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Cryptic Studios should start adding features to the game and visual assests.

Hello,

Im a huge Star Trek fan like any other. Right now it's 2018, and Cryptic should start working on releasing new features for this game. Star Trek Online has been around for 8 years and they were doing good for the first 4 years and now they are starting to focus less on content/features and they are focusing more on lockboxes (Gambling) in which I strongly disagree with this approach. I wouldn't mind if they start adding more c-store stuff. Star Trek Online 2018 deserves to be a little bit more clear approach and give take this game to the right direction.

But anywho, the things they should starting doing is:
1. More indepth of the models of starships
2. A better character creation screen, more hairstyles, more uniform templates (updated templates as well)
3. Revamp species traits
4. Revamp sound effects
5. Add un-equip all on starships
6. Add un-equip all for ground characters
7. Gun points on starships should be accurate like the Tv series (for example weapons should never fire from warp nacelles)
8. Klingon and Romulan factions deserve their on Ai voice overs.
9. Update the interface HUD, (I like to view more things than to have the HUD cover some parts of the screen)
10. Add more ship interiors
11. Last but least, add Random PvE and PvP matchmaking so it increases getting into the match quicker (and all the maps can be played)

So far I haven't seen Cryptic doing anything but only releasing a featured episode once every 2-4 months, if they want more ideas then this would be helpful to them.

Best Regards,
Blivercon

P.S Does anyone know what Cryptic Studios is doing?
«1

Comments

  • davefenestratordavefenestrator Member Posts: 10,788 Arc User
    > and now they are starting to focus less on content/features and they are focusing more on lockboxes (Gambling) in which I strongly disagree with this approach

    Not really. Most recent discussion on this: https://forum.arcgames.com/startrekonline/discussion/1238358/why-are-calls-for-more-content-not-better-received#latest

    > 1. More indepth of the models of starships

    Already being done, including revisions to some old models

    > 2. A better character creation screen, more hairstyles, more uniform templates (updated templates as well)

    More character customization is always a good idea. I also support letting us use "off duty" uniforms all of the time, and for boffs not just the captain

    > 3. Revamp species traits

    Traits were revamped last year(?) to split apart space and ground, giving everyone twice as many active traits. You can now also unlock extra trait slots with fleet credits.

    > 9. Update the interface HUD, (I like to view more things than to have the HUD cover some parts of the screen)

    On PC there is the UI editor to customize size, location and visibility.

    > 10. Add more ship interiors

    That would be nice, but Cryptic has said that they do not sell well enough to pay for creating them.

    > 11. Last but least, add Random PvE and PvP matchmaking so it increases getting into the match quicker (and all the maps can be played)

    Just join 4 queues and go with the one that pops first.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,932 Community Moderator
    P.S Does anyone know what Cryptic Studios is doing?

    Working on a full blown expansion to be released this summer.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
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  • edited February 2018
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  • comradebliv#3047 comradebliv Member Posts: 72 Arc User
    azrael605 wrote: »
    You haven't been in the game long have you OP? They have added systems, assetts, and many other things at every major update.

    And Lockboxes do not fall under any legal definition of gambling and never have.

    I have. I started playing this game 2011 (though haven't played that much since the game had less stuff back then), when the Romulan expansion got released that's when I started to play the game daily and still playing it now.

    I do consider lockboxes Gambling because when you gamble you fork over your money in hoping for to get something in return. Plus it's randomly generated and if you get lucky or not. Who knows, you might spent hundreds to thousands of dollars for lockboxes... it's more than the most expensive thing in the the game (lifetime subscription). Might as well buy a brand new PC or gaming console.
  • davefenestratordavefenestrator Member Posts: 10,788 Arc User
    edited February 2018
    Regardless of that horse that has been beaten to death in many other threads, the emphasis on lock boxes has not increased and the amount of new story content has not decreased. So "focusing more on" is factually incorrect.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    azrael605 wrote: »
    You haven't been in the game long have you OP? They have added systems, assetts, and many other things at every major update.

    And Lockboxes do not fall under any legal definition of gambling and never have.

    I have. I started playing this game 2011 (though haven't played that much since the game had less stuff back then), when the Romulan expansion got released that's when I started to play the game daily and still playing it now.

