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Content: at what point does quantity become more important than quality?

I'm going to start with an illustration. It's by no means perfect or a 100% direct comparison, but I want to make a point.

Let's say you are really hungry. Stomach growling; all that stuff. Someone gives you the most delicious french fry ever cooked. It's absolutely fantastic. But after you eat it, you are still hungry. As good as it was, it just wasn't enough. The point? Sometimes quantity is more important than quality.

So, this game. Content doesn't come as quickly as it used to in the old days. We are frequently reminded that the new content is of a much higher quality. And I agree, it is. But at what point is high quality content simply not coming fast enough to keep someone interested in a game?

We are about to get an expansion with 7 episodes. I pose this question: what if it was just 1 episode. Would you be happy with an 1-episode expansion if it was a really great episode?

For you personally, at what point is quantity more important than quality?
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Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    We get content a lot more often than players in WoW. They have to wait for full on Expansions before they get new stuff. We get... what? 3-4 new episodes a year at least? And that's not counting any that are made for expansions.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    "Content doesn't come as quickly as it used to in the old days. "

    Nostalgia glasses or fact? When was this, and how many episodes?

    It's just not possible for Cryptic to release an episode a week, and if you want quantity there is the Foundry.

    What you need to do is play other games besides STO. Play STO until you're tired of it, then play something from Steam, GoG, Humble Bundles, and/or consoles.
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    edited March 2018
    High quality content has taken a dirt nap for a decent while now. Unless you count some of the foundry missions. I certainly wouldn't call the power creep bloat ships/traits being pumped out, as high quality, or episode missions that are pretty limp-wristed. No choices really, as it all leads to the same outcome. You can hire all the alumni you want to voice act, but it doesn't mean **** when you gain STFs that are ghost zones, ships with clown powers, and a battlezone + "competitive PvE" STF combo that are bloody disappointments on launch. That's not counting all the nasty bugs that come along with some of the half*** or all ***.

    And yes, WoW puts their stuff out in full on expansions, but you got the same, if not more, in the manner of quests when The Burning Crusade came out, for example. Or Everquest. Even City of Heroes/City of Villains had an awesome expansion with Going Rogue. LOTRO was another one that had massive releases with its expansions.

    Me, I'll always take quality over quantity every time, even if I have to wait longer. I'd rather have the nice, high end steak with duckfat potatoes, everything cooked to how I want it, over a ride to McGagh's any day.

    A better way to put it, would be to classify content releases similar to paint jobs for miniatures. You have Slop 'n' Go, Tabletop Quality, and Museum Quality. STO for a long while, has been of the Slop 'n' Go bracket. A few glimpses of Tabletop Quality, and nothing Museum Quality for ages.
    Post edited by baddmoonrizin on
  • lagomorphic#0794 lagomorphic Member Posts: 28 Arc User
    edited March 2018
    "Content doesn't come as quickly as it used to in the old days. "

    Nostalgia glasses or fact? When was this, and how many episodes?

    I can't tell. Are you saying the OP is wrong in the statement you quoted? Because here is a direct quote from Geko in his latest P1 interview:
    We've made less (content) because we're making everything better Instead of doing 3 weeks , we're taking 6 weeks. Instead of doing things 6 weeks, we're taking 9 or 12 weeks to do , because we're just making things better .

    He is admitting they don't put out content as quickly as they used to, so if you are trying to say that isn't true then you must be saying Geko is wrong.

    ichaerus1 wrote: »
    Me, I'll always take quality over quantity every time, even if I have to wait longer. I'd rather have the nice, high end steak with duckfat potatoes, everything cooked to how I want it, over a ride to McGagh's any day.

    That's not what the OP is talking about. He is saying would you be satisfied with the best french fry in the world (something small) if it still left you hungry afterwards?

    And I notice no one in his thread has been brave enough to actually answer his question. Is there anyone here willing to claim they would be happy with a ONE episode expansion if it was very high quality?

