Hello, I already have a ticket with support [190707-000072] that has a link to a video showing how the weapon [run] mod does not take effect and they directed me to create a post here, so here I post.
Just checking, I hope you added details to your ticket to help the Devs isolate the problem:
If they knew which weapon with the [Run] mod does not work on your character (s).
If you want to help out further:
If you tried different weapons with the [Run] mod on the same character?
Even better, a second copy of the same weapon with the [Run] mod on it.
Or if you swapped out the weapon with the [Run] mod to a different character and got the same results.
If you tried the character with weapons with [Run] mod in different flavors of energy type or styles.
Does it follow energy type? Does it follow the style of weapon? For example: Dual Pistols or Split-Beam rifles or Pulsewave etc... etc...
Is it a peculiarity to just that weapon? I would say just delete it and use the one that works.
Oh... thought of something else it could be: Upgrading or Re-engineering. Did the [Run] mod work on that weapon before either of those things were applied?
IF it was the upgrade system or the Re-engineering system wonking out the mod on that weapon, they got more problems than they know.
Post edited by where2r1 on
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Pardon the long delay, I posted the support ticket number with all the information and for the video that show the issue in as much detail as I could/feel comfortable with. I did not link the video here for privacy reasons, feel free to add you own testing.
As for the just delete it and use another one, I think not. From waiting for a Phoenix, Omegas from anniversary + the R&D crafting time for the techs and a upgrade event to Epic it to MK XV is mighty trivial perhaps but nonetheless a long time investment I'm not willing to just delete.. It did work at one point and now does not and would like that weapon to be fixed regardless.
Comments
If they knew which weapon with the [Run] mod does not work on your character (s).
If you want to help out further:
If you tried different weapons with the [Run] mod on the same character?
Even better, a second copy of the same weapon with the [Run] mod on it.
Or if you swapped out the weapon with the [Run] mod to a different character and got the same results.
If you tried the character with weapons with [Run] mod in different flavors of energy type or styles.
Does it follow energy type? Does it follow the style of weapon? For example: Dual Pistols or Split-Beam rifles or Pulsewave etc... etc...
Is it a peculiarity to just that weapon? I would say just delete it and use the one that works.
Oh... thought of something else it could be: Upgrading or Re-engineering. Did the [Run] mod work on that weapon before either of those things were applied?
IF it was the upgrade system or the Re-engineering system wonking out the mod on that weapon, they got more problems than they know.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
As for the just delete it and use another one, I think not. From waiting for a Phoenix, Omegas from anniversary + the R&D crafting time for the techs and a upgrade event to Epic it to MK XV is mighty trivial perhaps but nonetheless a long time investment I'm not willing to just delete.. It did work at one point and now does not and would like that weapon to be fixed regardless.