I was talking about the doffs at the terminal on Drozana meant solely for fleet peojects. If you bothered to use them you'd know what I was talking about.
And that is the way the DOFFs work on the Fleet Starbase when you buy the whites from the Vendor there to dump in Fleet Projects. Why would they change THAT on Tribble?
The question is, why did they change it from what it was on Tribble? I'm not talking about the live server and don't care what it does there. Why are you so worried about it? The post was for the devs.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
You could always by a gaming mouse like one from Corsair or Razer that has macro software. That could alleviate 99% of the wear and tear on your left clicker ya know.
Since you have no idea what my financial situation is, and you like spending other people's money, how about being generous with your own. Buy one of them and have it delivered to my home address. Thanks in advance for your generosity, just PM me for the address.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Good to see the Nexus mission added to Roms on Tribble. I spent some serious time looking for it. Through all of the Story Arcs. Because I have 'misplaced' a mission before. I thought it was something I did wrong this time.
A six year old boy and his starship. Living the dream.
1. We got another unannounced Tribble patch. I'm not sure when the new build was pushed to Tribble, but when I attempted to log on tonight, I got a patch of over 1 GB. (I don't remember exactly, but it may have been closer to 1.5 GB). The latest release notes are for
2. All the DLLs in the Playtest directory have been moved to Playtest\x64 and Playtest\x86. On Holodeck, most of the DLLs are still in the Live directory.
The in-game "Graphics" tab shows changes as well. "Screen-space ambient occlusion" is no longer a simple On/Off option; it now has "High" and "Low" settings. They've also added back the "Low" setting for "Shadows". I have no idea what any of these new settings does yet.
5. I'm stilling seeing flickering and incorrectly lit objects. Since someone is clearly working on the graphics, can we actually get this fixed before the new release hits Holodeck?
You could always by a gaming mouse like one from Corsair or Razer that has macro software. That could alleviate 99% of the wear and tear on your left clicker ya know.
Since you have no idea what my financial situation is, and you like spending other people's money, how about being generous with your own. Buy one of them and have it delivered to my home address. Thanks in advance for your generosity, just PM me for the address.
he was not spending anyones money just a suggestion get your panties out of a wad.
I was talking about the doffs at the terminal on Drozana meant solely for fleet peojects. If you bothered to use them you'd know what I was talking about.
And that is the way the DOFFs work on the Fleet Starbase when you buy the whites from the Vendor there to dump in Fleet Projects. Why would they change THAT on Tribble?
The question is, why did they change it from what it was on Tribble? I'm not talking about the live server and don't care what it does there. Why are you so worried about it? The post was for the devs.
The question is.....this is the test server, not the Live server, so why are you acting and playing like it's the Live server? The Dev's can fiddle with this to their heart's content!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
2. All the DLLs in the Playtest directory have been moved to Playtest\x64 and Playtest\x86. On Holodeck, most of the DLLs are still in the Live directory.
There are a number of DLLs in the Live directory that I can no longer find under the Playtest directory. I presume these are no longer needed? Or have you move them to another location? See the directory listings below.
I also noticed, that all of the reward packs, like the crates on the console at drozana, special weapons packs, console packs, starships, have all slightly changed, to include another shell, before getting to the stuff. I.e You click on a weapon pack, and select random beam weapon, instead of giving you a beam weapon, it gives you yet another box to click on. When you click on the Dil expertise box, instead of auto opening, like they use to, it grants a box to inventory that needs to be clicked on.
I’m not complaining about extra work, just noticing a difference since this patch, and was wondering if this was an intended affect, or a “feature” that was accidentally introduced.
Cryptic Lifetime account since Thursday, January 21, 2010
2311 days and counting.
I was talking about the doffs at the terminal on Drozana meant solely for fleet peojects. If you bothered to use them you'd know what I was talking about.
And that is the way the DOFFs work on the Fleet Starbase when you buy the whites from the Vendor there to dump in Fleet Projects. Why would they change THAT on Tribble?
The question is, why did they change it from what it was on Tribble? I'm not talking about the live server and don't care what it does there. Why are you so worried about it? The post was for the devs.
The question is.....this is the test server, not the Live server, so why are you acting and playing like it's the Live server? The Dev's can fiddle with this to their heart's content!
Actually they can do whatever they want on either server. My question is, since it wasn't affecting gameplay on Tribble, and it made it easier for a limited number of players who might not play the server constantly to build and enjoy the features offered to a fleet while testing options and their beta test patches the ability to build the fleet holdings, why change it? Valid question.
As I have said before, my question and request was to the devs, not to someone who doesn't care one way or the other, but wants to criticize others in a forum designed to ask such questions or make such comments to those making the alterations.
Have a great game and enjoy yourself.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Anyone else getting "Unable to start game client: The operation identifier is not valid." when launching tribble? Version ST.85.20180314a.8 ..
Yup - Tried to log in and got "Unable to start game client: The operation identifier is not valid."
