Here is an idea that will most likely never happen. But I think all ships regardless of rank, should get a single universal console slot. And for ships that already have a universal slot, they should get a second slot.
Here is an idea that will most likely never happen. But I think all ships regardless of rank, should get a single universal console slot. And for ships that already have a universal slot, they should get a second slot.
There are no ships that have universal console slots. Are you referring to universal BOFF stations?
The Miracle Worker ships have a Universal Console Slot. This was a specific design choice for this class of ship to set it apart from the rest, which is why other T6 ships will not also receive an additional Universal Console Slot.
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Here is an idea that will most likely never happen. But I think all ships regardless of rank, should get a single universal console slot. And for ships that already have a universal slot, they should get a second slot.
Why do you think they should?
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
I think all ships should get an extra 2 torpedo / mine weapon slots, one fore and one aft. And a pony.
Because reasons.
More seriously, if you're going to start a "gimme power creep nao!" thread, please provide some argument to support your suggestion other than "I wants it!"
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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I have the Miracle Worker Maquis Raider and tonight was the first time I upgraded the single Phaser Console VR Mk XII to a single Fleet Phaser Locater Mk XV UR. Most of the other Consoles are Universal.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The extra universal console should definitely remain exclusive to the Miracle Worker ships. It's actually kind of borderline OP as it is, I am not really sure why anyone would want to see it pushed out to every ship. I'll admit, the Miracle Worker ships are perhaps a bit over the top as they seem to have no real down side, but I don't think that warrants pushing out that feature to everything.
The one thing though that should go from being MW exclusive to Universal is the Cyclical Quantum Slipstream Drive. Once you get used to that convenience it's hard to live without it.
I wouln't say we need universal slots, as honestly we have alot of univeral console to slot where we wish. Though i would say it would be nice to see them develop some ships that instead of having dedicated spec seating, or that universal boff seats are specifically only used for tactical/engineering/science boffs, that we might get universal spec boff seating. Or even a console that you can slot into o.ne of your ship's own console slots to gain the use of a single spec-specific mechanic on your ship, such as getting the mw spec mechanic or the inspiration mechanic,k that would make things abit more interesting an varied even in the case of a just one ship (since it would have afew variations evne with just this console.).
The extra universal console should definitely remain exclusive to the Miracle Worker ships. It's actually kind of borderline OP as it is, I am not really sure why anyone would want to see it pushed out to every ship. I'll admit, the Miracle Worker ships are perhaps a bit over the top as they seem to have no real down side, but I don't think that warrants pushing out that feature to everything.
The one thing though that should go from being MW exclusive to Universal is the Cyclical Quantum Slipstream Drive. Once you get used to that convenience it's hard to live without it.
Yep. Whole thing has a bit of a T6-U feel to it. No idea but perhaps the aim here for cryptic was to check out the water how peeps would percept that without giving the child a name. I mean T5-U and T6 did not make Cryptic any friends when I recall forums at that that time.
But true. Every new ship I got for my chars since the Vanguard warship was a MW ship. Let it be the Maquis Raider, Tzenkethi dread, Jugger, Gagarin or the new T6 Recluse.
They seem to have become the new measuring stick and I developed a habit of passing on release notes the second I find out that newest ships don’t happen to be MW.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Having a universal console slot is what sets the miracle worker ships apart from others like command, intel, and pilot etc. Although they have this slot which grants them alot of potential in terms of knockdown power, they pay for it by typically having less hull and certain other stats than other ships do. Even then that one console is not going to make or break a build, and if it does then I would argue that you have more problems than just the existence of a single slot or not. It's nice to have but certainly not required. If your goal is to slot one more universal console, then try shifting your build around. There are many ways to get damage in this game and there is no winner take all best approach to it. I guarantee if you posted your build we could help you shift stuff around with no problems.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
There is a bit of a difference in having the Universal as the 12th or having it as one of the 9th, 10th, or 11th.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Personally, I think any suggestion that all ships should get the same thing is boring by definition.
All ships should get different things.
Agreed.
What's the use of making all ships the same? Then we wouldn't get to choose which ships we like because no matter what we choose, it will be just like any other ship.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
We already have universal consoles. So, the ask is really that we get a 12 console slot above the 11th slot we get for fleet ships. Seems like a bad idea to me, as it further homogenizes the ships as well as exacerbates power creep.
