Btw what the heck is the Engles and Seches bundle?
I suspect it's akin to the Caitian/Ferasan escort bundle, but instead containing the prime-universe Engle-class (as distinct from its Terran version, found here), and its apparent KDF counterpart, the Sechs-class (which can be found in among other places the Defense of Starbase One TFO).
But the Mirror Universe Engle includes the Prime Universe Engle skin. So the Engle from the bundle will likely have a different skin for the hangar pet and different color animation for the experimental weapon and console power.
Yep, they'll share the Discoverse skin, the new one will have the 2410 version. Would need both ships (probably) to access all three skins for the ships.
This isn't really the problem. Hubs are empty because people don't WANT to use them. Cryptic has talked about this before, the reason they largely stopped making new hubs because they found that no matter how unique they made it looks, or how many services they put in it, people would rather prefer to unload their stuff as ESD or the First City. This is honestly pretty common behavior in MMOs from WoW, to GW2, to even Fallout 76. Its not that there is no reason to go there, its that people don't WANT to go there.
Not really - the problem with the Cryptic Hubs (aside from ESD, SFA and their KDF and RR counterparts) is that 'services' (Player Bank/Mail) AREN'T ENOUGH to really draw players to them. The reason Hubs aside from the ones mentioned above aren't used is because the main Faction ones that are have DAILY MISSION NPCS that award Dilithium, EC, etc.
^^^
The latter is what you need to bring players to a Hub on a regular basis. back in the day where the Borg was the only enemy with 'Task Forces' that rewarded special gear DS9 became just as active as ESD. Why? The NPCs you 'purchased' the rewards from for doing the TFOs were on DS9 - so players sat their characters there (near said NPCs) to be able to get the rewards after running some Borg TFs.
But yeah, these days, DS9 is again, a dead/lightly populated Hub that players pass through to do the missions there, but don't really return to. Why? The STO Devs don't have anything there that DRAWS them back on a regular basis (like a daily mission with good rewards).
So, as per usual, it's because Al Rivera and others seem NOT TO UNDERSTAND this basic fact about MMOs when players ask for more/different 'Hubs' and just blame the lack of use on player disinterest when it's in fact just a fact that some of the Lead Devs really seem to not understand some aspects of good MMO design.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
IDK - after the Discovery stuff is over, I'm 100% certain they'll do content that ties into "Star Trek: Picard" prior to doing anything more of Geko's storylines. Then we'll get Star Trek: Section 31" tie ins (or hell, they'll do a tie in to the animated "Lower Decks" or Nickelodeon animated Trek series by that time.
^^^
basically, for the time that new Trek series appear on CBSAA and elsewhere, expect story tie ins to those for the foreseeable future.
Given how fundiemtnally different these upcoming shows are compared to all the previous Trek shows, and how Picard is seemingly just doing STO's backstory/early game stuff, I would actually be surprised if we get any substantial narrative content out of Picard, Lower Decks, Ceti Alpha V(if it gets made), Starfleet Academy, or most of these new shows in general.
So what should Cryptic do? If they are burnt out on Story arcs, where do they go from there? Where does the game itself go from there?
Are you finally able to see now why system-driven content delivery is important, even though the shows weren't really about them? Or are you going to double down and continue to shoot down the very thing that could keep us playing while freeing Cryptic from the obligation of coming up with ideas for Story arcs?
Because that's what my narrative is about at this stage. They have all of these planets and places they could tell stories in. We've had planets dating all the way back to launch that serve no real purpose other than, Oh yeah. It's there...
I'm sure that half of this community could come up with all sorts of ideas for story arcs, or at the very least, stand-alone stories involving g Andoria alone, just as an example... But people whose JOB it is to come up with meaningful stuff to do in a game environment under their direct control CAN'T... let that sink in.
Only had two more story arcs LEFT... They have one of the biggest sci-fi IPs in the history of Sci-fi, spanning more than half a century, encompassing six (soon to be seven) series, each leaving a plethora of loose ends that never got tied up, and thirteen movies... What the actual hell? If the writers at Cryptic cannot work with that, then maybe they need more or better writers. Either that or just build systems to deliver content they have the lack of imagination to do themselves. Does it really matter to us players as long as we can keep getting new ships and shinies?
I wanted to add in to this.
