Clusters of Borg on Defera.
I ended up not doing 'Overgrown Caves' today for the Captain Endeavor. Since I had to kill Gorn on Nimbus and Disruptor Damage Ground, I killed two Captains on Nimbus instead.
For the life of me I can't figure out what Academy the Anthropod and Worm Captains went to.
For the captain endeavor play the first ground part of "Home" on board the hive ship.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The sacrificial security teams helps in drawing fire while you and your boffs can do the damage to the captain, a timeline corrector device will be extremely useful
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Excellent advice folks. So, Cold, Plasma, Flank, Radiation Suits and Cover with a healthy dose of Security Team(s) seems to be the general consensus .. and Normal Difficulty LOL. My apologies for not providing enough information on my status. It follows as:
Tactical Officer - (Ground Skills): Standard Skills with focus on Shields and Weapon damage output.
Specialization(s): Command (Primary) and Intelligence (Secondary)
Kit(s) - Agony Field Generator (A Gawd send, let me tell you), Covert Assault Drone (Incredibly useful); Reveal Mines (Great for moving targets); Anti-Matter "something" (This is a device that no one should be without); Photon Grenade
Currently I am working on the Delta Projects, the Wiki information on these projects will suit both my playstyle and the 'Vimy Ridge,' Destroyer is what I know, former RCN. This means I skipped the Borg Advance and New Romulus. Went back and completed the Borg Advance and am currently attempting to advance New Romulus. I've hard copied the advice and will put your advice into practice.
"Victory is not determined by whose armies are strongest. It is determined by who is left standing." - Napoléon
am I the only one who uses the tommy gun? it's like alomst 100% shield pen. early on, use that and when his shield finally goes down switch to something with a higher DPS
I usually stay outside of the room and snipe him, which sends my BOFFs in. They keep him distracted while I take out his backup. Once they're gone I move in to assist the BOFFs in finishing him off.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Excellent advice folks. So, Cold, Plasma, Flank, Radiation Suits and Cover with a healthy dose of Security Team(s) seems to be the general consensus .. and Normal Difficulty LOL. My apologies for not providing enough information on my status. It follows as:
Tactical Officer - (Ground Skills): Standard Skills with focus on Shields and Weapon damage output.
Specialization(s): Command (Primary) and Intelligence (Secondary)
Kit(s) - Agony Field Generator (A Gawd send, let me tell you), Covert Assault Drone (Incredibly useful); Reveal Mines (Great for moving targets); Anti-Matter "something" (This is a device that no one should be without); Photon Grenade
Currently I am working on the Delta Projects, the Wiki information on these projects will suit both my playstyle and the 'Vimy Ridge,' Destroyer is what I know, former RCN. This means I skipped the Borg Advance and New Romulus. Went back and completed the Borg Advance and am currently attempting to advance New Romulus. I've hard copied the advice and will put your advice into practice.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
away team of engineers with quantum mortar 1 and support drone 2 and put a purple fabrication engineer and a purple explosive expert doff on your active ground duty officers. Keep them in the tunnel and just spam mortars and drones, he'll go down pretty quick. You can give them mine barrier 1 and turrets 1 for any tholians that venture too close to them.
More great tips. Thanks! I followed the posted advice as closely as I could and am now consistently able to bring It to a reasonable level of health remaining. So, the advice is helping tremendously .. I'd still pay big money for Medic nearby, though LOL. Regenerators can start to become expensive.
My apologies, the correct identifier for the item I was mentioning is "Weaponized Dark-Matter." But you mentioned, 'Chroniton Jolt." I'm not familiar with this ..
I do have the Trait you mentioned as well and I also have it selected. It is actually very useful. Additionally, I recently procured the Battle-Cry Kit but never a really considered it due to being, for lack of a better term, dropped like a bag of hammers. I'll incorporate it with my next foray into the 'Caverns.'
Do not use Hyperonic or Neutronic radiation kit modules on tholians, it heals them. So do Solar Gateways.
Excellent advice. I had actually considered starting the Neutronic Radiation Kit project .. full stop on that. Thank you! Nix on the Hyperonic as well.
I usually stay outside of the room and snipe him, which sends my BOFFs in. They keep him distracted while I take out his backup. Once they're gone I move in to assist the BOFFs in finishing him off.
I tried something similar but It just barrels down the corridor like an out of control semi .. and runs us all over. Is there a specific location or angle you use to gain an advantage?
There is a reason why thr nukara rep have enviro suits, use them!
