Could we please have another non-1-or-2-dimensional villain after Gaul raised the bar a bit?.
Gaul was THE closest to 1 dimensional villainy besides Hakeev and the Breen. He is a man who lied and sold out his entire species for power/empire building.
On the other hand
-The Iconians spent millions of years helping the races of the galaxy, only to be betrayed by them, have all of their worlds destroyed, and almost all of their population killed, by the people they helped. Even then, the Iconians originally planed to just leave, and use the World Heart to rebuild elsewhere using the World Heart. It was only after one final betrayal by Sela, which caused them to lose even the World Heart, that the Iconians started their plan of galactic conquest since no other option was left to them. And once given the World Heart back, and given the chance to rebuild, they promptly left.
-The forces of the Temporal Liberation Front had actual reasons to hate the Alliance
--Noye lost his wife and unborn child to the Alliance's misuse of time travel tech.
--The Sphere Builders lost their ability to exist in normal space, and most of their population, to the Alliance's misuse of time travel tech.
--The Na'Kuhl lost their sun, and thus their homeworld, to an Alliance scientist who couldn't keep his tech in his pants.
Compared to Gaul, the Iconians, Noye, Sphere Builders, and Na'Kuhl, had many more dimensions to them.
NOYE?! More dimensional than Gaul?
For real?
He decided to try to wipe out the Federation simply because an alternate version of him lost a wife and child he had absolutely no emotional connection to in the new timeline... because of his own fault since he was one of the main proponent of using the Annorax. Even before he was a complete jerk with only his wife as a redeeming quality by proxy. And then, he spends his whole time being evil and hammy.
And reducing Gaul to "he sold out his species for power" is incredibly reductive. He's a liar and a "never my fault" guy, but he has a motivation: to make his people a superpower again no matter the cost. He has a very twisted, megalomaniac, evil mindset doing so, but he also has a point regarding the Kobali holding his people "hostage" and he's affable enough. He's an evil monster and far from a complex character but he still has a valid and near-noble goal... Unlike the TLF.
Noye is just evil for the sake of it.
Also, the Temporal Liberation Front only has MISGUIDED reasons to hate the Alliance because most of their predicament was their fault in the first place:
Noye started the whole mess because he wanted to use the Annorax and the Alliance only decided to after a lot of debates regarding the morals of it and even then they still didn't want to do it due to the Butterfly effect.
The Na'Kuhl started a cycle of violence and disproportionate retribution. And losing their sun doesn't seem to have affected them much according to various pieces of lore.
And what do they do to avenge their sun? They don't just go after the Tholians to make a point, nooooo... they go into the PAST to do that, back when the Tholians have absolutely no reason to antagonize them, instead giving them a very valid reason to go after them following the colony massacre.
And they also attack the Federation and try to make the Alliance collapse for the heinous crime of... trying to stop the Tholians. Who stole the Tox Uthat because... TADA, the Vorgons, members of the TLF, remember, tried to steal it in the first place across several eras... and kept insisting because Noye, member of, you guessed it, the TLF, tipped them about the survival of the Uthat. And why did Dano lose the Uthat? Because of Tholians... who did that to take revenge against the Na'Kuhl.
In various situations, real or not, someone who goes after a cop's innocent family because said cop failed to save a relative, just to ruin the cop's life, is seen crossing the line and loses most of the public's sympathy.
As for the Sphere Builders, they fiddled with Borg tech and failed in that timeline. Then, Noye put the blame on the Alliance because "yada yada yada, my wife I never had a connection with never existed, must be evil to avenge her!".
And the Sphere Builders don't even just decide to destroy the Alliance, noooooo, they destroy ENTIRE galaxies and even universes just to try and exist in another while they already have one where they have a powerful armada and tech and they don't really seem interested in making friends with anyone anyway.
I feel like this didn't get circulated as well as it should have. Regardless though, all anniversary missions in the past have been available to players above Lv 10 during the event before being story arc and level locked. I don't understand why this has to be any different.
Why are these still called PERSONAL endeavors when they clearly aren't since the perks you unlock on one character applies to all characters and the whole thing's progress is account-wide.
So don't hope to make one character a better glass cannon while the other is a better tank. They all get the same bonuses at the same time.
I guess the "personal" is aimed towards the player themself, but considering it's a game where you're encouraged to try multiple factions and have different characters, it's quite misleading.
