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Nerf Gravity Kills

lapprenticellapprenticel Member Posts: 254 Arc User
Another day another nerf request. :p

This week's Endeavour is Gravity Kills. I'd run this before and had an inkling it was hard so chose the basic version instead of my usual choice which is advanced. Since I was running a toon with MK XIV Epic\Ultra Rare weapons, tactical consoles etc I expected to hit fairly hard. The others in my group were also level 65 toons, but I couldn't tell what their loadouts were like.

While the early stage seemed to go fairly smoothly we not only ran through the allotted mission time, we spent an additional 20 minutes! Any mission that take 30+ minutes is quite simply broken!

Yes I appreciate co-ordinated teams can complete the mission a lot quicker, and on harder settings, but PUGs are very different to teams. Seems like this needs a nerf if folk are supposed to play this again.
Post edited by baddmoonrizin on
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited January 2019
    NO! No more nerfs to the game! Frankly they have nerfed it down to where vanilla whites can do every mission and queque. Sorry that you can't waltz in and dominate the game. Yeah truth here epic ultra rare means exactly squat if your procs (dmg/pen/acc/crit etc.) are not in line with what you are trying to do.

    (unnecessary vulgarity removed) darkbladejk
    Post edited by darkbladejk on
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    I don’t think a nerf is needed. I ran it yesterday on advanced with 2 fleet mates and 2 pugs. The pugs were a total fail, still we were able to complete the mission without much pain.

    All depends on the team here really. If peeps know what to do and play a bit aggressive the task gets done fast, the Juppiter gets not in danger and the aggro of the critters on map distributes evenly between the players.

    I suggest OP you check out the Normal version of it when going for a full pug. Advanced only makes sense when at least parts of the group know what to do and for elite a good team is needed.

    If you ask me it’s as things should be. :)
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Another day another nerf request. :p

    This week's Endeavour is Gravity Kills. I'd run this before and had an inkling it was hard so chose the basic version instead of my usual choice which is advanced. Since I was running a toon with MK XIV Epic\Ultra Rare weapons, tactical consoles etc I expected to hit fairly hard. The others in my group were also level 65 toons, but I couldn't tell what their loadouts were like.

    While the early stage seemed to go fairly smoothly we not only ran through the allotted mission time, we spent an additional 20 minutes! Any mission that take 30+ minutes is quite simply broken!

    Yes I appreciate co-ordinated teams can complete the mission a lot quicker, and on harder settings, but PUGs are very different to teams. Seems like this needs a nerf if folk are supposed to play this again.

    Ok, there is no subtle way of saying this.. so I am not going to try. I'm sorry man, but the 'kid gloves' are coming off.

    You are a bad player.

    I know this just sounds like I am being mean and trying to insult you, but that's not it.. there is just no other way to make the point. You constantly call for nerfs to the game because YOU personally cannot succeed. It's selfish, shortsided and frankly.. pathetic. You are struggling because you're a bad player, that's all there is to it. There is no way to white wash it, and while I normally try to avoid calling people 'bad,' there is just no way around it in your case.

    Stop calling for nerfs and get some help with your build and play style. Gravity Kills Advanced is not a hard queue.. at all. You are struggling because you don't know what you're doing and asking to punish the rest of the player base so that you don't have to learn something is selfish.

    Suck it up and fix your own problems. If you want help, we're here.. we'll try and help.. but these constant calls to have everything dumbed down to your low level is an embarrassment and it's time it stopped.
    Insert witty signature line here.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,326 Community Moderator
    I just ran this with a PUG on Advanced. I'm no where near an optimal build or a high DPS player, but we still managed it in well under 30 minutes. So, I'm gonna have to agree, it doesn't need to be nerfed.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Frankly... they need to reinstate the ability for the Black Hole to affect the Tzenkethi again. Being able to push Tzenkethi into the black hole was a viable alternative tactic to just shooting them.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    Every queue in this game is playable when the right tactics are used. Gravity Kills is one of those queues where escorts, especially pilot ships and ships with movement immunity, outshine the others. Ideally you'll want the heavier ships to sit back and protect the Jupiter while the faster zippier ships grab the particles. Shoving the Tzenkethi away with repulsors also works wonders in that queue. I've been the zippy escort and I've been the giant dreadnought covering the Jupiter. Heck I've even ran the particles in a dreadnought. The problem I see is folks waste too much time trying to fight the tzenkethi instead of grabbing particles.

