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How do you stop people from using (aka spamming) all beams?

dderidexwarbirddderidexwarbird Member Posts: 35 Arc User
Energy weapons (Especially beams) have been dominant in this game for a long TRIBBLE time however I am not sure how Cryptic could fix this. What ways could Cryptic punish players for using 8 beams on a cruiser rather then using torpedoes (which seem very niche). Rather then just releasing increasingly powerful torpedo weapons.

Personally, I don't think you should be punished in game for wanting to build ships the actual canon way rather then just spamming beams on all 8 slots.

Is anyone else sick of spacebar spamming zombie cruisers? At least Escorts require some piloting skill.
Original Author of the "What's the Beef with the Galaxy, Cryptic?" Forum Post

Change can happen - Tier 6 Galaxy... Believe in yourself...

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Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2017
    This thread is not happening, right?

    Are you aware that in S13 fire at will got a serious de-buff contributing to a game wide DPS drop of up to 40%?

    We have players in the 150k+ range only using exotics; we have players in the 150k+ range only using cannons. ISA may not be a torpedo stage but on other maps torpedoes basically made infinite DPS.

    The skill level to chain some exotic powers is ridiculous lower than positioning a FAW dread. Taking a cannon build escort into PvE is easy as poo. The DPS League is full of build recommendations besides FAW boats.

    Sorry dude, if u are upset because you can’t keep up with a FAW boat by anything you desire using the fault is on you, not FAW.
    Post edited by peterconnorfirst on
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Fire at will is useful in things like the Breach (first stage) and the Tzenkethi red alerts. Besides those two examples (which are both good examples I think of what FAW is supposed to do) I don't think there is an unfair advantage of beams over other weapons.

    Yes, cannon ships require more piloting. That's about the only disadvantage nowadays, and that's something you knew when you chose this weapon type. No need to punish others for that choice.

    Sincerely,
    A cannon lover (and exotic-scientific torpedo maniac but that's not relevant here :p )
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited October 2017
    All the weapon types are pretty equitable right now.

    There is no need to nerf beam users anymore then has already occurred in S13.


    You don't know the game meta very well or the history apparently. And you thought you'd come here and make a thread to beat up on those "evil beam users"...(and get pat on the back for your efforts).
    Because as far as you casually knew, Beams and FaW were a popular punching bag for so long that you thought come here and get some kind of warm reception for coming up with this useless thread.

    That ship has sailed.

    Guess what ?
    Thanks to whining people like you (wahhh beams ruin my game wahhhh), and the other veteran puppets who rode dev TRIBBLE throughout the S13 nerfpocolypse (encouraging their efforts and praising them), you and people like you have decimated the game population even further.

    I guess uninformed people like yourself won't quit moaning and crying until no one is left to cry to.


    DPS channels are DEAD since S13 nerfs, formally one of the most active player groups in the game.. There were constant private matches being called out, and people filling those spots. Now we're lucky to see 1 or 2 private match callouts every 10-20 mins.
    Its DEAD. Thanks to S13.


    So not only are further nerfs to beams unnecessary, they're ridiculously stupid and are potentially even more harmful to the game.

    Because of whiners like you, most normal and adv PUG queue games will fail, because the jealous low DPS crowd couldn't stand to be made to feel useless by high powered beam ships.

    Well congrats man. It's attitudes like yours that have brought even the PvE aspect of this game (the most popular aspect) to its knees and in disrepair.

    I hope you, and others of your ilk fail every PUG PvE queue you ever enter. A pox on your house. Shame on you.
    Post edited by taylor1701d on
    [img][/img]OD5urLn.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    This thread is not happening, right?

    Are you aware that in S13 fire at will got a serious de-buff contributing to a game wide DPS drop of up to 40%?
    ^This, the S13 nerf dropped beams DPS maxes, anywhere from 40-50%, and in some cases, many top DPSers got more then 50% DPS drop.

    They nerfed the OPness of beams into the ground, and most other playstyles should be pretty easily able to compete if built right.

    And about 40-50% of those players affected quit playing STO all together and moved on to other games.
    Elite Dangerous picked up many of the STO abandoners, and much of the fleeing PvP community.


    Why ?

