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Foundry Call to Arms - Article by Starbase UGC

http://starbaseugc.com/index.php/news/a-foundry-call-to-armsor-maybe-just-a-sad-plea/

Mods, please leave this in General Discussion, it needs to be read by all, not just those who visit the foundry board.
by CaptPFDennis
Since 2011, when Star Trek Online was still young, and Foundry was introduced on the Tribble server, the game has evolved and grown in some significant and exciting ways. This latest expansion was a resounding success, especially with players for whom Deep Space Nine has always been a particular favorite. The meandering Iconian War storyline is a distant memory, and it seems that story development has hit its stride. With the announcement that we will have a new Discovery addition in the Fall, players have a solid indicator that STO will live on well into the future. That being said, things are not so rosy for a broken and sadly neglected Foundry.

In March of 2011, Foundry finally went live on Holodeck, STO’s main game server. The player base was intended to be used as guinea pigs to gauge reaction to, and use of, this User Generated Content(UGC) creator before they released a bigger and debatably better UGC Editor in the highly anticipated Neverwinter. Things did not work out as expected.
While players in STO went right to work building story content, Cryptic went to work promoting and focusing both developer and player attention to Foundry. Ideas were coming fast and furious. There were conference calls between the Executive Producer and our humble organization, as we were the first official Foundry-centric community. There was so much excitement for what was possible and what Foundry could become. Nearly all of the first original authors were members of StarbaseUGC.

As the months went by Foundry exploded, as more and more players became authors. Podcasts sprung up. There were shows broadcast and articles published to review the newest missions. STO was onboard choosing monthly Spotlight missions that the chosen authors considered a point of pride, and a badge of honor. Authors made trailers for missions in an attempt to get plays. It was healthy competition at its best. Members of StarbaseUGC got together and published the first truly collaborative series of missions with the release of Purity, which was immediately spotlit by Cryptic. StarbaseUGC had a booth in the vendor’s room at Star Trek Las Vegas in 2012. With all of this attention and participation came great UGC content. Authors learned to do amazing things with the Foundry editor, and in many cases, coaxing it to perform above and beyond its limitations. It was a great time to be both player and author. This was Foundry’s Golden Age.

Fast forward to 2018. It has been years since Foundry got regular and steady attention from Cryptic. A precious few precious devs had spent their off hours putting new assets into the details tab of the editor in an attempt to keep the UGC content alive. It was a type of creativity triage. There is nobody at Cryptic who can program the old editor, as far as we know. They don’t talk about it. The editor itself is bugged. You can’t play your mission through in Preview mode. Map Transitions are broken. Some assets are invisible, and it seems that it just gets worse each time there’s a major update to the game. Half of each author’s work is no longer qualified for rewards when it once did, leaving players less incentive to bother spending their time.

Once upon a time, the community was promised that the editor would get some of the fancier upgrades that Neverwinter players have enjoyed since they got their Foundry. No updates materialized. Interestingly enough, Foundry seemed a much better fit for Star Trek than it ever was for Neverwinter. The Foundry there may not even be working now. I don’t know. The guinea pigs became the most prolific users of this tool, while the players who got a finished version of Foundry, couldn’t care less. Did I mention that STO Foundry is still a Beta?

StarbaseUGC also released a second collaborative series. Cryptic didn’t notice. That was a long time ago, now. We were talking about a third series, but there just isn’t as much interest these days. It also may be that the editor is now harder to use. There are also those lost StarbaseUGC souls still haunting our corridors, having forsaken STO completely. There’s only one podcast left that focuses on Foundry, and as the producer of a few Foundry podcasts that no longer exist, I marvel at the dedication of the Foundry Roundtable guys. How they have carried on in the face of plummeting interest in Foundry by both devs and players is an amazing feat. At this point in STO’s history, the future of UGC looks grim.

This is the part where I have to beg. Authors please get back into Foundry. I know it’s harder these days, but if you still have any love of STO, and Star Trek in general, please tell your stories. Make noise. Let Cryptic know we’re still here and Foundry badly needs their help. Players please play Foundry missions. Even if there’s no reward other than a good story, please spend some time with content made by other players. I promise you there is better storytelling, in many cases, than you’ll find in the official content. Review the missions. Let authors know what you think. Usher in a Foundry Latinum Age. Authors and players please tell Cryptic that STO just won’t be as good a game without Foundry missions. If they know we’re still here, maybe they’ll get someone to fix it. We accept that they’ll never upgrade it. We no longer hold out that hope. We want the bugs fixed so we can continue to tell stories.

