So just a few questions i have regarding the kemocite laced weapons tactical ability:
1. It has a 10% chance to proc for energy weapons. Beam arrays fire 4 pulses per activation, 5 pulses when using fire at will - does kemocite activate on each pulse or only on the initial pulse?
2. It does radiation damage, but is it increased by exotic particle generator? The sto wiki obly lists the 8472 and delta consoles/sets that boost radiation damage.
3. For a science exotic build with limited tactical abilities (NOT a torpedo boat sci build), would kemocite be worth using over fire at will/beam overload, since enemies will already be clustered by gravity well? In this case would it be better to have 1x FAW + 1x kemocite, or 2x kemocite, or 2, FAW?
4. Is there any kind of internal cooldown, or can it proc several times in a row (with luck,obviously)
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This means it only has a chance to activate on the initial shot and not on each individual shot fired. This much to the displeasure of the DC users who saw one of the few reasons to still use DC over DHC evaporate.
I cannot answer number 2, 3 and 4 since kemocite has recently been changed and i am not up to date on the changes.
2.) It is standard radiation and is only buffed by 1 console and 1 2 piece set. It is not a source of Exotic Raditaion (which would be buffed by epg)
3.) On science ships I treat that ability as a debuff first and a damage augmenter second. It works much better on (100%) Projectile builds over Beam builds. If you are running that Lukari Beam array..Beam overload packs nasty surprise :P
4.)It can proc back to back (If your lucky)
Rouge Sto Wiki Editor.
ITs always been 10% for Energy Weapons. What they Re-buffed was its Radiation Damage.
Rouge Sto Wiki Editor.
ingame: @Felisean