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What a tier six Vor'cha should look like

gaalomgaalom Member Posts: 531 Arc User
I checked through eight pages to make sure this topic was not present. The closest one was likely hood of a tier six vor'cha. Took the stats and numbers from the temporal D7 battle cruiser. Made some adjustments, so that ship could retain its identity. What do you the KDF players think?

The KDF needs a tier 6 vor'cha with a turn rate of 10, a hull strength equal to the tier six Kurak, with 5 forward weapons/ three aft, battle cloak, commander universal with a specialization/lt commander eng/ lt science/ lt commander tact/, 5 tact consoles, four eng consoles, and 4 science consoles. This ship will also need strag maneuvering, shield freq mod, and weapon effi. A power of +15 to weapons, and +10 to engines along with inertial rating of 45. Impulse modifier 0.15.

Thoughts?
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Comments

  • where2r1where2r1 Member Posts: 6,054 Arc User
    Using a R&D Promo ship as the base for a.... what are you looking for?? One we buy with Zen in the C-store?

    OOO I am totally in love with this D7 Temp BC Admiralty Card!! :)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • gaalomgaalom Member Posts: 531 Arc User
    Looking for thoughts on a tier six vor'cha. The D7 temporal seemed like a logical base for such a ship?
  • nightkennightken Member Posts: 2,824 Arc User
    edited March 2018
    gaalom wrote: »
    Looking for thoughts on a tier six vor'cha. The D7 temporal seemed like a logical base for such a ship?

    ahh no, the logical base would be the one cryptic would actually use. the Fleet Tor'Kaht Battle Cruiser Retrofit which is the t -5 fleet version of the vor'cha. and it is never a good Idea to base a idea of what is hopeful a c-store ship, which there is no reason for it to not be, on a uber rare promo ship. your always gonna end up disappointed.

    the best guess for what be is a t-5u tor'kaht with one of the lower seat upgraded one and a ltc spec seat somewhere. as thats basicly how cryptic does t-6 versions of canon ships.


    Edit: spelling.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    gaalom wrote: »
    The D7 temporal seemed like a logical base for such a ship?

    Logical only if you never want to be able to get that ship out to us regular folks.
    So...yeah, find something cheaper to base your base off off. LOL!


    I just looked up the D7 Temporal ship on the Exchange, along with the counterpart Special Requisition Pack - 23rd Century Tier 6 Box...... they are BOTH over 1B. Yes that is Billion with a B.

    Matter of fact the two D7s I saw were 1.3B and 1.5B EC.
    Yeah....it BETTER have an Admiralty Card that is out of this world, for sure. LOL!

    Curiosity is going to give me a heart attack one of these days.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • nightkennightken Member Posts: 2,824 Arc User
    edited March 2018
    patrickngo wrote: »
    gaalom wrote: »
    I checked through eight pages to make sure this topic was not present. The closest one was likely hood of a tier six vor'cha. Took the stats and numbers from the temporal D7 battle cruiser. Made some adjustments, so that ship could retain its identity. What do you the KDF players think?

    The KDF needs a tier 6 vor'cha with a turn rate of 10, a hull strength equal to the tier six Kurak, with 5 forward weapons/ three aft, battle cloak, commander universal with a specialization/lt commander eng/ lt science/ lt commander tact/, 5 tact consoles, four eng consoles, and 4 science consoles. This ship will also need strag maneuvering, shield freq mod, and weapon effi. A power of +15 to weapons, and +10 to engines along with inertial rating of 45. Impulse modifier 0.15.

    Thoughts?

    eight pages isn't deep enough if you're looking at that discussion in the past, we actually had a couple LONG discussions about two or three years ago on it.

    There's the "Doable" and that's mostly a matter of following Cryptic's design trend. I recommend beginning with the Fleet T5 Vor'cha, aka the Tor'kaht's stats, and working up from there following the standard Tier Six pattern of upgrade as seen with their other conversions.

    This means beginning with the root statistics of the Tork/T5 Vor'cha, since the D-7/K'tinga family is more or less a completely different yard and system.

    Right down to design ethics even.

    so, let's start with the Vor'cha at its current peak;



    Rank:
    Rank background icon.png
    Lieutenant General Rank icon (Klingon).png
    Tier:
    5
    Upgrade cost:
    Upgrade.png Requires an Upgrade Token
    Type:
    Battle Cruiser
    Admiralty stats:
    Adm eng kdf.png 44 Adm tac kdf.png 37 Adm sci kdf.png 17


    Hull:
    39,600
    Hull (T5-U):
    45,540
    Shield modifier:
    1.1
    Weapons:
    Fore 4 Aft 4
    Can equip dual cannons.


