in sto there are numerous ways for players to easily earn dilithium, or marks or any other currency needed except for EC. im sure there will be some who will go on about how rich they are from trading and selling, but its not something the majority of players have devoted themselves towards. most recommendations people make are to convert all their dilithium to zen and buy/sell keys. not exactly a great suggestion meaning they will have nothing left for upgrades, reputation gear, or fleet donations.
what im suggesting here is a new game mode be added, and it would be appreciated by the vast majority of casual players. if you are one of the rich players, this is not a discussion for you. its a suggestion for the majority who are not. for the record, i have tons of EC but i want there to be easier options for the regular player base who may feel disenfranchised after they see the exorbitant prices for items on exchange.
it would take very little in terms of effort from cryptic:
- using existing freighter ship models from numerous sources. offer them as a free ship to all players
- add several missions, similar to tour of duty, with scaling rewards based on how many systems you deliver cargo to
- increased bonus in reward for teaming up with other freighter captains
- perhaps even have additional players who can act as escorts for a freighter captain, scaling the difficulty and reward up
- rewards must be in the realm of 1million EC for basic short runs, up to 10million EC for longer ones. length and duration is open for debate
id appreciate some constructive feedback on the idea. its just a suggestion for new game modes, and a way to give a more positive experience to newer/casual players.
Maybe a better idea would be to add a merchant faction and include Ferengi.
i think people are exhausted from creating new characters. its a fair point you made, perhaps giving ferengi captains a bonus would be a more viable option.
It's an interesting idea but STO does not have the structure to make that gameplay interesting.
It works in games like EVE and Elite because they have enormous and open maps, you actually have to pilot your ship and they've got an actual economy.
Here in STO everything is instanced, static as a brick, our sector space is very compact & barely has 3 dimensions as it makes almost no use of the Z-axis and in the end you're basically plastered with loading screens because of the different map types.
It would end up as a significantly worse version of Tour the galaxy.
This couldn't really work. The UFP is 'cash-free' for a start. They would need to create new factions as ALL the current factions are the 'military', not the civil service. I doubt the KDF really pay for much as well, as we know only the Orions are really traders.
If you really want to make EC, get to level 60 and go spend time in the Badlands BZ. You'll make your million EC after a couple of hours, but the rewards you suggest are over-the-top for your activities and would cause a great deal of inflation in the current EC market and a devaluation of EC by simply making EC overly abundant. Suddenly those keys selling at 4.5 mill will jump to 45 mill. Extreme yes, but it's a fact.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
This couldn't really work. The UFP is 'cash-free' for a start. They would need to create new factions as ALL the current factions are the 'military', not the civil service. I doubt the KDF really pay for much as well, as we know only the Orions are really traders.
If you really want to make EC, get to level 60 and go spend time in the Badlands BZ. You'll make your million EC after a couple of hours, but the rewards you suggest are over-the-top for your activities and would cause a great deal of inflation in the current EC market and a devaluation of EC by simply making EC overly abundant. Suddenly those keys selling at 4.5 mill will jump to 45 mill. Extreme yes, but it's a fact.
this is a game, and part of the game is EC, so spare me the canon reference. they don't need to make new factions for this, its just a different play style, one to give casual players a chance to buy items.
suggesting people spend multiple hours in the battlezone, is counterproductive to what i am trying to recommend. its pointless grinding one area with little reward.
making hyperbolic remarks about inflation is also not helpful, there has already been hyperinflation on certain items hence the reason why people need a more stable method to help them earn a little EC. the rich players wont participate, only people with little to no funds will spend a few hours on occasion. there wont be people making billions doing this, and it might give them a chance to participate and have a goal to work towards.. those are facts, not exaggerated statements that do nothing to help
making hyperbolic remarks about inflation is also not helpful, there has already been hyperinflation on certain items hence the reason why people need a more stable method to help them earn a little EC. the rich players wont participate, only people with little to no funds will spend a few hours on occasion. there wont be people making billions doing this, and it might give them a chance to participate and have a goal to work towards.. those are facts, not exaggerated statements that do nothing to help
Quite the contrary, inflation is a serious problem and giving everyone an easy method to make several millions by just flying from A to B is pretty much the worst thing you could do. Why do you think people have billions? Because they at some point somebody grinded them to spend them on the exchange, which is the sole place where they even matter anmyore. Outside of it EC has comepletely lost it's purpose and dosen't get taken out of the system by say like spending EC to buy gear from a vendor. That results in steadily growing mountains of EC across the board whch leads to a steadily increasing inflation rate. And again, piling another mountain on top of that will just increase the mountain and not spread it.
Best example here. I really don't grind EC and only had maybe 900k across the board up until recently. R&D event happened spent like 2k zen from monthly stipends on those boxes popped them onto the exchange and now that character sits on about 700 million EC.
Ive wanted a mercenary/trader/orion mini faction for years. They could have access to ALL faction bases (ESD, Romulan Flotilla, Klink homeworld, etc) and access to all the freighter ships (cell, tuffli, etc) which is now possible as Cardies can get a version of the previous lock box Galor, and the Dominion can get a version of the Bug Ship now too. So the previous lock box block can be removed for a new faction. Beyond that, I think the new Dominion faction model is great: Start a level 60. You are already an experience captain that has decided to go rogue or quit your home faction, etc.
