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PSA: DS9 Lighting 1.0 Blackness

tacofangstacofangs Member Posts: 2,951 Cryptic Developer
If you are running in Lighting 1.0, and when you are on DS9 the lighting appears to be non-existent (black), please go to your graphics settings, turn shadows off, hit apply, then turn shadows back on, and hit OK.

A few people on Holodeck are reporting that this has fixed the issue for them.
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Comments

  • where2r1where2r1 Member Posts: 6,054 Arc User
    Thanks...I know exactly who to pass this little tidbit on to. :)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    @baddmoonrizin This is getting lost in the masses of posts
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • cdpbscdpbs Member Posts: 95 Arc User
    edited June 2018
    Thanks for the Workaround.
    Sadly this didn't work on KDF Shipyard.
    Can we have a Flashlight instead ?
    Post edited by cdpbs on
  • philhodgsonphilhodgson Member Posts: 123 Arc User
    Sadly didn't work for me.

    This is a bug, and not the devs just walking away from the 1.0 lighting, isn't it?
  • vulcannorrisvulcannorris Member Posts: 4 Arc User
    unfortunately it didnt work for me as well.
  • jaysearjaysear Member Posts: 7 Arc User
    Hi Tacofangs, thank you for this PSA. I'm afraid the suggested fix didn't work for me as well. I believe I'm running on a 9-series Nvidia card (9400M, I think), if that helps with the ongoing analysis of this issue. I tried the shadow-options fix, adjusting other graphics settings (higher and lower) and I'm still in the dark, pun intended. ;) I'm sure the team will get to the bottom of this in time. Looking forward to enjoying the new DS9 map in glorious Technicolor when it's resolved. :D
  • salvation4salvation4 Member Posts: 1,167 Arc User
    hello Tacofangs, the work around is a NO GO for me too..DS9 promanad is dark as hell..
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  • rrcivilrrcivil Member Posts: 4 Arc User
    I've tried making all the gfx adjusts I can but no luck. Maybe time to shop for a new gfx board. Any idea of geoforce gt730 will make lighting 2.0 work?
  • where2r1where2r1 Member Posts: 6,054 Arc User
    rrcivil wrote: »
    I've tried making all the gfx adjusts I can but no luck. Maybe time to shop for a new gfx board. Any idea of geoforce gt730 will make lighting 2.0 work?

    If DS9 is the only place in STO that you are having the issue with lighting 1.0....it is highly unlikely to be your computer card.

    And don't we all want new super duper graphics cards? They are way expensive these days. :smile:

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • themadrigogsthemadrigogs Member Posts: 207 Arc User
    I fixed the problem for myself by turning on both the "bloom quality" and post processing. Neither one was effective on its own.
  • boskofportkarboskofportkar Member Posts: 7 Arc User
    i messed with all those graphics settings, the only thing that worked for me was to turn ON "lighting 2.0", i can see, but light is almost too bright now.. this only happens/happened in DS9 i think
  • jaysearjaysear Member Posts: 7 Arc User
    SUCCESS! @themadrigogs' post above fixed it for me. When I turned on Post Processing AND Bloom Quality (remember to hit Apply), the lights came back on. :-)
  • salvation4salvation4 Member Posts: 1,167 Arc User
    I fixed the problem for myself by turning on both the "bloom quality" and post processing. Neither one was effective on its own.
    jaysear wrote: »
    SUCCESS! @themadrigogs' post above fixed it for me. When I turned on Post Processing AND Bloom Quality (remember to hit Apply), the lights came back on. :-)

    Thanks for the info..Will go to DS9 and tell Quark we might have the lights back..
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    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
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  • philhodgsonphilhodgson Member Posts: 123 Arc User
    The problem with that, though, is that the options to turn off post processing and bloom are there for a reason. My PC copes with just about everything that can be thrown at it. It's not the highest graphics setting, but it is still at enough of a setting to look pretty decent. On my current setting, the only places in the game I have a problem are Virinat (Space), Defera (Space) and Dranuur (Ground - mission) - and that's not that it crashes or can't cope, just that those systems are so busy, the DPS goes through the floor. Its not top Spec, but my PC can cope with STO.