We're fully outfitted in radsuits. I'm outfitted with the Federation armoured environmental suit while the team is geared up in the Nakura armoured suits. No noticeable damage received change other than it now takes approximately two direct hits .. still drop in under five minutes lol. So, the suits do have a slight impact on defense but not enough to carry fight beyond the objective.
The strategies outlined in the above are making good headway. I'm considering changing my weapon and suit modifiers to compliment them. Are there preferred choices, may I have your opinions?
"Victory is not determined by whose armies are strongest. It is determined by who is left standing." - Napoléon
I use the ground trait Ironsides (it is not very expense): https://sto.gamepedia.com/Trait:_Ironsides. yes, if you have battle-cry uses it, the cd is long but it is efficient. you can use also Motivation (can be very expensive on the exchange)
I tried something similar but It just barrels down the corridor like an out of control semi .. and runs us all over. Is there a specific location or angle you use to gain an advantage?
you can use the pillars in the room to hide yourself, when the captain is occupied with your boffs, you can use this moment to flank it/him/her.
as someone said before, kill the lt and ensign first. i personally like the Plasma Wide Beam Rifle (available for the fed/kdf at the spire), you can shoot from a good distance, and this weapon can do a lot of damage. My boffs use a lot of different weapons, but the dyson riffle is very efficient even if used by a boff.
I don' know for the other players, but personally I move a lot when I fight on the ground; not only because it is more harder to shoot at a moving target (except for the vaadwaur, these guys are snipers), and you can find more easily the good angle to target the back of the mobs.
Some additional things you can try:
Replace photon grenade with Cryotronic Modulation from the Winter store, Tholians don't like the cold and it can slow them down.
Since Tholians do radiation damage (I think that's right) get the Invigorating Radiation ground trait off the exchange, it heals a little every time you take rad damage.
Fill all your Active Rep Traits with ground abilities, medical nanite cloud, defiance, piezo snare and visual dampening field.
Give following to your boffs if you have them: horta, furiadon (dinosaur), shard of possibilities, combat tardigrade)
Consider the ground trait Hive Defenses just to have more things for the Tholians to shoot at than you.
Get Nukara Reprogrammed Drones and Romulan Support Teams and place them in your main inventory, they can be activated from there and don't have to be on your person (romulan support teams will spam more turrets)
Equip your boffs with Sonic Antiproton weapons, they are super cheap on the exchange
Comments
Some of my toons have also had trouble with high-ranking Tholians. I think boosting radiation damage resistance helps against Tholians, so running environmental suits may be a better choice than conventional armour.
What class do you play? Maybe changing out a couple kit modules can give you an edge.
The Captain also likes to deploy crowd control drones that can snatch you up in a web. As with the Imperial Romulan Thalaron Drones elsewhere on New Romulus, binding the “crew attack my target” command in your keybinds menu will help a great deal. They can kill the drone even if you’re trapped and unable to attack, yourself. They just need to be told what to attack.
Also consider killing the lower ranking Tholians who accompany the Captain first; there’s no sense in letting them deal damage with impunity while the Captain tanks for them.
the special attack is visible on the floor (if the map in not bugged) + the tholian captain prepares the movements of the attack; so you have the time to anticipate: however, only few seconds
btw, you can give at 2 or 3 of your boffs, the paradox bomb + uncertainty burst (1). the captain and the other tholians will be stuck together, and with uncertainty burst they will shoot at each other; so you have a brief moment where you can shoot at them without troubles i personally use 2 paradox bomb + 2 uncertainty burst, it is more funny.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Also Cold Fusion Flash is available on the Exchange.
To be fair, he will one-shot you there, too. Though you won't get injuries of course.
So much this!... yes, there is a lot of cryo kits in the winter store, they are great against Tholians! i do wonder if th CMR-200 have some effect on them...
Which career are you playing as: engineer, science or tactical.
For engineers: throw down a cover shield as distraction, some mortars and bombard the captain with mines. Hurricane turret is fun as well.
Science: endothermic or cold fusion .
Tactical: Buff with all the buffs you can think of and release security escort and https://sto.gamepedia.com/Universal_Kit_Module_-_Agony_Field_Generator
If you are having difficulties getting close the flare mortar, various intel kit modules or the romulan operative set should help.
B.t.w. the most effective weapon against tholians is and always has been this beauty:
https://sto.gamepedia.com/CRM_200
If you like more specific advice we'll need to know your class and which kit modules/specializations you've been using until now.