    Because they were sold power creep. STO practically shoved it down their throat post DR. And they bought it legitimately.
    Only to have the whiners complain and complain and complain, until finally the DEVs thought a balance pass was in order to reign in game power.
    So their builds that they had paid good money for and spent a lot time acquiring suddenly became a lot less potent and desirable overnight.
    So they said to themselves; "Why should I support this product if they (Devs) will just keep moving the goal posts whenever it suits there needs, negating all the hard work and money I pumped into my build."

    And I for one don't blame them one bit.




    Hope those whiners realize, they are directly responsible for the mass exodus of players after s13. And devs have some responsibility in that they sold tons of power to make $$ and never took the care to make sure that new items and traits were balanced upon release.

    [img][/img]OD5urLn.jpg
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Selling power creep was a mistake. It's not a good thing that they seem to be doing the exact same thing again with the new Miracle Worker ships with its extra consoles and higher power levels.

    That being said, those players quitting the game because their 100k DPS was cut in half (which is still more than sufficient for most content) aren't much better than the 'whiners' who 'whined' before S13 happened. The situation from before S13 was not sustainable. The only other thing Cryptic could have done, was what they did after Delta Rising: increase enemies' shield and hitpoints, but we all know that didn't work out well either. It would only have hit the playerbase in general even harder.

    S13 rebalancing was aimed at removing all sorts of stacking benefits and correcting some unfair and illogical advantages of Beams and Fire at Will; this mainly hit the higher DPS guys who could take the hit (again, if you go from 100k to 50k I don't see why you'd worry) because the more average players don't go to extreme lengths to benefit from tons of buffs.

    Was it damaging? Yes, definitely. But the only viable alternative (a change like Delta Rising) would have been even worse. But that's all the past anyway, it's up to Cryptic now not to introduce more power creep. While we move on, those who are still here without further rebalances if Cryptic can keep power creep in check this time. Those who aren't here anymore may have good reasons to have left the game, that's their decision but until we hear from them when they are posting again on here, there's no reason to either feel sympathetic or otherwise towards or sorry for them.

    Anyone could have seen it coming, really. And if they can't deal with a minor setback, then that's only further proof that they've not had to deal with some resistance for far too long.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Basically, everyone will have to deal with some setbacks every now and then. It's not as if they rebalance the game every two months. Those players spending insane amounts of time, money or some combination of the two to get unnecessarily powerful builds, have also enjoyed those for quite some time. But eventually you can expect things to change.

    Cryptic has, in the past, failed to keep power creep in check. But at the same time the players have accepted this and used it for months / years as well. Probably while knowing better too.

    So let's cut the whining at both sides. Lower end players shouldn't expect the game to be tailored to their standard, just like the couple of very high DPS guys shouldn't expect the game to remain designed around their own builds indefinitely.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Another knife fight. Oy!!!

    https://m.youtube.com/watch?v=UAeqVGP-GPM
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    I find BFAW easier to use than more involved skills like cannon builds with the narrow firing arcs. The nerf didn't really effect my already low DPS anyway, but it's enough for storyline content.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • trennantrennan Member Posts: 2,839 Arc User
    This thread is not happening, right?

    Are you aware that in S13 fire at will got a serious de-buff contributing to a game wide DPS drop of up to 40%?
    ^This, the S13 nerf dropped beams DPS maxes, anywhere from 40-50%, and in some cases, many top DPSers got more then 50% DPS drop.

    They nerfed the OPness of beams into the ground, and most other playstyles should be pretty easily able to compete if built right.

    And about 40-50% of those players affected quit playing STO all together and moved on to other games.
    Elite Dangerous picked up many of the STO abandoners, and much of the fleeing PvP community.


    Why ?

    Because they were sold power creep. STO practically shoved it down their throat post DR. And they bought it legitimately.
    Only to have the whiners complain and complain and complain, until finally the DEVs thought a balance pass was in order to reign in game power.
    So their builds that they had paid good money for and spent a lot time acquiring suddenly became a lot less potent and desirable overnight.
    So they said to themselves; "Why should I support this product if they (Devs) will just keep moving the goal posts whenever it suits there needs, negating all the hard work and money I pumped into my build."

    And I for one don't blame them one bit.




    Hope those whiners realize, they are directly responsible for the mass exodus of players after s13. And devs have some responsibility in that they sold tons of power to make $$ and never took the care to make sure that new items and traits were balanced upon release.

