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All "Complete TFO" Personal Endeavors have had their requirements changed at Medium and Hard difficulty. The new requirements are:
Easy = Complete 1 associated TFO (any difficulty)
Medium = Complete 2 associated TFOs (any difficulty)
Hard = Complete 3 associated TFOs (any difficulty)."
so previously hard required at last advanced difficulty am I correct?
the new patch lets beginners start faster on this which is nice but it also encourages ppl wiht badly put 2gether builds to stay that way instead of improving themselfes
and on top we need to play it 3 times now?
how about if u play it on normal u need 3 times, 2 on advanced
and if u manage elite, 1 would be enoughf?!
what do you think about that?
[SIGPIC][/SIGPIC]
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hard like win 15000 GPL?
but my suggestion is not makign it more ez? I am jsut suggesting that in addition to being able to complete it by playing 3x
normal you can manage with 1x elite.... which is actually much harder than 3x normal eh?
Additionally, were you ever blocked from any content in the game, while you were trying to learn it? Or trying to get your gear, rep, spec...etc... completed?
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
HOW is that going to encourage people to improve?
We're not being required to run these on any particular difficulty level so... again... HOW is this going to encourage people to improve?
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what are you talkign about?
how is doing 1 elite less hard than doing 3 normals? it is faster...yes... but ONLY if you can actually beat elite...which requires 4 others aswell
@salazarraze I dont understand your point? leave it as it is (how they jsut changed it) play normal 3 times...hard
On top of that... the Hard Endeavor is still a seperate entity from the Easy Endeavor. So even if you DID flip them you STILL have the other Endeavors to do.
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you didnt get MY point @rattler2 ... i dont want to change the ez or medium endevor I dont want to paly 3 times to complete the hard one
and u also got someth else wrong... before the patch the hard one required at last ADVANCED difficutly
now too many ppl complained and they removed that and now we all have to do 3 of what ever difficulty to complete the hard one
You're working harder for less payout. All it will do is encourage people to not even BOTHER doing the easy Endeavor when it rolls over to STFs.
I mean you are literally TRIPLING the amount of work for easy and cutting it by 1/3 for hard.
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THIS, right now i'm only doing them if they're convenient and i can do them in a reasonable amount of time, but the moment i see i have to play 3 STFs instead of 1 (and even if it's 1, i'll skip stuff like gravity kills or any other that is time gated and gets you stuck there for 15+ minutes) i just won't bother, even if i can zip through them quickly. I do like the idea of giving more access to new players, but as the OP suggested, if you're then doing it on advanced or Elite it should give you extra points (i.e 2 runs on advanced, 1 on elite) that would prob get me to do most of them.
But yeah, just my personal input on it. As of right now, a lot of times i already skip the big ones if they're inconvenient already, since grinding for 2 years every day just to "get it done" will not happen, i'll be happy having space done in 3-4 years with it, gives me something to look forward to i guess.
The change makes perfect sense, no use having an advanced task that called for 3x Competitive TFO's but an elite task that only called for 1x Borg TFO. That sort of thing made no sense.
Now it makes much more sense as the easy task are meant to be a quick 5-10 mins job, nothing to strenuous. The elite ones require actual effort hence asking for 3 missions.
it never said so but ppl complained that it didnt completed 4 them and @borticuscryptic said it on twitter
so pretty sure it required advanced
If you were someone who has lower end gear, ships, traits or whatever... making the 'Hard' TFOs be 'Advanced only' could put you in a situation where you would be unable to complete the endeavor, or need to be carried by higher players.
(There's a thread about the power gap between less geared and more geared players, but it seems to be mostly generating a lot of yelling from higher-geared players about "Don't nerf me because you're jealous!" for some reason)
Now you have the new random TFO for marks, on whatever difficulty you play. It doesn't encourage the continuation of bad builds. Because now, you have a lot of the more mechanical TFO's popping up. Ones that you can fail at, the Competitive one even more so. As these highlight build problems, as well as your ability to work as a team. This is something we haven't seen much of since the old Borg Elites. Which inspires the opposite really. You want to complete these, then what can you do to accomplish that?
See where I'm going here?
There are plenty of ways for people to learn about the TFOs, and even builds. Which, all come from other players. Now, accounting for bad builds, which is may not be the build itself, but the gear factor, i.e. they have the build, just not a lot of high end gear to go with it, you can still complete these on normal and advanced. The trick here is, you might need to hit up team chat, you know that long forgotten channel, and direct things a bit. I do this, when I see things aren't going as they should. You know, just give some basic directions, like, "take the bomb to the tzenkethi base." or for the comp queues, "work the floor console." or "take the charge to the door." You know just pointing people in the direction of what to do.
Granted, the problem with the Competitive TFOs isn't completing them. It's getting people to actually play them. I got it as a Hard(Yellow) before this change, and it was complete 3 of them. It took me 5 hours in queue to do it. This change speed that up a bit, nothing more. As for the difficulty, well, I do them on my main mostly, so I'm usually completing all of these on advanced. Which from what I'm seeing with the Comp TFOs is the main problem. They take forever to get started.
My character Tsin'xing
bc @kiralyn why not? why does it always have to be like this?
Care to point us to the thread? Also, are you saying that there's no jealousy amongst any of the low-gear crowd?
And if someone's got lower gear, unable to complete the endeavor, maybe they should work to improve. Take the time to get better gear/skills. Or call in friends to carry them.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Wow wait wait wait…. You mean a direct game sided encouragement to get better and improve?!
Am I reading this right cuz it feels like a first time ever in this game.
I’d love it.
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I think Cryptic is trying to make the game more accessible to more people and that people like you, that play games and point out 'bad builds' in an effort to shame other players over gear and skill level, should be banned, so the rest of us can enjoy our entertaiment in peace.
That's what I think.
You asked.
I am not one of these people. I run far from bad builds and like to run the most difficult content possible. BUT... Why do people with badly put together builds have to improve themselves?
I derive enjoyment from improvement and challenge, but I know many others that derive it from playing space barbie and tickling enemies with their ineffectual loadouts. Who are we to impose our idea of fun on them?
I don't see a problem hear. If people are happy with the way they play then I don't think we need to try and change them. If they want to improve they will ask for help and we can assist them then. No need for the game to force them into it in the meantime.
I stand by what I said. Allowing players to actually enjoy the game while balancing the punishment for not using a meta build isn't a bad thing. Failure stops teaching when people are denied any enjoyment at all and rage quit. This isn't real life. It's a game and should strike a balance between rewarding gameplay/enjoyment and difficulty/artificial barriers to everything.
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At the same time... fail conditions made them way too easy to TROLL. Failing while actually trying is a learning experience... but you learn NOTHING if someone is out to fail you ON PURPOSE. Only thing it teaches you is "Don't PUG if you ever want to get anything done." Which in turn leads to dead queues.
Back when they had fail conditions in Infected, I had a run where 4/5 of the team actually did try to do the mission, but that one guy decided to be a total TROLL, go to the OTHER side, and pop a transformer "looking for his spec point". He even SAID that he was "looking for his spec point" in team chat. He failed us ON PURPOSE for his own amusement. and 4 players ended up with a 30 minute cooldown with nothing to show for it.
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