There is almost no feedback in the Tribble forums on the Level 60-65 level extension, and particularly practically none on the new Captain abilities.
Is that because no one cares about the new levels, is everyone fine with the new captain abilities, or is everyone bored by them? Maybe now that Tribble is open for all players again, some more people will take their time to test this and have feedbakc, but so far the feedback is underwhelming.
Personally, I don't like them. They feel uninspired.
The Tactical one seems to steal Science Sensor Scan thunder and just adds even more DPS to the class that everyone already says is the safest choice in the long run because DPS rules, the Engineering one boosts something that the Engineer simply needs no help anymore, and the Science one just feels a mix of bizarre and lame.
The Tactical skill basically just reeinfroces the idea to just take Tactical as your career, the Engineering and Science one provide no real reasons to play either, they don't seem fun or really relevant.
In my opinion, it would be better if Tactical got some kind of defensive or maneuvering related ability to round up the class without reeinforcing its strengths even further, Engineering could probably use something offense-oriented and Science maybe could probably also use some control or offense oriented ability.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
0
Comments
Ultimately pretty bad abilities across the board (Tactical one isn't 'bad' but it's ANOTHER damage increase, so it stands for bad things.)
Tribble is an advertisement.
After all isn't this "Tact online". There is no Science nor Engineer love in STO. They just want us to pew pew pew and dont think but just get the "I win" button.
Original STO beta tester.
If we have any feedback, we should probably make sure it lands there, too. I have no idea what is still possible to be changed about it, maybe just stats, but maybe they are still willing to work on the concepts. The removal of Subnucleonic Beam in the big skill revamp was also something that was averted via feedback, so don't give up just because you think nothing will come of it.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
So the rest are not?
Engineers get a power drain? I don't do drains and already unbuffed my engineer is running 125/80/79/80 roughly. Not that more power isn't a bad thing but I really don't see how that is going to be useful to me.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
"Jesus Christ Scotty! This isn't a Kelvin ship! Turn the power down a little to the lights!"
Also extra tac buff ability? I just counted 13 buttons I hit before I do an alpha strike on something. One more isn't going to hurt I guess for my Romulan and her scimi.
APA + APB3 + BFW3 + KLW2 + TS2 + EPW1 + DEM1 + IF2 + FOMM3 + TF3 + CAM + DPR + AES + FWA + (New ability in expansion)
Ok I'm rea..... awe damn he left oh well.
It's probably because it's more "tac or GTFO," and it's basically pointless to even bother with saying how annoying that is for the 654th time.
They explained that clearly originally when the level increase was announced...
They said no new Captain abilities would be given as Captain's previously began a tran·si·tion from Captain abilities into more Specialized Focus. That started at level 53 but right up to 60 both could be earned.
Now the focus is provided by Command, Intelligence, Miracle Worker, Pilot, Temporal or the secondary specializations such as Commando, Constable & Strategist a Captain can earn. I should also note the FOCUS is likely also on trying to obtain the best trait's based on your build &/or joining a fleet so you can even unlock at least 4 additional ones by helping grow your fleet.
Although we will see an increase to Mk XV weapons & gear, and finally obtain the first full Faction Tier 5 ship, that includes a free upgrade to T5U. Many are just grateful they stuck with Tier VI (6) Ships, although we'll likely still see several that offer unique or specialized abilities or mechanics in addition to several ships to expand available options over time for Cardassian or Gem Hedar for the Dominion Faction.
Why do you think so?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Engineers and Science are great classes to play.
Playing ISA in a “DPS focused team” is like setting up a trampoline in the basement and seeing who of your team comes out of it with the least bit of headache.
Think the DPS league has been criticizing power creep ever since DR if not long before that. I don’t know anybody asking for more here especially in light of lack of content where it could be put to good use.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
There still hasn't been much feedback, as far as I can tell, either. I guess we'll be stuck with them.
Yeah, that happens. Take it as either the issue not mattering much in the grand scheme of things (despite being a wasted opportunity) or something that people don't know enough about.
Link again for peeps:
https://www.arcgames.com/en/forums/startrekonline#/discussion/1239522/official-feedback-thread-for-increasing-the-level-cap-to-65
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Absolutely no point in giving feedback if at this point we all know Cryptic isn't going to care anyway.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
We actually know they do care about feedback, though. There was a lot of feedback given in the last big skill tree revamp, for example, and a lot of changes were made in response to it. @borticuscryptic engaged a lot in the discussions and listend carefully. He didn't neccessarily integrate everything, and not *every* feedback resulted in a change, but there was a lot of feedback he listened to. If we hadn't given feedback, or he hadn't listened, Subnucleonic Beam would be gone by now, for example...
But feedback not given can be neither considered or dismissed. It's simply not there.
If that's the way you remember it - awesome. I, however, personally remember minimal changes, some of them pretty useless, and lots of really solid advice going to waste. Same thing with pretty much anything else, I myself and people far more knowledgeable than me have witnessed so much of our feedback fall on totally deaf ears, up to the point that we can't just be bothered to care anymore.
And about Subnuc, I don't think the game has more than ~100 players that actually, properly use it. Most of the people were upset just because... I don't even know why, and we lost a potentially very valuable sci power. Yes, I personally like Subnuc and it's situational usefulness, but honestly, I don't know how well the alternative would've actually turned out - maybe I would've enjoyed it far more. I didn't have too much time to play around with it myself, but from actual, reputable sources (not clueless forumites who need 5 minutes to destroy a borg sphere) I heard it had lots of potential. But whatever, this thing is far in the past now and as I said, I enjoy having the capability to Subnuc.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
I guess that's the problem also with the new abilities. No one feels strongly about them. They are just another clickable in an ever-expanding list of clickables, they are pretty boring and no one really needs them, but hey, if they insist of handing them out, whatever. No one is going to get weaker for having it, no one is losing anything. They might still suck and imbalance the classes further, but all that is still mostly speculative, the actual fallout will take time to manifest.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
The three powers are awful in their own special ways. Science one is weak, has a short range, and an even shorter duration. The Engineering one is incredibly pointless, Engi's and cruisers already have a billion power buffs, and this is not going to help anyone ever. The power is pointless and weak beyond salvation.
Then there's the Tactical power. As we all know, the one thing Tactical characters needed was a way to deal EVEN MORE DAMAGE. It's incredible how they can simultaneously rip off a power from another class, yet also make that the one power that might have a noticable effect. Except it won't, because another 25 damage resistance is going to take your kill from 5 seconds to 4 seconds. That was completely, definitely, totally necessary.
In any case, I just don't like how the devs seem to not put any attention into more than one thing at a time. I understand wanting to focus on the next big expansion, but how could there possibly be no time at all to just edit the Phoenix store or go back to fix the Dyson Battlezone? They can't even focus on everything they haven't even added to the game yet! Despite the universal disapproval they haven't done anything to rebalance or change these powers altogether, despite the fact that THEY'RE STILL BEING DEVELOPED. I appreciate the hard work that's going into ViL, and I'm sure I'll enjoy it, but it's still upsetting that they can't be bothered to do anything about this.
https://www.reddit.com/r/sto/comments/8o1avm/no_changes_to_level_63_capt_powers_since_eng/e00u07k/
So it seems the critique hasn't gone unnoticed, but any changes won't happen for the launch of ViL anymore.