There will come a day when STO will reach the end of its life. There will be no more official content. The only possible way that players who are still interested will get new content and new stories to challenge them will be through a working Foundry. Authors will be the only source, yet we always feel ignored. Isn’t it worth a little time and money to keep Foundry in good working order? I think it is, but I’m just an author like many others. I spend my free time building maps and writing dialog, and I’ve done it for about 28 missions now. Many of us do it for free. Many have paid to do it in the form of a lifetime subscription, and all have spent dilithium on more Foundry slots. It is a laborious endeavor that can take months to complete. It is a labor of love that gains us nothing but satisfaction while Cryptic reaps the quality content. We aren’t asking for very much in return. All we want is the opportunity to continue. How can they turn down that proposition?

Cryptic's decision to close the foundry after over 8 years has ripped the heart out of our community. I don't know if it will ever recover. In the meantime SRS are still here and you can find some of us online most of the time. Our website is here www.srs-fleet.net.
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Comments

  • ashstorm1ashstorm1 Member Posts: 622 Arc User
    I second that. The Foundry deserves much more love than it's getting at present.
  • captainhunter1captainhunter1 Member Posts: 1,451 Arc User
    Look, I love the Foundry - but it is in sad, sad shape these days.

    We, the Foundry community can only do so much. IT NEEDS ATTENTION FROM CRYPTIC.

    When someone like me who is a real advocate for this potentially wonderful asset to the game has had to withdraw all his missions due to lack of even basic 'maintenance' work by PWE - and I say PWE (not Cryptic) because they are the ones who allocate scheduled, PAID Dev time on this game - you know something is terribly wrong.

    It's a Catch 22 situation here. PWE can't monetize the Foundry so it is absolutely LAST when it comes to resource allocation. So no Dev time = things break. Things break = people don't play. People don't play = No Dev time invested. 'Round and round it goes...

    The Foundry would make an absolutely fantastic basis for an exploration system in STO. With literally TENS OF THOUSANDS of unique missions already in the system - which if combined with a procedurally generated space program (something like No Mans Sky) in which you could return to locations as many time as you wished - would allow nearly limitless and detailed exploration of the galaxy. THIS IS SOMETHING NO OTHER GAME HAS. All PWE needs to do is show it a little attention and advertise this. All those people involved in exploration games like Star Citizen, No Mans Sky, etc. would suddenly be spending money here in STO (looking at the funding for just Star Citizen alone.... that's some serious cash).

    A little love from PWE would go a LONG way towards increasing profits INDIRECTLY from the Foundry. But apparently PWE is too short-sighted to see this.
  • starswordcstarswordc Member Posts: 10,792 Arc User
    I decided to sticky this. As far as I know I'm the only member of the community team who has written a Foundry mission, and I still get tips for it occasionally even though I never finished part two.

    Right now, in particular, we're dealing with a very nasty bug where a lot of missions no longer give completion rewards as they should.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • markhawkmanmarkhawkman Member Posts: 34,220 Arc User
    The best thing we can do as players is MOAR FOUNDRY!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ashstorm1ashstorm1 Member Posts: 622 Arc User
    Out of three PWE games that i own (STO, Neverwinter and Champions Online), only Champions Online does not have anything akin to the Foundry. And let's face it : beyond lvl40, you are regularly faced with one big question when playing CO : "what should i do?"...
    starswordc wrote: »
    I decided to sticky this. As far as I know I'm the only member of the community team who has written a Foundry mission, and I still get tips for it occasionally even though I never finished part two.

    Right now, in particular, we're dealing with a very nasty bug where a lot of missions no longer give completion rewards as they should.

    Thanks, let's get this ball rolling and call Cryptic to the table, we know they have immense talent, we only ask for a fraction of that, small updates here and there, but initially, let's have the reward system bugs ironed out ASAP.