    I'd love for the "I'll take quality over quantity any day" people to answer that question without trying to re-phrase it or wiggle their way out, but I doubt any of them are brave enough to do so.

  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    I didn't answer because it's a silly hypothetical question. We are not being asked to accept 1 great episode per year instead of X weaker ones. At worst ("new content every 3 months" from the livestream) we're possibly being asked to accept 4 episodes, but that assumes every content addition will be a single episode.

    Yes, I'd accept 4 of the "mega-episodes" like Surface Tension over 8 of the early ones that were not much more than system patrols.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    Yes, I'd accept 4 of the "mega-episodes" like Surface Tension over 8 of the early ones that were not much more than system patrols.

    Anything is better than Of Bajor...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited March 2018
    rattler2 wrote: »
    We get content a lot more often than players in WoW. They have to wait for full on Expansions before they get new stuff. We get... what? 3-4 new episodes a year at least? And that's not counting any that are made for expansions.

    For the first year of WoW:Legion there was a steady stream of content patches, one of which (the one that added the planet Argus to the game) added more content than the entirety of AoY did to STO. Yes, there is now somewhat of a slump while we wait for BfA to drop in six months, but there's simply no comparing STO to WoW in terms of frequency or quantity of content.

    Now, I really can't say this is entirely the STO team's fault. STO, unlike WoW, was built heavily around scripted missions, making their development a very long process compared to traditional MMOs with open world quests. They tried a solution to this, which I personally enjoyed a lot, in Delta Rising with the patrol missions, however the overall negative community reaction to those (seriously unjustified imho) has pretty much guaranteed they will never attempt that again, which is sad because I think 5 - 15 patrol missions would have done WONDERS to flesh out the Iconian war and actually make it feel like a serious underdog struggle.

    I love STO, and I love it's cinematic style, but MMOs need a healthy balance between quick quests and long story driven quests, and that's something STO simply does not have. I will always favor quantity over production value, and I will continue to be highly critical of STO's steady decrease in quantity of missions added in each "expansion" they release. Many here will likely disagree with me, but I'd rather see them quit bringing in Trek actors and instead use that money to ramp up development of new content. If you give me a choice of 6 fully voiced missions or 9-12 missions that I have to read, I'd gladly take the extra missions.
    What you need to do is play other games besides STO. Play STO until you're tired of it, then play something from Steam, GoG, Humble Bundles, and/or consoles.

    I login about every six months or so, play the two missions I've missed, and then either go back to WoW or put on my nostalgia glasses and play through some old games. Sometimes I'd like to stick around and play more STO, but there's just not enough mission content to hold my interest.
    Lifetime Subscriber since Beta
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I'm going to start with an illustration. It's by no means perfect or a 100% direct comparison, but I want to make a point.

    Let's say you are really hungry. Stomach growling; all that stuff. Someone gives you the most delicious french fry ever cooked. It's absolutely fantastic. But after you eat it, you are still hungry. As good as it was, it just wasn't enough. The point? Sometimes quantity is more important than quality.

    So, this game. Content doesn't come as quickly as it used to in the old days. We are frequently reminded that the new content is of a much higher quality. And I agree, it is. But at what point is high quality content simply not coming fast enough to keep someone interested in a game?

    We are about to get an expansion with 7 episodes. I pose this question: what if it was just 1 episode. Would you be happy with an 1-episode expansion if it was a really great episode?

    For you personally, at what point is quantity more important than quality?

    Well there is a really large issue with the idea of going for quantity over quality, which is the playerbase's rate at which they consume content. Even a game like WOW that has a team much larger, and creates alot more content in their game is not able to keep up with the rate the players consume the content they create.

    I would rather ask if you would rather be hungry after eating that same delicious fries, or be full an yet grossed out by how terrible those soggy greasy fries you ate were. Hell it would be like eating junk food that has no nutritional value, but fills you up in the end what good is it though. I would rather have less content of better quality, over getting more content of a reduced quality, since there is no way for them to create enough content to satisfy the playerbase desire for more of it.

