Just like 101% of STO players, I just absolutely love working through all the reputations but, I also enjoy doing other things like exploring the galaxy, participating in missions in the far off reaches, etc. So maybe instead of having to warp all the way back to DS9 to skip through some log recordings all the time, maybe you could just compress and encrypt that log and send it via subspace to my communications officer?
What'd'ya say Kurland? Could you make that happen? Pretty please, with cherries on top?
Meh, it's easy to wait until you reach tier 5 and then listen to all 15 messages at once. You don't need to listen to the tier 1 messages to move on to tier 2, etc.
Meh, it's easy to wait until you reach tier 5 and then listen to all 15 messages at once. You don't need to listen to the tier 1 messages to move on to tier 2, etc.
you're not wrong, but it clutters the mission tracker and it seems like adding a "hail so and so" option would be a simple addition that I for one would appreciate.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,687Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's never made any sense and it's always been completely stupid. I do as others said, I hide the missions until I am max level then I listen to them all at once. It's not a big deal, but it is pointless and silly.
Yeah, I honestly don't see why those missions can't be skipped or dropped. all you get from them is a little tiny story bit.... nothing I actually have reason to go there for.
It was okay when the message had something to do with DS9 (like the Mirror stuff), but now ALL rep messages go there.... ugh.
Couldn't they have placed them at locations that made sense?
But yeah, I agree with the OP. Just having them sent to you would be best. (Then you could review them at the locations that they are associated with - like DS9).
Couldn't they have placed them at locations that made sense?
I might be wrong but, I get the impression that initially, it was a way to introduce the player to a new place. But, at this point, by the time you're working through the reps, you've already been to ds9 (probably), and new Romulus, or the sphere command center for that matter. So now that I've had a few Romulan ale's, what I really, really, want is a "go read the message that's waiting for you on board your ship" kind of thing.
That I think, would be ideal. It's an excuse to use your bridge more in the game and it solves the warping from one side of the galaxy to the other problem. Seriously, who would hate it if they did this?
Couldn't they have placed them at locations that made sense?
No, because it makes absolutely sense to call someone to come listen to a message on a computer, in any location. Just play the message in the call directly.
Or if the devs like it so much, keep the notes saying a message can be listened to at <couldn't care less where>. But remove the undroppable "missions" for them so people don't have to jump through hoops to clear the spam off their mission lists.
It was okay when the message had something to do with DS9 (like the Mirror stuff), but now ALL rep messages go there.... ugh.
I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there. Same with the new DS9: there's no reason to have to visit DS9 (or a computer terminal any farther than that in your ready room, for thar matter), to receive a communiqué. But it does serve the purpose of "Look, we made a lovely new DS9, and. consequently, you WILL be there!"
They took the idea from the dyson rep where it was an actual cutscene (amazingly skippable) and then had a final task. Romulan also had something similar involving actual player activity.
Sadly they stripped it all back to the bare minimum and went with an audio log.
On a plus note those DS9 logs don't lock out you getting the dil reward for capping the rep so there's no reason to visit ds9 and the overly cramped conditions, hesitant doors and people RP'ing from other end of the station. The new ds9 might be show accurate (debatable) but that doesn't mean its conducive to gameplay.
On a plus note those DS9 logs don't lock out you getting the dil reward for capping the rep so there's no reason to visit ds9 and the overly cramped conditions, hesitant doors and people RP'ing from other end of the station. The new ds9 might be show accurate (debatable) but that doesn't mean its conducive to gameplay.
I thought having a reward for going there would've made it at least appear a bit less like frivolous spam.
On a plus note those DS9 logs don't lock out you getting the dil reward for capping the rep so there's no reason to visit ds9 and the overly cramped conditions, hesitant doors and people RP'ing from other end of the station. The new ds9 might be show accurate (debatable) but that doesn't mean its conducive to gameplay.
I thought having a reward for going there would've made it at least appear a bit less like frivolous spam.
There is a reward. You get about 500 skill and 500xp. Check the loot window next time.
"If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
On a plus note those DS9 logs don't lock out you getting the dil reward for capping the rep so there's no reason to visit ds9 and the overly cramped conditions, hesitant doors and people RP'ing from other end of the station. The new ds9 might be show accurate (debatable) but that doesn't mean its conducive to gameplay.
