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Tips and Tricks Guide for: Gateway to Gre'thor

baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
edited April 2019 in Player Guides
Welcome Captains!

This is the Star Trek Online Tips and Tricks Guide for: Gateway to Gre'thor

The purpose of this thread series is to provide a central repository for seeking and offering advice, tactics, builds, etc., for Task Force Operations, Events, and missions in-game.

Have a question? Have advice? Know of an effective build? Best tactics to get the optionals?

Share your experiences here!

The idea is to help players be more successful and have a more positive experience when playing these missions.

Please adhere to the Community Rules & Policies, as well as, the Frequently Created Threads rules when posting in this thread.

Thank you for your participation in making the Star Trek Online Forum Community a helpful and positive experience for all players. Engage!
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    Reserved for future use.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    Reserved for future use.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    Reserved for future use.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • tasshenatasshena Member Posts: 542 Arc User
    Section 2: Closing radiation portals should be the first, last, and ONLY priority. It isn't there for people to pad their kill/ship XP counts. If you have a smaller tactical ship especially, some of the bigger ships aren't able to turn quick enough. Whoever can get there in time and close it, making sure the transports use as little health as possible. I pop heals on transports as well for myself, to help them make it along.​​
  • kryptoherokryptohero Member Posts: 6 Arc User
    Also no need to start closing a radation gateway until the lead transport is about 16 km from it, which is about the distance the transports travel while you are closing the gateway, otherwise another gateway will open about 1 sec later right infront of the transports. And since it takes a couple of secs to close it that just means the transports sit there inhaling the fumes.
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