    The first mass exodus of PvP and PvE players actually happened during Delta Rising, when they introduced the the power creep they're reigning in now.

    This exodus is just of those that were reliant on that power creep. Those of us that never bought into it, or cared about it, will just keep right on going.

    The ones leaving this time, are the ones that whined to get the power creep in Delta Rising. Which proves the point, power creep is fine, as long as it's balanced. But when it isn't, and it's running rampant through the game like a drunk bull in a china shop. It's highly detrimental to it.

    Before you blame the dev's for this. Blame the players that whined enough to get the power creep in the first place. The dev's gave them what they wanted. The dev's discovered that was a mistake. Now the dev's have to fix the problem. So it's not entirely the dev's fault here. But at least you can give them credit. They're taking the blame for their mistake, but showing that they're willing to fix it. Can the players say the same?
    Mm5NeXy.gif
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    The problem wasn't even power creep itself but rather a select amount of broken and exponentially overperforming equipment pieces and abilities. But that didn't mean that everything had to be smashed with the nerf bat.

    Either way torpedoes are fine... sorta. Regular torpedoes are a problem because overall they suck in every regard. Reputation and mission reward torpedoes however tend to be "amazing".
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • totenmettotenmet Member Posts: 592 Arc User
    edited October 2017
    Energy weapons (Especially beams) have been dominant in this game for a long **** time however I am not sure how Cryptic could fix this. What ways could Cryptic punish players for using 8 beams on a cruiser rather then using torpedoes (which seem very niche). Rather then just releasing increasingly powerful torpedo weapons.

    Personally, I don't think you should be punished in game for wanting to build ships the actual canon way rather then just spamming beams on all 8 slots.

    Is anyone else sick of spacebar spamming zombie cruisers? At least Escorts require some piloting skill.

    I ssume this OP is a troll post.

    Incase not, consider following.

    The revamp and nerfs that came with and after season 13 cause my FAW beamships doing now only half of the DPS then before. Equipment en ships I spend money on devaluated enourmously.

    Its like buying an expensive Ferrari because you can do nice high speed on the German autobahn, and then get confronted after some time with a software limiter thet nerfs your car to run only 120KMH, because silly complains like in the OP or from people who refuse to spend money on high DPS setups but feel in diasadvantage. Nerfs fine but then give me my money back in accordance to the devaluation of ships and items.
  • divinejdivinej Member Posts: 6 Arc User
    Replace energy weapons with wet noodles and torps/projectiles with spitballs! Make ramming speed only viable way to deal damage!
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited October 2017
    ((double-posting deleted))
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    Energy weapons (Especially beams) have been dominant in this game for a long **** time however I am not sure how Cryptic could fix this. What ways could Cryptic punish players for using 8 beams on a cruiser rather then using torpedoes (which seem very niche). Rather then just releasing increasingly powerful torpedo weapons.

    Personally, I don't think you should be punished in game for wanting to build ships the actual canon way rather then just spamming beams on all 8 slots.

    Is anyone else sick of spacebar spamming zombie cruisers? At least Escorts require some piloting skill.

    Well, in other words, you want players who do not follow canon to be punished? Should i also get punished because my away team is wearing non-standard Starfleet uniforms, and isn't using phaser pistols? :) Oh, and i also happen to have a Nausicaan and a Reman as regulars on it, so yeah, more punishment coming my way because i'm so non-canon XD

    Yep. Troll OP detected.
  • totenmettotenmet Member Posts: 592 Arc User
    BTW I do think that due to the revamp and nerfs of FAW many bigg spenders left the game. I don't see them online any more. And the one still are playing this game told me they spend far less now, beacsue of the nerfs that render their investements useless. Also in many fleets the amount of active players is dropped a lot, that is what I hear.

    I thing Cryptic is starting to notice this, beacuse look at the new miracle worke ships, they slowly seem to implement buffs again that buff the things that were nerfed before. Like higher power levels longer FAW etc.
  • totenmettotenmet Member Posts: 592 Arc User
    edited October 2017
    trennan wrote: »

    The first mass exodus of PvP and PvE players actually happened during Delta Rising, when they introduced the the power creep they're reigning in now.