    Well we are not getting a expansion with 7 episodes, we are getting the seven episodes to start the expansion, and there is a huge difference between those two things. One implies we are not getting any more content updates after those seven episodes, an the other implies that those seven episodes are merely the beginning. Here is a question for you would you rather have a single toy that you enjoy playing with anytime you pick it up, even months later, only tiring of it if you play with it too much in a short time. Or a set of toys that bore you almost right after you start playing with them, and are really shallow in their concept as well.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited March 2018
    WOW isn't a good comparison. It's a game featuring factions with (formerly, when I played) unique gameplay, multiple zones to play in with dozens and dozens of side and multiple main quests, class quests, enticing loot, elaborate crafting - STO has literally none of that, never had it.

    The scale is so fundamentally different the comparison is meaningless. If you really want to go there STO has three zones, all shared by all factions. There are five side quests and the story quests, again the same for everyone. When a WOW expansion hits it adds a new continent with multiple zones, quests, raids' countless items, things STO doesn't have by design.

    For me personally the balance in STO is off. Yes the episodes are well done but I personally only play them once. They have no replayability aside from rushing through them for rewards. I'd prefer less prominent voice acting or (broken) cutscenes but more variety in gameplay instead.

    To keep the faulty food analogy going: I'd prefer a well rounded meal with a little bit of thos and a little bit of that which becomes a favourite I'll eat from time to time over masses of junkfood that make me sick OR the gilded truffle that's fun to try once but that I'll never order again.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    I'm going to start with an illustration. It's by no means perfect or a 100% direct comparison, but I want to make a point.

    Let's say you are really hungry. Stomach growling; all that stuff. Someone gives you the most delicious french fry ever cooked. It's absolutely fantastic. But after you eat it, you are still hungry. As good as it was, it just wasn't enough. The point? Sometimes quantity is more important than quality.

    So, this game. Content doesn't come as quickly as it used to in the old days. We are frequently reminded that the new content is of a much higher quality. And I agree, it is. But at what point is high quality content simply not coming fast enough to keep someone interested in a game?

    We are about to get an expansion with 7 episodes. I pose this question: what if it was just 1 episode. Would you be happy with an 1-episode expansion if it was a really great episode?

    For you personally, at what point is quantity more important than quality?

    one perfectly cooked chip or a packet of badly cooked chips half undercooked, almost raw and the other half overcooked to the point there isn't a chip to eat, just the skin that had crisped up?

    Quantity by itself is never enough, it must meet some sort of minimal standards in quality. this way at least those badly cooked chips can be thrown away and replaced with a packet of chips that are cooked well enough that you can't complain.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • kronin#4685 kronin Member Posts: 325 Arc User
    STO is a great game...but it has some issues. One of those issues is that we don't get story arc missions often enough. To answer the question; getting a "major expansion" that had only one episode would be a joke of an expansion. Even if it were the best single mission ever created for any game, it would not hold my interest until the next expansion came out. Honestly, I think seven missions is still meager. Using your illustration of food, that perfect French fry doesn't matter if I am not adequately fed. No sane person spends their whole week's food budget on a single fry, or even a single meal. Once I have enough food to last the week, then I think about getting something high quality. Sure, I love the occasional five star meal. Who doesn't? But to fully appreciate that five star meal, I need a steady diet of three star meals. So, this game. I wish they would drop an entire story arc at once more often, and not go for broke an a single awesome featured episode so much. Not to mention, if that featured episode doesn't impress, then we will have starved for nothing. In short, expansions should alternate between providing A) High quality in limited quantity, and B) High quantity in good quality. That's "good" quality, not perfect and not poor.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    STO has a steady stream of stuff.

    BUT that is a stream of ships to rerun existing content with.

    Whereas actual content that in theory should have the most longevity like the tzenkethi BZ arrives as a buggy mess and still hasn't been fixed. They had some interesting ideas for that zone but because its a mess I don't find much enjoyment in it even for a mindless way to level a ship.