    I do consider lockboxes Gambling because when you gamble you fork over your money in hoping for to get something in return. Plus it's randomly generated and if you get lucky or not. Who knows, you might spent hundreds to thousands of dollars for lockboxes... it's more than the most expensive thing in the the game (lifetime subscription). Might as well buy a brand new PC or gaming console.

    I only open those things for LOBI.

    And I rarely need Lobi...so, guess what? I don't need luck or RNG on my side.

    Opening "presents" is fun....but it is for special days and special things. LOL!
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • kyle223catkyle223cat Member Posts: 584 Arc User

    > 3. Revamp species traits

    Traits were revamped last year(?) to split apart space and ground, giving everyone twice as many active traits. You can now also unlock extra trait slots with fleet credits.

    I think the OP meant the traits that come innately with your species of choice. Leadership with Humans, for example.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • leemwatsonleemwatson Member Posts: 5,573 Arc User
    edited February 2018
    azrael605 wrote: »
    You haven't been in the game long have you OP? They have added systems, assetts, and many other things at every major update.

    And Lockboxes do not fall under any legal definition of gambling and never have.

    I have. I started playing this game 2011 (though haven't played that much since the game had less stuff back then), when the Romulan expansion got released that's when I started to play the game daily and still playing it now.

    I do consider lockboxes Gambling because when you gamble you fork over your money in hoping for to get something in return. Plus it's randomly generated and if you get lucky or not. Who knows, you might spent hundreds to thousands of dollars for lockboxes... it's more than the most expensive thing in the the game (lifetime subscription). Might as well buy a brand new PC or gaming console.

    Sorry OP, but you are flogging a dead horse. Lockboxes are NOT gambling in the legal sense, they are a 'guaranteed prize raffle', meaning for your $1.12, you will ALWAYS get something. The only 'gamble' with STO's boxes is what prize you're going to get with your Lobi prize! To satisfy the legal definition of gambling, you have to gamble a 'real world stake' for the chance to win a 'real world prize' AND there is a real chance that you will lose EVERYTHING you stake! Considering you can win the latest T6 ship for just $1.12 rather than paying $30 for a C-Store Ship, plus another $5 for the Fleet Module, if you won on the first draw, you'd be screaming with delight! And having won numerous ships myself from buying keys, yes I can consider myself lucky.

    From buying keys and R&D promos, I have won:-

    2 x Kelvin Connies,
    1 x T6 TOS Connie,
    1 x Sheshar Intel,
    1 x Tal-Shiar Adapted BC,
    1 x Crossfield,
    1 x Elachi Escort,
    1 x Jem'hadar Escort,

    plus numerous T5 ships, from probably $300 of keys (which some people suggest that a player buys and sells them on the exchange to buy just 1 ship, leaving the seller a ton of EC to then buy keys. Only the ship seller benefits from this, not the ship buyer!). Add to that numerous ships I have bought with the Lobi!

    However, Lockboxes in STO have only items that are not required to progress or play the game, and that are not required to make you competitive and you must remember that there is actually no need to be competitive either as there is no forced PvP.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • edited February 2018
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  • tousseautousseau Member Posts: 1,484 Arc User

    Just join 4 queues and go with the one that pops first.
    Alternatively... one could just click the box at the very top of the list, selecting all of them at once... Only God knows what you could end up with, whether ground or space...

  • storulesstorules Member Posts: 3,314 Arc User
    Hello,

    Im a huge Star Trek fan like any other. Right now it's 2018, and Cryptic should start working on releasing new features for this game. Star Trek Online has been around for 8 years and they were doing good for the first 4 years and now they are starting to focus less on content/features and they are focusing more on lockboxes (Gambling) in which I strongly disagree with this approach. I wouldn't mind if they start adding more c-store stuff. Star Trek Online 2018 deserves to be a little bit more clear approach and give take this game to the right direction.

    But anywho, the things they should starting doing is:
    1. More indepth of the models of starships
    2. A better character creation screen, more hairstyles, more uniform templates (updated templates as well)
    3. Revamp species traits
    4. Revamp sound effects
    5. Add un-equip all on starships
    6. Add un-equip all for ground characters
    7. Gun points on starships should be accurate like the Tv series (for example weapons should never fire from warp nacelles)
    8. Klingon and Romulan factions deserve their on Ai voice overs.
    9. Update the interface HUD, (I like to view more things than to have the HUD cover some parts of the screen)
    10. Add more ship interiors
    11. Last but least, add Random PvE and PvP matchmaking so it increases getting into the match quicker (and all the maps can be played)

    So far I haven't seen Cryptic doing anything but only releasing a featured episode once every 2-4 months, if they want more ideas then this would be helpful to them.

