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Accuracy Rating Broken?

shadowkain666shadowkain666 Member Posts: 38 Arc User
edited February 2019 in PC Gameplay Bug Reports
Currently testing out the benefits of [Acc] mods, and I've currently got five beams each [Dmg]x2 [Acc]x2. The [Acc]x2 on all five beams should total out to a +100 Accuracy Rating, correct? And yet, while checking stats in a space combat zone, my Accuracy Rating shows as 0.00.

If I slot in accuracy-boosting traits or activate skills that boost accuracy rating, it jumps up like normal. Is something going on the with the UI? is the [Acc] mod broken? Am I missing something?

Anyone knowledgeable on what might be going on here? If so, I'd appreciate the feedback. Thank you.

EDIT: So.. playing around with traits, I can confirm the Accuracy Rating value (as shown in the UI, at least) is also unaffected by the [Acc] bonuses if we assume the "+10 Accuracy Rating" actually boosts the "Targeting Expertise" value instead. Or, if it instead provides a percentage bonus, rather than a flat numerical increase. However it's supposed to work, either the UI isn't displaying correctly, or there is something broken with [Acc] weapon mods.
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Post edited by shadowkain666 on

Comments

  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    this is no bug

    you jsut didnt understand how it works

    mods on weaposn DO NOT boost other weapons!


    like if u have a consoel that gives you +acc or +crit it ll show in the combat zone in offensive stats bc it coutns 4 all ur weapons


    but the mod on a weapon ONLY boosts this weapon and therefore wont increase ur overall stats



    and 4 traits...they seem to work fine 4 me (got 1 toon with a LOAD of +acc traits n stuff.... and I hoit NPCs 99,99% mostly 100% rly)


    got any screens?
    [SIGPIC][/SIGPIC]
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