    Sound idea. This ongoing bug has been causing a number of Foundry missions to simply stop getting any exposure in-game via the pop-up system windows in sector space. And of course, the Foundry search engine being wonky at best isn't making things any better.
  • tomebe11tomebe11 Member Posts: 19 Arc User
    I've only just started using the foundry with my first mission being published only a few weeks ago. If STO's foundry stays under loved then soon it may become unusable which would be an immense shame not only to authors but to players. I really do hope that we see some improvement to the system in the near future.
  • captainhunter1captainhunter1 Member Posts: 1,451 Arc User
    starswordc wrote: »
    I decided to sticky this.

    Thanks for doing this. At this point we need all the help we can get!
  • where2r1where2r1 Member Posts: 5,924 Arc User
    Well, this player already thinks the Foundry is unplayable from my last experiences with it. I have not attempted one since... I don't know...months.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • davefenestratordavefenestrator Member Posts: 7,162 Arc User
    edited August 2018
    I realize Cryptic can't monetize the foundry directly, but from what I've read more time playing a MMO does translate into more money spent. That's one of the reasons for events, to get people to log in and spend time in-game.

    The foundry could be a great resource for that with a bit of funding for tools development and some time allocated to pointing players to foundry content that they might want to play.

    When people complain about the Iconian war feeling too short, the response should be to point to a curated list of foundry missions and where they should be played in between the official episodes.

    When someone says they wish there was more Ferengi content, have another curated list of suggestions.

    Make search much better so it's easy for someone to find whatever they might like, from playing a mercenary, playing missions designed for a specific race, exploring, non-combat missions, whatever.

    All of that might lead to more "long tail" sales of niche ships, costumes, gear.

    Or not, I'm a software developer not a marketing guy. But it seems plausible and low-risk to me.

    * stayAwayEditMonster! *
  • karistasogare#3038 karistasogare Member Posts: 18 Arc User
    just a casual player here,
    but aside form a few instances, I have found the Foundry content to be superior to the 'official' episodes.
    mostly as there is a direct feed back method, that (in theory) will see issues fixed.
    the only (mild) issue I have with them is there (generally) isn't a min level indicator, so I end up trying missions I don't have the skills/equipment for.

    yes there have bene a handful I have 'dropped' and rated below two-star, but the vast majority ate 4+. A FAR better average than the 'episodes' particularly on the second pass.
  • ashstorm1ashstorm1 Member Posts: 622 Arc User
    edited August 2018
    just a casual player here,
    but aside form a few instances, I have found the Foundry content to be superior to the 'official' episodes.
    mostly as there is a direct feed back method, that (in theory) will see issues fixed.
    the only (mild) issue I have with them is there (generally) isn't a min level indicator, so I end up trying missions I don't have the skills/equipment for.

    yes there have bene a handful I have 'dropped' and rated below two-star, but the vast majority ate 4+. A FAR better average than the 'episodes' particularly on the second pass.

    Actually, you can only see the missions that are appropriate for your level in the search tool. For instance, a mission containing NPC groups that are normally not met before lvl51 (such as for instance the Vaadwaur) will not be visible till you reach that level.
    Post edited by ashstorm1 on
  • ashstorm1ashstorm1 Member Posts: 622 Arc User
    edited August 2018
    ((double post, delete if necessary))
  • garaks31garaks31 Member Posts: 2,614 Arc User
    i think, the main problem with the whole game is. few people working on it. there should be separate teams for pvp ,episodes ,pve ,side duties and foundry.

    one thing that i would like to point out , if we near us to a planet. foundry missions pop up. that is confusing for many new players. even causes them to leave the game
  • ashstorm1ashstorm1 Member Posts: 622 Arc User
    edited August 2018
    garaks31 wrote: »
    i think, the main problem with the whole game is. few people working on it. there should be separate teams for pvp ,episodes ,pve ,side duties and foundry.

    one thing that i would like to point out , if we near us to a planet. foundry missions pop up. that is confusing for many new players. even causes them to leave the game

    Not necessarily confusing if they read their mission log carefully. On the contrary, I think the Foundry mission pop ups allow less known Foundry content to get some exposure instead of being simply lost in the depths of some very awkward and unwieldy search tool.
  • duncanidaho11duncanidaho11 Member Posts: 7,550 Arc User
    edited August 2018
    garaks31 wrote: »

    one thing that i would like to point out , if we near us to a planet. foundry missions pop up. that is confusing for many new players. even causes them to leave the game

