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Torpedo Auto-fire Bug (An Old One with a New Twist)

lopequillopequil Member Posts: 1,226 Arc User
edited October 2018 in PC Gameplay Bug Reports
I'm reporting this again because I noticed something new today. But first, some background: if you have auto fire enabled for torpedos and you activate high-yield some, generally those with targetable projectiles, will not fire when an enemy moves into the firing arc. Instead, the torpedo will go on cooldown for ten seconds or so, which is most aggravating when you're trying to line up/time a good shot. This also happens when using a torpedo that fires salvos on high-yield, but the cooldown is only one or two seconds so it's not really a problem.

What I noticed today is that the Undine reputation torpedo, which fires neither salvos nor targetable shots on high yield, will appear to fire when the enemy comes into the firing arc (but does no damage), start the cooldown and then actually fire when this elapses.

Edit: it's seven seconds not ten, the same cooldown that the torpedo would go into had it actually fired when it ought to. Still quite vexing.
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