    Not if I hit it with Post Processing and Bloom, however. That cripples my FPS.

    As someone said above, if the rest of the game is rendering okay, it's not a problem with our PCs, this is quite a big bug.

    The graphics settings are there to make your PC run the game, they shouldn't be there to make the game function at all. I should be able to turn all the graphics settings to off/minimum, and the game should still be fully playable, just looking rubbish. If any of those graphics settings stop you playing the game, the option to turn it off shouldn't be there.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    I am, also, back to fiddling with graphics settings with this update.
    First, after patching yesterday, I noticed everything is darker....so I adjusted the brightness scale.
    Seemed to work. No time to sign on much, though.

    This morning actually in the game wandering around....it is running slow. Check settings: Lighting 2.0 is on...everything is on high setting. ???? Why did this happen? I know lighting 2.o does not work on my computer. The reason why it is off...STO will run animation slower everywhere when on.

    Now, after resetting graphics setting and adjusting whatever.....everything looks darker over all...like wearing sun glasses. I adjust brightness, then it just gets hazy.

    I can fiddle with the card settings later...but that changes on how everything looks on the monitor, too. Right now, my Chrome browser and desktop photos look fine. Just STO is weird looking.

    On Windows 10, 64-bit, Version 1803. DirectX 12
    NVIDIA GeForce GT 635.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited June 2018
    I fixed the problem for myself by turning on both the "bloom quality" and post processing. Neither one was effective on its own.

    I'm not an expert on computer graphics, but I believe the "Bloom quality" option is actually misnamed. It appears to affect much more than just bloom, often changing the brightness of the entire map.

    Also, post-processing is a catch-all phrase for different kinds of graphical effects. The post-processing toggle is a big switch that turns a bunch of graphics options off. Whatever "Bloom quality" does, it's probably also off when post-processing is off.

    where2r1 wrote: »
    I am, also, back to fiddling with graphics settings with this update.
    First, after patching yesterday, I noticed everything is darker....so I adjusted the brightness scale.
    Seemed to work. No time to sign on much, though.

    This morning actually in the game wandering around....it is running slow. Check settings: Lighting 2.0 is on...everything is on high setting. ???? Why did this happen? I know lighting 2.o does not work on my computer. The reason why it is off...STO will run animation slower everywhere when on.

    I also noticed that my graphics settings were higher than usual after logging back on, but I think that's because I left them that way before logging off. I was taking screenshots of the old DS9 before "Victory Is Life". I'm not sure they actually reset people's graphics settings.

    If things appear too dark for you, you should try turning on "Bloom quality" as TheMadrigogs suggested. "Bloom quality" often affects the brightness of the entire environment, even when "Bloom intensity" is set to 0%.
    Post edited by frtoaster on
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  • daiphdaiph Member Posts: 149 Arc User
    edited June 2018
    tacofangs wrote: »
    If you are running in Lighting 1.0, and when you are on DS9 the lighting appears to be non-existent (black), please go to your graphics settings, turn shadows off, hit apply, then turn shadows back on, and hit OK.

    A few people on Holodeck are reporting that this has fixed the issue for them.

    That's probably because someone decided to have Lighting 2.0 automatically apply when you initially change your graphics settings. This isn't a fix or a work-around, just an underhanded method of getting people to use a sub-standard setting that still doesn't work properly. So instead of one lighting setting that doesn't work right, we've got two, and get to choose between them, joy :/


    EDIT: How is it exactly that this was never an issue previously under lighting 1.0, but now that the 'official' advice is to adjust your graphics settings which automatically switches you to lighting 2.0, it's suddenly a thing? Thinly veiled agenda is thin...
    What everyone buying Zen are really saying while all these bugs are still floating freely:
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    Stop new content until quality returns
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