    Bridge Officers:
    Lieutenant Commander Tactical Lieutenant Tactical Commander Engineering Ensign Engineering Lieutenant Universal
    Device slots:
    3
    Consoles:
    Console tac icon.png 4 Console eng icon.png 4 Console sci icon.png 2
    Console (T5-U):
    Console eng icon.png +1


    Turn rate:
    10
    Impulse modifier:
    0.15
    Inertia rating:
    30
    Bonus Power:
    +10 weapons power
    +10 engine power
    Cost:
    20,000Fleet Credits
    4Fleet Ship Module icon.png
    Abilities:
    Cloak icon (Klingon).png Cloak
    Strategic Maneuvering icon (Federation).png Strategic Maneuvering
    Shield Frequency Modulation icon (Federation).png Shield Frequency Modulation
    Weapon System Efficiency icon (Federation).png Weapon System Efficiency


    Now, let's T6 this puppy...


    Rank:
    Rank background icon.png
    Lieutenant General Rank icon (Klingon).png
    Tier:
    5
    Upgrade cost:
    Upgrade.png Requires an Upgrade Token
    Type:
    Battle Cruiser
    Admiralty stats:
    Adm eng kdf.png 44 Adm tac kdf.png 37 Adm sci kdf.png 17


    Hull:

    45,540
    Shield modifier:
    1.1
    Weapons:
    Fore 4 Aft 4
    Can equip dual cannons.


    Bridge Officers:
    Lieutenant Commander Tactical
    Lieutenant Tactical
    Commander Engineering
    Ensign Engineering
    Lieutenant Commander Universal/(insert some Specialization here)

    Device slots:
    3
    Consoles:
    Console tac icon.png 4
    Console eng icon.png 5
    Console sci icon.png 2

    Turn rate:
    10

    Impulse modifier:
    0.18

    Inertia rating:
    35

    Bonus Power:
    +10 weapons power
    +10 engine power

    Cost:
    3000 Zen

    Abilities:
    Cloak icon (Klingon).png Cloak
    Strategic Maneuvering icon (Federation).png Strategic Maneuvering
    Shield Frequency Modulation icon (Federation).png Shield Frequency Modulation
    Weapon System Efficiency icon (Federation).png Weapon System Efficiency

    Goofy Universal Console power nobody will want or use. (alternatively, if it's any good, it's going in the next Phoenix lockbox for Federation players to use without having to demean their character lists with a KDF toon.)

    Mastery: insert something unfinished here, unless it's good, then it's going into the next Lockbox for Fed players to get for cheap without having to lower themselves to making a KDF toon first.

    a "Fleet" upgrade (yes, there ARE "Fleet" versions of Tier Sixes) would probably add a Science console slot and a sliver of extra hull.

    The underlying problem, though, is that the T5U version is already quite good, and making it better without rolling out a clearly superior Federation stablemate would not be per the direction they want the game to take. (lots of Fed players used to rail about how unfair and OP the Tor'kaht was in PvP and STF runs. This was before Tier six.)


    no need to worry about bad console/trait. we're point blank not getting it in less feds get the same ship more or less, anyway. we haven't gotten a stand alone release since before delta rising. they sure as hell aren't going start now, if AoY is any indication they are trying to figure how to just sell us feds ships without even the pretence of a kdf skin.

    I'm gonna guess we'll get one when they realise they don't have to base the three pack on the fed design, we may have a few years to go. or we'll go lucky and they'll see enough vor'cha from watching ds9 while working n ViL it'll be on their minds while working on ships.
    ruinthefun wrote: »
    The problem with the T6 Vorcha is that if you follow the rules for upgrading a T5 ship to T6, you'd notice how every possible upgrade path results in a terrible or redundant ship at this point in time. Given that KDF ships already have weak sales returns, deliberately producing a ship that you already know will be a turkey doesn't really sound like a good business decision.

    thats not as much of a problem as you think, canon ships sell mostly on the canon skins anyway. a powerful ship with a canon skin to use is gonna sell well. it's the fed counterpart thats the problem. the most logical one the galaxy, which was the flagship at the same time, is in a paired release with the Negh'Var . the next best one the sovereign is a stand alone. so the fed ship would have to be a new one or at best a less well-know design which would have a weaker draw and since as far as cryptic goes the fed part is the only part that matters they have a big problem.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • gaalomgaalom Member Posts: 531 Arc User
    I see your point Patrick but if I recall the upgrade is only a increase to the base hull, and does not come with mastery, which tends to add a survival boost to the ship. At some point you would think the devs would get tired of playing nurse maid to the fed player base. The problem with there pvp back in the day was they moved there cruisers in long tight strung out groups, which made it real easy to come in from above and blow them straight to Gra'thor. At anyrate I would not want to be held hostage by any group of players, and it seems the devs are willing to be that oh well.

    wherer21 your point is well taken as is patricks.

