since the recent patch some of my graphics options have changed or dissapeared,screen space ambient occlusion now has 3 settings,off low or high instead of just on or off and use full detail charactor animation has dissapeared under max physical debris,and GPU accelerated particle option has disappeared aswell,is this normal? thanks
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Holodeck 04/02/2018: https://imgur.com/a/DkisM
Holodeck 04/04/2018: https://imgur.com/a/ZiK0r
"GPU-accelerated particles" and "Use full detail character animations" were removed almost a year ago in Season 13, along with many other graphics options. For details, see the comment linked below.
https://www.reddit.com/r/sto/comments/60kkxl/pc_alarming_gfx_ingame_control_settings/df7oz48/
Cryptic often tweaks the game's graphics without saying anything in the patch notes. I know about the changes, because I keep screenshots of my graphics settings and copies of my gameprefs.pref files, and I often compare them to see if anything has changed. Even then, I don't notice every change, at least not right away. Sometimes, they tweak the graphics without changing the options, and often these changes show up as bugs. For example, the following bug has been happening since Season 14, and I still don't know if anyone's even looking into it.
I would say that it's a documentation bug. These things should be included in the patch notes. I don't know why Cryptic treats graphics changes as not worthy of mentioning.
I build things. Things that make us go.
Seems logical, BTW I think they could implement a shader based SMAA antialiasing, its as fast as FXAA but have better quality, and also, the "high" setting SSAO, is HBAO or a more precise implementation of SSAO?
Thanks!
I build things. Things that make us go.
Let me see if I understand you correctly. Changes to the graphics system are made by the core graphics team rather than the STO team. Each release, the STO team merges changes from the "core" branch into the STO branch for that release, and the producers aren't aware of what those changes are. Who's responsible for the final product that goes out? Is it the producers? I'm somewhat confused by the titles used by the video game industry and how they seem to come from Hollywood rather than the software industry in general. As a player, I have to say that often bugs in the core systems have a greater impact on my gameplay experience than any content update or new feature; for example, the reversed normal maps that we had for a month and a half before the release of Season 13, and the flickering that began with Season 14 and is still present.