    From what you've described it sounds like you just had a bad luck of the draw in terms of teammates. That's not the fault of the queue, it just means you had bad teammates which will happen from time to time in any game and with any system. There are various channels setup in game if you need help with queues.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    GK is not that bad a queue, it really isn't.

    I think what makes people dislike it (and the Tzenkethi content in general) is that they are an enemy you need to actually think about how to defeat rather than just blasting away without a though with everything you have on your build.
    (Sure those guys with the 200k+ builds will have no problems with that tactic, but hey, they don't have an issue with any content anyway so they are the outliers here.)
    So a lot of people just expect to go in spam BFAW, GW or whatever their chosen trick is and think it'll win the day.But the Tzeks need some planning and thought to defeat; their flank shields are almost too tough to get through, their torps are lethal, they are immune when grouped up together.
    So you have to use alternative tricks to get the better of them; going head-to-head, using TBR to split them up, ignore them and use fast movement to grab particles without being killed.

    Honestly I rather enjoy the queue because I can play a different role each time if i chose. I can play the pinball wizard using TBR to clear the path for the escorts to grab particles. I can play the torp bomber nuking the station or the ships attacking the Jupiter. I can play the nippy escort using movement immunity to grab particles and get in/out without taking damage.

    More queues need to be designed with more than just mindless shooting in mind. And players would do well to learn to play better than just expecting everything to die in seconds or call for nerfs if that doesn't work.
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    szimszim Member Posts: 2,503 Arc User
    TBH this queue can get frustrating if you're in a PUG and you're the only one who's collecting the particles and protecting the carrier. But in my experience there's always at least one other player who either takes the aggro away from you or helps collecting the particles. I quite like this queue because it's not just the usual spacebar2win gameplay.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Totally, just had a run this morning and 2 players were spamming GW3 right next to the Jupiter meaning it died pretty fast and the Tzeks were immune to most damage lol.
    But on the other hand it hoovered up all the enemies from the stations so me and one other guy collected the particles pretty easily without any worry of getting shot.
    Even managed to shove the dreadnought into the singularity without a bother as everyone was sucked into a big mass elsewhere, so not too bad really i guess.
    SulMatuul.png
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    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Simple answer if you're struggling with this queue don't play it. I hate fighting space tzenkethi and thus avoid this queue.
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    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2019
    Other than the first and last groups, Gravity Kills isn't at all about killing tzenkethi. And in pugs, never ever assume the others are capable of getting particles for you. In other words, you shouldn't expect to "hit fairly hard," but to avoid the enemies as much as possible and pick particles while the inevitable clueless randos derp around drawing aggro.

    I did it on Advanced with my jemmy with the starter gear, and it went very smoothly just flying around the mobs picking particles most of the time.
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    ltminnsltminns Member Posts: 12,569 Arc User
    I did it for the first time last night and we eventually got it. I did Advanced. We missed the timer and Jupiter Optionals. I had GW and TBR (Pull) and used the latter mostly, only throwing GW about twice on what looked to be Frigate groups. I blew up quite a few times and am glad I had my Vault filled with Repair Components.

    One person dropped out after the Timer Optional was lost. I managed to deliver a couple of Hawking Particles but it seemed most of the time I picked one up I couldn't get my Ship to move much at all towards the Jupiter even at full.

    I seemed to be a bit slow on the uptake on hitting the Warp out button to escape the Black Hole, blowing up all but one time after hitting the button (the last). I realized you have to hit it immediately after it appears for it to get you out of the jam.

    I used the Protomatter Console quite a bit, both on myself and near the Jupiter.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    The warp out button also means you lose whatever particles you collected so it's a last resort.
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    My character Tsin'xing
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    echattyechatty Member Posts: 5,914 Arc User
    I've never played it, so I can't say for myself, but I trust many of those who are saying it doesn't need nerfing

    I also notice the OP hasn't come back in to address those comments directed at offering help or even calling them a bad player. Which I really have to agree with as it's said by someone I usually listen to and the others I take advice from who say it needs no nerfs.