I haven't delved into this too much yet, but I do like the new background & animation on the character select screen. That looks nicely done. Besides, every time Cryptic pops-out new game mechanics & an "update" to STO isn't there some glitches that take a day, week, ... to fix & refix. Most of us should be used to it by now.
At the start of the first mission I had a brief hope Tilly might actually be sincere in her desire to defect; that would at least be a different story.
But no, it's every bit the transparent ruse we all knew it would be, and of course we fall for it completely. Indeed, we hold the idiot ball so hard we actually waste our time defending the ISS Discovery so it can return to the mirror universe! What possible purpose does that serve us? We don't like them, we don't need them, and if for some reason we were even slightly worried about disturbing *alternate* timelines we obviously wouldn't be annihilating mirror 23rd century klingon ships by the dozen. So nice work, us.
Sadly, even by STO standards the new missions were pretty terrible. Tilly herself was lively, but even that was undermined by the fact she just doesn't matter. She's just another idiot out to take over the universe for the lulz. It isn't even her universe this time. She's just doing it to cash the villain check.
Blech. I sure hope those 400 vouchers are worth it.
My Discovery Character could start them directly, but the Character I will run it on had to skip the first episode of the Age of Discovery Arc. Then I could Hail Para Pecum.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It looks like there is some timer for insta-death of player, enemies respawn continuosly,
some NPC talks about some device that I need to disable in time, but there is no time to actually read the info,
or hear him out, and when I tried to interact with some things that got a counter bar about them (I think the NPC talked about them, but I'm not sure), the enemies Rooted me continuosly, so I could not get to the devices.
After some time (and use help for res from my away team), I manage to get to the device, but I stll was killed, even if the counter bar was about half full - I think, the battle was really confusing - still I was continuing (and used of that Delta Recruit ground gadget for another res.).
In the end the boss was defeated - I don't know how, by whom, etc.- too much happens at once on screen - and I still got killed with all my away team - needed to respawn.
And here big surprise - respawned at the start of the ground map, and needed retrace some (ok - not so long) walk but I did not remembered the way, and needed to find the place of battle to get some equipment from some boxes - apparently mission critical.
In the end the second episode - for me - count as the worst STO episode - ever.
LOL. And i thought it was just my lack of Skill.. but this is with every detail 100% exactly the same how i stumbled through that episode, including searching the way back to pick up the terran stuff on a very confusing map! Very very bad and annoying Episode that i am never gonna touch again.
How many different opening hails are there? I've seen 1 for klingons, 1 for fed (including AoY), and 1 for AoD toons. Different one for either Rom or Dominion?
The Romulan one is literally the Klingon dialogue, with "Klingon" replaced by "Romulan".
As she'd say: "Understatement. Of epic proportions."
It looks like there is some timer for insta-death of player, enemies respawn continuosly,
some NPC talks about some device that I need to disable in time, but there is no time to actually read the info,
or hear him out, and when I tried to interact with some things that got a counter bar about them (I think the NPC talked about them, but I'm not sure), the enemies Rooted me continuosly, so I could not get to the devices.
After some time (and use help for res from my away team), I manage to get to the device, but I stll was killed, even if the counter bar was about half full - I think, the battle was really confusing - still I was continuing (and used of that Delta Recruit ground gadget for another res.).
In the end the boss was defeated - I don't know how, by whom, etc.- too much happens at once on screen - and I still got killed with all my away team - needed to respawn.
And here big surprise - respawned at the start of the ground map, and needed retrace some (ok - not so long) walk but I did not remembered the way, and needed to find the place of battle to get some equipment from some boxes - apparently mission critical.
I don't know if it's because I'm an older gamer who has seen some convoluted but still hinted stuff over the years, but as soon as the cutscene gave a shot of the whole arena with the glowing pylons and tubes connected to the main console:
I knew I was gonna have to use them as part of a boss fight. And as soon as I saw the meter dropping the first time and the contextual orange arrow above only one of these pylons, I understood what it meant.
I was even disappointed you didn't get an accolade for winning the fight without dying once.
How is the whole scaling system supposed to work, it feels like all enemies are always max level and the scaling does nothing at all. On my 50 DSC char i died like 20 times in the mission and only "won" in the end as it seems timed and auto-win anyway. This is not limited to the episodes though, all queues feel the same.
Overall the missions felt really disappointing, such a standard storyline.
OK, so for Dominion characters, Killy simply says the Empire hasn't met their species and can't think of a better way to establish a first contact other than "Hello."