    I have one of the first missions that appears in that context and I can say that data the experience for people has generally been a positive one. I've never had anyone even hint in the reviews that they were quitting STO because of the Foundry, in part because while you do see these missions without a tutorial the top 3 interface does separate the list from mission interacts. In context, it should be fairly obvious which thing is what you need to continue the arc and which thing is an accessory something which you can take at your leisure, and once you learn its UGC (which takes all of one mission) you can dive into it or not at you preference.
    Bipedal mammal and senior Foundry author.
    Last missions:
    Evolution's Smile [SSF:3-3]
    Epoch, Part 2 [AEI]
    Transcendence, Part 4
    Memorial Tour

    For the latest Tardigrades and other creative output: @Gorgonops_SSF
    Looking for something new to play? The interactive Foundry Mission Database has you covered.
  • jiralinriajiralinria Member Posts: 108 Arc User
    ashstorm1 wrote: »
    garaks31 wrote: »
    i think, the main problem with the whole game is. few people working on it. there should be separate teams for pvp ,episodes ,pve ,side duties and foundry.

    one thing that i would like to point out , if we near us to a planet. foundry missions pop up. that is confusing for many new players. even causes them to leave the game

    Not necessarily confusing if they read their mission log carefully. On the contrary, I think the Foundry mission pop ups allow less known Foundry content to get some exposure instead of being simply lost in the depths of some very awkward and unwieldy search tool.

    Agreed. The search tool needs updates to make it easier to search -all- missions. On the whole, it is rather puzzling to me that Cryptic isn't taking better care for the Foundry because it is the only thing that makes this game quite unique. And what better place to tell stories of one's own than in Star Trek?

    Please Cryptic, take more care of the Foundry! <3
  • trennantrennan Member Posts: 2,246 Arc User
    I've been an advocate of this since I started using the foundry. I have long since stopped, as the editor is just to much of a pain to use. Building a 3D map in a 2D is just an headache. This, along with adding basic building components. Such as:

    1: Stairs - we only have 1 set of stairs to use in the foundry.

    2: Angled pieces to go with said stairs, either as wells, ceilings, or floors.

    3: Blank terrain maps. Not the cluttered up junk they give us.

    4: Increased asset numbers. So we can really build things, including environments. This way we can build our own forests and such.

    5: Access to all NPCs appearances and ships.

    6: A more intuitive editor, one that's easier to use.

    7: An unlocked tailor, so I can actually make custom appearances for aliens and such, even animals.

    I have completed missions, that need to be republished. I also have ones that I'm "working on", more like not bothering with due to lack of assets and the annoying jumping in and out of the preview hundreds of times to place a single piece correctly.

    PWE could monetize the foundry. I won't say how. If they can't figure that out, then they're not the brightest cookie in the tool shed. But, what can you expect from Preferred Wallet Entertainment? Not a whole lot. Since they're overlooking the Foundry, the greatest asset the game has. Since it's player created content, meaning we don't have to follow CBS' policy of the "friendship is magic" plot.

    The Foundry need love, and Cryptic needs to get away from Preferred Wallet Entertainment.
    Mm5NeXy.gif
  • sirsitsalotsirsitsalot Member Posts: 1,696 Arc User
    The Foundry need love, and Cryptic needs to get away from Preferred Wallet Entertainment.

    Get AWAY from PWE? You do know that PWE OWNS Cryptic... Right?

    And all of the improvements that have happened to this game are because of PWE.

    And need I remind you that when the Foundry was first introduced, we were assured that it would not replace official content development, and yet that is precisely what it did for a long stretch. Not that Cryptic was in any position to do much in the way of content development when they were missing key team roles and Atari/Inforgrammes were doing nothing to offer support.

    I may have issues with some of the decisions that have been made in terms of the direction the game has gone, but I would be a fool to deny that what they have chosen to do, namely release periodic episodic content with characters from ACTUAL Star Trek shows voiced by the ACTUAL veteran Star Trek actors who originally brought those characters to life.

    Don't get me wrong... I would like to see the Foundry improved and made more usable and powerful. But at the end of the day, it is and should be Cryptic's job to create content. That task should not be left up to, or majority shouldered by the player community.

    Can the community do a better job in terms of story telling? Arguably.

