Just wondered if there are any items, consoles, traits etc, that generate threat other than the ones I already know about:
Threatening stance
Attract fire
Embassy console
Aduk'Khan doff
Manacing trait
Imposing presence trait
Diversionary tactics
Any thing I may have missed? Thanks in advance
Comments
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Also, though it's ship specific, there's the console from the Chronos-class that causes a taunt effect.
Lastly, judging from CCA, healing seems to cause some threat, so it might work to add in colony tactical consoles. I put together a ship that includes every threat mechanic I can think of. If you send me a message in game after ~5pm Pacific time (GMT-8?) I can send send the link.
Edit:
https://skillplanner.stoacademy.com/176e9e087935e94cda922826f568b582
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"