I am also having this problem; these new episodes/missions are Greyed Out and unplayable. If I have to do X number of missions before I can get to them, I might not be able to get to them at all, since the majority of the arcs as they are presently structured, I have not completed.
Which defeats us being 'welcome' to play these missions.
Further, it bars us from the one-time bonus of 200 vouchers. Something some of us sorely need.
I stated in another Thread that on Twitter they stated that the fact you couldn't start them directly was not intentional and they will fix it.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I just played both episodes, and truth to be told… I'm not impressed.
While the first one left the feel of… just another STO episode (why it forces the player to play a role of too naive to live anyway?),
the second one got ground battle part, that was awful.
Lord have mercy, I couldn't agree more. Not only was the seeking asylum trope completely an unbelievable premise for the first episode, but Tilly's barbie blond attitudes through the episode surreal and twilight zone like. I know that Mary Wiseman's character is supposed to be the wholesome -- albeit ditzy -- character everyone makes into a darling, I felt like I was playing the really bizzare foundry mission from years ago where at the end, the bridge was filled with Orion Slavegirl dancers.
The second episode? Another trope? Really?! I won't spoil, but seriously how 'bout a story that doesn't involve a trope of some sort in order to continue the story line. Deus ex Machina is what often kills Star Trek on the small screen... Does the game really need to continue it "in tradition". Or are you trying to cater to fans that don't know any better?
I also like that you've decreased the Endeavors into daily runs, instead of having them sitting there every other day but have a couple of gripes with this.
First there's no context help explanation of the bonuses and seems to rely on people's need to remember what every bloody symbol means in the game. While this might work for those that are hardcore grinding that skinner box, the casual player hasn't a clue what half of them mean.
Second, there's no keybind for being able to get to it? This seems rather draconian as you need to do everything while it's active and when you've completed have to wait yet another day to look through it to make your decision.
Unless the anniversary is longer than normal the mission vouchers are required for the ship.
The calendar shows the event active for 29 (maybe 30) days. You can get 40 tickets per day doing just Q's omega mission. That would be at least 1160 tickets, no even taking into account the 20 hour cooldown that could get you extra "days" in there.
I am not at all saying this is the ideal option, but it is technically possible.
Unless the anniversary is longer than normal the mission vouchers are required for the ship.
The calendar shows the event active for 29 (maybe 30) days. You can get 40 tickets per day doing just Q's omega mission. That would be at least 1160 tickets, no even taking into account the 20 hour cooldown that could get you extra "days" in there.
I am not at all saying this is the ideal option, but it is technically possible.
When it comes to cryptic and time keeping I find it better to err on the side of scepticism.
And since they messed up the mission access I've resigned myself to having to suffer through the minigame nonsense on a couple of lowbie disco toons who have no fast travel options to speak of. It was a toss up between that and 10 more days of tedium, running to the asscrack of andoria/vulcan only to have the scan spot glitch out.
The missions won because at least I can in theory get the travelling done while I do other things and if I'm mostly AFKing it anyway I can run both accounts in tandem with ease.
Did the vulcan ship actually appear in either of the missions? Don't recall seeing it in either one unless it got royally humped by one of the klinkballs that gets dumped into space.
Those of you with Mission Journals locked out: I just unlocked the Mirror of Discovery missions on my Ferengi.
She was locked out starting with the Dyson Sphere missions.
I started at 12:20pm (after lunch)...unlocked the Mirror of Discovery missions as of 2:10PM.
Only did the missions that could not be skipped. But all of the missions I could not skip were stuff where it was mostly interact with things...scan, mini games, talk with some NPC, etc.
And I am casual, solo player in Mark 12 purple at best, nothing in upgrade. Shoot my Ferengi was carrying her Energy Whip and kit modules from last year's Summer Event. I forgot about her new Winter Event ones in inventory.
It is time consuming...but won't take days and days. But you will completely WRECK your Mission Journal...so do this on a character you do not want to do the stories with. And for me, that was my Federation toon.
EDIT: Will do the Mirror of Discovery missions at another time. So, they do not count toward time taken to unlock.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
If you are getting MoD episodes greyed out. Either skip or play Starbase 1 on AoD this will make the anniversary episodes available.
Did that with my Romulan and it is still greyed out. Managed to complete first AoD mission but that was it. Skipped all other previous missions and still greyed out.
I hope so! I played "Secrets" and "Downfall" did not prompt, it was not in 'Available' tab. Talking to Quinn was useless. "Secrets" also would not allow a Replay.
At the start of the first mission I had a brief hope Tilly might actually be sincere in her desire to defect; that would at least be a different story.
