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Graphics problem after update 14.5 overeflective starships (Lights 2.0)

theoblackwolf#1206 theoblackwolf Member Posts: 7 Arc User
edited April 2018 in PC Gameplay Bug Reports
After the 14.5 update my starship (arbiter class) when it has equipped the type 7 hull appearance it overreflects everything so instead of being white-black its green-gray that happens only after entering certain star systems like: K-7, Earth, Deferi Outpost 3 and Risa. And I see it on some of the other starships aswell especially Federation with that hull type and Romulan ones not on sector space tho. Please resolve this. All that only if lights 2.0 are activated. It didnt happened before this update tho with the lights 2.0 activated.

Edit: Also I would like to note that all patches until April 5th (including April 5th patch) havent corrected the issue.
Post edited by theoblackwolf#1206 on

Comments

  • salvation4salvation4 Member Posts: 1,167 Arc User
    There is something screwy that happened with the S14.5 update..Bringing back memories of S13 with the unbearable varnish update..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • parish#5017 parish Member Posts: 127 Arc User
    edited April 2018
    Since S14.5 Earth is very bright now, for one thing. Turning off lights 2.0 fixes it but disables all of the good that 2.0 does. FYI Many people are commenting on how bright Earth is, even the "dark" side.
  • theoblackwolf#1206 theoblackwolf Member Posts: 7 Arc User
    Since S14.5 Earth is very bright now, for one thing. Turning off lights 2.0 fixes it but disables all of the good that 2.0 does. FYI Many people are commenting on how bright Earth is, even the "dark" side.

    Exactly!
  • lopequillopequil Member Posts: 1,226 Arc User
    I've also seen some new problems with disappearing geometry and other VFX since the patch. It's most noticeable on the undine assault map.
    Q9BWcdD.png
  • dayamarsanadayamarsana Member Posts: 43 Arc User
    lopequil wrote: »
    I've also seen some new problems with disappearing geometry and other VFX since the patch. It's most noticeable on the undine assault map.

    I will put in my two cents and agree with all of that.
    Even others in my fleet were reporting weird visual issues in Undine Assault.
    Its pointless to color the errant rifts when you cant see them until your ontop of them and the game decides to finally render it, just about as you drive into something else you can't actually see.
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  • mattbzhmattbzh Member Posts: 10 Arc User
    edited April 2018
    I don't have a shiny ship bugs, but my god the game is laggy, frame by frame gameplay and lowering settings to max doesn't do anything. WHAT THE FUCKK HAPPENED?! and stop censorring the word FUC(K) it's part of the dictionnary and has a meaning.... Each time someone says "han he said the F word" ask theqestion: Which one? Freedom?
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I think they are enabling an additional light, but is not connected to the light probe that each map has, I'm pretty sure they will fix things once ViL is released, as they are changing the game (And the rendering engine) to x64.
    The forces of darkness are upon us!
  • theoblackwolf#1206 theoblackwolf Member Posts: 7 Arc User
    Well seems they fixed it on the latest patch at 12/4 at least for Earth. Its interesting that the problem they claim they solved was that '' Reman shields where white in the Sol System'' when the entire lights 2.0 had reflect problems on specific surfaces and there are planets that still have the issue partially (Risa, Andoria, Vulcan etc.). We just have to wait I guess when they relealise the problem is slightly bigger not as bad as Earth was tho...
  • edited April 2018
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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    I'm guessing there's a general graphics bug and they changed the Sol map so that you no longer see it. They changed the environment or the art assets instead of fixing the bug in the code. That's also how they fixed the flickering bottles at Starfleet Academy and Risa and how they fixed the overly bright hulls on the Intel ships, though the Intel ships still don't look quite right.
    Waiting for a programmer ...
    qVpg1km.png
  • salvation4salvation4 Member Posts: 1,167 Arc User
    The position of earth has changed to top left it used to be somewhere mid to bottom right..Esd is still in the same area relative to earth somewhat..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • shawn58266shawn58266 Member Posts: 1 Arc User
    edited July 2018
    Im haveing an issue with the texutres and lagging, in space my ship is well jagged i guess the texture isnt as smooth and on ground missions every thing is laggy, this is fixed when I turn off lighting 2.0 but it is annoying. On another char i have problems with my defiant class when im at warp the ship looks like all the detail gets blended together and when i stop its fine.
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