I can't figure out the gameplay purpose of the injuries you get on your captain/officers/ship on advanced/elite. In most cases, even when I do get injured, I barely notice any effect at all, so all it does is displaying these status icons, and for all I know, they only serve as a warning when you see someone with like a 50 injuries on your team in a pug, that the person is probably a troll of somekind.
Even if it did have some serious effect, it's just a minor annoyance to hop to the nearest doctor / ship repair guy, and get everything fixed free of charge. If you plan on doing a lot of queues, you can just stand next to them and heal up after each mission...
Anyone else thinking it's an outdated feature just like the now removed "ship crew gauge"?
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In other words the way injuries is implemented is not improving fun.
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I just reserved 6 inventory slots for the healings, selling if I get more than one stack from drops (my only way of acquiring them), if I blow up, everything is fine.
If your at ESD / Quonos or Romulus Command though you can see a Doctor or go to Port and Heal injuries without having kit's available... ...but if you have no injury kit's the debuffs will apply until you are healed or have the ship repaired.
Yea as I said above: keep at least minor and major injury kit's and heal them before they result in critical.
Those can really hurt...
Think of it as advanced raid mechanics in other MMO-type games.
It's not to act as a major restriction from being able to play or try something new - but if your coming out of a mission with 2 to 3 or more Critical injuries you may want to try a little easier content till gear improves.
...after all anybody can get a few too many critical hits and die - possibly getting a minor or major injury. So be prepared to have a few extra injury kits readily available to quickly heal you.
On a serious note however there is one thing that differentiates injuries from the crew mechanic. There are accolades for carrying a large number of injuries. There were no such accolades I am aware of for the crew being alive.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Except it doesn't actually make sure of anything, doesn't involve any skill or caution to deal with, isn't fun and generally doesn't accomplish anything interesting whatsoever...yeah other than that it's totally like advanced raid mechanics.
EDIT: add more text so forum doesnt eat post...don't eat the post, forum, it'll give you gas.
It's not absolutely debilitating, but if you keep getting downed, you'll notice problems. It's encouraging more careful/tactical play. I'd say they strike a balance between far too harsh (some MMO death penalties cutting stats by around 50%) and not punishing anything.
In some MMO's you can actually lose a mission. In STO getting your stats cut means at worst it takes a little longer to kill some HP sponge, at best nothing at all because the mission is on an auto-win timer.