When STO first started, we had a single narrative that lead up to the iconian war. The Undine were revealed to be puppets for the iconians to destabize the growing alliance. They eventually started tp pull in some unresolved plotlines from the series.
- The Elachi: They were introduced as a mostly Romulan enemy, but eventually they were utilized as an enemy for all. They were revealed as a servitor species and were taken from an unresolved Enterprise plotline.
- The Solanae: These guys, also known as the solanogen lifeforms, served the iconians as scientists. They also came in thorugh the series as an unresolved plotline.
- Bluegill: these were the parasitic lifeforms from the TNG episode conspiracy. They were also tossed in as a use of war by the iconians, who were looking into what they could pull from.
- Temporal Liberation Front: these troublemakers were taken fromvtje krenim, (whom were destined to be a group they fought), the vorgons from TNG, the sphere builders from Enterprise and the Na'khul designed to be players in the Temporal cold war. This also served to tie up threads between TNG and Enterprise.
- The Tzenkethi: unknown really by us from DS9, they were expanded as an enemy group for the early stages of the DS9 expansion. While the Lukari used protomatter to create, the Tzenkethi used it to purify worlds contaminated by the Hur'q (being puppeterred by the female founder).
- The Hur'q: Coming from the gamna quadrant, the Hur'q were given a connection to the dominion being the first engineered species by the founders.
A lot of what they did in STO has been revisits on old things and building on them. The devs probably had a list of everything they wanted to cover, and the list was getting exhausted with VIL. The resurgence of Trek has extended the possble lines they can explore now and the plots they want to do got pushed back.
> @tomilak said:
> If Spocks ship is in the winter event i get to say goodbye to it, I cannot handle the race at all period and have gone without ships this year being the 4th year i havent been able to get the free ship. Likely never will till the difficulty in the event is brought down to something manageable.
The Winter Event is a new Feklhri Ship.
Maybe someone would be kind enough to give you some tips on how to complete it successfully. I have never had an issue with the race.
New fekhiri ship shouldn't be a carrier as the T5 is a store ship, possible that the t6 will be one of the long overdue t6's they mention along with the nova. Or perhaps there'll simply be a flood of jem and rommie ships to compensate for the drought caused by the disco ships.
The blog about awakening mentions patrols and seemed to suggest that they'd be dotted all over the place. Whats the bet only one gets used multiple times and only if it proves better than argala for getting mastery xp. They're probably going to be generic kill x waves of enemies and maybe put up with some chatter.
Kamikaze maru doesn't belong as a multiweek event, it was trashy enough for a weekender but without improvments I can see most folk saving tokens from sompek and skipping it entirely. Conspiracy theory might be that nothing will change to promote store skip sales.
Jellyfish ship, its jarjarverse so don't care. Hopefully it doesn't have emospock coming with it. The wording says command which usually is indicator its a gambleboxed thing either by regular or R&D.
Nothing on the roadmap to indicate that R&D mats will stop being a trash drop from the endeavour system or whether they're going to improve the endeavour rewards to prevent multiple drops of the same item. It's basically (again) a list of events and shineys to gloss over the direction the games heading.
Because, if any member world of the alliance can be attacked without provocation or warning as what appears to be a random act of violence, then any of them could.
In this hypothetical plot, the Andorians would only be the first of many to bear the brunt of an unseen diabolical force. Next comes the Gorn homeworld… Then the Reman enclave on new Romulus... Ironically enough a similar random attack on Sauria will have happened back in the 23rd Century. Not even Jem'hadar interests would be immune.
Someone, somewhere, somewhen is trying to take the Alliance apart piece by piece. And Ideally it would be a long time before their true identities are discovered...
That would
A. Be an incredibly ineffective way to cause any significant damage to the Alliance, especially given the Alliance's massive resource pool, and the number of worlds it controls.
B. If used to try to create more "public holdings", would just result in the game getting bogged down in what is essentially the Dranuur Colony World, but on crack, since they would have to multiply project costs and time gating by a factor of 1,000, if not more, to prevent the collective game playerbase from being able to speed through building these things in no time.
I honestly don't see any situation where this works out for the game. People STILL complain about being miles away from completing Dranuur, having them need to work on that, and feel obligated to contribute to an ever growing list of "super" holdings, would cause such massive backlash I couldn't even imagine the scope of it.