    Yes there are also new episodes but of late those have been a tad lacklustre in the writing and execution so that, combined with rerunning them for a month for the rewards on various alts, makes me much less likely to return to them.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    There's no way to take it seriously when an account less than 2 months old is talking about "the old days."

  • edited March 2018
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  • darkbladejkdarkbladejk Member Posts: 3,815 Community Moderator
    edited March 2018
    Keep it civil folks. Debating one's points is fine as is passion about one's points but attacking other forum members is not. If folks can't keep it on point I will be forced to lock the post.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    STO has a steady stream of stuff.

    I must be playing a completely different game lol. If you dont count the episode they add every 4 months, and all the stuff they release to SELL? what else there is? and as you say, they release only a little content and it turns out its broken and they dont even bother to fix it... yeah, plenty of content...


    You seemed to have skipped the capitalised BUT of the second sentence where I thought it was fairly clear that I don't consider ships, lockbox or otherwise, to be content.

    Do I also need to clarify that the steadiness of the stream is less to do with "contents" but how regular it is?
  • leemwatsonleemwatson Member Posts: 5,507 Arc User
    I'm going to start with an illustration. It's by no means perfect or a 100% direct comparison, but I want to make a point.

    Let's say you are really hungry. Stomach growling; all that stuff. Someone gives you the most delicious french fry ever cooked. It's absolutely fantastic. But after you eat it, you are still hungry. As good as it was, it just wasn't enough. The point? Sometimes quantity is more important than quality.

    So, this game. Content doesn't come as quickly as it used to in the old days. We are frequently reminded that the new content is of a much higher quality. And I agree, it is. But at what point is high quality content simply not coming fast enough to keep someone interested in a game?

    We are about to get an expansion with 7 episodes. I pose this question: what if it was just 1 episode. Would you be happy with an 1-episode expansion if it was a really great episode?

    For you personally, at what point is quantity more important than quality?

    As with food, quantity should only be as much as you really need, and quality should be everything your body needs. As a Martial Arts Instructor, I also ascribe to these values in my teachings.

    Recently there have been more excellent missions, with the odd middling one, but personally, I would prefer a one a month schedule. I am glad we are getting 7 in one drop though. I do however, have the patience of a saint, and have faith in Cryptic's ability to produce decent content. They've kept this game going 8 years after all!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • nimbullnimbull Member Posts: 1,564 Arc User
    edited March 2018
    patrickngo wrote: »
    ...

    Delta Rising, on the other hand, has great production values, but it's really pretty shoddy work, in spite of being "The Best Expansion Ever".

    Delta Rising could have been much better yeah. I think if they cut half of the level gains out or actually filled the grindy parts with actual story content it would have been much better and not drove so many people crazy.
    Green people don't have to be.... little.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    The "grindy" parts of Delta Rising weren't as bad. Having "patrols" between the missions was a sound idea and some of them were even more dynamic than any story episode since you could for instance sometimes side with factions or fight them (APUs for instance) which would influence the gameplay.

    The problem was the balance. A meal has to be well balanced, something from each food group. Having so many patrols so far apart was blatant filler. Having just one of those in between would have made for a better experience in my opinion. But I also liked the clusters. Fancy voice over with expensive actors is the cherry on top, not the nutritious part of the dish.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Pretty sure delta grinding got marketed as the biggest ever rather than best.

    Certainly size was accurate with the new quadrant being added, even if it was mostly time padding based fly from one end to the other to do patrols because we lacked the content for 5 levels let alone 10 so try we'll hide it as much as we can.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    > @postagepaid said:
    > Pretty sure delta grinding got marketed as the biggest ever rather than best.
    >
    > Certainly size was accurate with the new quadrant being added, even if it was mostly time padding based fly from one end to the other to do patrols because we lacked the content for 5 levels let alone 10 so try we'll hide it as much as we can.

    Indeed. Also, the DQ never got DOFF assignments - it's literally empty space with travel times.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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  • coqaunandos117#2576 coqaunandos117 Member Posts: 65 Arc User
    asuran14 wrote: »
    I would rather ask if you would rather be hungry after eating that same delicious fries, or be full an yet grossed out by how terrible those soggy greasy fries you ate were.