    This exodus is just of those that were reliant on that power creep. Those of us that never bought into it, or cared about it, will just keep right on going.

    This is incorrect. Actualy due to Delta rising more players returned. At that time even some proudly showed graphs showing an increase of players. I still remember that, because beack then I also returned to the game after a pause of a year and checked this. Btw PvP was already played only by few people before Delta Rising.
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  • tacticalrooktacticalrook Member Posts: 810 Arc User
    I can see why threads like this exist, a lot of folks in STO tryhard to play the game and seem to want to see people who use playstyles that require less effort punished for not playing the way they do. Seems like Cryptic's response to this request was already addressed as the top goal of the rebalance earlier this year:
    Increase the fun – Games are about having fun, and players should not be made to feel that their fun is “wrong.”

    Source
    /channel_join grind
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    trennan wrote: »
    This thread is not happening, right?

    Are you aware that in S13 fire at will got a serious de-buff contributing to a game wide DPS drop of up to 40%?
    ^This, the S13 nerf dropped beams DPS maxes, anywhere from 40-50%, and in some cases, many top DPSers got more then 50% DPS drop.

    They nerfed the OPness of beams into the ground, and most other playstyles should be pretty easily able to compete if built right.

    And about 40-50% of those players affected quit playing STO all together and moved on to other games.
    Elite Dangerous picked up many of the STO abandoners, and much of the fleeing PvP community.


    Why ?

    Because they were sold power creep. STO practically shoved it down their throat post DR. And they bought it legitimately.
    Only to have the whiners complain and complain and complain, until finally the DEVs thought a balance pass was in order to reign in game power.
    So their builds that they had paid good money for and spent a lot time acquiring suddenly became a lot less potent and desirable overnight.
    So they said to themselves; "Why should I support this product if they (Devs) will just keep moving the goal posts whenever it suits there needs, negating all the hard work and money I pumped into my build."

    And I for one don't blame them one bit.




    Hope those whiners realize, they are directly responsible for the mass exodus of players after s13. And devs have some responsibility in that they sold tons of power to make $$ and never took the care to make sure that new items and traits were balanced upon release.

    The first mass exodus of PvP and PvE players actually happened during Delta Rising, when they introduced the the power creep they're reigning in now.

    This exodus is just of those that were reliant on that power creep. Those of us that never bought into it, or cared about it, will just keep right on going.

    The ones leaving this time, are the ones that whined to get the power creep in Delta Rising. Which proves the point, power creep is fine, as long as it's balanced. But when it isn't, and it's running rampant through the game like a drunk bull in a china shop. It's highly detrimental to it.

    Before you blame the dev's for this. Blame the players that whined enough to get the power creep in the first place. The dev's gave them what they wanted. The dev's discovered that was a mistake. Now the dev's have to fix the problem. So it's not entirely the dev's fault here. But at least you can give them credit. They're taking the blame for their mistake, but showing that they're willing to fix it. Can the players say the same?

    Couple things here.
    There was a healthy enough PvP playerbase up until DR (granted, it was never as big as the pve player base but it was there). Then literally in the first few weeks after DR, many PvP players left because they opposed what was now possible in PvP thanks to OP ship traits, upgrade system, and Specialization abilities. (which is what you state)

    On the PvE side a lot of people left because their T5's were being "outclassed" by a new lineup of T6's. And the expense of upgrading their gear with boatloads of their precious dil. This is what a lot of fleet mates said to me when they decided to leave the game at that time.

    Now, you and I know a T5 is about as good as a T6... and that upgrading doesn't even need to be done for most content in the game. But to them it felt like they were being double dipped on hero ships, and paying too much (in their opinion) for the upgrade system.
    Can't say I blame them, they saw what was coming down the pipe at the outset.


    Where I disagree with you is where you say players leaving now asked for the power they were given and are as much to blame as the Devs.
    I myself never really heard that clamoring for moar power. If anything before DR people might've asked for better returns on science based skills, or that cannons were more powerful then beams (pre LoR), or that Tac Captains always outclassed Engi and Sci captains in combat due to their captain skills, GDF, APA.

    I never heard anyone saying, "Man, I wish there was more power in game" ..or "Things don't die fast enough" ..or "Gee whiz, I wish I could upgrade my weapons because this game is too hard, and my weapons barely do any damage !"
    Just never saw that myself. Maybe I'm misremembering .. But I don't remember it. If you have examples please share.