This not even getting into the fact Cryptic has already said that, while they had another fleet holding on the books, they aren't sure if they are ever going to do it because the game has changed so much, and they have, in many ways, moved past that. And they mentioned that if they ever did another holding, it wouldn't be as large as Dranuur, so doing something like this is even more out of the question.
Let's keep the conversation to the topic of what's actually in the roadmap and not derail the thread with things that aren't happening. Thank you.
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Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Ok, so Star Trek Legends (only hearing about this, since I didn't get to go to the convention) is going to be after wrapping up the Ju'la arc in November. Star Trek Legends is probably going to start in December, considering the Star Trek Legends teaser trailer had the Jellyfish ship in the line up, which included 'Hero Ships' (such as the different Enterprises).
If Spocks ship is in the winter event i get to say goodbye to it, I cannot handle the race at all period and have gone without ships this year being the 4th year i havent been able to get the free ship. Likely never will till the difficulty in the event is brought down to something manageable.
Your opponent is chosen via RNG, and one of the options is "no opponent". While it can be a touch... tedious... you can "instantly bail" on any race with an opponent (run straight off track from the start post when you gain control) and keep trying until you get the race with no opponent. At this point, all you need to do is "walk" the track safely and "win". Difficulty of "nearly nil", though it can take 5-6 restarts before you see the "no opponent" race...
However, I find that some of my "twitch" reflexes aren't as great as they used to be, so the coordination required to do these jumpy-rolly runs is also beyond my ability - however I have great success treating the race as a "drift car race" - the kind where you start you turn well before the actual turn so that when you character "regains traction" you've slid into the middle of the straightaway you want to take. That, and the "little s curve" portion of the race can actually be run as a straightaway, the diamonds are forgiving (you can be slightly outside them and still be considered "on track"), which is where I usually "put away" the faster opponents. With this style, the track (race) becomes an exercise in memorizing "the best line", ie, where you start your turns so you wind up where you want to wind up and when you should be "running" (shifted W) and "walking" (let up on W to break your run then hit plain W to "walk").
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Kamikaze maru doesn't belong as a multiweek event, it was trashy enough for a weekender but without improvments I can see most folk saving tokens from sompek and skipping it entirely. Conspiracy theory might be that nothing will change to promote store skip sales.
Forced to agree. I mean, the fact that almost everyone refers to that garbage event as the 'Kamikaze maru' should tell the Devs something.
And yes, the Maru event will be a hard pass/skip token for me; heck, I wouldn't play it if the skip token didn't exist either - I can't stand it.
Even if the unlock is exceptionally good noone should ever be buying the store skip for the maru event in its current form.
Better to store up tokens in advance for each time it rears its ugly head and boycott the place so the bums on seats numbers send the message that it's not acceptable rather than the store sales promoting the idea that bad design to make money is a good thing.
Comments
No problem, just trying to help out with the final part of the 2019/2020 Road Map
Yep, they'll share the Discoverse skin, the new one will have the 2410 version. Would need both ships (probably) to access all three skins for the ships.
Glowies on the Seches ship looks too Batman Forever/Batman & Robin's neon Batmobile, but the overall design looks good.
How about shipping lanes?
I'm hoping, with the carrier update/clarification. Besides, the T5 Fekl'ri carrier needs a overhaul
Not really - the problem with the Cryptic Hubs (aside from ESD, SFA and their KDF and RR counterparts) is that 'services' (Player Bank/Mail) AREN'T ENOUGH to really draw players to them. The reason Hubs aside from the ones mentioned above aren't used is because the main Faction ones that are have DAILY MISSION NPCS that award Dilithium, EC, etc.
^^^
The latter is what you need to bring players to a Hub on a regular basis. back in the day where the Borg was the only enemy with 'Task Forces' that rewarded special gear DS9 became just as active as ESD. Why? The NPCs you 'purchased' the rewards from for doing the TFOs were on DS9 - so players sat their characters there (near said NPCs) to be able to get the rewards after running some Borg TFs.
But yeah, these days, DS9 is again, a dead/lightly populated Hub that players pass through to do the missions there, but don't really return to. Why? The STO Devs don't have anything there that DRAWS them back on a regular basis (like a daily mission with good rewards).
