Hello everyone,
So in our last interview on
Priority One Podcast with STO Lead Designer "Al Rivera" we brought up the issue that content (i.e. story missions) seem to be coming less and less frequently. Al's response is that to this issue is that the team are spending more time on creating story missions compared to say, three years ago. So rather than spending 3 weeks creating a mission they are spending 9 weeks creating them. I would like to see what you guys, the STO community thinks about this and hopefully we can get a good idea what the community wants for the future of STO. Thank you all in advance for your votes and opinions!
(Content=Story Missions)
(Less Frequently=Each Season Release and .5 Release)
-Winters
Comments
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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@badmoonrisin, thanks for voicing your opinion but I think you have taken the intent of this poll up wrong. I didn't say "drop the quality to it's lowest", all I said was to "lower it", as in from it's current level to something more mid range. I am sorry if I didn't make that clear enough.
-Winters
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Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
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Armada Leader // Executive Producer // Host // Priority One Podcast
(It's a lot ranging from simply putting more optionals in to major writing/design changes at the high-end to build stories that flow around multiple interacting plot points rather than proceeding to what's either going to be a goal or a twist [and another linear track]. It's easier to go back to something if there's more angles to re-examine.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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That is my thought on the subject from the start basically. i would prefer a slightly drop in quality if it meant saving a week in developing the episode so another one can be put on the line. i mean if the quality is was less than average and the episodes came out more often, it would be a really bad thing to see.
i don't want cryptic to lower their standards so much so it hurts them in the long run with bad content coming in thick and fast. i would prefer the episodes to come in a little sooner without compromising the quality to a point it is very noticable, in addition to not losing the idea of expansions and seasons.
there is no way to know for certain if it would be the winner or not.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
What exactly is meant by 'quality'?
Are we talking about graphical quality? Sizes of maps and their filling in terms of environments? Voice overs? Dialogue options? Rewards? All these things and more perhaps?
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I echo this opinion. There should be no compromise on quality, even though this is a free game. And I do think that they are sandbagging it a little in the time taken in releasing an episode, have a hard time believing that it took 9 weeks to create some the most recent episodes.
Don't get me wrong I like main overall story arc missions. But some mini-arcs that are not directly involved in main arcs would be nice. We could even go based on some Foundry missions beyond highlighting, if per say a "curated" set by some very well done ones, that would be officially revamped to streamline some; improve map, combat, dialog options, some writing, and maybe some voice work if able. As much as I like the idea of Foundry, sometimes event he best ones are broken.
An example of size of such missions would be... "Beyond the Nexus" in terms of length, and closed story/episode (though to be fair Beyond the Nexus seemed too short, but eh), or size of a part of an arc. Some sort of method to "payout" the creator(or sets of creators), basically have a Tournament of sorts to pick out ones, players vote, and based on Cryptic's requirements and stuff, much like how we do pick some ship visuals decide to take up, and "official seal of approval" include in game in another selection tab.
Basically saying this would enable Cryptic to focus on main storyline, while having a somewhat more content dropping pipeline. Also could help encourage better Foundry Missions in general and feed into it more, and enable those chosen to have more of a following, and maybe even want to go into the actual industry.
BMR's reply illustrates why this poll is not going to provide any valuable feedback; it is going to be MISintepreted between 2 extremes, even if that was not your intent.
If you actually want valuable feedback, you should request this thread be closed and post a poll with these(example) options:
1: very high quality content but NOT very often (what we currently have)
2: medium quality content MORE often than we get now
3: low quality content VERY often
It's very important to think about how other people are going to interpret your options before actually posting the poll, if you want the feedback to be of any value.
-Lord Commander Solar Macharius
Ummm
https://giphy.com/gifs/laughing-futurama-bender-OvL3qHSMO6uaI
I maybe one of the few, but I enjoy the patrol missions. If they could come up a few new ideas I wouldn't mind if they used one or two of the half seasons to add a handful of both ground and space patrols.
See, I'm okay with less whizbang graphics and fewer celebrity cameos — every time we bring in a canon character I feel like I've become an extra in my own story — but the WRITING quality needs significant improvement and has since approximately the Kobali arc. If you aren't playing a Fed-human you're often completely out-of-character (why is my Romulan whining about playing tricks on allies for a good cause in "Operation Cooperation Conspiracy"?), the characters do illogical things because the plot requires them to (Sela's Joker Immunity being a good example), and the game world should more reflect what's happening in the current story (for an extreme example, compare the non-event of the Iconian War, to the Citadel being carpeted in refugees and people begging for information on missing loved ones in Mass Effect 3). And before anyone complains they can't do it: species-dependent dialogue is already available in multiple missions, the second one is a question of better plotting and characterization, and Cryptic already demonstrated that they can dynamically alter the overworld (by adding the Herald Sphere in place of Iconia after "Uneasy Allies").
And if you don't want to do something a certain way, explain in-story (NOT IN A BLOG, to make absolutely clear what I mean) why this is not PRACTICAL (with an extreme enough threat, conventional morality can suck it as far as I'm concerned). Explain IN-STORY why we can't just blow up the Herald Sphere, or go back a couple more days in time and take the keys out of the Annorax's ignition before Noye steals it since we have freaking time machines. (Existing example: In "Capture the Flag" you can suggest to Gaius Selan that, since you're standing in the transporter room, y'all should just beam the Vaadwaur boss out into space, and he answers that he tried that already and it didn't work.)
It would also be good to spend some effort on expanding and filling out the game world with more short-ish sidequests unrelated to the main plots.
— Sabaton, "Great War"
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In other words, High Quality does not automatically equal Long Wait. Besides which, "Quality" has not been defined.
I (we) wait quite a long time for certain content only to find that, for example, Starfleet Officers, who are supposed to be professionals, communicate in a very unprofessional manner. Seven of Nine follows my character too closely in the manner of someone in a super market checkout line who has no concept of personal space. My bridge officers jump atop some feature in a map and get stuck there. These are just some of the things we've had to wait for. Are they high quality?
Don't get the wrong idea. I'm not bashing the game. I love this game. I want this game to be the best it can be.
Earlier someone mentioned a lack of side quests. I'd have to agree with that assesment. And I don't mean the kind where we run zig-zag for an hour to find some ambassadors lost kitten. With all the ports and all the NPC's at those ports some really very good sidequests could be put in place. These would be opportunities to do "Stand-Alone Episodes," so to speak, as opposed to the season-long story arc that is the norm. Maybe it's a murder mystery. Maybe it's a kidnapping. Maybe the Fifo Fum Array has been sabotaged. Maybe it's a jewel heist. Plus this sort of thing could be done without creating new assets from scratch. Finally, upon release of these side quests, don't tell us where they start. Only tell us when a new side quest is released so we have to go find the right NPC to interact with to acquire the mission. Yes, I know it will be on reddit in less than five minutes, but not everyone would go out of game to find it.
Sorry, I got off topic there.
My point is that if you ask ten people what "Quality" means you'll get ten different answers, and that is why I find the question to be reliant upon a false premise.
But hey! You got me to post a comment. That's something, at least.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
February: One Featured Episode
April: 4+ short, patrol style missions
June: FE
August: 4+ Short missions
etc
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