But no, it's every bit the transparent ruse we all knew it would be, and of course we fall for it completely. Indeed, we hold the idiot ball so hard we actually waste our time defending the ISS Discovery so it can return to the mirror universe! What possible purpose does that serve us? We don't like them, we don't need them, and if for some reason we were even slightly worried about disturbing *alternate* timelines we obviously wouldn't be annihilating mirror 23rd century klingon ships by the dozen. So nice work, us.
Sadly, even by STO standards the new missions were pretty terrible. Tilly herself was lively, but even that was undermined by the fact she just doesn't matter. She's just another idiot out to take over the universe for the lulz. It isn't even her universe this time. She's just doing it to cash the villain check.
-R
I agree. And dear lord I wish STO would stop with the time-honored tradition it has set for itself with the "you haven't seen the last of me!" *Villan vanished to parts unknown* thing. Enough already!
Although I will add that I feel that us helping the ISS Discovery depends on how you approach it.
We know, from the DSC Season 1 finale episode that Starfleet happens across what they think is the wreckage of the USS Discovery. It is subsequently revealed that said wreckage was infact the ISS Discovery.
With that in mind, if we were to headcanon that our character is aware of that incident, this scenario makes sense. We HAVE to assist the ISS Discovery so that it can return to it's own time (but apparently NOT it's own universe) to be found by Starfleet of that era and mistaken for the USS Discovery, part of what set off the the chain of events that followed (as per the DSC S1 finale).
I guess that could make sense but it just seems so... forced.
Even if our character is aware of that rather obscure bit of history, it's hard to square the need to preserve the timeline with the fact that nothing happening in this story has anything to do Discovery's eventual fate.
In a story like Yesterday's Enterprise, the connection is obvious once Guinan explains the situation: the Enterprise C's trip through time has altered history, so the only fix is to send it right back where it came from.
But in this case, it's not clear that Discovery has had any effect on anything one way or the other. If 23rd century Starfleet never found the ISS Discovery wreckage, what would really have changed? Moreover, it's not clear why sending it to back is any closer to 'fixing' things than leaving it here. Either we're sending it back to the mirror universe, in which case we have no way to know what will happen to it next, or we're sending it back to our 23rd century, in which case we run the risk of Agrajaging it because maybe Discovery wasn't 'supposed' to be destroyed yet. We just have no clear indication which problem we need to avoid.
Also, if we're that worried we could just as easily blow it up ourselves and send its wreckage back in time directly rather than hope the ion storm shenanigans will somehow spawn a chain of events that get the ISS Discovery blown up in our universe.
It's... it's like if the mirror universe Yorktown appeared in our world and we became obsessed with sending it back to the Battle of the Coral Sea so that the Japanese planes could sink it. That would cause them to think the USS Yorktown was actually sunk and in turn lead them to be surprised when our Yorktown showed up at Midway.
There is a stream of logic there, but it's trying *way* too hard.
Speaking of the ISS Discovery and its importance in the timeline:
Do we really send it back to its destruction so Starfleet Command assume the USS Discovery has been destroyed due to the debris,
OR
are the debris from the battle before it's sent into the 25th century and we actually send it back to the Mirror Universe?
The missions leave it ambiguous (on purpose or not) as when you drag it into your era/it is dragged from something else, it's already engaged in battle and probably damaged (though the cutscene shows it intact). And the last cutscene features its near-destruction before it's sent back to the past (or is it?).
Comments
For real?
He decided to try to wipe out the Federation simply because an alternate version of him lost a wife and child he had absolutely no emotional connection to in the new timeline... because of his own fault since he was one of the main proponent of using the Annorax. Even before he was a complete jerk with only his wife as a redeeming quality by proxy. And then, he spends his whole time being evil and hammy.
And reducing Gaul to "he sold out his species for power" is incredibly reductive. He's a liar and a "never my fault" guy, but he has a motivation: to make his people a superpower again no matter the cost. He has a very twisted, megalomaniac, evil mindset doing so, but he also has a point regarding the Kobali holding his people "hostage" and he's affable enough. He's an evil monster and far from a complex character but he still has a valid and near-noble goal... Unlike the TLF.
Noye is just evil for the sake of it.
Also, the Temporal Liberation Front only has MISGUIDED reasons to hate the Alliance because most of their predicament was their fault in the first place:
Noye started the whole mess because he wanted to use the Annorax and the Alliance only decided to after a lot of debates regarding the morals of it and even then they still didn't want to do it due to the Butterfly effect.