    I used to argue that it is Cryptic's full time job to produce content for STO, and yet foundry offers who get paid nothing manage to turn out content faster. That is deceptively true. When Ten foundty authors release content at a staggered rate, it looks like they are producing ten times more. But if you measure the development cycle for a single foundry author, and I am not talking someone who just throws out shallow content, but someone who puts a lot of effort and planning into each mission they create, then you find that they may turn out a mission every month or so. So they are not really doing a comparatively better job.

    Bottom line. I want Foundry to be made better and have official support. But to make statements like Cryptic needs to get away from PWE... That's just not productive or realistic.
    I have no further snarky comments to make, at this time...
  • duncanidaho11duncanidaho11 Member Posts: 7,550 Arc User

    Bottom line. I want Foundry to be made better and have official support. But to make statements like Cryptic needs to get away from PWE... That's just not productive or realistic.

    I haven't heard any indication that the reason the Foundry isn't supported more is orders from PWE. The devs have their own priorities and those, so far, have been focused on other kinds of content updates (based on what they can do and what they think players will use most.) For my two cents: I think there's been a view the Foundry is fine as is (we authors can do a lot) but the accumulation of bugs and development stopping just shy of easy access (ie. a better search interface) is putting us in an awkward position that requires some input from Cryptic to help stabilize.

    And that said, Kael has expressed concern about the Foundry. What I think will help translate that into dev effort is some more vocal support from the community (both authors and players) to show we're not taking this wonderful thing for granted either (such as through threads like this ;) ) coupled with some major community events to draw attention to the Foundry and keep it in the spotlight (some pun intended.)
    Bipedal mammal and senior Foundry author.
    Last missions:
    Evolution's Smile [SSF:3-3]
    Epoch, Part 2 [AEI]
    Transcendence, Part 4
    Memorial Tour

    For the latest Tardigrades and other creative output: @Gorgonops_SSF
    Looking for something new to play? The interactive Foundry Mission Database has you covered.
  • tomebe11tomebe11 Member Posts: 19 Arc User
    The foundry is a wonderful resource that can be used to greatly enhance ones game play. Rather than whinge and whine about how bad things are we should be sharing our favourite moments and memories from the foundry to show Cryptic Devs how much love and passion we have/had for playing and creating fantastic missions. Having negative views posted on this forum post may only reinforce the lack of support that we already have leading to end of the foundry.

    We are here to show our support for the foundry people. Prove your support!
  • sirsitsalotsirsitsalot Member Posts: 1,696 Arc User
    The only way that the Foundry will be seen as important enough for any significant level of development focus is for it to become monetized. This could be done by immediately adding new assets that appear in official missions and having a "Foundry Store" that includes resource packs that contain those new assets. Every month. the price of an asset pack would drop by 9% of its original price. So after a year, it would become free. Assuming a resource pack would cost 500 Zen, here is how that would break down over a year:

    Release - 500 Zen
    1 month - 455 Zen
    2 months - 410 Zen
    3 months - 365 Zen
    4 months - 320 Zen
    5 months - 275 Zen
    6 months - 230 Zen
    7 months - 185 Zen
    8 months - 140 Zen
    9 months - 95 Zen
    10 months - 50 Zen
    11 months - 5 Zen
    1 Year - Free

    Think of the foundry as sort of a model railroad. A starter set (everything freely available with foundry) would let people build some amazing things and tell some amazing stories. But model railroads have a bunch of optional elements that have to be bought. The resource packs would play that role.

    What would be cool is if, instead of just missions, we could create civilizations that others could explore. We could create missions that go with those civilization so that there's more to do than just LOOK at what others build.

    I seem to recall that Cryptic had this idea for an entire sector block, before they merged the different blocks into one map, that would be dedicated to the foundry. I thought it was a neat idea at the time. I still do. Something like that could add an entirely sandbox layer to STO without disturbing the theme park layer that already exists. Cryptic can go on feeding the theme park, and the players can feed the sandbox.
    I have no further snarky comments to make, at this time...
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    The only way that the Foundry will be seen as important enough for any significant level of development focus is for it to become monetized. This could be done by immediately adding new assets that appear in official missions and having a "Foundry Store" that includes resource packs that contain those new assets. Every month. the price of an asset pack would drop by 9% of its original price. So after a year, it would become free. Assuming a resource pack would cost 500 Zen, here is how that would break down over a year:

    Release - 500 Zen
    1 month - 455 Zen
    2 months - 410 Zen
    3 months - 365 Zen
    4 months - 320 Zen
    5 months - 275 Zen
    6 months - 230 Zen
    7 months - 185 Zen
    8 months - 140 Zen
    9 months - 95 Zen
    10 months - 50 Zen
    11 months - 5 Zen
    1 Year - Free

    Think of the foundry as sort of a model railroad. A starter set (everything freely available with foundry) would let people build some amazing things and tell some amazing stories. But model railroads have a bunch of optional elements that have to be bought. The resource packs would play that role.