    Now onto the tier six. I wonder though if the commander should be universal. Not just for our vor'cha but for all ships. It would not restrict someone based on there career path. Then have the LT commander made engineering with said specialization ?
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    nightken wrote: »
    thats not as much of a problem as you think, canon ships sell mostly on the canon skins anyway. a powerful ship with a canon skin to use is gonna sell well. it's the fed counterpart thats the problem. the most logical one the galaxy, which was the flagship at the same time, is in a paired release with the Negh'Var . the next best one the sovereign is a stand alone. so the fed ship would have to be a new one or at best a less well-know design which would have a weaker draw and since as far as cryptic goes the fed part is the only part that matters they have a big problem.

    I agree. Look at the Romulan Scimitar. It attracted Fed defectors over to the Rom side....for a time. But I am going to assume: They won't do anything close to that, again. They do not want to cause any blips that may be construed as activity (or interest in) a faction other than Fed.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited March 2018
    Jem'Hadar Faction is coming. They get the next "OP'ness". There will be defection for a bit....then they will be shelved like the Roms and KDF.

    It is kinda their thing....this pattern... don't people see this up and down pattern?

    It is too bad ships are locked to factions, but not have them be original uniqueness any more.
    Post edited by where2r1 on
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    gaalom wrote: »
    Now onto the tier six. I wonder though if the commander should be universal. Not just for our vor'cha but for all ships. It would not restrict someone based on there career path. Then have the LT commander made engineering with said specialization ?

    Well, making Commander seat Universal on all T-6 KDF ships? I think they would all end up being TOO similar to each other, then. And HOW would they make us "pay" to have something like that?? Less seats?

    ON nightken's thoughts: I think there are entirely too many Starship Traits as it is already. I am not sure they can think of many that would really matter without upsetting the entire apple cart. And consoles are starting to sound repetitive....and with those too good or just end up wondering if it is actually doing anything.

    And will not be surprised if they have better numbers to Fed for sale of that Honored Dead box than to KDF of what ever the hell it was they tried to pawn off on us. So, watch that continue with everything from here on out.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • nightkennightken Member Posts: 2,824 Arc User
    edited March 2018
    where2r1 wrote: »
    gaalom wrote: »
    Now onto the tier six. I wonder though if the commander should be universal. Not just for our vor'cha but for all ships. It would not restrict someone based on there career path. Then have the LT commander made engineering with said specialization ?

    Well, making Commander seat Universal on all T-6 KDF ships? I think they would all end up being TOO similar to each other, then. And HOW would they make us "pay" to have something like that?? Less seats?

    ON nightken's thoughts: I think there are entirely too many Starship Traits as it is already. I am not sure they can think of many that would really matter without upsetting the entire apple cart. And consoles are starting to sound repetitive....and with those too good or just end up wondering if it is actually doing anything.

    And will not be surprised if they have better numbers to Fed for sale of that Honored Dead box than to KDF of what ever the hell it was they tried to pawn off on us. So, watch that continue with everything from here on out.

    porting one of the beam only traits to cannons wouldn't cause much of a problem and could still be useful. helll just make a cannon version of the beam R&D trait.

    and I'm not sure about the black alert trait I do see other kdf ships using it. and it is really fun on a bird of prey when used with spore jump. terrible idea but fun.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • gaalomgaalom Member Posts: 531 Arc User
    Where2r1 good point on the seating, I did not think about that.

    Patrick I understood some of what you said, and some of it went right over my head. Let me digest some of this and go a bit off topic. We have the Negh'var but its stuck at base turn 9 and no battle cloak, limited, which is what the devs want. The kurrak is a fine ship but crippled by the base turn rate of 9, and the qib which appears solid on paper but I have never gotten that ship to work right. Seems squashy. Based on your words you seem to suggest that a upgraded tier five vor'cha is a klingon's best choice these days?

    One last question what exactly did we do to Geko to incur his wraith this many years? DId we destroy him one too many times in pvp?
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    nightken wrote: »
    porting one of the beam only traits to cannons wouldn't cause much of a problem and could still be useful. helll just make a cannon version of the beam R&D trait.

    Damage buff...again?? You really need more of that?? Can you say borrrrringggg. ?????

    Though I have nothing in my head as a possible suggestion. Firing arc? Or Range?
    I mean, turn rate, inertia (and wth is "flight friction" isn't that inertia?) is a nice touch on R&D trait.

