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Not Necessary A Bug - Tzenkethi Battlezone Feedback

vylaravylara Member Posts: 50 Arc User
I'm posting this in bugs just in case this is not intended.

I've tried the Tzenkethi Battlezone on a couple characters and I don't know if it's due to low population in the instance but it seems that areas that have been flipped to blue come under counterattack too quickly. Added to the issue of how long it can take to destroy their battleship (ship & gear I know make a difference here so this will vary) make it very frustrating to try to complete the battlezone.

Perhaps some kind of scaling based on instance population for types of enemy ships and speed of counter attacks? Not saying it should be easy but for now it seems like it's impossible to complete without a large number of players.

Comments

  • ltminnsltminns Member Posts: 12,572 Arc User
    Been a problem since it was introduced, that is why for a Space Battlezone it is relatively empty. Couple that with the inconsistent (read not much at all) award of the Protomatter Containers after clearing all three Dreadnoughts and you have a formula for a dead zone.

    They have not deemed to fix this up.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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