    Best Regards,
    Blivercon

    P.S Does anyone know what Cryptic Studios is doing?


    Wrong...Game launched about Feb 2010 and first Lockbox started just after 2 years on Feb 2012. This game is MOSTLY a LOCKBOX oriented game ever since. Before this it was sub based MMO. Ever since it went F2P lockboxes keep profits stable for Cryptic. They also abandoned any new major storyline content just after LoR. The Delta expansion was probably the last major undertaking by Cryptic in terms of new content. Anything else has been a half a$$ approach since their major source of income continues to be lockboxes.​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • evilmark444evilmark444 Member Posts: 7,006 Arc User
    rattler2 wrote: »
    P.S Does anyone know what Cryptic Studios is doing?

    Working on a full blown expansion to be released this summer.

    You mean a small number of new missions that they'll label as an expansion
    Lifetime Subscriber since Beta
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    ^ Click image to listen to my favorite Trek theme song! ^
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,932 Community Moderator
    You mean a small number of new missions that they'll label as an expansion

    You're assuming that is ALL that is coming. Track record for expansions would indicate ships, outfits, and various other things both visible and behind the scenes.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • edited February 2018
    This content has been removed.
  • evilmark444evilmark444 Member Posts: 7,006 Arc User
    You mean a small number of new missions that they'll label as an expansion
    >LoR
    >DR
    >AoY
    >small number of missions
    What?

    AoY had an absolutely pitiful amount of new missions. LoR and DR were better in that regard, but i expect it to be closer to AoY.
    Lifetime Subscriber since Beta
    xxFIeC9.jpeg
    ^ Click image to listen to my favorite Trek theme song! ^
  • kiralynkiralyn Member Posts: 1,576 Arc User
    leemwatson wrote: »
    From buying keys and R&D promos, I have won:-

    2 x Kelvin Connies,
    1 x T6 TOS Connie,
    1 x Sheshar Intel,
    1 x Tal-Shiar Adapted BC,
    1 x Crossfield,
    1 x Elachi Escort,
    1 x Jem'hadar Escort,

    Lucky! From keys + R&D boxes (just an estimate, but I generally do ~30 keys each new lockbox, so I've probably done at least 300 over the years), I've gotten..... Herald Quas Cruiser. Plus, of course, lots of smaller prizes, and enough Lobi for several ships & costumes. All of it from Dil or EC. So, yeah... not really 'gambling'. Even if you are a lot luckier than me. :#

  • edited February 2018
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  • evilmark444evilmark444 Member Posts: 7,006 Arc User
    AoY had an absolutely pitiful amount of new missions. LoR and DR were better in that regard, but i expect it to be closer to AoY.
    It had 20 new missions in the expansion itself, and was also different from previous expansions in regards to the fact that they didn't content drought us for an entire year before the expansion released, like they did with LoR and DR, and we got a good chunk of the AoY story before AoY came out.

    If you count the AoY mission released before AY came out, the entire AoY expansion had 25 missions in it... just about the exact same as Delta Rising did. IT also did that without having half of them be patrol missions like Delta Rising did.

    First, anything that comes out before the expansion doesn't count.
    Second, where do you get 20 missions?? It's been awhile, but I remember 5 TOS exclusive missions, and 5 or 6 missions for everyone.
    As for DR, I personally liked​ the concept of patrol missions, they provided additional short missions that helped flesh out the story.
    Lifetime Subscriber since Beta
    xxFIeC9.jpeg
    ^ Click image to listen to my favorite Trek theme song! ^
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  • davefenestratordavefenestrator Member Posts: 10,788 Arc User
    edited February 2018
    AoY also gave TOS captains the retro UI, visuals, sound effects, boffs, holding, costumes, etc.

