Currently testing out the benefits of [Acc] mods, and I've currently got five beams each [Dmg]x2 [Acc]x2. The [Acc]x2 on all five beams should total out to a +100 Accuracy Rating, correct? And yet, while checking stats in a space combat zone, my Accuracy Rating shows as 0.00.
If I slot in accuracy-boosting traits or activate skills that boost accuracy rating, it jumps up like normal. Is something going on the with the UI? is the [Acc] mod broken? Am I missing something?
Anyone knowledgeable on what might be going on here? If so, I'd appreciate the feedback. Thank you.
EDIT: So.. playing around with traits, I can confirm the Accuracy Rating value (as shown in the UI, at least) is also unaffected by the [Acc] bonuses if we assume the "+10 Accuracy Rating" actually boosts the "Targeting Expertise" value instead. Or, if it instead provides a percentage bonus, rather than a flat numerical increase. However it's supposed to work, either the UI isn't displaying correctly, or there is something broken with [Acc] weapon mods.
Comments
you jsut didnt understand how it works
mods on weaposn DO NOT boost other weapons!
like if u have a consoel that gives you +acc or +crit it ll show in the combat zone in offensive stats bc it coutns 4 all ur weapons
but the mod on a weapon ONLY boosts this weapon and therefore wont increase ur overall stats
and 4 traits...they seem to work fine 4 me (got 1 toon with a LOAD of +acc traits n stuff.... and I hoit NPCs 99,99% mostly 100% rly)
got any screens?