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Battle at the Binary Stars - A bit underwhelming.

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    discojer wrote: »
    Only real annoyance is that when you go out of combat, it moves the button to pick them up to the middle of the screen, and puts the mission briefing where it used to be (on the side). So you can sometimes accidentally click on that in between Klingon waves.
    Press 'F' to rescue, doesn't matter where the button is.
  • bendalekbendalek Member Posts: 1,781 Arc User
    I just wish the TRIBBLES would stop using Gravity Wells, right in the middle of the escape pods! (It's either GW's or the Gravimetric Torp) Either way, the WCB's do more damage than the BoP's that spawn around the pods (that and the TRIBBLES who aggro Battleships or the Sarco, and "drag" them over to the escape pods) <sigh>
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The ability to channel AND shoot is something I really hope they carry over to other events.

    It's a poor captain that dumps the well without checking their target first, a good one would be welling the bops out of the ring.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    bendalek wrote: »
    I just wish the TRIBBLES would stop using Gravity Wells, right in the middle of the escape pods! (It's either GW's or the Gravimetric Torp) Either way, the WCB's do more damage than the BoP's that spawn around the pods (that and the TRIBBLES who aggro Battleships or the Sarco, and "drag" them over to the escape pods) <sigh>

    I noticed this last night with the Gravity Wells, they are impeding progress. Where as, at the beginning of the Event, people with Gravity Wells were much more helpful. LOL! Such is life, though, in STO.

    ++++++++++

    Oh and I was wondering what was going on with my character last night... Gravimetric Torp. I was not in the STF though, I was shooting at Borg to get the Antiproton Endeavor. I have no idea how I got a Gravimetric Torp on this character (or why), but it is fun to watch. :)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Even though I am late to the party:

    "Underwhelming" is the right word. Not bad at all, but could have been so much better.

    The last two stages can, as has been said, be shortened by actual gameplay, even if it shaves off only a minute or two of the whole TFO, that is welcome. The Shenzhu part however is just a timegate. Since shooting things doesn't really accomplish anything (yeah, draw aggro, reduce enemies for two seconds until respawn, and up your kill count for accolades if needed) I tend to watch it very closely, healing it whenever it drops below 100%. Which agreed isn't really necessary, since it will heal itself quickly enough, but it is something to do.

    (Aside: I have twice or so seen it drop to below 80% almost immediately with the first two or three shots before you could even realize it may need a heal, but that's probably some bug)

    I do not mind the cutscene as much - and I like all the cheese being chewed by T'Kuvma here, even though not really a DIS fan, after all the whole simulation is cheesy, stopping mid fight, comparing "high scores" to the actual event, having us use our own ships (why? Because they want to test our capabilities against time travelling Klingons apparently - but then why the holographic disguise?). I do like the timegate at the beginning of an episode for slower loading players, but here with the additional starting time gate of around 15 secs of torp being fired and you not able to at least get pets out or cruiser specs before that, it is 30 seconds too long IMO.

    (Another aside, also probably a bug: I have had it twice that my ship didn't get a holographic change of looks but instead was "really there" - both times I couldn't pick up escape pods, got the prompt, but no graphics and no count when finished)

    Graphic representation: great, even if the ships are dull-ish.

    In the end: it does many nice things, but also repeats negatives. I also dislike the "useless" (in terms of rewards) fighting during the first phases, even if rewards were miniscule, they would at least give some feeling of a recognized accomplishment.
    My mother was an epohh and my father smelled of tulaberries
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Yeah, and?

    It'd be pretty silly to not think that Cryptic wants:
    1. Players logged in for as long as possible
    2. More players logged in; rather than fewer
    3. More money spent on Zen

    Obviously, 'have fun' is not on the list. ;)

    Well ... I have 8 years of work experience as a private teacher and tutor for students, both high school and university.

    I get paid for one metric only: get the grades needed. Actually getting the kids to understand maths, economics, or physics (my subjects) was never part of the equation.

    However, the most reliable way to improve grades, apart from a few minor tricks here and there, is to get the kids to learn their stuff and explain the things.

    Similar here: fun isn't a metric Cryptic has directly (good Metacritic scores, which hopefully correlate, sometimes are a metric though). But if you want players to play your game for a long time, it is the best way to get this result by making the game fun.
    My mother was an epohh and my father smelled of tulaberries
  • warpangelwarpangel Member Posts: 9,427 Arc User
    xyquarze wrote: »
    (Aside: I have twice or so seen it drop to below 80% almost immediately with the first two or three shots before you could even realize it may need a heal, but that's probably some bug)
    My guess is it got critted.
    I do like the timegate at the beginning of an episode for slower loading players, but here with the additional starting time gate of around 15 secs of torp being fired and you not able to at least get pets out or cruiser specs before that, it is 30 seconds too long IMO.
    That's a good point, not being allowed to setup our ship during the briefing delay is new and not of the good.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Do I like this better than Breach? Ummm tie.
    Better than Mirror - no.
    Better than Crystal? Whatchoo smoking?

