Sorry to be a bother again, but I was hoping for some insight regarding how to make Dialog options hidden until a correct, other series of options was followed through. I've found that giving an NPC a Default Prompt allows you to set it so that a Dialog option is triggered by a component completion or a prompt being reached (though on the latter I seem unable to make that work - did a quick test and the option was visible despite being set to appear only after another prompt was met), but the same options don't exist when trying to do it under 'Dialog with Contact'. Is there something I'm missing here, or is this another Foundry Limit I'm just gonna have to work around through a lot of copy and pasting?
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If everything checks out (with the trigger that isn't happening), try testing it after publishing. Could be that there's something going on with the editor (possibly related to objective triggers, but that's just idle speculation.)
As for dialog with contact, I'm not sure what you mean there. I've used dialog option triggers in mission dialog with contact NPC's, so the basic options should be there. Double check to make sure that you've selected a dialog option to trigger, have more than one, and are looking in the right place.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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From one of my 'Dialog with Contact' objectives
From a blank Default Prompt
Popup Dialog for good measure
For reference, this is how the story chain currently looks, though obviously still early stages:
I've tried tossing in a random map and NPC after, but the options still didn't appear then. I'm kinda scratching my head at this one.
The advantage of the former type of contact and dialog is that it is listed directly as a mission objective; however, your creative options will tend to more limited. Conversely, map-related contacts/dialogs offer greater creative freedom, but you have to show additional creativity with respect to linking these contacts/options back to the mission objectives. Perhaps a reach objective to your map-related contact will work, perhaps not. It would ultimately depend upon what works logically within the context of your mission.
Hope this helps
> is the prop tied to an objective?
In so much that you interact with an invisible object so as to place down a PADD on the table.
And I see on the Dialog creation issue. Have created most of mine through dropping in the Talk with Contact option first, so I wonder if that affected things.