    And I don't blame the Devs in the sense they just wanted to make more money for STO, that's fine by me, because every MMOrpg game needs a little power creep to keep things fresh, and push people into new content (or old).
    But like you said, the approach they took was that of a bull running rampant through a china shop.
    Add to that a poor QA testing scheme, and here we are, like 2.5 years later.

    I remember pre LoR a really high DPS was like 20-40k DPS.
    And right before the S13 rebalance the highest hitters were scoring like 500-800k DPS. A 10x-15x increase in raw power from where we started at the outset of LoR.
    I think we can agree that's not normal for even the most power creep hungry games.


    I'll just say that I do give the Devs praise and appreciate their work. This is still my favorite game after all, and I wouldn't play it otherwise.
    So yes, they've created an experience I really enjoy, especially impressive considering their limited budget.

    It just bothers me knowing that this rebalance led to many people leaving the game, (all you have to do is look at DPS channel activity before rebalance and after to see just how many people quit, or just don't care anymore).
    I resent that the once busy DPS channels are pretty much ghost towns now.
    I resent that PUG queues have become even more atrocious since S13 with the average to low end players utility falling somewhere between "useless" and "borg tickler" in PvE missions.

    It's noticeably more frustrating to use PUG queues now.

    Which leads to even emptier queues btw - another huge issue STO is dealing with atm.



    I'm not saying the S13 rebalance wasn't needed... But, it was the Devs themselves who built up power for so long that there was no other alternative 2 years after DR. So they kind of brought it on themselves to be fair.


    And now... well, they're busy trying to re-sell us power. I just hope this time they don't let it get out of control again.

    I hate seeing this games population decline (and seeing fleet friends leave game) because of things like the "S13 balance pass" that could've totally been prevented or mitigated with a little careful planning.

    It bothers me because I want this game to be as successful as possible, and bleeding player base every few major updates is not a way to keep this operation healthy.

    Anyway, I just hope we don't find ourselves in the same situation a year or two down the line or I will be really discouraged.
    [img][/img]OD5urLn.jpg
  • jonsillsjonsills Member Posts: 10,491 Arc User
    I don't give an epohh's butt about PvP. I just want to fly my ships through missions. And those captains who are in cruisers just can't turn fast enough to use cannon (which cruisers can't mount anyway), or rely on your precious torpedoes. (And speaking of canon, go back to TOS and compare the number of times photon torpedoes were fired, and the number of times phasers were. Don't get confused by the seemingly random SFX for them - Kirk clearly orders one or the other fired on any given occasion. You might find "canon" doesn't support using torps often at all.)

    You don't like my beam boat? Don't fly my beam boat. No problem.
    Lorna-Wing-sig.png
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Maybe if the OP asked how to do better with torp/energy hybrid builds there would have been some useful respones.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Why would, how would any one fly YOUR Beam Boat?

    These Romulan ships can mount Dual Heavies.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2017
    Here are the problems

    1. Most torps are 90 degree weapons. That makes them useless for broadsiding.

    2. Energy weapons and torps seem to have a different damage curve. When you start the game everything feels like Star Trek. Torps are heavy hitters and will usually wipe the opponent out when hitting them through a downed shield (back in ancient Lt Cmdr PvP, a torp strike through a downed shield meant you're living on borrowed time... or dead).

    At LvL 5
    Mk II torp = about 2500
    Mk II beam array = about 150-200 (lets say a max of 800 for a firing cycle)

    So if you're in a light cruiser, with 2 beam arrays and a torp, that torp does more damage then the two beam arrays combined (for one firing cycle).

    At Lvl 60
    Mk XIV Torp = 6000-8000
    Mk XIV beam array = 2000-3000 (lets say a max of 12000 for a firing cycle)

    And there's the problem. One beam array does more damage than a torp. You really rely on that torp hit critting to make it worthwhile.

    3. Firing a torp will lock the others out for a very short duration. Firing a beam array will not.

    4. A slither of shield can make them worthless.

    Personally I use the Regent's wide-arc torp on my Sovereign. Less for DPS and more for some Trek feeling. I use it with the Kinetic precision trait (+10% shield pen, making it more useful vs a shielded opponent), Omega kinetic shearing (shield pen DOT), the pre-fire torp trait from the mirror rep and the supercharged weaponry starship trait.