    I like the freeze program bit. But overall just too much timegates. I finish today and am very happy to be done. More happy than any previous mirror. Similar happiness to Breach complete.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • questeriusquesterius Member Posts: 8,488 Arc User
    I'm just glad i only have one more day to go.
    Shooting without gaining XP is not my cup of tea.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    edited November 2018
    warpangel wrote: »
    xyquarze wrote: »
    (Aside: I have twice or so seen it drop to below 80% almost immediately with the first two or three shots before you could even realize it may need a heal, but that's probably some bug)
    My guess is it got critted.

    Maybe. But not passing an optional due to RNG, even if it is a non critical 5-marks-only optional, shouldn't happen. (neither because of a bug, but that would be more understandable than by design)
    My mother was an epohh and my father smelled of tulaberries
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    coldnapalm wrote: »
    bendalek wrote: »
    I just wish the TRIBBLES would stop using Gravity Wells, right in the middle of the escape pods! (It's either GW's or the Gravimetric Torp) Either way, the WCB's do more damage than the BoP's that spawn around the pods (that and the TRIBBLES who aggro Battleships or the Sarco, and "drag" them over to the escape pods) <sigh>
    The reason this happens is because people who run high GW tends to have temporal so the GW will track. They will also generally stay away from pods and pull mods away and kill...but when the rest of the team does not rescue pods like they should, they have to come in and guess what follows them...yep, that 40 second, multi spawning GW 3. Yes there are some bad players who just drop a GW in the middle of the pods...but if you see that GW moving, that happened because people were not doing what the mission requires.
    Or the doff that creates aftershock GWs, they're never in the same spot as the original.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Do I like this better than Breach? Ummm tie.
    Better than Mirror - no.
    Better than Crystal? Whatchoo smoking?

    I like the freeze program bit. But overall just too much timegates. I finish today and am very happy to be done. More happy than any previous mirror. Similar happiness to Breach complete.
    It's already 2x better than mirror, just because the mandatory wait is only 5 minutes instead of 11.
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  • bendalekbendalek Member Posts: 1,781 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    bendalek wrote: »
    I just wish the TRIBBLES would stop using Gravity Wells, right in the middle of the escape pods! (It's either GW's or the Gravimetric Torp) Either way, the WCB's do more damage than the BoP's that spawn around the pods (that and the TRIBBLES who aggro Battleships or the Sarco, and "drag" them over to the escape pods) <sigh>
    The reason this happens is because people who run high GW tends to have temporal so the GW will track. They will also generally stay away from pods and pull mods away and kill...but when the rest of the team does not rescue pods like they should, they have to come in and guess what follows them...yep, that 40 second, multi spawning GW 3. Yes there are some bad players who just drop a GW in the middle of the pods...but if you see that GW moving, that happened because people were not doing what the mission requires.
    Or the doff that creates aftershock GWs, they're never in the same spot as the original.

    Yes...but those also track with temporal...and a mega wells should be far enough away where it shouldn't spawn on top of the pods anyways. So really everything is getting sucked in and the WCB is being an issue, it is usually because the mega wells players had to move in to rescue pods themselves...which they ain't suppose to be doing. They should be keeping everything clear for everyone else to rescue...but I noticed in almost all of my runs with mega wells people, people don't go any rescue pods. They kills stuff that is mega welled instead.

    I noticed this same thing. Several runs, I've had to stop and GW the enemies away (particularly the Sarco) then fly in and rescue the pods myself. <sigh> Usually when there are several players in Escorts flipping around the screen like deranged mosquito's (and probably making engine sounds and tyre screeching noises, interspersed with shouting "weeee") And not really contributing all that much to the run.

    On a side note, probably because many have already finished the "grind", my lvl 65 Sci Romklink got put into a lvl 52 run, which was absolutely hilarious! GW'd virtually the entire map, and essentially soloed the whole TFO, because all the others were getting there cherries popped every 20 secs.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • where2r1where2r1 Member Posts: 6,054 Arc User
    bendalek wrote: »
    I noticed this same thing. Several runs, I've had to stop and GW the enemies away (particularly the Sarco) then fly in and rescue the pods myself. <sigh>

    Well, I do not play in teams, usually...sooooooo...not used to watching what other people are doing around me.
    I mean I try....but definitely, teams is not my forte...I may or may not be "aware" than someone who is new to it all together.

    It would be nice if someone would mention they are dropping Gravity Wells somewhere else....
    I actually don't mind collecting those Emergency Escape Pods.