    Here is what everyone in this thread, and especially you, is missing:

    It shouldn't be a choice between 2 bad EXTREMES.

    It shouldn't be a choice between 1 awesome french fry that still leaves you hungry or a bunch of nasty fries that leave you sick.

    NEITHER of those are good options.

    The happy medium is not a single perfect fry, but rather a bunch of "pretty good" ones that fill you up.

    IMO, this game has gone too far in the "single fry" extreme. Yes, the episodes are really good. But they are so few and far between at this point it's essentially like a drop of water when you are thirsty.

    No, I don't want them to rush to have a crappy episode every single week. But how about 1 a month?

    Is 12 episodes in an entire YEAR really too much to ask for?
  • coqaunandos117#2576 coqaunandos117 Member Posts: 65 Arc User
    edited April 2018
    Discussion of moderation modded out in favor of gratuitous tribble.

    trialsandtribbleationshd1315.jpg

    Have a nice day. — StarSword-C
    Post edited by starswordc on
  • warpangelwarpangel Member Posts: 9,427 Arc User
    As I've said in many discussions, the problem with the content in STO is not that there is too little of it, but that there is too little reason to play it. The queues all reward the same generic currencies and episodes have choose-what-you-want guaranteed rewards that aren't needed for anything anyway. This encourages minimal replay. If the game was properly engaging people to keep playing, the release schedule would be just fine.

    And people who want massive quantities of content no matter the quality have the Foundry to play in.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2018
    [I will always favor quantity over production value, and I will continue to be highly critical of STO's steady decrease in quantity of missions added in each "expansion" they release..

    Except we have the Foundry. Honestly, I don't see this question as mattering to STO since if you hold that we get quality missions from Cryptic and acknowledge the terrifying volume of UGC missions out there; then we have extremes in both areas without the customary zero-sum trade-offs.

    If someone chooses not to acknowledge the Foundry as "quantity mission content in STO" (somehow), and opt to still hold Cryptic accountable for adding greater quantity (in spite of what we already have)...well that is a choice and thereby ultimately falls back on the player. They're exercising a personal preference, and it may be up to them (as individuals) to branch out rather than asking the developer to shift priorities and start making unnecessary trade-offs to fill already satisfied niches (basically, wasting time, money, people, and opportunities for nothing new except "Cryptic-approved" cheap missions...as if spotlighting didn't exist either.)

    You know what, I'll sum my opinion of this topic with just a weary sigh.

    angrytarg wrote: »
    Also, the DQ never got DOFF assignments - it's literally empty space with travel times.
    No, it did. However, after an update some time back their distribution was glitched out. You'll find DQ doff missions right at the border to where the two separate sector blocks used to be split.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The foundry is for sure a strength of STO but at the same time it also highlights the weakness of STO.

    If an amateur (in so far as it's not their day job) can produce a better player experience with both writing and gameplay, on their own than a team paid to do that same task then something isn't quite right.
  • crimeonadime#2645 crimeonadime Member Posts: 24 Arc User
    asuran14 wrote: »
    I would rather ask if you would rather be hungry after eating that same delicious fries, or be full an yet grossed out by how terrible those soggy greasy fries you ate were.

    Here is what everyone in this thread, and especially you, is missing:

    It shouldn't be a choice between 2 bad EXTREMES.

    It shouldn't be a choice between 1 awesome french fry that still leaves you hungry or a bunch of nasty fries that leave you sick.

    NEITHER of those are good options.

    The happy medium is not a single perfect fry, but rather a bunch of "pretty good" ones that fill you up.

    IMO, this game has gone too far in the "single fry" extreme. Yes, the episodes are really good. But they are so few and far between at this point it's essentially like a drop of water when you are thirsty.

    No, I don't want them to rush to have a crappy episode every single week. But how about 1 a month?

    Is 12 episodes in an entire YEAR really too much to ask for?

    this guy wins the thread
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