    You can get Superior Cannon Training in the Fleet K-13 facilities.
    nightken wrote: »
    and I'm not sure about the black alert trait I do see other kdf ships using it. and it is really fun on a bird of prey when used with spore jump. terrible idea but fun.

    Well, I read all those blogs and examine what is coming in the Lockbox blogs. Advanced planning and scouting, you know. I will buy cross faction when they come out in the Exchange. But, obviously, I didn't like what I read this time. So, I did not bother. I could attempt to put myself back in time and try to remember why I didn't think it was worth getting for me. But... nah... LOL!

    I did make the purchase of the Genetic Refrequencer traits. Though not actually slotted so that may have been a waste.

    As for the Vor'cha... it has been a long time since I bothered with a Battle Cruiser.
    If I get one...it looks like I should go for this T-5U one.... not the one Cryptic may possibly flub up.

    Though...it will have to wait until after the T-5 Starbase Upgrade...
    I can be a bit more free about my in game spending, then.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • nightkennightken Member Posts: 2,824 Arc User
    where2r1 wrote: »
    nightken wrote: »
    porting one of the beam only traits to cannons wouldn't cause much of a problem and could still be useful. helll just make a cannon version of the beam R&D trait.

    Damage buff...again?? You really need more of that?? Can you say borrrrringggg. ?????

    Though I have nothing in my head as a possible suggestion. Firing arc? Or Range?
    I mean, turn rate, inertia (and wth is "flight friction" isn't that inertia?) is a nice touch on R&D trait.

    You can get Superior Cannon Training in the Fleet K-13 facilities.
    nightken wrote: »
    and I'm not sure about the black alert trait I do see other kdf ships using it. and it is really fun on a bird of prey when used with spore jump. terrible idea but fun.

    Well, I read all those blogs and examine what is coming in the Lockbox blogs. Advanced planning and scouting, you know. I will buy cross faction when they come out in the Exchange. But, obviously, I didn't like what I read this time. So, I did not bother. I could attempt to put myself back in time and try to remember why I didn't think it was worth getting for me. But... nah... LOL!

    I did make the purchase of the Genetic Refrequencer traits. Though not actually slotted so that may have been a waste.

    As for the Vor'cha... it has been a long time since I bothered with a Battle Cruiser.
    If I get one...it looks like I should go for this T-5U one.... not the one Cryptic may possibly flub up.

    Though...it will have to wait until after the T-5 Starbase Upgrade...
    I can be a bit more free about my in game spending, then.

    dmg sells and has little chance of being useless or just plain not work, everything else is iffy, anything with turnrate thats a proc is only really useful if you need to get ever bit of turning you can your ship can't. range they tend not to mess with. pretty much everything else ether translates into more dmg anyway or more defence which is just as boring.


    I'm not gonna lie I would have probably ignored it too but my main's theme is biotech... and I like it more then I dislike discovery. though the rest of the traits are actually pretty good for my kor. maybe less on a aoe but for a single target ambusher it works well.




    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    nightken wrote: »
    dmg sells and has little chance of being useless or just plain not work, everything else is iffy, anything with turnrate thats a proc is only really useful if you need to get ever bit of turning you can your ship can't. range they tend not to mess with. pretty much everything else ether translates into more dmg anyway or more defence which is just as boring.


    I'm not gonna lie I would have probably ignored it too but my main's theme is biotech... and I like it more then I dislike discovery. though the rest of the traits are actually pretty good for my kor. maybe less on a aoe but for a single target ambusher it works well.

    Hmmm...how about accuracy? Could cannons use that? If you are missing the target damage doesn't do any good.

    Of course, I am going to have to get into my pet peeve: Immunity. How about cannons get to ignore immunities. LOL! How about that??? :wink:
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • nightkennightken Member Posts: 2,824 Arc User
    where2r1 wrote: »
    nightken wrote: »
    dmg sells and has little chance of being useless or just plain not work, everything else is iffy, anything with turnrate thats a proc is only really useful if you need to get ever bit of turning you can your ship can't. range they tend not to mess with. pretty much everything else ether translates into more dmg anyway or more defence which is just as boring.


    I'm not gonna lie I would have probably ignored it too but my main's theme is biotech... and I like it more then I dislike discovery. though the rest of the traits are actually pretty good for my kor. maybe less on a aoe but for a single target ambusher it works well.

    Hmmm...how about accuracy? Could cannons use that? If you are missing the target damage doesn't do any good.