    But at this point... I am pretty much done but for a couple of tests.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Tomorrow my last alt will do her last run of this miserable, boring, time gated, silly nightmare of a queue. I cannot wait to finally be done with this dumpster fire once and for all.

    Love Discovery, but this mission is terrible.
    Insert witty signature line here.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Tomorrow my last alt will do her last run of this miserable, boring, time gated, silly nightmare of a queue. I cannot wait to finally be done with this dumpster fire once and for all.

    Love Discovery, but this mission is terrible.

    I agree, this mission is terrible boring. And not a good intro to TFOs. I don't want to do them any more.

    When I can sit here and say: I have more fun in Mirror Invasion...something is not right.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The computer freeze program is a half done gimmick they forget about.

    After the initial part the program is paused but he never gives the command to progress to a new time section which is what happens by the fact the ships are suddenly dead. Likewise after the cutscene things are reset while no commands have been given to do so.

    Also if the program is frozen you shouldn't take any damage but you can sit unable to do anything and eat 20k+ torp salvo/spread hits.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited November 2018
    Also if the program is frozen you shouldn't take any damage but you can sit unable to do anything and eat 20k+ torp salvo/spread hits.

    I tend to start at the respawn after the cut scene...is this why? I actually "died" during the cut scene. LOL! Too funny!!

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Hangar pets frequently go from full health to awol during that cutscene. Although that might be a throwback to the old mechanic of having to resummon on map transitions during missions or due to the player being moved further than the 30km despawn range.

    Tried out the beacon in argala just to see what happens and my god its awful. Whoever thought the zone wide flash of light that blinds EVERYONE was a good idea needs slapped hard.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2018
    warpangel wrote: »
    Do I like this better than Breach? Ummm tie.
    Better than Mirror - no.
    Better than Crystal? Whatchoo smoking?

    I like the freeze program bit. But overall just too much timegates. I finish today and am very happy to be done. More happy than any previous mirror. Similar happiness to Breach complete.
    It's already 2x better than mirror, just because the mandatory wait is only 5 minutes instead of 11.

    Yeah and it's only present in one of three sections. Complaints about timegates seem pathological at this point, most of the queue is objective-completion based with timers rescuing players who are struggling to finish the "optionals." I like this queue, my only issue is simply the narrative disconnect of playing a holodeck simulation to prepare for a foe that most of our characters have only met in other simulations (with those lacking the nice moments of "this is a simulation" provided here.) There's not a whole lot of personal investment unless you're playing through this on an AOD character, and that does detract from the experience (at first I thought this wouldn't be much of an issue but with 12/14 completed I am feeling the disconnect.)

    I get where Cryptic's coming from on all this (the stakes are easy enough to rationalize), but I think the timing of the events hasn't been well met by the story. Fine gameplay (I've had a lot of fun with a single-target focused build) is being promoted with limited context with the major movement here simply being a decision by command to start allocating personnel for a soon-to-be-relevant training course (ie. unironic paperwork, which they could have hung a lamp on for effect.) It feels like we've simply lost flow from AOD as opposed to creating suspense for part 2, which is still a ways away (Battle at Binary may have been better served releasing as the second featured TFO, with something else running now to directly contribute to active story telling in the current time period.)
    Post edited by duncanidaho11 on
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    bendalek wrote: »
    I just wish the TRIBBLES would stop using Gravity Wells, right in the middle of the escape pods! (It's either GW's or the Gravimetric Torp) Either way, the WCB's do more damage than the BoP's that spawn around the pods (that and the TRIBBLES who aggro Battleships or the Sarco, and "drag" them over to the escape pods) <sigh>

    I nearly always drop my mega-well GW3 onto an enemy outside of the circle area so it pulls enemies away from the guys saving pods. But bear in mind that people like me have Temporal Spec and probably a gravimetric doff, as well as the Improved GW trait.
    So that means firstly our wells will track other enemies, possibly into the circles, secondly they will pop aftershocks, and thirdly they will last a long time. Add to that the massive range you can get on them an it's so easy to create an out of control monster that moves into friendly ships and subsequently causes a massive warp core chain explosion. >:)
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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    The first (timegated except for maybe one heal for fun) part seems longer than the other two combined, where I can actually do something to advance the queue. I wouldn't mind the length at all if the first part weren't so damn boring.

    On a different note, I totally missed the rise of TRIBBLE as an acronym (?). Somebody can help me out here?
    My mother was an epohh and my father smelled of tulaberries
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    bendalek wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    bendalek wrote: »
    I just wish the TRIBBLES would stop using Gravity Wells, right in the middle of the escape pods! (It's either GW's or the Gravimetric Torp) Either way, the WCB's do more damage than the BoP's that spawn around the pods (that and the TRIBBLES who aggro Battleships or the Sarco, and "drag" them over to the escape pods) <sigh>
    The reason this happens is because people who run high GW tends to have temporal so the GW will track. They will also generally stay away from pods and pull mods away and kill...but when the rest of the team does not rescue pods like they should, they have to come in and guess what follows them...yep, that 40 second, multi spawning GW 3. Yes there are some bad players who just drop a GW in the middle of the pods...but if you see that GW moving, that happened because people were not doing what the mission requires.
    Or the doff that creates aftershock GWs, they're never in the same spot as the original.