Stardate 95845.15 (1652 hours EDT) Yes sir, same here. Looks like another weekend not being able to play the server, not likely to get fixed until Monday.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
You do know that when they say that Fleet Provisions no longer have an EC value they also mean the ones you buy from your Replicator (Mining, Spire, etc.). So now if you happen to be real 'lucky' and 'win' a stack of Mine Provisions from a Lockbox and can't possibly use them for anything, all you have left now is to push them out the airlock.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
Ditto Version ST.85.20180314a.16
Been unable to log into the server since last Friday and looks today like they have not been able to find out why. Still get the same error message a week after initially reporting it.
Looks like lifetime members paid for nothing here.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
Ditto Version ST.85.20180314a.16
Been unable to log into the server since last Friday and looks today like they have not been able to find out why. Still get the same error message a week after initially reporting it.
Looks like lifetime members paid for nothing here.
I have had problems trying to launch Tribble from the Arc Launcher for a couple of weeks. BUT, I Have never been able to launch from GameClient.exe, the launcher I have been using for Tribble is
C:\Program Files (x86)\Star Trek Online_en\Star Trek Online.exe
Directly from the folder This opens the only patcher I can use to access Tribble at the moment
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
Ditto Version ST.85.20180314a.16
Been unable to log into the server since last Friday and looks today like they have not been able to find out why. Still get the same error message a week after initially reporting it.
Looks like lifetime members paid for nothing here.
I have had problems trying to launch Tribble from the Arc Launcher for a couple of weeks. BUT, I Have never been able to launch from GameClient.exe, the launcher I have been using for Tribble is
C:\Program Files (x86)\Star Trek Online_en\Star Trek Online.exe
Directly from the folder This opens the only patcher I can use to access Tribble at the moment
Yeah, it appears to be a problem with the ARC system. Using the executable directly from files allows access to the server.
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Are you kidding me? You decided to issue BOXES of doffs for fleet holding projects? So now we have to open one box at a time for one doff? When we need hundreds at a time to complete some projects?
Thanks a lot for making a fleet build so much easier.
**4/9/2018 Fixed, and thanks to the Devs. This makes building holdings SO much easier.**
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Stardate 95853.15 1500 hours still get the error message "Unable to start game client: The operation identifier is not valid." in the launcher when "ENGAGE" button is clicked.
Ditto Version ST.85.20180314a.16
Been unable to log into the server since last Friday and looks today like they have not been able to find out why. Still get the same error message a week after initially reporting it.
Looks like lifetime members paid for nothing here.
I have had problems trying to launch Tribble from the Arc Launcher for a couple of weeks. BUT, I Have never been able to launch from GameClient.exe, the launcher I have been using for Tribble is
C:\Program Files (x86)\Star Trek Online_en\Star Trek Online.exe
Directly from the folder This opens the only patcher I can use to access Tribble at the moment
***FIXED with the last ARC patch. You can again use ARC when accessing Tribble 4/17/2018. ***
I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Comments
The question is, why did they change it from what it was on Tribble? I'm not talking about the live server and don't care what it does there. Why are you so worried about it? The post was for the devs.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
1. We got another unannounced Tribble patch. I'm not sure when the new build was pushed to Tribble, but when I attempted to log on tonight, I got a patch of over 1 GB. (I don't remember exactly, but it may have been closer to 1.5 GB). The latest release notes are for
Version: ST.85.20180314a.2
SVN build number: 220700
The actual latest build is
Version: ST.85.20180314a.6
SVN build number: 220955
2. All the DLLs in the Playtest directory have been moved to Playtest\x64 and Playtest\x86. On Holodeck, most of the DLLs are still in the Live directory.
3. I'm still seeing the following bugs:
4. Cryptic has been tweaking the graphics again. A diff of my gameprefs.pref files shows the following difference in graphics settings:
65a66
> PrefEntry GfxSettings.ShadowResolution 2
69c70
< PrefEntry GfxSettings.SSAO 0
---
> PrefEntry GfxSettings.SsaoLevel 2
The in-game "Graphics" tab shows changes as well. "Screen-space ambient occlusion" is no longer a simple On/Off option; it now has "High" and "Low" settings. They've also added back the "Low" setting for "Shadows". I have no idea what any of these new settings does yet.
5. I'm stilling seeing flickering and incorrectly lit objects. Since someone is clearly working on the graphics, can we actually get this fixed before the new release hits Holodeck?
he was not spending anyones money just a suggestion get your panties out of a wad.
The question is.....this is the test server, not the Live server, so why are you acting and playing like it's the Live server? The Dev's can fiddle with this to their heart's content!
There are a number of DLLs in the Live directory that I can no longer find under the Playtest directory. I presume these are no longer needed? Or have you move them to another location? See the directory listings below.