The Na'Kuhl started a cycle of violence and disproportionate retribution. And losing their sun doesn't seem to have affected them much according to various pieces of lore.
And what do they do to avenge their sun? They don't just go after the Tholians to make a point, nooooo... they go into the PAST to do that, back when the Tholians have absolutely no reason to antagonize them, instead giving them a very valid reason to go after them following the colony massacre.
And they also attack the Federation and try to make the Alliance collapse for the heinous crime of... trying to stop the Tholians. Who stole the Tox Uthat because... TADA, the Vorgons, members of the TLF, remember, tried to steal it in the first place across several eras... and kept insisting because Noye, member of, you guessed it, the TLF, tipped them about the survival of the Uthat. And why did Dano lose the Uthat? Because of Tholians... who did that to take revenge against the Na'Kuhl.
In various situations, real or not, someone who goes after a cop's innocent family because said cop failed to save a relative, just to ruin the cop's life, is seen crossing the line and loses most of the public's sympathy.
As for the Sphere Builders, they fiddled with Borg tech and failed in that timeline. Then, Noye put the blame on the Alliance because "yada yada yada, my wife I never had a connection with never existed, must be evil to avenge her!".
And the Sphere Builders don't even just decide to destroy the Alliance, noooooo, they destroy ENTIRE galaxies and even universes just to try and exist in another while they already have one where they have a powerful armada and tech and they don't really seem interested in making friends with anyone anyway.
I feel like this didn't get circulated as well as it should have. Regardless though, all anniversary missions in the past have been available to players above Lv 10 during the event before being story arc and level locked. I don't understand why this has to be any different.
Why are these still called PERSONAL endeavors when they clearly aren't since the perks you unlock on one character applies to all characters and the whole thing's progress is account-wide.
So don't hope to make one character a better glass cannon while the other is a better tank. They all get the same bonuses at the same time.
I guess the "personal" is aimed towards the player themself, but considering it's a game where you're encouraged to try multiple factions and have different characters, it's quite misleading.
The anniversary ship looks cool.
But no, it's every bit the transparent ruse we all knew it would be, and of course we fall for it completely. Indeed, we hold the idiot ball so hard we actually waste our time defending the ISS Discovery so it can return to the mirror universe! What possible purpose does that serve us? We don't like them, we don't need them, and if for some reason we were even slightly worried about disturbing *alternate* timelines we obviously wouldn't be annihilating mirror 23rd century klingon ships by the dozen. So nice work, us.
Sadly, even by STO standards the new missions were pretty terrible. Tilly herself was lively, but even that was undermined by the fact she just doesn't matter. She's just another idiot out to take over the universe for the lulz. It isn't even her universe this time. She's just doing it to cash the villain check.
Blech. I sure hope those 400 vouchers are worth it.
-R
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
LOL. And i thought it was just my lack of Skill.. but this is with every detail 100% exactly the same how i stumbled through that episode, including searching the way back to pick up the terran stuff on a very confusing map! Very very bad and annoying Episode that i am never gonna touch again.
As she'd say: "Understatement. Of epic proportions."
I knew I was gonna have to use them as part of a boss fight. And as soon as I saw the meter dropping the first time and the contextual orange arrow above only one of these pylons, I understood what it meant.
I was even disappointed you didn't get an accolade for winning the fight without dying once.
Overall the missions felt really disappointing, such a standard storyline.
Which defeats us being 'welcome' to play these missions.
Further, it bars us from the one-time bonus of 200 vouchers. Something some of us sorely need.
The Borg Assimilator
Live Long and Prosper.🖖[SIGPIC][/SIGPIC]
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Huzzah! Thank you!
Lord have mercy, I couldn't agree more. Not only was the seeking asylum trope completely an unbelievable premise for the first episode, but Tilly's barbie blond attitudes through the episode surreal and twilight zone like. I know that Mary Wiseman's character is supposed to be the wholesome -- albeit ditzy -- character everyone makes into a darling, I felt like I was playing the really bizzare foundry mission from years ago where at the end, the bridge was filled with Orion Slavegirl dancers.
The second episode? Another trope? Really?! I won't spoil, but seriously how 'bout a story that doesn't involve a trope of some sort in order to continue the story line. Deus ex Machina is what often kills Star Trek on the small screen... Does the game really need to continue it "in tradition". Or are you trying to cater to fans that don't know any better?