    Yes...but those also track with temporal...and a mega wells should be far enough away where it shouldn't spawn on top of the pods anyways. So really everything is getting sucked in and the WCB is being an issue, it is usually because the mega wells players had to move in to rescue pods themselves...which they ain't suppose to be doing. They should be keeping everything clear for everyone else to rescue...but I noticed in almost all of my runs with mega wells people, people don't go any rescue pods. They kills stuff that is mega welled instead.

    I noticed this same thing. Several runs, I've had to stop and GW the enemies away (particularly the Sarco) then fly in and rescue the pods myself. <sigh> Usually when there are several players in Escorts flipping around the screen like deranged mosquito's (and probably making engine sounds and tyre screeching noises, interspersed with shouting "weeee") And not really contributing all that much to the run.

    On a side note, probably because many have already finished the "grind", my lvl 65 Sci Romklink got put into a lvl 52 run, which was absolutely hilarious! GW'd virtually the entire map, and essentially soloed the whole TFO, because all the others were getting there cherries popped every 20 secs.

    I do this in my dreadnoughts and cruisers. You can go ahead park your driver-shaming privilege there.

    To the topic at hand though. The more I ran this TFO, the more glaring stuff I started to notice. And not in a good way. I can't even find the motivation to hop in and afk my way through this event. Mirror Invasion? Sure, I'll run that 14-15 times a day. This one though? Nope.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    where2r1 wrote: »
    Also if the program is frozen you shouldn't take any damage but you can sit unable to do anything and eat 20k+ torp salvo/spread hits.
    I tend to start at the respawn after the cut scene...is this why? I actually "died" during the cut scene. LOL! Too funny!!
    I've concluded that it's a teleport function. It just relocates all the player's ships, but not any pets. Which is probably why pets tend to die. They're still in the combat area, alone.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • protoneousprotoneous Member Posts: 3,156 Arc User
    Complaints about timegates seem pathological at this point[...]
    Indeed, Cryptic can seem almost pathological about their time gating.

    To focus on the positive though, I never had the urge to claw my eyeballs out after this event so it couldn't have been all that bad.
    xyquarze wrote: »
    On a different note, I totally missed the rise of TRIBBLE as an acronym (?). Somebody can help me out here?
    I missed this as well. At first I thought the forum was automatically replacing any naughty words or phrases such as ST:D with it but think now it's universal for anything you'd rather not say directly.

  • bendalekbendalek Member Posts: 1,781 Arc User
    protoneous wrote: »
    Complaints about timegates seem pathological at this point[...]
    Indeed, Cryptic can seem almost pathological about their time gating.

    To focus on the positive though, I never had the urge to claw my eyeballs out after this event so it couldn't have been all that bad.
    xyquarze wrote: »
    On a different note, I totally missed the rise of TRIBBLE as an acronym (?). Somebody can help me out here?
    I missed this as well. At first I thought the forum was automatically replacing any naughty words or phrases such as ST:D with it but think now it's universal for anything you'd rather not say directly.

    I guess it's this forums equivalent of a TV show sensor "beeping" out naughty words. So now it's just easier to use TRIBBLE and people get the idea. Maybe that means that eventually even "TRIBBLE" will be considered a "profanity" as people now automatically assign a "naughty" meaning to it.

    BTT:

    I don't understand the hate for this TFO though. Sure it's a little slow and monotonous, and yeah the starting time gate is perhaps a little too long (especially with the abilities lockout, so you can't even spawn pets) But, unless you have a really bad PuG, it's an almost guaranteed 120+ marks of your choice (with the daily bonus) or 65-75 without it, which is far better than the Red Alerts everyone seemed to love. It doesn't take that much longer (if at all) than a Tholian RA, so I'm baffled really.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Starting timegate could have been eased by the way the chat box has a green ready option, everyone selects that and obviously the group is ready, timer jumps to zero and away you go.

    Instead there's the waffle from whatsisface which ends way before the timer unlike for the pre-pod waffle which in fact overruns the timer (BAD/LAZY design) and you're left waiting for something to happen until after the timer expires instead of that first volley being timed to lead into the zero as a more professionally conceived scenario might have been played out.

    Like a race, marks, set & go. Not marks, set & sorry the starter just had to load his pistol be with you in a sec.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Tonight was interesting. When I was brought into the Queue it had already started running and I was able to dash up to the Shenzhou to protect it. No silly pre-action wait.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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