So, as per usual, it's because Al Rivera and others seem NOT TO UNDERSTAND this basic fact about MMOs when players ask for more/different 'Hubs' and just blame the lack of use on player disinterest when it's in fact just a fact that some of the Lead Devs really seem to not understand some aspects of good MMO design.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I wanted to add in to this.
When STO first started, we had a single narrative that lead up to the iconian war. The Undine were revealed to be puppets for the iconians to destabize the growing alliance. They eventually started tp pull in some unresolved plotlines from the series.
- The Elachi: They were introduced as a mostly Romulan enemy, but eventually they were utilized as an enemy for all. They were revealed as a servitor species and were taken from an unresolved Enterprise plotline.
- The Solanae: These guys, also known as the solanogen lifeforms, served the iconians as scientists. They also came in thorugh the series as an unresolved plotline.
- Bluegill: these were the parasitic lifeforms from the TNG episode conspiracy. They were also tossed in as a use of war by the iconians, who were looking into what they could pull from.
- Temporal Liberation Front: these troublemakers were taken fromvtje krenim, (whom were destined to be a group they fought), the vorgons from TNG, the sphere builders from Enterprise and the Na'khul designed to be players in the Temporal cold war. This also served to tie up threads between TNG and Enterprise.
- The Tzenkethi: unknown really by us from DS9, they were expanded as an enemy group for the early stages of the DS9 expansion. While the Lukari used protomatter to create, the Tzenkethi used it to purify worlds contaminated by the Hur'q (being puppeterred by the female founder).
- The Hur'q: Coming from the gamna quadrant, the Hur'q were given a connection to the dominion being the first engineered species by the founders.
A lot of what they did in STO has been revisits on old things and building on them. The devs probably had a list of everything they wanted to cover, and the list was getting exhausted with VIL. The resurgence of Trek has extended the possble lines they can explore now and the plots they want to do got pushed back.
Only one FTFO left. Sompek starting 8th
Maybe someone would be kind enough to give you some tips on how to complete it successfully. I have never had an issue with the race.
The blog about awakening mentions patrols and seemed to suggest that they'd be dotted all over the place. Whats the bet only one gets used multiple times and only if it proves better than argala for getting mastery xp. They're probably going to be generic kill x waves of enemies and maybe put up with some chatter.
Kamikaze maru doesn't belong as a multiweek event, it was trashy enough for a weekender but without improvments I can see most folk saving tokens from sompek and skipping it entirely. Conspiracy theory might be that nothing will change to promote store skip sales.
Jellyfish ship, its jarjarverse so don't care. Hopefully it doesn't have emospock coming with it. The wording says command which usually is indicator its a gambleboxed thing either by regular or R&D.
Nothing on the roadmap to indicate that R&D mats will stop being a trash drop from the endeavour system or whether they're going to improve the endeavour rewards to prevent multiple drops of the same item. It's basically (again) a list of events and shineys to gloss over the direction the games heading.
I guess the Krall Swarm Ship was too long a name.
Between the Krall Swarm Ship and the 'Jellyfish', we get to command a couple big ships!
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Your opponent is chosen via RNG, and one of the options is "no opponent". While it can be a touch... tedious... you can "instantly bail" on any race with an opponent (run straight off track from the start post when you gain control) and keep trying until you get the race with no opponent. At this point, all you need to do is "walk" the track safely and "win". Difficulty of "nearly nil", though it can take 5-6 restarts before you see the "no opponent" race...
However, I find that some of my "twitch" reflexes aren't as great as they used to be, so the coordination required to do these jumpy-rolly runs is also beyond my ability - however I have great success treating the race as a "drift car race" - the kind where you start you turn well before the actual turn so that when you character "regains traction" you've slid into the middle of the straightaway you want to take. That, and the "little s curve" portion of the race can actually be run as a straightaway, the diamonds are forgiving (you can be slightly outside them and still be considered "on track"), which is where I usually "put away" the faster opponents. With this style, the track (race) becomes an exercise in memorizing "the best line", ie, where you start your turns so you wind up where you want to wind up and when you should be "running" (shifted W) and "walking" (let up on W to break your run then hit plain W to "walk").
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Even if the unlock is exceptionally good noone should ever be buying the store skip for the maru event in its current form.
Better to store up tokens in advance for each time it rears its ugly head and boycott the place so the bums on seats numbers send the message that it's not acceptable rather than the store sales promoting the idea that bad design to make money is a good thing.