    What would be cool is if, instead of just missions, we could create civilizations that others could explore. We could create missions that go with those civilization so that there's more to do than just LOOK at what others build.

    I seem to recall that Cryptic had this idea for an entire sector block, before they merged the different blocks into one map, that would be dedicated to the foundry. I thought it was a neat idea at the time. I still do. Something like that could add an entirely sandbox layer to STO without disturbing the theme park layer that already exists. Cryptic can go on feeding the theme park, and the players can feed the sandbox.

    I love the foundry and it's a big part of my life. I also agree that the most probable way to get the foundry more dev time would be if it was a profit center. That being said. Charging Authors to build Maps for others to play is NOT the answer in my opinion.

    I'd much prefer for the editor to get an additional set of features similar to [Game that must not be named]'s Stongholds Feature. Where people could purchase items to be used in the editor to build personal maps. Whether that be in the form of a Risian Beach-house, or a Ship Interior. Buying items that I can put in a ship interior I build, where I could then go to that map everyday has a far more perceived value to me, than unlocking a set of items to be able to use in a story mission, that people might play once.

    This would better tie the foundry editor to ship interiors and give them a far bigger usefulness. Something people have been asking for, for years.
  • duncanidaho11duncanidaho11 Member Posts: 7,550 Arc User
    edited August 2018
    The only way that the Foundry will be seen as important enough for any significant level of development focus is for it to become monetized. .

    Like episodes and PVE's? Content development in an MMO doesn't require direct monetization. A very significant part of the game is developing an ecosystem that players want to continue playing, which in turn supports monetized aspects (ie. buying a ship to use that for un-monetized episodes). That's what the Foundry contributes most to. It's a gameplay activity which adds emotional investment and motivates players to continue playing STO.

    Charging authors for resources I think is a non-starter. It makes it much less accessible to everyone for the sake of a minor money drip (I think I can name everyone who would pay into content packs within the first few months) which taps those who are already making significant contributions to the playability of STO. It also takes creative assets away from those that don't pay (ie. just about anyone starting out), to the detriment of the content they would otherwise create (both from the author's point of view and the player's.) I've also been through this with Microsoft's Project Spark (a Foundry-like game of creating games.) That tried to support itself by monetizing content creators and I don't think it went anywhere. Halo's Forge, on the other hand, developed a much greater following in part by making the whole sandbox available (and whatever components most grabbed someone's particular fancy.)

    Basically, charging authors for supporting the game is misplaced, IMO. The economics aren't there and the F2P structure of STO isn't at issue (ie. no paywalls for activities). Where I think the Foundry could be improved is making it more integral to STO's gameplay ecosystem (through for example an updated search interface and furthering top 3's development) for the systemic benefit of having more than just featured episodes to look forward to (and plenty of alternatives for those that prefer different styles of mission than Cryptic can create, given their priorities and constraints.)
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Last missions:
    Evolution's Smile [SSF:3-3]
    Epoch, Part 2 [AEI]
    Transcendence, Part 4
    Memorial Tour

    For the latest Tardigrades and other creative output: @Gorgonops_SSF
    Looking for something new to play? The interactive Foundry Mission Database has you covered.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    The only way that the Foundry will be seen as important enough for any significant level of development focus is for it to become monetized. .
    <snip>
    Charging authors for resources I think is a non-starter. It makes it much less accessible to everyone for the sake of a minor money drip (I think I can name everyone who would pay into content packs within the first few months) which taps those who are already making significant contributions to the playability of STO.

    <snip>

    Plus there is already an initial Charge to unlock the Foundry Editor. I believe its about 10,000 Dilithium, but It's been 5 years since I bought it.
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