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Random TFO's and Specializations

greatpicklegreatpickle Member Posts: 16 Arc User
Will there ever be a way to change specs in a tfo or not? This is needed badly... and yes this is still an issue that I haven't seen alot about. My char can not be at his best in space or ground tfo's because of this "oversight" by cryptic or whoever runs this game.
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    Why? You can easily make a build around spec's that have both ground and space benefits so you don't have to worry about this.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • greatpicklegreatpickle Member Posts: 16 Arc User
    edited August 2019
    leemwatson wrote: »
    Why? You can easily make a build around spec's that have both ground and space benefits so you don't have to worry about this.

    commando as a secondary is hard to beat plus the way it is now commando and strategist are useless.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    None of the RTFOs are hard enough to need that degree of minmaxing.
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    edited August 2019
    This is needed badly

    No it isn't.

    However, it would be nice to be able to set different specialization sets for space vs. ground maps as a general feature not specific to RTFOs.
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  • nightkennightken Member Posts: 2,824 Arc User
    better idea. set it so they all are on, all the time. if we're gonna add effective power creep because some players prefer to always be optimized lets not waste time with half measures.

    alternative, revamp the whole specialization system so space and ground are always separate specializations. that you pick you set for each.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    leemwatson wrote: »
    Why? You can easily make a build around spec's that have both ground and space benefits so you don't have to worry about this.

    commando as a secondary is hard to beat plus the way it is now commando and strategist are useless.

    Personally, I run Intel and Temporal; they're an extremely effective combo.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Why is it "needed badly?" I've failed maybe 3 total TFO's out out maybe 400-500 random advanced runs. And all of the failures are due to bugs and glitches. I use intel/strategist and I never have to think about swapping specs because it's just advanced. Space advanced is easy enough with the right setup. Ground advanced is way easier regardless of your specializations. So set yourself up for space. If you need help optimizing yourself, feel free to send a PM on the forum or in game.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,688 Community Moderator
    My main is routinely gimped because she's Intel/Pilot, yet still does alright. Would do better if I even just switched to another spec tree that had both, but I like the turn rate boost in space.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    It would have to only be allowed during the intermission I guess, but that's only if it's not too much work to implement the feature.
    I stream on Twitch, look for Avoozl_
  • ltminnsltminns Member Posts: 12,572 Arc User
    There was STLV chatter from Cryptic about trying to set up seperate Space and Ground in the future.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I actually thin just making ti able for us to switch specs during the pre-mission briefing would be fine, as some of them we have basically what 30 seconds to do what ever is needed. So opening that time for a.so switching your specs to suit the stf you landed in would make sense, though adding specs to the load out saving system would make it quicker to switch too.
This discussion has been closed.