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Beam overload changes bugged?

willamsheridanwillamsheridan Member Posts: 1,189 Arc User
since today the beam overload should last 10 secons instead of . THis does not seem to work for all Weapons judging by the visuals. Kelvin Phasers only fire a 1 second burst instead of 10 seconds, and if i have a TErran REp System Beam equipped this prevents other beams from firing for 10 seconds (only if the Terran beam fires first, if any of my other Disruptors or Phasers fire first they have the BO visuals for 10 seconds. )

Comments

  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    since today the beam overload should last 10 secons instead of . THis does not seem to work for all Weapons judging by the visuals. Kelvin Phasers only fire a 1 second burst instead of 10 seconds, and if i have a TErran REp System Beam equipped this prevents other beams from firing for 10 seconds (only if the Terran beam fires first, if any of my other Disruptors or Phasers fire first they have the BO visuals for 10 seconds. )

    Looks like you confused the patch notes for the PC version (which are at the top) for the patch notes for the Console version - which you have to scroll down further for. There is no such 'Beam Overload' update listed on 'Systems' for the Console patch notes.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    since today the beam overload should last 10 secons instead of . THis does not seem to work for all Weapons judging by the visuals. Kelvin Phasers only fire a 1 second burst instead of 10 seconds, and if i have a TErran REp System Beam equipped this prevents other beams from firing for 10 seconds (only if the Terran beam fires first, if any of my other Disruptors or Phasers fire first they have the BO visuals for 10 seconds. )

    Looks like you confused the patch notes for the PC version (which are at the top) for the patch notes for the Console version - which you have to scroll down further for. There is no such 'Beam Overload' update listed on 'Systems' for the Console patch notes.
    I think there bug report is correct but possible posted in the wrong section. There are a number of problems with BO only work on some beams.
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