Live\amd_ags_x64.dll
Live\amd_ags_x86.dll
Live\avcodec-54.dll
Live\avformat-54.dll
Live\avutil-51.dll
Live\binkw32.dll
Live\binkw64.dll
Live\D3DCompiler_46.dll
Live\d3dcompiler_47.dll
Live\dbghelp.dll
Live\GFSDK_Aftermath_Lib.x64.dll
Live\GFSDK_Aftermath_Lib.x86.dll
Live\icudt.dll
Live\libcef.dll
Live\libeay_w32.dll
Live\libeay_x64.dll
Live\libsndfile-1.dll
Live\LightFX.dll
Live\nvtt.dll
Live\nvtt_x64.dll
Live\ortp.dll
Live\PhysX3_x64.dll
Live\PhysX3_x86.dll
Live\PhysX3Common_x64.dll
Live\PhysX3Common_x86.dll
Live\PhysX3CommonDEBUG_x64.dll
Live\PhysX3CommonDEBUG_x86.dll
Live\PhysX3Cooking_x64.dll
Live\PhysX3Cooking_x86.dll
Live\PhysX3CookingDEBUG_x64.dll
Live\PhysX3CookingDEBUG_x86.dll
Live\PhysX3DEBUG_x64.dll
Live\PhysX3DEBUG_x86.dll
Live\ssleay_w32.dll
Live\ssleay_x64.dll
Live\steam_api.dll
Live\steam_api64.dll
Live\vivoxoal.dll
Live\vivoxsdk.dll
Live\xinput1_3.dll
Live\xinput9_1_0.dll
Live\x64\d3dcompiler_47.dll
Live\x86\d3dcompiler_47.dll
Playtest\x64\amd_ags_x64.dll
Playtest\x64\ArcSDK.dll
Playtest\x64\binkw64.dll
Playtest\x64\d3dcompiler_47.dll
Playtest\x64\dbghelp.dll
Playtest\x64\GFSDK_Aftermath_Lib.x64.dll
Playtest\x64\libeay_x64.dll
Playtest\x64\ortp_x64.dll
Playtest\x64\PhysX3_x64.dll
Playtest\x64\PhysX3Common_x64.dll
Playtest\x64\PhysX3Cooking_x64.dll
Playtest\x64\ssleay_x64.dll
Playtest\x64\steam_api64.dll
Playtest\x64\symsrv.dll
Playtest\x64\vivoxsdk_x64.dll
Playtest\x86\amd_ags_x86.dll
Playtest\x86\ArcSDK.dll
Playtest\x86\binkw32.dll
Playtest\x86\d3dcompiler_47.dll
Playtest\x86\dbghelp.dll
Playtest\x86\GFSDK_Aftermath_Lib.x86.dll
Playtest\x86\libeay_w32.dll
Playtest\x86\ortp.dll
Playtest\x86\PhysX3_x86.dll
Playtest\x86\PhysX3Common_x86.dll
Playtest\x86\PhysX3Cooking_x86.dll
Playtest\x86\ssleay_w32.dll
Playtest\x86\steam_api.dll
Playtest\x86\symsrv.dll
Playtest\x86\vivoxsdk.dll
Vanilla, don't eat this post.
I’m not complaining about extra work, just noticing a difference since this patch, and was wondering if this was an intended affect, or a “feature” that was accidentally introduced.
2311 days and counting.
Quality of Life Improvements for the Mission Journal
Enhancement for the Duty Office Assignments
Enhancement for Admiralty Missions
Enhancement for Accolades and Reward
Enhancement Bridge Officers
Yup - Tried to log in and got "Unable to start game client: The operation identifier is not valid."
Actually they can do whatever they want on either server. My question is, since it wasn't affecting gameplay on Tribble, and it made it easier for a limited number of players who might not play the server constantly to build and enjoy the features offered to a fleet while testing options and their beta test patches the ability to build the fleet holdings, why change it? Valid question.
As I have said before, my question and request was to the devs, not to someone who doesn't care one way or the other, but wants to criticize others in a forum designed to ask such questions or make such comments to those making the alterations.
Have a great game and enjoy yourself.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Stardate 95845.15 (1652 hours EDT) Yes sir, same here. Looks like another weekend not being able to play the server, not likely to get fixed until Monday.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Unable to find required game data files. If this problem persists, reinstalling the application may fix the situation.
maybe this will help the devs find the problem with the launcher not opening the game.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Quality of Life Improvements for the Mission Journal
Enhancement for the Duty Office Assignments
Enhancement for Admiralty Missions
Enhancement for Accolades and Reward
Enhancement Bridge Officers
Been unable to log into the server since last Friday and looks today like they have not been able to find out why. Still get the same error message a week after initially reporting it.
Looks like lifetime members paid for nothing here.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
I have had problems trying to launch Tribble from the Arc Launcher for a couple of weeks. BUT, I Have never been able to launch from GameClient.exe, the launcher I have been using for Tribble is
C:\Program Files (x86)\Star Trek Online_en\Star Trek Online.exe
Directly from the folder This opens the only patcher I can use to access Tribble at the moment
Yeah, it appears to be a problem with the ARC system. Using the executable directly from files allows access to the server.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
**4/9/2018 Fixed, and thanks to the Devs. This makes building holdings SO much easier.**
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
***FIXED with the last ARC patch. You can again use ARC when accessing Tribble 4/17/2018. ***
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)