I think you wouldn't need to do anything crazy for them, but the big perk would be single player "fleet status" (as apposed to needed 5 players to start a fleet now). I know MANY players that are the only members of their own fleets. They pay other players to join with them to create it and then boot them out, just for the fleet perks. Those micro fleets if you will have a hard time joining armadas as they cant contribute much. So this would be a fun twist. As a mercenary, you could only join mercenary armadas, and the quotas would be drastically less. Say 10% what they are now for a fleet. But since they would ONLY be a single player fleet, no one would be getting free lunch so to speak. Mercs would get a similar dilithium boost like event characters get (extra dilithium just for killing bad guys is the current promo gimmick that stays with the character for life) so they would get the ability to say....BUY the enriched dilithium vouchers for Vlugata, or like 25% extra salvage or something. With the dominion mini faction paving the way, it would be relatively easy.
rattler2Member, Star Trek Online ModeratorPosts: 58,597Community Moderator
That would seriously impact the EC Economy. With easier access to ECs, people will start posting items on the exchange for A LOT more then they're up for now. For example a basic mk 10 white beam array might be going for 50-60k ECs now... well... now its posted for 1-2 mil.
More ECs in the wild means some price gouging on the Exchange. In the long run it would hurt players more than help. So... no. Bad idea to make ECs THAT easy to get.
Comments
i think people are exhausted from creating new characters. its a fair point you made, perhaps giving ferengi captains a bonus would be a more viable option.
It works in games like EVE and Elite because they have enormous and open maps, you actually have to pilot your ship and they've got an actual economy.
Here in STO everything is instanced, static as a brick, our sector space is very compact & barely has 3 dimensions as it makes almost no use of the Z-axis and in the end you're basically plastered with loading screens because of the different map types.
It would end up as a significantly worse version of Tour the galaxy.
If you really want to make EC, get to level 60 and go spend time in the Badlands BZ. You'll make your million EC after a couple of hours, but the rewards you suggest are over-the-top for your activities and would cause a great deal of inflation in the current EC market and a devaluation of EC by simply making EC overly abundant. Suddenly those keys selling at 4.5 mill will jump to 45 mill. Extreme yes, but it's a fact.
this is a game, and part of the game is EC, so spare me the canon reference. they don't need to make new factions for this, its just a different play style, one to give casual players a chance to buy items.
suggesting people spend multiple hours in the battlezone, is counterproductive to what i am trying to recommend. its pointless grinding one area with little reward.
making hyperbolic remarks about inflation is also not helpful, there has already been hyperinflation on certain items hence the reason why people need a more stable method to help them earn a little EC. the rich players wont participate, only people with little to no funds will spend a few hours on occasion. there wont be people making billions doing this, and it might give them a chance to participate and have a goal to work towards.. those are facts, not exaggerated statements that do nothing to help
Quite the contrary, inflation is a serious problem and giving everyone an easy method to make several millions by just flying from A to B is pretty much the worst thing you could do. Why do you think people have billions? Because they at some point somebody grinded them to spend them on the exchange, which is the sole place where they even matter anmyore. Outside of it EC has comepletely lost it's purpose and dosen't get taken out of the system by say like spending EC to buy gear from a vendor. That results in steadily growing mountains of EC across the board whch leads to a steadily increasing inflation rate. And again, piling another mountain on top of that will just increase the mountain and not spread it.
Best example here. I really don't grind EC and only had maybe 900k across the board up until recently. R&D event happened spent like 2k zen from monthly stipends on those boxes popped them onto the exchange and now that character sits on about 700 million EC.
I think you wouldn't need to do anything crazy for them, but the big perk would be single player "fleet status" (as apposed to needed 5 players to start a fleet now). I know MANY players that are the only members of their own fleets. They pay other players to join with them to create it and then boot them out, just for the fleet perks. Those micro fleets if you will have a hard time joining armadas as they cant contribute much. So this would be a fun twist. As a mercenary, you could only join mercenary armadas, and the quotas would be drastically less. Say 10% what they are now for a fleet. But since they would ONLY be a single player fleet, no one would be getting free lunch so to speak. Mercs would get a similar dilithium boost like event characters get (extra dilithium just for killing bad guys is the current promo gimmick that stays with the character for life) so they would get the ability to say....BUY the enriched dilithium vouchers for Vlugata, or like 25% extra salvage or something. With the dominion mini faction paving the way, it would be relatively easy.
More ECs in the wild means some price gouging on the Exchange. In the long run it would hurt players more than help. So... no. Bad idea to make ECs THAT easy to get.
Fly a Ferengi ship, and to the Exchange work from your bridge for better immersion.
> - rewards must be in the realm of 1million EC for basic short runs, up to 10million EC for longer ones. length and duration is open for debate
This would ruin the economy with hyper-inflation, unless a "short run" took 8+ hours of real-world play time.
> it would be appreciated by the vast majority of casual players.
The vast majority of players want to be Kirk, Picard, Archer, Sisko or Janeway not Harry Mudd.
Admiralty already exists for casual players to earn EC and dil with a bit of mini-gaming.