    It's sounding more like the OP is just trying to get a rise out of people and sitting back to see what kind of rise they get.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    tigerariestigeraries Member Posts: 3,492 Arc User
    problem with this is the constant respawn... there is not gap in time between repops. also the mobs shouldnt be able to use torp spread due it to the op torp dmg bug that is being ignored. gravity should effect npcs as well. if you kill all the npc guards/trash mobs... they should stay dead for sometime not repop instantly. gives you time to go collect particles.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    echatty wrote: »
    It's sounding more like the OP is just trying to get a rise out of people and sitting back to see what kind of rise they get.

    *looks at posts*
    *finds no responses from OP*
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    Most likely.
    ESPECIALLY with an opening line like:
    Another day another nerf request. :p
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    echattyechatty Member Posts: 5,914 Arc User
    ^Exactly.

    If they were serious they would have come back in to address the various posts directed at them. They're not.

    If I have an issue I make sure that I visit the thread at least once a day, usually more. And I respond to helpful advice with thanks.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    nightkennightken Member Posts: 2,824 Arc User
    can confirm no nerfs needed, a buff to player commitment however could be useful just had to mostly solo it,

    actually with how terrible my builds are I probably shouldn't be able to do that, even if it took a while and was only on normal.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    nightken wrote: »
    actually with how terrible my builds are I probably shouldn't be able to do that, even if it took a while and was only on normal.

    If you'd like some advice on how to improve your builds... just ask. There are several veteran players who would be willing to help. Some might even try and help hash out a build that fits your playstyle too. ;)
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    nightkennightken Member Posts: 2,824 Arc User
    rattler2 wrote: »
    nightken wrote: »
    actually with how terrible my builds are I probably shouldn't be able to do that, even if it took a while and was only on normal.

    If you'd like some advice on how to improve your builds... just ask. There are several veteran players who would be willing to help. Some might even try and help hash out a build that fits your playstyle too. ;)

    nah, I like my terrible builds and they work for what I need em to do, not interested in dps chasing or bragging rights. just good enough for story mission on normal and very rarely do an advance mission in a reasonable amount of time works for me.

    besides I am very lazy. ;P



    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    I'm no DPSer either.
    My builds are capable of handling most Advanced STFs relatively comfortably. Struggles with a few, but still pretty decent all around.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    cylus566cylus566 Member Posts: 84 Arc User
    damage should stay ranged, unless you can throw out so much damage that you blow up everything in you're path, if not stay at the edge of targeting range and pick off other ships or attack with other players by focusing you're fire power with theirs.

    I see so many dps players sacrificing hull and shields for dps getting blown up by jumping into the middle of enemy fire like they are tanks.

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    cylus566cylus566 Member Posts: 84 Arc User
    I run a high dps ship, i blow up everything in my path, however I am not immune to control effects like borg ships and voth, because i sacrificed resistance, hull and shields very high dps, so what I do is attack with other players or keep ranged and I do very well with the Borg because i do not try to take a borg ship on all by myself yet, i still have a way to go before i can pop them like balloons.
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    cylus566cylus566 Member Posts: 84 Arc User
    Many players will try to take on a Borg cube by them selves to test their ship along with several Borg spheres and end up blown up, embarrassing to say the least, hey look a federation captain tried to take a single Borg cube on by himself, the battle of Wolf 359 the Federation lost a good portion of it's fleet defending sector 001

    if you ask me the Borg need to be nerfed to be even more powerful at least 2 times more powerful then they are now in hull and shields, going into a Borg combat area and popping borg ships like balloons is not true to star trek, a borg ship even with all the new traits and consoles should be a challenge to take destroy and take a group effort of several players to take down.
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    echattyechatty Member Posts: 5,914 Arc User
    They used to be that way. Then enough people complained that they got nerfed.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    foxman00foxman00 Member Posts: 1,481 Arc User
    echatty wrote: »
    They used to be that way. Then enough people complained that they got nerfed.

    To be fair, they are complaining about the shield draining of the Borg now. Even though that's canon and i enjoy that threat. But people complain "shields are useless now if i cant resist it with minimum effort, or fully specced" Well, in my opinion, sometimes there should be ships and abilities out there, that should be treated as high threat regardless of how well built your ship is
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