First Bug:
In RPGmode, the secondary fire doesn't select a target, like all guns are surpose to do in RPG mode.
Not exactly easy to aim at something in RPG mode like it is in Shooter mode, you have to point in the general direction and hope it hits them. Or select a target manually.
Either way, unless you got a target selected it will just shoot in the direction you are facing.
Its also hard to tell if you are close enough to deal damage with the gun since you can just press attack at any time, instead of highlighting you are close enough to attack something.
It entirely defies the point of RPG Mode.
Second Bug:
Secondary fire works in social zones. EDS, Qo'nos...etc... all of the non fighting zones.
Possible Third Bug:
Not sure this one is a bug, but the gun feels a bit short range. But could be because of how powerful it is, that it then gotta have a limited range.
But other minigun weapons got better range.
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Bug four: Secondary Fire If your opponent(s) is on a different level , up a a little hill or down a pass (Even just a little bit) your secondary fire is not able to hit them AT ALL
Bug four: Secondary Fire
If your opponent(s) is on a different level
, up a a little hill or down a pass
(Even just a little bit) your secondary fire is not able to hit them AT ALL
Think that is related to the first bug. That unless a target is selected in RPG Mode, it will just shoot in the general direction you point the gun. So if something is above that ground level you are on, they wont be hit.
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
also i have this weapon on my away team and when they use the Secondary Fire I also slow down and as its not me i carn`t toggle it off .which makes battle zones fun :-)
also i have this weapon on my away team and when they use the Secondary Fire I also slow down and as its not me i carn`t toggle it off .which makes battle zones fun :-)
I can confirm this one.
Also, it slows the player down no matter the distance, because why not annoy them all the way.
Comments
If your opponent(s) is on a different level
, up a a little hill or down a pass
(Even just a little bit) your secondary fire is not able to hit them AT ALL
Think that is related to the first bug. That unless a target is selected in RPG Mode, it will just shoot in the general direction you point the gun. So if something is above that ground level you are on, they wont be hit.
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Also, it slows the player down no matter the distance, because why not annoy them all the way.
Also the targeting seems off a lot of the time, as if i just cannot click/select the target i want. Very odd, can't really describe it.