I also like that you've decreased the Endeavors into daily runs, instead of having them sitting there every other day but have a couple of gripes with this.
First there's no context help explanation of the bonuses and seems to rely on people's need to remember what every bloody symbol means in the game. While this might work for those that are hardcore grinding that skinner box, the casual player hasn't a clue what half of them mean.
Second, there's no keybind for being able to get to it? This seems rather draconian as you need to do everything while it's active and when you've completed have to wait yet another day to look through it to make your decision.
The calendar shows the event active for 29 (maybe 30) days. You can get 40 tickets per day doing just Q's omega mission. That would be at least 1160 tickets, no even taking into account the 20 hour cooldown that could get you extra "days" in there.
I am not at all saying this is the ideal option, but it is technically possible.
I will give it a shot.
The Borg Assimilator
Live Long and Prosper.🖖[SIGPIC][/SIGPIC]
When it comes to cryptic and time keeping I find it better to err on the side of scepticism.
And since they messed up the mission access I've resigned myself to having to suffer through the minigame nonsense on a couple of lowbie disco toons who have no fast travel options to speak of. It was a toss up between that and 10 more days of tedium, running to the asscrack of andoria/vulcan only to have the scan spot glitch out.
The missions won because at least I can in theory get the travelling done while I do other things and if I'm mostly AFKing it anyway I can run both accounts in tandem with ease.
Did the vulcan ship actually appear in either of the missions? Don't recall seeing it in either one unless it got royally humped by one of the klinkballs that gets dumped into space.
> If you are getting MoD episodes greyed out. Either skip or play Starbase 1 on AoD this will make the anniversary episodes available.
Played it, no change. Still grayed. :(
She was locked out starting with the Dyson Sphere missions.
I started at 12:20pm (after lunch)...unlocked the Mirror of Discovery missions as of 2:10PM.
Only did the missions that could not be skipped. But all of the missions I could not skip were stuff where it was mostly interact with things...scan, mini games, talk with some NPC, etc.
And I am casual, solo player in Mark 12 purple at best, nothing in upgrade. Shoot my Ferengi was carrying her Energy Whip and kit modules from last year's Summer Event. I forgot about her new Winter Event ones in inventory.
It is time consuming...but won't take days and days. But you will completely WRECK your Mission Journal...so do this on a character you do not want to do the stories with. And for me, that was my Federation toon.
EDIT: Will do the Mirror of Discovery missions at another time. So, they do not count toward time taken to unlock.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Did that with my Romulan and it is still greyed out. Managed to complete first AoD mission but that was it. Skipped all other previous missions and still greyed out.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I hope so! I played "Secrets" and "Downfall" did not prompt, it was not in 'Available' tab. Talking to Quinn was useless. "Secrets" also would not allow a Replay.
The Borg Assimilator
Live Long and Prosper.🖖[SIGPIC][/SIGPIC]
I guess that could make sense but it just seems so... forced.
In a story like Yesterday's Enterprise, the connection is obvious once Guinan explains the situation: the Enterprise C's trip through time has altered history, so the only fix is to send it right back where it came from.
But in this case, it's not clear that Discovery has had any effect on anything one way or the other. If 23rd century Starfleet never found the ISS Discovery wreckage, what would really have changed? Moreover, it's not clear why sending it to back is any closer to 'fixing' things than leaving it here. Either we're sending it back to the mirror universe, in which case we have no way to know what will happen to it next, or we're sending it back to our 23rd century, in which case we run the risk of Agrajaging it because maybe Discovery wasn't 'supposed' to be destroyed yet. We just have no clear indication which problem we need to avoid.
Also, if we're that worried we could just as easily blow it up ourselves and send its wreckage back in time directly rather than hope the ion storm shenanigans will somehow spawn a chain of events that get the ISS Discovery blown up in our universe.
It's... it's like if the mirror universe Yorktown appeared in our world and we became obsessed with sending it back to the Battle of the Coral Sea so that the Japanese planes could sink it. That would cause them to think the USS Yorktown was actually sunk and in turn lead them to be surprised when our Yorktown showed up at Midway.
There is a stream of logic there, but it's trying *way* too hard.
-R
OR
are the debris from the battle before it's sent into the 25th century and we actually send it back to the Mirror Universe?
The missions leave it ambiguous (on purpose or not) as when you drag it into your era/it is dragged from something else, it's already engaged in battle and probably damaged (though the cutscene shows it intact). And the last cutscene features its near-destruction before it's sent back to the past (or is it?).
Both hypotheses seem possible.