I want to know what other people use for their setup, I like mine, but its also getting mundane. So, I want to have ideas as well as advice, constructive criticism, & just plain talk. My preference (for T6 or T5u, assuming a 4 & 3 for slots as basic) is, left to right; omni-directional, torpedo, beam bank/cannons, omni-directional & omni-directional, torpedo, omni-directional (or mines then omni-directional if 4 slots).
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Honestly the only real advice I can give is to experiment. Maybe try different damage types. The great thing about STO is the customization.
In the famous words of Olmec...
Then do something different.
You can always pick up cheap Rare or VR weapons from the exchange and play around with different combos. Basic weapons are pretty cheap.. experimentation isn't that difficult.
There are all different combinations you can try depending on what ship you're focusing on.
Seriously, you do not have to have the same build on every ship you own. ATM I'm running all turrets on my newest SE ship with my sci captain, and he does fantastical with it. All tetryon turrets with the gravimetric torpedo front and quantum phase torpedo rear.
It is much more fun when you have to maneuver your ship to get things in your firing arc.
I suggest, go KDF, get ye in a BoP. Go dual heavy cannon fore...whatever you want in aft, including mines.
Practice cloaking and flanking and healing hull. All things you have to be actively involved with.
Also, Google search for information on torpedo builds.
OH and I just remembered...someone was talking about mine layer ships....you may want to Google search for that, too. That is definitely different.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
ingame: @Felisean
> how about something new for you, like all front slots for dual cannons (+terran task force dhc), turrets in the aft (for set bonus and stuff like that) with highest scatter volley possible, one attack pattern beta, one tac team 1, a kemocite, if there is room one version of rapid fire (so scatter 3 +rapid 2 as example) in combination with aux2bat and the highest emergency power to weapons as possible
I like this idea, will have to try.
That's probably not a great idea.. usually best to pick between Beams or Cannons and stick to that. You might want to consider swapping the aft turret for an Omni Beam. That way all your weapons would be benefiting when you use a Beam skill like Fire At Will or any traits or skills you have that buff Beams specifically.
I would not listen to this.
It's possible for skilled players to run Elites with sub optimal builds, but it's not easy and certainly not recommended for new players.
Frankly, this is something that's usually said by people that never run Elites.
I always play on Elite unless there isn't an elite queue for what I am playing. I have builds for just about every weapon type that will easily eat through elite level. It isn't as easy as normal, but it definitely isn't hard either.
Investing the time to grind out the gear that will benefit you the most is the key.
i would not suggest doing something like that, because you're loosing a LOT of potential from the ship. I wouldnt go into elite content with such a build.
the only slightly possbile idea of mixing a lot of stuff would be a polaron build with the morphogenic 3 piece set, gamma weapon set (2 or 3 piece) and the lukari 2 piece (console + dual cannon). but even this build would utilize mainly cannons, only 2 weapons would count as something else (torpedo front, minelayer aft ^^) and the half beam half turret (so mainly cannon) morphogenic turret
ingame: @Felisean
Basically you want 1 energy type, like Antiproton, Phaser etc. By sticking with 1 energy type you can get the Tactical consoles from your fleet spire (if you're in a fleet) that specifically boost that energy type and you can fill you tactial console slots with said consoles. And if you use energy Torpedos of the same energy type then the afore mentioned tactical consoles will boost your torpedo as well.
When determining which type of weapon, beams vs cannons, one should consider what type of ship they want to fly. The reason being that cannons have a much smaller firing arc and require you to be facing or nose on your target otherwise your weapons won't even fire at the target because it is outside of the firing arc. Therefore you would want a smaller and/or faster turning ship. Whereas if you want to use single beam arrays you can "broadside" your target and hit with both fore and aft weapons at the same time. Add a torpedo and just turn slightly toward your target to fire it and then back to broadsiding.
Dual beam arrays are a lot like cannons in that they have a smaller firing arc than do single beams, so they are better for a fast turning ship. Dual beams do more damage than single beams but you should always consider the firing arc.
In my opinion, mines are a waste of a slot. Personally I like to fly cruisers and other slower turning ships. Therefore I use single beams and a matching energy type torpedo in my front weapons slots with an omni and single beams aft. This way allows me to broadside my target and hit with ALL weapons except the torp, when I'm ready to fire the torp I merely turn toward the target enough to fire, then back to broadside.
Also, words like Herald, Withering, Bio-Molecular, Lukari etc pertaining to your weapons such as "Herald Antiproton" just means that the weapon has a "proc" that a normal Antiproton does not have, and also usually means that it has a reduced default "proc". For example, if the normal AP gives a 20% crit severity, the Herald AP will likely only give 10% crit severity. This is an example only, but if you compare them I'm sure you'll see the differences.
I hope this helps! Good luck!