    Some people love their "alternative facts" and "gut instinct" too much to accept reality. They decide "AoY wasn't a real expansion" or "had far fewer episodes" and try to live in that alternate timeline.
  • evilmark444evilmark444 Member Posts: 7,006 Arc User
    Now that I'm home and logged in:

    TOS Character Exclusives

    1. TOS Tutorial (these are all, essentially, part of a single mission, and listing them all separately is nothing more than an attempt to inflate the numbers)
    2. In the Shadow of Cestus
    3. Painful Omens
    4. Return to Babel
    5. Tangled Webs
    6. The Battle of Caleb IV

    Available to all factions

    1. The Core of the Matter
    2. Vorgon Conclusions
    3. Terminal Expanse
    4. Temporal Reckoning
    5. Ragnarok

    So only eleven missions, one of which (TOS tutorial) is not replayable without creating a new character. Also, the TOS holding was not released with AoY, that came later. And non-TOS characters only got five new missions. Compare this with DR, which launched with six full length missions and roughly twenty-seven individual patrol missions, for a total of thirty-three missions in total, that's a huge downgrade. LoR, which is easier to compare to AoY since it too added a new mini-faction, had eighteen Romulan missions (three times what TOS characters got), some extra low-level Klingon missions, and the five mission Wasteland arc.

    Facts are facts, AoY is the leanest "Expansion" STO has had to date, and there is little reason to believe they will go anywhere but down from here.
    Lifetime Subscriber since Beta
    xxFIeC9.jpeg
    ^ Click image to listen to my favorite Trek theme song! ^
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    7. Gun points on starships should be accurate like the Tv series (for example weapons should never fire from warp nacelles)

    Have you even seen the show!?

    Fireing from the incorrect hardpoints is canon.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


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    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,932 Community Moderator
    Also... the Dominion War "Venture" refit of the Galaxy class added a phaser strip onto the warp nacelles.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • tyler002tyler002 Member Posts: 1,586 Arc User
    And before someone attempts to claim that the Galaxy Nacelle Phasers were a mistake and shouldn't count, a quick Google image search would fix that misconception.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • edited February 2018
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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    Now that I'm home and logged in:

    TOS Character Exclusives

    1. TOS Tutorial (these are all, essentially, part of a single mission, and listing them all separately is nothing more than an attempt to inflate the numbers)
    2. In the Shadow of Cestus
    3. Painful Omens
    4. Return to Babel
    5. Tangled Webs
    6. The Battle of Caleb IV

    Available to all factions

    1. The Core of the Matter
    2. Vorgon Conclusions
    3. Terminal Expanse
    4. Temporal Reckoning
    5. Ragnarok

    So only eleven missions, one of which (TOS tutorial) is not replayable without creating a new character. Also, the TOS holding was not released with AoY, that came later. And non-TOS characters only got five new missions. Compare this with DR, which launched with six full length missions and roughly twenty-seven individual patrol missions, for a total of thirty-three missions in total, that's a huge downgrade. LoR, which is easier to compare to AoY since it too added a new mini-faction, had eighteen Romulan missions (three times what TOS characters got), some extra low-level Klingon missions, and the five mission Wasteland arc.

    Facts are facts, AoY is the leanest "Expansion" STO has had to date, and there is little reason to believe they will go anywhere but down from here.

    I think @somtaawkhar is looking at what STO wiki has in terms of the mission lists. Technically every tutorial is broken up into parts and count as separate missions according to them. Plus, you can add the 4 that they added before Agents of Yesterday too as being released early, since they relate to the overall story.

    Expansions should not merely be judged based on the amount of story content they add to the game. They gave us new outfits, new ships, an alternative starting fed story with TOS feds (complete with old fashioned animations for just them) and as always, a new reputation and specialization tree to go with it.
    You mean a small number of new missions that they'll label as an expansion
    >LoR
    >DR
    >AoY
    >small number of missions
    What?

    LoR added 30 new missions, Delta Rising had like 26, AoY had 20 new mission in the expansion itself.

    LoR was added in a completely different time when STO was still about star trek and about quality things.

    DR sure, many missions. Half of em patrol missions. The other half, completely forgettable missions and probably the worst story arc ever created (after the dominion one).

    AoY? dude are you serious? 6 "missions" and call it a day, and you call that expansion?.

    You guys have a serious problem seeing the pattern here lol. But oh well, why im surprised lol. Also, some of you really dont have a clue what "expansion" means. I guess anything, anything at all that includes new content even if its a fraction, its called "expansion" in STO.

    STO is still about quality. Fewer missions allows them to make things much better for us (and trust me, I feel like the episodes in AoY were done very well).

    Delta Rising might have had some forgettable missions, but didn't Voyager really have some like that too?

    For AoY, see what I put above in my quote over Evilmark's comments.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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