I ended up not doing 'Overgrown Caves' today for the Captain Endeavor. Since I had to kill Gorn on Nimbus and Disruptor Damage Ground, I killed two Captains on Nimbus instead.
For the life of me I can't figure out what Academy the Anthropod and Worm Captains went to.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
For the captain endeavor play the first ground part of "Home" on board the hive ship.
-Lord Commander Solar Macharius
Tactical Officer - (Ground Skills): Standard Skills with focus on Shields and Weapon damage output.
Specialization(s): Command (Primary) and Intelligence (Secondary)
Kit(s) - Agony Field Generator (A Gawd send, let me tell you), Covert Assault Drone (Incredibly useful); Reveal Mines (Great for moving targets); Anti-Matter "something" (This is a device that no one should be without); Photon Grenade
Currently I am working on the Delta Projects, the Wiki information on these projects will suit both my playstyle and the 'Vimy Ridge,' Destroyer is what I know, former RCN. This means I skipped the Borg Advance and New Romulus. Went back and completed the Borg Advance and am currently attempting to advance New Romulus. I've hard copied the advice and will put your advice into practice.
This is very good advice.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
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@firebeard#3273
Is this the anti matter something you mentioned?
https://sto.gamepedia.com/Universal_Kit_Module_-_Protomatter_Munition_Deployment
If so then it is a poor match against tholians (radiation)
It is interesting to see such an engineering heavy build on a tactical character.
I would replace the "anti matter something" with a chroniton jolt
https://sto.gamepedia.com/Universal_Kit_Module_-_Chroniton_Jolt
And the photon grenade with https://sto.gamepedia.com/Tactical_Kit_Module_-_Rally_Cry
This last one is a trait which allows your security escorts to throw grenades. It's probably expensive on the exchange.
https://sto.gamepedia.com/Trait:_Security_Detail
Good luck.
My apologies, the correct identifier for the item I was mentioning is "Weaponized Dark-Matter." But you mentioned, 'Chroniton Jolt." I'm not familiar with this ..
I do have the Trait you mentioned as well and I also have it selected. It is actually very useful. Additionally, I recently procured the Battle-Cry Kit but never a really considered it due to being, for lack of a better term, dropped like a bag of hammers. I'll incorporate it with my next foray into the 'Caverns.'
Excellent advice. I had actually considered starting the Neutronic Radiation Kit project .. full stop on that. Thank you! Nix on the Hyperonic as well.
I tried something similar but It just barrels down the corridor like an out of control semi .. and runs us all over. Is there a specific location or angle you use to gain an advantage?
We're fully outfitted in radsuits. I'm outfitted with the Federation armoured environmental suit while the team is geared up in the Nakura armoured suits. No noticeable damage received change other than it now takes approximately two direct hits .. still drop in under five minutes lol. So, the suits do have a slight impact on defense but not enough to carry fight beyond the objective.
The strategies outlined in the above are making good headway. I'm considering changing my weapon and suit modifiers to compliment them. Are there preferred choices, may I have your opinions?
you can use the pillars in the room to hide yourself, when the captain is occupied with your boffs, you can use this moment to flank it/him/her.
as someone said before, kill the lt and ensign first. i personally like the Plasma Wide Beam Rifle (available for the fed/kdf at the spire), you can shoot from a good distance, and this weapon can do a lot of damage. My boffs use a lot of different weapons, but the dyson riffle is very efficient even if used by a boff.
I don' know for the other players, but personally I move a lot when I fight on the ground; not only because it is more harder to shoot at a moving target (except for the vaadwaur, these guys are snipers), and you can find more easily the good angle to target the back of the mobs.
Replace photon grenade with Cryotronic Modulation from the Winter store, Tholians don't like the cold and it can slow them down.
Since Tholians do radiation damage (I think that's right) get the Invigorating Radiation ground trait off the exchange, it heals a little every time you take rad damage.
Fill all your Active Rep Traits with ground abilities, medical nanite cloud, defiance, piezo snare and visual dampening field.
Give following to your boffs if you have them: horta, furiadon (dinosaur), shard of possibilities, combat tardigrade)
Consider the ground trait Hive Defenses just to have more things for the Tholians to shoot at than you.
Get Nukara Reprogrammed Drones and Romulan Support Teams and place them in your main inventory, they can be activated from there and don't have to be on your person (romulan support teams will spam more turrets)
Equip your boffs with Sonic Antiproton weapons, they are super cheap on the exchange