I thought having a reward for going there would've made it at least appear a bit less like frivolous spam.
There is a reward. You get about 500 skill and 500xp. Check the loot window next time.
That I think, would be ideal. It's an excuse to use your bridge more in the game and it solves the warping from one side of the galaxy to the other problem. Seriously, who would hate it if they did this?
Now THIS is the most logical place for them! Your ships ready room on the bridge.
It's close by. It gets people to explore a part of the game few know about. And it fits perfectly in context with the whole 'communique' theme.
They took the idea from the dyson rep where it was an actual cutscene (amazingly skippable) and then had a final task. Romulan also had something similar involving actual player activity.
The Dyson one gives you a Boff, and the Romulan one is required to get the T5 rep rewards. So making those unskippable kinda makes sense. Also they're ACTUAL missions not just a single "go read a computer log" task.
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's even more ridiculous than you think. They're sending you a communiqué, to go read a communiqué somewhere else. It's like sending you an email, telling you there's an email waiting for you. Doh.
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's even more ridiculous than you think. They're sending you a communiqué, to go read a communiqué somewhere else. It's like sending you an email, telling you there's an email waiting for you. Doh.
Well, in theory, it's a message they don't want to send over subspace for security reasons. Not a good reason to make the mission unskippable, but a good reason to make you go to DS9 to read the message.
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's even more ridiculous than you think. They're sending you a communiqué, to go read a communiqué somewhere else. It's like sending you an email, telling you there's an email waiting for you. Doh.
Well, in theory, it's a message they don't want to send over subspace for security reasons. Not a good reason to make the mission unskippable, but a good reason to make you go to DS9 to read the message.
They've sent plenty of encrypted messages over subspace (ST:TNG/DS9).
Besides, an encrypted P2P subspace message is always much more secure, as anyone who'se ever worked with computers can tell you, that anyone with physical access to a computer, accessible by many, makes said system notoriously unsafe.
> @meimeitoo said: > I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there.
That was done for Security reasons. You can't have people beaming in and out of Starbases in an uncontrolled manner....
.... except if you are leaving to go to an Event.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
> @meimeitoo said:
> I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there.
That was done for Security reasons. You can't have people beaming in and out of Starbases in an uncontrolled manner....
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
> @meimeitoo said:
> I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there.
That was done for Security reasons. You can't have people beaming in and out of Starbases in an uncontrolled manner....
.... except if you are leaving to go to an Event.
...Huh... that never seems to be an issue on ESD.
They want people to be able to flee ESD as quickly as possible when they inevitably see the chat going on there.
> @meimeitoo said:
> I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there.
That was done for Security reasons. You can't have people beaming in and out of Starbases in an uncontrolled manner....
.... except if you are leaving to go to an Event.
...Huh... that never seems to be an issue on ESD.
They want people to be able to flee ESD as quickly as possible when they inevitably see the chat going on there.
That's assuming DS9 chat is much better. Remember, DS9 is home of the Gorn jokes.
And the difference being? You can only beam into a Fleet Starbase when you belong there (thru yourself or thru an invite). There's absolutely no valid reason you continually have to go to the transporter pad, just to beam out. None whatsoever.
> @meimeitoo said:
> I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there.
That was done for Security reasons. You can't have people beaming in and out of Starbases in an uncontrolled manner....
.... except if you are leaving to go to an Event.
...Huh... that never seems to be an issue on ESD.
They want people to be able to flee ESD as quickly as possible when they inevitably see the chat going on there.
That's assuming DS9 chat is much better. Remember, DS9 is home of the Gorn jokes.
My original post was sarcastic about the Security reasons. The comment about being able to beam out directly from anywhere in the Fleet Starbase when you are going to an Event negates that reason.
Try it sometime, go anywhere in the Starbase then use the Transwarp to a Featured Episode or to an Event that shows up in the Calendar and you will Beam straight out.
The Transport Pad, I believe, is being forced because you have a choice of many Fleet Holdings you can go to. Could they have done it like they do at the Holdings where a Pad is not used and you can use a limited selection from a Button on your UI? Sure. But the Destination selections from the Holdings is much less than from the Starbase itself.