Besides, the Endeavor system adds as much or more than what any individual console slot could to overall performance. Personally, I prefer that to adding console slots.
Frankly, what I'd rather see is an extension of branching skill trees on ships - let's call them "mastery trees" that allow players to select from a handful of mutually exclusive masteries on ships at each mastery tier: each mastery tier (depending on type of ship) has 2-3 options from which the player can select one. If you want to change your selection, you would have to re-level the mastery, not simply change options like a toggle.
Until content catches up with the players ability to overlevel gear (thanks to the upgrading trap) adding more ways to boost the overlevelling even more is pointless.
You know, the other day I was playing Infected: The Conduit, my endeavor for the day was to complete a Borg TFO, and someone destroyed the Nanite Transformers without destroying the Nanite Generators - a task I thought was meant to be impossible.
It's possible to nuke the gate with the transformers up too. Also the cubes in cure while the probes bellow are up. Just have to get some serious spike in between the heal ticks.
I've managed it a few times, but it takes a fair bit of luck for all the numbers to roll high at the same moment.
Fun fact, if you pop a gate, it won't stop things spawning from where it was.
Gate nuking has been with us for a very long time, in fact that was one of the two big reasons that tricobolts got the nerf hammer. BTW Cryptic, gates still go boom, can we have the old tricobolts back please?
Until content catches up with the players ability to overlevel gear (thanks to the upgrading trap) adding more ways to boost the overlevelling even more is pointless.
Seeing as endgame content does not have any kind of difficulty curve to begin with, I don't expect it will ever catch up.
Comments
You're right. It won't.
The Miracle Worker ships have a Universal Console Slot. This was a specific design choice for this class of ship to set it apart from the rest, which is why other T6 ships will not also receive an additional Universal Console Slot.
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Because reasons.
More seriously, if you're going to start a "gimme power creep nao!" thread, please provide some argument to support your suggestion other than "I wants it!"
So, if it's for the MW ships then it should stay with the MW ships. Dave is right, support your argument other than just saying you want it.
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colored text = mod mode
You would lose that 5ec. While most people would probably use another tac console, I would like to use another universal console I have laying around.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The one thing though that should go from being MW exclusive to Universal is the Cyclical Quantum Slipstream Drive. Once you get used to that convenience it's hard to live without it.
Yep. Whole thing has a bit of a T6-U feel to it. No idea but perhaps the aim here for cryptic was to check out the water how peeps would percept that without giving the child a name. I mean T5-U and T6 did not make Cryptic any friends when I recall forums at that that time.
But true. Every new ship I got for my chars since the Vanguard warship was a MW ship. Let it be the Maquis Raider, Tzenkethi dread, Jugger, Gagarin or the new T6 Recluse.
They seem to have become the new measuring stick and I developed a habit of passing on release notes the second I find out that newest ships don’t happen to be MW.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
You missed the joke, though it's true you can't put a Vulnerability Locator into an Engineering slot.
I do use Engi slots for some uni consoles. If there's room after I use the Trellium-D and Reinforced Armaments consoles.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Aww! But I already filled em with tac cosoles on all MW ships of mine.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
All ships should get different things.
Agreed.
What's the use of making all ships the same? Then we wouldn't get to choose which ships we like because no matter what we choose, it will be just like any other ship.
Besides, the Endeavor system adds as much or more than what any individual console slot could to overall performance. Personally, I prefer that to adding console slots.
Frankly, what I'd rather see is an extension of branching skill trees on ships - let's call them "mastery trees" that allow players to select from a handful of mutually exclusive masteries on ships at each mastery tier: each mastery tier (depending on type of ship) has 2-3 options from which the player can select one. If you want to change your selection, you would have to re-level the mastery, not simply change options like a toggle.
It's possible to nuke the gate with the transformers up too. Also the cubes in cure while the probes bellow are up. Just have to get some serious spike in between the heal ticks.
I've managed it a few times, but it takes a fair bit of luck for all the numbers to roll high at the same moment.
Fun fact, if you pop a gate, it won't stop things spawning from where it was.
Gate nuking has been with us for a very long time, in fact that was one of the two big reasons that tricobolts got the nerf hammer. BTW Cryptic, gates still go boom, can we have the old tricobolts back please?