    Of course, I am going to have to get into my pet peeve: Immunity. How about cannons get to ignore immunities. LOL! How about that??? :wink:

    accuracy have to come with something extra for people buy, penlty of souces and starship traits are a little too vaulable to waste on it... buff stripping actually wouldn't be bad

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited March 2018
    nightken wrote: »
    accuracy have to come with something extra for people buy, penlty of souces and starship traits are a little too vaulable to waste on it... buff stripping actually wouldn't be bad

    The other problem child: shield penetration and hull penetration. They stuck them in the skill tree, so there is nothing you can do about that, either. Just like accuracy.

    Pilot ships can get defense buffs up the yin yang...but nothing for hitting those suckers. You need something to get past those defenses...if it isn't accuracy, what is it?
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • gaalomgaalom Member Posts: 531 Arc User
    Patrick that is one long vendetta that guys got, for hating klingons, he sure acts like one. Dont get me wrong I hate the feds, my original toon was fed, and I got to see the sad nature of its player base over time. Now I can not stomach a fed toon.

    Damage is good but turn rate can be essential depending on what your flying. I think with a tier six vor'cha it would be essential.
    As where2r1 pointed out if your accuracy is low, you will not be able to bring the damage to bare anyways.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    gaalom wrote: »
    Patrick that is one long vendetta that guys got, for hating klingons, he sure acts like one.

    .... And, pray tell...why would a Klingon act anything like Geko? LOL!
    gaalom wrote: »
    Dont get me wrong I hate the feds, my original toon was fed, and I got to see the sad nature of its player base over time. Now I can not stomach a fed toon.

    OMG...that is exactly how I felt about it. It was the story, too. Following along blindly to orders, kill with no reason? Ugh. Same with Romulans...did not enjoy parts of the underhanded b.s., double standards and brainwashing parts of their story. Had enough of it in a real life job I had one time.
    gaalom wrote: »
    Damage is good but turn rate can be essential depending on what your flying. I think with a tier six vor'cha it would be essential.
    As where2r1 pointed out if your accuracy is low, you will not be able to bring the damage to bare anyways.

    Hitting small or fast moving targets....usually it is both at the same time, as small targets tend to move fast.... with the upcoming Hur'q stuff and with Pilot ships etc. DPS will not make up for misses, especially, if in a ship not able to turn enough...or like me, just too slow to respond, piloting wise.

    You want to be able to hit that target WHILE it is still in the weapons arc, get some accuracy on.

    Now, if the steps along the way to mastery added decent turn rate, good amount of accuracy, what ever the heck that "flight friction" is and some reason to expand weapons arc to the Vor'cha....I would be cool with that.

    Maybe the over all Tier 5 Mastery/starship trait could be a straight Damage buff to cannons since everyone seems to want that so dang much. Frankly, I think people can buff weapons damage through the roof already we don't need another. LOL!

    Also, for upcoming Hur'q...look for the trait "Precise" in the Exchange....adds 25% accuracy to small targets. I am not sure if there is a ground equivalent.

    https://sto.gamepedia.com/Genetic_Resequencer_-_Space_Trait:_Precise
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • edited March 2018
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  • gaalomgaalom Member Posts: 531 Arc User
    Wherer21 Klingon's are known for keeping vengeance alive for a long time. If a family is dishonored the entire family suffers exile for I think it is three generations worth. Not to mention you look how long General change kept his hate alive for the fed, and how long worf kept his alive for the Romulans killing his father.

    Patrick what is your thoughts on the Qib?
    As for the t6 vor'cha if the upgrade of the t5 does that well, it would make since to base the t6 off of that, as opposed to my original thought.
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  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    where2r1 wrote: »
    gaalom wrote: »
    Now onto the tier six. I wonder though if the commander should be universal. Not just for our vor'cha but for all ships. It would not restrict someone based on there career path. Then have the LT commander made engineering with said specialization ?

    Well, making Commander seat Universal on all T-6 KDF ships? I think they would all end up being TOO similar to each other, then. And HOW would they make us "pay" to have something like that?? Less seats?

    ON nightken's thoughts: I think there are entirely too many Starship Traits as it is already. I am not sure they can think of many that would really matter without upsetting the entire apple cart. And consoles are starting to sound repetitive....and with those too good or just end up wondering if it is actually doing anything.

    And will not be surprised if they have better numbers to Fed for sale of that Honored Dead box than to KDF of what ever the hell it was they tried to pawn off on us. So, watch that continue with everything from here on out.

    Fewer seats. Look at the MU Ki'Tang BoP. 4 universal seats. 1 commander, 2 universal LTC, 1 ensign. Versatile as ****, looks great(can apply the Ch'Tang BoP skin).

    And I think the name for the abominable ship w/ the Honored Dead trait is called the Sarcoschlong or something like that.
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