    As for PvP, the first mass exodus was shortly after F2P. I know people forget this, but the game actually had a highly active PvP community before then. I mean, I actually leveled a Fed toon to max lvl solely with PvP before F2P. In less than a week. Matches were popping almost as soon as you queued.

    Then F2P happened and we started to get powercreep. The change to tactical team pretty much screwed PvP for months, since people were finding it almost impossible to kill anyone, with some resorting to ramming.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • lianthelialianthelia Member Posts: 7,905 Arc User
    coldnapalm wrote: »
    So...let me get this straight. You feel like you are being punsihed for playing a certain way. So you want this fixed by punishing other players for playing a certain way. Umm...yeah. How about no. Get better at how you want to play instead. I do canon builds and I can melt pretty much anything in this game in seconds.

    Lets be honest though...how many people over the years played FaW because they actually wanted to as opposed to people who played FaW because it was not only the most dominate but the most user friendly tactic as well?
    Can't have a honest conversation because of a white knight with power
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Addressing just the question at hand if Beams, and or beam-fire at will should be changed/nerfed. Hell no the change done was fine it reigned in what many felt needed to be, maybe abit heavy handed to some, and too light handed to others. Though making some adjustments to how the other weapon types stack up to beams without actually directly nerfing beams could be okay,

    Things like the idea of expanding on the fact that torpedoes are more effective against hulls compared to hitting shields, by having it that either beams or cannons were the reverse of that dealing more damage to shields while less to the hull, and the remaining weapon type dealt damage equally between both the hull an shield of a ship could work. There is also the idea of specifically making the damage reduction applied to torpedoes from impacting shields a more dynamic reduction tied to the remaining hit-points of a shield facing (or is affected by the shield power level).

    In truth i would rather see some changes made to the different shield types. Such as making it that certain energy types, as well as weapon types have a advantage/disadvantage against certain shield types (beyond the normal mods that improve your resistance or damage reduction to weapon/energy types.).
  • painmaker07painmaker07 Member Posts: 1 New User
    Hello fellow captains,

    The one thing I would like to see that can make it a little bit of balance would be module damage. Make it so you can target weapon systems, engines, etc...Make it so beam weapons are more vulnerable by damage, maybe lower health. Have something like your cannons to have more health to give more of a incentive to use them. On the other hand, you almost would have to have all beams to counter someone (pvp) who only targets weapons. Lets say, they cripple your engines and you have to beams in the rear. It would be the vulnerability of the build. I would imagine, it would be very damaging in the front. This would remind me of Klingon ships which are paper cannons. Torpedoes would have the most health, the most rebust weapon system. In the movies or shows, they usually target specific points on the enemy ships. Shields, weapons, power grid, and so on. It would add more depth into the game. In PVE, I do not think it will hurt as much. You could use your abilities or old school crew to repair them to get them back online. Death is not that bad in the current game. You just respawn which is no big deal.

    Please let me know on some ideas or build on them.

    Thank you for reading,

    Jason
  • maniac20#5251 maniac20 Member Posts: 263 Arc User
    edited October 2017
    @taylor1701d

    Why ?

    Because they were sold power creep. STO practically shoved it down their throat post DR. And they bought it legitimately.
    Only to have the whiners complain and complain and complain, until finally the DEVs thought a balance pass was in order to reign in game power.
    So their builds that they had paid good money for and spent a lot time acquiring suddenly became a lot less potent and desirable overnight.
    So they said to themselves; "Why should I support this product if they (Devs) will just keep moving the goal posts whenever it suits there needs, negating all the hard work and money I pumped into my build."

    And I for one don't blame them one bit.




    Hope those whiners realize, they are directly responsible for the mass exodus of players after s13. And devs have some responsibility in that they sold tons of power to make $$ and never took the care to make sure that new items and traits were balanced upon release.

    [/quote]

    Hate to tell you this I have played many MMO's over the years and most nerf's happen because of Flavor of the month builds/spec's/class' get flooded and the devs take note of that and find a way to fix it and usually ends up with nerf's being the fix to that FotM stuff causing the nerf not whiners.
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