As it is there are cascading selections from the Starbase Pad on a fairly large dialog box.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's even more ridiculous than you think. They're sending you a communiqué, to go read a communiqué somewhere else. It's like sending you an email, telling you there's an email waiting for you. Doh.
Well, in theory, it's a message they don't want to send over subspace for security reasons. Not a good reason to make the mission unskippable, but a good reason to make you go to DS9 to read the message.
They've sent plenty of encrypted messages over subspace (ST:TNG/DS9).
Besides, an encrypted P2P subspace message is always much more secure, as anyone who'se ever worked with computers can tell you, that anyone with physical access to a computer, accessible by many, makes said system notoriously unsafe.
How is that LESS safe than broadcasting it? Encrypted file stored in a computer: you need physical access at bare minimum to access the file. Broadcasted encrypted file: everyone in the path of the transmission has a copy of the file delivered straight to them. In both cases the third party still needs to figure out decryption. This MIGHT be somewhat easier if you have access to the physical computer, but realistically it'd not be much help. IE only an idiot would store the key to decrypt the file with the file. A transmitted file would probably be encrypted using a key that the receiving party already has, thus the decryption key would never be transmitted.
The Transport Pad, I believe, is being forced because you have a choice of many Fleet Holdings you can go to. Could they have done it like they do at the Holdings where a Pad is not used and you can use a limited selection from a Button on your UI? Sure. But the Destination selections from the Holdings is much less than from the Starbase itself.
There is no practical reason not to have the standard traffic control dialog on Starbase and Embassy, accessible everywhere just like on newer holdings. The only reason we don't, is because the standard traffic control didn't exist when the maps were made and old maps rarely get upgraded later in this game.
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's even more ridiculous than you think. They're sending you a communiqué, to go read a communiqué somewhere else. It's like sending you an email, telling you there's an email waiting for you. Doh.
Well, in theory, it's a message they don't want to send over subspace for security reasons. Not a good reason to make the mission unskippable, but a good reason to make you go to DS9 to read the message.
They've sent plenty of encrypted messages over subspace (ST:TNG/DS9).
Besides, an encrypted P2P subspace message is always much more secure, as anyone who'se ever worked with computers can tell you, that anyone with physical access to a computer, accessible by many, makes said system notoriously unsafe.
How is that LESS safe than broadcasting it? Encrypted file stored in a computer: you need physical access at bare minimum to access the file. Broadcasted encrypted file: everyone in the path of the transmission has a copy of the file delivered straight to them. In both cases the third party still needs to figure out decryption. This MIGHT be somewhat easier if you have access to the physical computer, but realistically it'd not be much help. IE only an idiot would store the key to decrypt the file with the file. A transmitted file would probably be encrypted using a key that the receiving party already has, thus the decryption key would never be transmitted.
Fictional computer security is almost always the work of idiots. Or rather, people who don't know jack about computer security, ie writers.
If the encryption is solid, it doesn't matter who has a copy of the ciphertext.
Physical access to the system used to decrypt a file trumps all encryption. It doesn't matter where the key is stored, because it has to be combined with the file to use it. If an adversary access to the hardware this takes place on, they can simply monitor the computer and wait for the player to enter the decryption key. A risk that would not exist if the player was sent the file to open in private (if the adversary had compromized the player's own computers, they would already have the key).
Comments
you're not wrong, but it clutters the mission tracker and it seems like adding a "hail so and so" option would be a simple addition that I for one would appreciate.
normal text = me speaking as fellow formite
colored text = mod mode
They hail you.. across space to tell you to come to DS9 in person.. to listen to recordings that they could just send you over subspace. The whole idea is just silly, it's nothing but an unnecessary task to get you to visit DS9 for whatever reason.
It's never made any sense and it's always been completely stupid. I do as others said, I hide the missions until I am max level then I listen to them all at once. It's not a big deal, but it is pointless and silly.
When you're right, you're right. Ok, now I'll be honest. What I really want is something like;
Kurland here; We've received a message for you.
PC; Acknowledged.
Kurland here; We've encoded the message.
PC; Thank you.
Kurland here; OPS is sending the message now.
