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Gravity wells in Operation Riposte are a disaster

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  • lianthelialianthelia Member Posts: 7,863 Arc User
    echatty wrote: »
    I use TR, not GW.

    Although I haven't seen very many transports get blown away when I play.

    I can see where GW would be detrimental in that part of the TFO.

    Well in my experiences it usually is okay but I've had a run or two where I've seen multiple ones blow up. Typically when I tractor one I hit EM immediately just to attempt to avoid the transport getting caught in a breach.
  • echattyechatty Member Posts: 5,916 Arc User
    ltminns wrote: »
    I did not mean I only have or use EPtE. I also use Evasive and APO. I mentioned EPtE only in response to flipping power settings.

    I also use Evasive Maneuvers, but EPtE is a nice addition. I don't have APO, the ship I'm using doesn't have enough tac seating for that. Still, both of them gets me back to the starting point pretty quickly.

    I like the big, slow whales *Chuckle* Still, his MM Temporal Science ship has some pretty nice turning help. Enough I can slot DBBs on the front.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ltminnsltminns Member Posts: 12,572 Arc User
    Maquis Raider.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    Its not just Grav Wells, its Aoe skills (Aceton beam with weaponized Emitters) Tykens Rift, Pets with FAW, exploding Klingon near the Transport...... Those transporters have very low HP and its really annoying to play that part of the mission at some times
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    FAW from players or pets shouldn't be hitting the transports once they flip sides because there's no travel time from ship to target the way there is for the cannon or torpedo volleys.

    Pets like rommie drones (plasma torps) or mine layers will cause potential issues though no where near as much as player based stuff.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    FAW from players or pets shouldn't be hitting the transports once they flip sides because there's no travel time from ship to target the way there is for the cannon or torpedo volleys.

    Pets like rommie drones (plasma torps) or mine layers will cause potential issues though no where near as much as player based stuff.

    I did not pay that much attention but could it not just be the warpcore breaches oft he other ships that explode near the „now“ friendly transport that kills it so often? :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
  • athena62056athena62056 Member Posts: 13 Arc User
    if you want to pull all the ships together when going for the transports use the elite satelite. it tractors the ships in a group
  • spiritbornspiritborn Member Posts: 4,324 Arc User
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    Indeed while the transports are on a timer, there's a difference between "fast but controlled" and "FIRE EVERYTHING!", if you focus on the transport you can pull them out of range of the core breaches or at least far enough that they'll survive then heal them up while you tractor it back to the fleet.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    coldnapalm wrote: »
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    Only if you believe that forcing starfleet culture on the klingons is appropriate. If you want to be culturally sensitive, you should be just blowing them away in glorious combat. Or, you know, if you want the map done faster.
    "Cultural sensitivity", lol... I might care about their culture when they stop trying to kill me.
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  • xyquarzexyquarze Member Posts: 2,117 Arc User
    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.

    Nah. That would be synonymous with "it's a stage where 90% of the playerbase fail miserably" but it ain't that bad. Though I do admit that I switched my standard powers a bit.
    My mother was an epohh and my father smelled of tulaberries
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    spiritborn wrote: »
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    Indeed while the transports are on a timer, there's a difference between "fast but controlled" and "FIRE EVERYTHING!", if you focus on the transport you can pull them out of range of the core breaches or at least far enough that they'll survive then heal them up while you tractor it back to the fleet.
    coldnapalm wrote: »
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.

    Only if you believe that forcing starfleet culture on the klingons is appropriate. If you want to be culturally sensitive, you should be just blowing them away in glorious combat. Or, you know, if you want the map done faster.

    Yea it’s really a mixed bag. Much like Gauntlet it's time to use some rapid fire instead of volley but that does not make for the same satisfactory game experience than simply cleaning a stage with the latter.

    Perhaps on elite the critters won’t explode so easily and one gets a better time window. Until then I better let spiritborn do it who had a hand for this in past runs or practice in some precision work myself.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • spiritbornspiritborn Member Posts: 4,324 Arc User
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    spiritborn wrote: »
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    Indeed while the transports are on a timer, there's a difference between "fast but controlled" and "FIRE EVERYTHING!", if you focus on the transport you can pull them out of range of the core breaches or at least far enough that they'll survive then heal them up while you tractor it back to the fleet.
    coldnapalm wrote: »
    Breaches more than likely are the main cause which is why welling the groups won't help.

    Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.

    It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.

    Only if you believe that forcing starfleet culture on the klingons is appropriate. If you want to be culturally sensitive, you should be just blowing them away in glorious combat. Or, you know, if you want the map done faster.

    Yea it’s really a mixed bag. Much like Gauntlet it's time to use some rapid fire instead of volley but that does not make for the same satisfactory game experience than simply cleaning a stage with the latter.

    Perhaps on elite the critters won’t explode so easily and one gets a better time window. Until then I better let spiritborn do it who had a hand for this in past runs or practice in some precision work myself.

    To be honest my Tactic isn't that complex, it's just something I've learned from WoW and FF14 that sometimes it's better to hold back, that and I target the transport as my main target so it tends to be first ship to go down. Though obviously there's nothing I can do about what my team is doing.
  • jrdobbsjr#3264 jrdobbsjr Member Posts: 431 Arc User
    > @markhawkman said:
    > coldnapalm wrote: »
    >
    > postagepaid wrote: »
    >
    > Breaches more than likely are the main cause which is why welling the groups won't help.
    >
    > Things that cause aoe or are simply not focussed on a single target will increase that chance of poofing much more.
    >
    > It's a stage where controlled aggression is a better tactic than the standard mindless pewpew.
    >
    >
    >
    > Only if you believe that forcing starfleet culture on the klingons is appropriate. If you want to be culturally sensitive, you should be just blowing them away in glorious combat. Or, you know, if you want the map done faster.
    >
    >
    >
    > "Cultural sensitivity", lol... I might care about their culture when they stop trying to kill me.


    The highest goal in Klingon culture is to die in combat......obliging them is just “Celebrating Diversity”. Not to mention how much more pleasant life is for everyone else once the Klingons are where they long to be (Stovakor).
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Not convinced that killing any but the final transport would speed up that phase, the spawn seems to be on a basic trickle timer tick.

    It only blanks to zero once the final one goes away either by drop off or poofing out of existence so might as well be dropping off the first half dozen or so for a few extra marks.
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