PC; COMM, forward it to my ready room.
Kurland here; Did you get the message?
PC; Yes.
Kurland here; What did it say?
PC; *static*
Kurland here; Hello? is anyone there? Kurland here, come in. Anyone? This is Kurland *sobbing softly* Kurland here.
My character Tsin'xing
Couldn't they have placed them at locations that made sense?
But yeah, I agree with the OP. Just having them sent to you would be best. (Then you could review them at the locations that they are associated with - like DS9).
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
I might be wrong but, I get the impression that initially, it was a way to introduce the player to a new place. But, at this point, by the time you're working through the reps, you've already been to ds9 (probably), and new Romulus, or the sphere command center for that matter. So now that I've had a few Romulan ale's, what I really, really, want is a "go read the message that's waiting for you on board your ship" kind of thing.
That I think, would be ideal. It's an excuse to use your bridge more in the game and it solves the warping from one side of the galaxy to the other problem. Seriously, who would hate it if they did this?
Or if the devs like it so much, keep the notes saying a message can be listened to at <couldn't care less where>. But remove the undroppable "missions" for them so people don't have to jump through hoops to clear the spam off their mission lists.
I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there. Same with the new DS9: there's no reason to have to visit DS9 (or a computer terminal any farther than that in your ready room, for thar matter), to receive a communiqué. But it does serve the purpose of "Look, we made a lovely new DS9, and. consequently, you WILL be there!"
Sadly they stripped it all back to the bare minimum and went with an audio log.
On a plus note those DS9 logs don't lock out you getting the dil reward for capping the rep so there's no reason to visit ds9 and the overly cramped conditions, hesitant doors and people RP'ing from other end of the station. The new ds9 might be show accurate (debatable) but that doesn't mean its conducive to gameplay.
There is a reward. You get about 500 skill and 500xp. Check the loot window next time.
Now THIS is the most logical place for them! Your ships ready room on the bridge.
It's close by. It gets people to explore a part of the game few know about. And it fits perfectly in context with the whole 'communique' theme.
Hey Cryptic, can we haz this change?
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
My character Tsin'xing
It's even more ridiculous than you think. They're sending you a communiqué, to go read a communiqué somewhere else. It's like sending you an email, telling you there's an email waiting for you. Doh.
My character Tsin'xing
They've sent plenty of encrypted messages over subspace (ST:TNG/DS9).
Besides, an encrypted P2P subspace message is always much more secure, as anyone who'se ever worked with computers can tell you, that anyone with physical access to a computer, accessible by many, makes said system notoriously unsafe.
> I think they've done this, same reason they made it so, back when, that you can't beam out of your Fleet starbase from any place: they wanted to you to 'forcibly' enjoy being there.
That was done for Security reasons. You can't have people beaming in and out of Starbases in an uncontrolled manner....
.... except if you are leaving to go to an Event.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
...Huh... that never seems to be an issue on ESD.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They want people to be able to flee ESD as quickly as possible when they inevitably see the chat going on there.
That's assuming DS9 chat is much better. Remember, DS9 is home of the Gorn jokes.
And the difference being? You can only beam into a Fleet Starbase when you belong there (thru yourself or thru an invite). There's absolutely no valid reason you continually have to go to the transporter pad, just to beam out. None whatsoever.
True true.
Try it sometime, go anywhere in the Starbase then use the Transwarp to a Featured Episode or to an Event that shows up in the Calendar and you will Beam straight out.
The Transport Pad, I believe, is being forced because you have a choice of many Fleet Holdings you can go to. Could they have done it like they do at the Holdings where a Pad is not used and you can use a limited selection from a Button on your UI? Sure. But the Destination selections from the Holdings is much less than from the Starbase itself.
As it is there are cascading selections from the Starbase Pad on a fairly large dialog box.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
If the encryption is solid, it doesn't matter who has a copy of the ciphertext.
Physical access to the system used to decrypt a file trumps all encryption. It doesn't matter where the key is stored, because it has to be combined with the file to use it. If an adversary access to the hardware this takes place on, they can simply monitor the computer and wait for the player to enter the decryption key. A risk that would not exist if the player was sent the file to open in private (if the adversary had compromized the player's own computers, they would already have the key).